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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=1242</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=1242"/>
		<updated>2023-10-01T23:48:24Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Thunderbird Feather new enchantment effect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component (many effects can only be acquired via random enchanting; except on keltonite armor which can only get effects that are available via component-enchanting). The number of enchantments you can get from this is more limited, but more reliable. You cannot enchant an item that is already of blue tier or higher (blue, purple, &amp;quot;unique&amp;quot;/legendary).&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black Heart (1)&lt;br /&gt;
| Head&lt;br /&gt;
| +5% damage taken, +20% spell damage&lt;br /&gt;
| Break Oblivion Crystals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| +5% damage taken, +20% attack damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| +5% damage taken, +15% evasion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| +5% damage taken, +20% movespeed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20 poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather (2)&lt;br /&gt;
| Head&lt;br /&gt;
| Call Lightning Spell: Summon lightning strikes forward dealing 100 lightning damage&lt;br /&gt;
| Shop in Sild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Talisman&lt;br /&gt;
| 8-10% Spell Critical Chance, 20-30% Spell Critical Damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=1241</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=1241"/>
		<updated>2023-10-01T23:39:36Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Fixed weapon enchantment labels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component (many effects can only be acquired via random enchanting; except on keltonite armor which can only get effects that are available via component-enchanting). The number of enchantments you can get from this is more limited, but more reliable. You cannot enchant an item that is already of blue tier or higher (blue, purple, &amp;quot;unique&amp;quot;/legendary).&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black Heart (1)&lt;br /&gt;
| Head&lt;br /&gt;
| +5% damage taken, +20% spell damage&lt;br /&gt;
| Break Oblivion Crystals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| +5% damage taken, +20% attack damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| +5% damage taken, +15% evasion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| +5% damage taken, +20% movespeed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20 poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Weapons&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather (2)&lt;br /&gt;
| Head&lt;br /&gt;
| Call Lightning Spell: Summon lightning strikes forward dealing 100 lightning damage&lt;br /&gt;
| Shop in Sild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=521</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=521"/>
		<updated>2023-08-27T22:47:54Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== For easy, normal, hard, and serious respectively: ===&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your level vs that of the enemy. There isn&#039;t currently anything that indicates this, but it considers the player to be of a higher tier even when they&#039;ve not used the trainer to actually reach the next tier when calculating EXP gain. Or in other words, once you&#039;re level 5 your tier is considered adept instead of apprentice when calculating EXP gain. The same goes for level 15 (expert), and level 30 (master). The only existing indicator for enemy tier is currently the tier symbol beside the name of an area that appears when entering said area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The EXP difference is as follows: ===&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=520</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=520"/>
		<updated>2023-08-27T22:38:22Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Tier-based EXP gain explanation correction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== For easy, normal, hard, and serious respectively: ===&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your level vs that of the enemy. There isn&#039;t currently anything that indicates this, but it considers the player to be of a higher tier even when they&#039;ve not used the trainer to actually reach the next tier when calculating EXP gain. Or in other words, once you&#039;re level 5 your tier is considered adept instead of apprentice when calculating EXP gain. The same goes for level 15 (expert), and level 30 (master). The only existing indicator for this is currently the tier symbol beside the name of an area that appears when entering said area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The EXP difference is as follows: ===&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=455</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=455"/>
		<updated>2023-08-25T22:16:15Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isac&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear (MAY REQUIRE THAT YOU GIVE MATERIALS TO ASSUR THE HUNTER FIRST)&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems, accessories&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Crafting &amp;quot;Shops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;(TO BE ADDED)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=445</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=445"/>
		<updated>2023-08-23T15:53:53Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Can&amp;#039;t enchant purple, random enchants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component (many effects can only be acquired via random enchanting; except on keltonite armor which can only get effects that are available via component-enchanting). The number of enchantments you can get from this is more limited, but more reliable. You cannot enchant an item that is already of blue tier or higher (blue, purple, &amp;quot;unique&amp;quot;/legendary).&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black Heart (1)&lt;br /&gt;
| Head&lt;br /&gt;
| +5% damage taken, +20% spell damage&lt;br /&gt;
| Break Oblivion Crystals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| +5% damage taken, +20% attack damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| +5% damage taken, +15% evasion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| +5% damage taken, +20% movespeed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20 poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather (2)&lt;br /&gt;
| Head&lt;br /&gt;
| Call Lightning Spell: Summon lightning strikes forward dealing 100 lightning damage&lt;br /&gt;
| Shop in Sild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Hookshot&amp;diff=295</id>
		<title>Hookshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Hookshot&amp;diff=295"/>
		<updated>2023-08-20T20:18:27Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: /* Location */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;BEWARE: SPOILERS IN THIS PAGE. (location, etc) &lt;br /&gt;
&lt;br /&gt;
The hookshot is the item used on the little red-tipped poles you find in various places around the map. &lt;br /&gt;
&lt;br /&gt;
== Location ==  &lt;br /&gt;
&lt;br /&gt;
The Hookshot is a mandatory item and is part of the main questline. &lt;br /&gt;
&lt;br /&gt;
Following the main questline will lead you to getting the hookshot. If you can&#039;t find it the steps are as follows &lt;br /&gt;
&lt;br /&gt;
{{#spoiler:hide=hide_message|&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve followed the main questline until getting a quest called &amp;quot;Fallen Behind, Behind the Waterfall?&amp;quot; you&#039;ll be told to speak to a man named Garth. He&#039;s in front of a tiny square house beside a small 4x3 apple tree orchard. &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot2.png]]&lt;br /&gt;
&lt;br /&gt;
Then you speak to Kalia, in the south (head to switch town, head out of the top entrance and start going left until you see a little square house in front of some trees). &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot3.png]]&lt;br /&gt;
&lt;br /&gt;
She will tell you the password to get into the thieves&#039; tower. &lt;br /&gt;
&lt;br /&gt;
When at the thieves&#039; tower, look for the cellar door among the trees below the tower.&lt;br /&gt;
 &lt;br /&gt;
[[file:hookshot4.png]]&lt;br /&gt;
&lt;br /&gt;
After heading through the tower and reaching floor II (hold tab/the button to see the map and the title of the place your currently will be at the top of your screen), it&#039;ll be in the top-left-ish area, where you&#039;ll drop down a ledge and get it in a little room there. &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot5.png]]&lt;br /&gt;
&lt;br /&gt;
* There&#039;s also another item you&#039;ll need VERY close by to hook to, so don&#039;t leave that behind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
In the DEMO, it was found in a cave in a hole under a dead tree on Hammer Island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=197</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=197"/>
		<updated>2023-08-19T19:59:51Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isac&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear (MAY REQUIRE THAT YOU GIVE MATERIALS TO ASSUR THE HUNTER FIRST)&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Crafting &amp;quot;Shops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;(TO BE ADDED)&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=194</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=194"/>
		<updated>2023-08-19T19:23:01Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isak&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear (MAY REQUIRE THAT YOU GIVE MATERIALS TO ASSUR THE HUNTER FIRST)&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Crafting &amp;quot;Shops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;(TO BE ADDED)&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=168</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=168"/>
		<updated>2023-08-19T18:53:37Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Assur required for Isak&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isak&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear (REQUIRES THAT YOU GIVE MATERIALS TO ASSUR THE HUNTER FIRST)&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Crafting &amp;quot;Shops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;(TO BE ADDED)&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=155</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=155"/>
		<updated>2023-08-18T18:39:46Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Placeholder for crafting shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isac&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Crafting &amp;quot;Shops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;(TO BE ADDED)&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=150</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=150"/>
		<updated>2023-08-18T18:12:17Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Table for shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isac&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=148</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=148"/>
		<updated>2023-08-18T17:04:12Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Link to future shop list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;(input full shop list from https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 here later)&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=138</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=138"/>
		<updated>2023-08-18T16:04:32Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Intro to shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;(input full shop list here later)&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Timed_quests&amp;diff=134</id>
		<title>Timed quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Timed_quests&amp;diff=134"/>
		<updated>2023-08-17T19:18:12Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Alt fail for Find Hooded Bridget&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Quests]] that can be failed by taking  too long are:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Another Plank in the Wall  ||  (Waited too long.)   You were supposed to help the Darbys repair the palisade wall next to their crop fields. Instead, you waited too long, and Davon found someone else to deliver him the wood he needed.&lt;br /&gt;
|-&lt;br /&gt;
| Bribe Wine  ||  (Waited too long.)   You were supposed to deliver a few bottles of wine to Stamp outside the Town Hall in Aventurine, but you failed, so he left unsuccessful.&lt;br /&gt;
|-&lt;br /&gt;
| Hide Stock  ||  (Waited too long.)   You were supposed to help Assur with his hides, but you were too slow. He solved it himself.&lt;br /&gt;
|-&lt;br /&gt;
| Holy Theft  ||  (Waited too long.)   You were supposed to return some valuable tokens stolen from the church, but the thief got away because you weren&#039;t fast enough to catch him. It was probably that lazy eye of yours again...&lt;br /&gt;
|-&lt;br /&gt;
| Indeed, a heroic deed  ||  (Waited too long.)   You were supposed to find some potions for your friends, but you were too late. They tried to save themselves, but ended up in a nearby lake and drowned.&lt;br /&gt;
|-&lt;br /&gt;
| Resistance Scouting  ||  (Waited too long.)   You were asked to find Lieutenant Emry, but someone else found him and reported it to Proetho before you.&lt;br /&gt;
|-&lt;br /&gt;
| Scarf Scavenge  ||  (Waited too long.)   You were assigned to collect scarves from the fallen pirate captains, but Angar&#039;s demeanor has shifted, and he is no longer as vengeful as he once was.&lt;br /&gt;
|-&lt;br /&gt;
| The Big Cloggo  ||  (Waited too long.)   You were supposed to get Calder some materials so he could make a filter for the well in the Resistance Hideout, but you waited too long, and he solved it himself.&lt;br /&gt;
|-&lt;br /&gt;
| The Gone Garret  ||  (Waited too long.)    You were supposed to help Rebecka find her husband Wade. Instead, you did something else, and Wade got home by himself, safe and sound.&lt;br /&gt;
|-&lt;br /&gt;
| Tools of Tyris  ||  (Waited too long.)   You were supposed to retrieve Tyris&#039;s toolbox that was stolen by pirates or give him another one. Instead, you waited too long, and he got one from Ryan. Tyris is a bit put off by this, but he should be fine.  &lt;br /&gt;
|-&lt;br /&gt;
| Find Hooded Bridget  ||  (Waited too long.)   I was supposed to find Bridget, but didn&#039;t. It seems she got home safe anyway. (This can also fail immediately if you leave the island.)&lt;br /&gt;
|-&lt;br /&gt;
| The Pigs of Pyx  ||  (Waited too long.)   You were supposed to clear out the way to Lockdey on Pyx Plateau, but the lord&#039;s men must have already taken care of it...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are also other ways to fail some of these quests, for example sailing could be a fail trigger regardless of time spent.&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=82</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=82"/>
		<updated>2023-08-15T16:30:59Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Thunderbird Feather source&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component. The number of enchantments you can get from this is more limited, but more reliable.&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black Heart (1)&lt;br /&gt;
| Head&lt;br /&gt;
| +5% damage taken, +20% spell damage&lt;br /&gt;
| Break Oblivion Crystals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| +5% damage taken, +20% attack damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| +5% damage taken, +15% evasion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| +5% damage taken, +20% movespeed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20 poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather (2)&lt;br /&gt;
| Head&lt;br /&gt;
| Call Lightning Spell: Summon lightning strikes forward dealing 100 lightning damage&lt;br /&gt;
| Shop in Sild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Modding&amp;diff=81</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Modding&amp;diff=81"/>
		<updated>2023-08-15T16:07:33Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hammerwatch 2 has a robust system for modding, with a few different types of mods possible.&lt;br /&gt;
&lt;br /&gt;
[[Resource mods]]&lt;br /&gt;
&lt;br /&gt;
[[Scenarios]]&lt;br /&gt;
&lt;br /&gt;
[[Languages]]&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=80</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=80"/>
		<updated>2023-08-15T16:05:54Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Added the new enchantment items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component. The number of enchantments you can get from this is more limited, but more reliable.&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black Heart (1)&lt;br /&gt;
| Head&lt;br /&gt;
| +5% damage taken, +20% spell damage&lt;br /&gt;
| Break Oblivion Crystals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| +5% damage taken, +20% attack damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| +5% damage taken, +15% evasion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| +5% damage taken, +20% movespeed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20 poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather (2)&lt;br /&gt;
| Head&lt;br /&gt;
| Call Lightning Spell: Summon lightning strikes forward dealing 100 lightning damage&lt;br /&gt;
| ???&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=79</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=79"/>
		<updated>2023-08-15T15:13:48Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Acquisition methods added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component. The number of enchantments you can get from this is more limited, but more reliable.&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20-poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=78</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=78"/>
		<updated>2023-08-15T14:57:38Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Value changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component. The number of enchantments you can get from this is more limited, but more reliable.&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20-poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=39</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=39"/>
		<updated>2023-08-13T22:48:22Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: /* The EXP difference is as follows: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== For easy, normal, hard, and serious respectively: ===&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your tier vs that of the enemy, and it will thus be lowered if facing enemies of a lower tier. There isn&#039;t currently anything that indicates this, aside from higher-tier enemies having darker HP bars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The EXP difference is as follows: ===&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=38</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=38"/>
		<updated>2023-08-13T22:48:07Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: /* For easy, normal, hard, and serious respectively: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== For easy, normal, hard, and serious respectively: ===&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your tier vs that of the enemy, and it will thus be lowered if facing enemies of a lower tier. There isn&#039;t currently anything that indicates this, aside from higher-tier enemies having darker HP bars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== The EXP difference is as follows: ====&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=37</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=37"/>
		<updated>2023-08-13T22:47:20Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: /* For easy, normal, hard, and serious respectively */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
==== For easy, normal, hard, and serious respectively: ====&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your tier vs that of the enemy, and it will thus be lowered if facing enemies of a lower tier. There isn&#039;t currently anything that indicates this, aside from higher-tier enemies having darker HP bars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== The EXP difference is as follows: ====&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=36</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=36"/>
		<updated>2023-08-13T22:47:03Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: Basic information on differences between difficulties&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
==== For easy, normal, hard, and serious respectively ====&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your tier vs that of the enemy, and it will thus be lowered if facing enemies of a lower tier. There isn&#039;t currently anything that indicates this, aside from higher-tier enemies having darker HP bars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
==== The EXP difference is as follows: ====&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=30</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=30"/>
		<updated>2023-07-18T01:49:34Z</updated>

		<summary type="html">&lt;p&gt;Kaazmun: /* Equipment Base Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Equipment Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Slot&lt;br /&gt;
! Quality&lt;br /&gt;
! Tier&lt;br /&gt;
|-&lt;br /&gt;
| MainHand&lt;br /&gt;
| None&lt;br /&gt;
| None&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| OffHand&lt;br /&gt;
| Common&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Head&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Adept&lt;br /&gt;
|-&lt;br /&gt;
| Chest&amp;lt;br /&amp;gt;&lt;br /&gt;
| Rare&lt;br /&gt;
| Expert&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Feet&amp;lt;br /&amp;gt;&lt;br /&gt;
| Epic&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| Hands&lt;br /&gt;
| Legendary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accessory&lt;br /&gt;
| Unique&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Quest&amp;lt;br /&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Base Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Base Values (Apprentice)&lt;br /&gt;
! Base Values (Adept)&lt;br /&gt;
! Base Values (Expert)&lt;br /&gt;
! Base Values (Master)&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| Accessory&lt;br /&gt;
| 3-5 resistance for 2 elements&lt;br /&gt;
| 6-8 resistance for 2 elements&lt;br /&gt;
| 10-12 resistance for 2 elements&lt;br /&gt;
| 15-18 resistance for 2 elements&lt;br /&gt;
|-&lt;br /&gt;
| Belt&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1-3 armor, 5-10 HP&lt;br /&gt;
| 3-4 armor, 10-15 HP&lt;br /&gt;
| 5-6 armor, 15-20 HP&lt;br /&gt;
| 7-8 armor, 20-25 HP&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 mana&lt;br /&gt;
| 25-30 mana&lt;br /&gt;
| 40-45 mana&lt;br /&gt;
| 55-65 mana&lt;br /&gt;
|-&lt;br /&gt;
| Cloak&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 stamina&lt;br /&gt;
| 25-30 stamina&lt;br /&gt;
| 40-45 stamina&lt;br /&gt;
| 55-65 stamina&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; INT&lt;br /&gt;
| 2-4 STR &amp;amp; INT&lt;br /&gt;
| 5-7 STR &amp;amp; INT&lt;br /&gt;
| 8-10 STR &amp;amp; INT&lt;br /&gt;
|-&lt;br /&gt;
| Medal&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; DEX&lt;br /&gt;
| 2-4 STR &amp;amp; DEX&lt;br /&gt;
| 5-7 STR &amp;amp; DEX&lt;br /&gt;
| 8-10 STR &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 INT &amp;amp; DEX&lt;br /&gt;
| 2-4 INT &amp;amp; DEX&lt;br /&gt;
| 5-7 INT &amp;amp; DEX&lt;br /&gt;
| 8-10 INT &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Plate (STR)&lt;br /&gt;
| Chest&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 14-16 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
| 28-32 armor&lt;br /&gt;
|-&lt;br /&gt;
| Robe (INT)&lt;br /&gt;
| Chest&lt;br /&gt;
| 1-2 armor, &amp;lt;br /&amp;gt;0.4-0.5 mana regen&lt;br /&gt;
| 3-4 armor, &amp;lt;br /&amp;gt;0.6-0.8 mana regen&lt;br /&gt;
| 6-8 armor, &amp;lt;br /&amp;gt;1.1-1.2 mana regen&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;1.4-1.5 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (DEX)&lt;br /&gt;
| Chest&lt;br /&gt;
| 3-5 armor, &amp;lt;br /&amp;gt;0.4-0.5 stamina regen&lt;br /&gt;
| 7-9 armor, &amp;lt;br /&amp;gt;0.6-0.8 stamina regen&lt;br /&gt;
| 13-15 armor, &amp;lt;br /&amp;gt;1.1-1.2 stamina regen&lt;br /&gt;
| 18-22 armor, &amp;lt;br /&amp;gt;1.4-1.5 stamina regen&lt;br /&gt;
|-&lt;br /&gt;
| Greaves (STR)&lt;br /&gt;
| Feet&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 9-12 armor&lt;br /&gt;
| 15-18 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
|-&lt;br /&gt;
| Slippers (INT)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 mana regen, &amp;lt;br /&amp;gt;2-3% movespeed&lt;br /&gt;
| 0.4-0.5 mana regen, &amp;lt;br /&amp;gt;3-3.5% movespeed&lt;br /&gt;
| 0.6-0.8 mana regen, &amp;lt;br /&amp;gt;3.5-4% movespeed&lt;br /&gt;
| 1-1.1 mana regen, &amp;lt;br /&amp;gt;4-4.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Boots (DEX)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 stamina regen, &amp;lt;br /&amp;gt;2-3% movespeed&lt;br /&gt;
| 0.4-0.5 stamina regen, &amp;lt;br /&amp;gt;4-5% movespeed&lt;br /&gt;
| 0.6-0.8 stamina regen, &amp;lt;br /&amp;gt;5-5.5% movespeed&lt;br /&gt;
| 1-1.1 stamina regen, &amp;lt;br /&amp;gt;6-6.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets (STR)&lt;br /&gt;
| Hands&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 6-8 armor&lt;br /&gt;
| 10-14 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Gloves (INT)&lt;br /&gt;
| Hands&lt;br /&gt;
| 20% cooldown reduction&lt;br /&gt;
| 25% cooldown reduction&lt;br /&gt;
| 30% cooldown reduction&lt;br /&gt;
| 35% cooldown reduction&lt;br /&gt;
|-&lt;br /&gt;
| Bracers (DEX)&lt;br /&gt;
| Hands&lt;br /&gt;
| 2-3 armor, &amp;lt;br /&amp;gt;3-5% attack speed&lt;br /&gt;
| 4-5 armor, &amp;lt;br /&amp;gt;6-8% attack speed&lt;br /&gt;
| 5-6 armor, &amp;lt;br /&amp;gt;9-10% attack speed&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;12-14% attack speed&lt;br /&gt;
|-&lt;br /&gt;
| Helmet (STR)&lt;br /&gt;
| Head&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 7-9 armor&lt;br /&gt;
| 10-12 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Circlet (INT)&lt;br /&gt;
| Head&lt;br /&gt;
| 0.4-0.5 mana regen&lt;br /&gt;
| 0.6-0.8 mana regen&lt;br /&gt;
| 1-1.2 mana regen&lt;br /&gt;
| 1.5-1.9 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Hood (DEX)&lt;br /&gt;
| Head&lt;br /&gt;
| 3-4 armor&lt;br /&gt;
| 5-7 armor&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 12-15 armor&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 20-22 damage&lt;br /&gt;
| 32-36 damage&lt;br /&gt;
| 46-52 damage&lt;br /&gt;
| 80-90 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (STR)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% STR) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (DEX)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% DEX) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 32-35 damage&lt;br /&gt;
| 44-48 damage&lt;br /&gt;
| 62-68 damage&lt;br /&gt;
| 100-120&lt;br /&gt;
|-&lt;br /&gt;
| Bow (STR)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 30-24 &amp;amp; (30-33% STR) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow (DEX)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 30-34 &amp;amp; (30-33% DEX) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Fire)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) fire&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) fire&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) fire&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) fire&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Ice)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) ice&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) ice&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) ice&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) ice&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Lightning)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) lightning&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) lightning&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) lightning&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Beam)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 10-12 fire, ice, or lightning&lt;br /&gt;
| 20-24 fire, ice, or lightning&lt;br /&gt;
| 35-41 fire, ice, or lightning&lt;br /&gt;
| 56-64 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Blast)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 38-42 fire, ice, or lightning&lt;br /&gt;
| 76-84 fire, ice, or lightning&lt;br /&gt;
| 134-146 fire, ice, or lightning&lt;br /&gt;
| 210-230 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Orb)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 28-32 fire, ice, or lightning&lt;br /&gt;
| 57-63 fire, ice, or lightning&lt;br /&gt;
| 99-111 fire, ice, or lightning&lt;br /&gt;
| 160-170 fire, ice, or lightning&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kaazmun</name></author>
	</entry>
</feed>