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	<id>https://wiki.hammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=KellyFromSales</id>
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	<updated>2026-04-25T21:48:00Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1231</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1231"/>
		<updated>2023-09-15T16:29:34Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief.&#039;&#039;&#039;&#039;&#039; [[File:Paladin_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
[[File:Shieldcharge.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
[[File:Mace Swing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a chance to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal [[Combat_Mechanics#Fire|Fire]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block [[Combat_Mechanics#Physical|Physical]] damage.&lt;br /&gt;
[[File:Shield Block.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals [[Combat_Mechanics#Physical|Physical]] damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path.&lt;br /&gt;
[[File:Righteous Hammer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Sundering&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
[[File:Lay on Hands.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals [[Combat_Mechanics#Pure|Pure]] damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
[[File:Judgement.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400% || 450% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
[[File:Shining Knight.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
[[File:Towering Strength.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram &lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.&lt;br /&gt;
[[File:Battle Banner.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 15s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Protection (Expert)&lt;br /&gt;
Battle Banner now also reduces damage taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -15% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Zeal (Expert)&lt;br /&gt;
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +20% || +35% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Zealous Onslaught (Spell)===&lt;br /&gt;
You continuously charge in a forward direction, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in your path.&lt;br /&gt;
[[File:Zealous Onslaught.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 60 || 90 || 130 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 9 || 11 || 13 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Lance (Expert)&lt;br /&gt;
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Shield (Expert)&lt;br /&gt;
Shield Block is activated during Zealous Onslaught.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Inner Flame (Passive)===&lt;br /&gt;
Casting a Spell increases your Fire Resistance and [[Combat_Mechanics#Fire|Fire]] damage for a short period.&lt;br /&gt;
[[File:Inner Flame.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || +10% || +15% || +20% || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; || +20% || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Flaming Wrath (Expert)&lt;br /&gt;
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing [[Combat_Mechanics#Fire|Fire]] damage to all nearby enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 40 || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Flames (Master)&lt;br /&gt;
You gain Life Leech with Spells, but the cost of casting Spells is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Life Leech&#039;&#039;&#039; || 2% || 3.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lawbringer (Passive)===&lt;br /&gt;
When you block or take damage you have a chance to inflict the attacker with [[Combat_Mechanics#Disarm|Disarm]] and [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
[[File:Lawbringer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Punish the Wicked (Expert)&lt;br /&gt;
You deal more damage to enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Guilt by Association (Expert)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]], also deals damage to all other nearby enemies not inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1.5s || 1.0s || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
Call forth a pillar of heavenly light to explode at the target location, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage, and inflicting [[Combat_Mechanics#Blindness|Blindness]] to all enemies in the area.&lt;br /&gt;
[[File:Pillar of Light.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 150 || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pulsing Light (Master)&lt;br /&gt;
Pillar of Light continue to explode multiple times at the same location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Explosions&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown|| +5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Heaven&#039;s Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Heaven&#039;s Wrath (Master)&lt;br /&gt;
Pillar of Light now deal [[Combat_Mechanics#Lightning|Lightning]] damage instead of [[Combat_Mechanics#Fire|Fire]]. Additionally, the ground around the pillar is electrified for a period, dealing additional [[Combat_Mechanics#Lightning|Lightning]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 30 || 70 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Pulsing Light&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Blessed Champion (Spell)===&lt;br /&gt;
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to [[Combat_Mechanics#Stun|Stun]] and [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
[[File:Blessed Champion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +50% || +75% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 100 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Champion of Truth (Master)&lt;br /&gt;
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Champion&#039;s Hammer (Master)&lt;br /&gt;
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crusader (Passive)===&lt;br /&gt;
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.&lt;br /&gt;
[[File:Crusader.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed per Stack&#039;&#039;&#039; || +1%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Stack&#039;&#039;&#039; || +2% || +4%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
;Dauntless (Master)&lt;br /&gt;
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stacks Gained&#039;&#039;&#039; || 1 || 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealot (Master)&lt;br /&gt;
You now also gain stacks of Crusader by dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 400 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guardian Angel (Passive)===&lt;br /&gt;
Taking enough damage within a couple of seconds grants Invulnerability for a short period.&lt;br /&gt;
[[File:Guardian Angel.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 120s || 100s || 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;True Restoration (Master)&lt;br /&gt;
Your Health Regen is increased during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +300% || +500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wrathful Avenger (Master)&lt;br /&gt;
You deal increased damage during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1230</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1230"/>
		<updated>2023-09-15T16:29:26Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belie1f.&#039;&#039;&#039;&#039;&#039; [[File:Paladin_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
[[File:Shieldcharge.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
[[File:Mace Swing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a chance to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal [[Combat_Mechanics#Fire|Fire]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block [[Combat_Mechanics#Physical|Physical]] damage.&lt;br /&gt;
[[File:Shield Block.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals [[Combat_Mechanics#Physical|Physical]] damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path.&lt;br /&gt;
[[File:Righteous Hammer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Sundering&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
[[File:Lay on Hands.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals [[Combat_Mechanics#Pure|Pure]] damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
[[File:Judgement.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400% || 450% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
[[File:Shining Knight.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
[[File:Towering Strength.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram &lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.&lt;br /&gt;
[[File:Battle Banner.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 15s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Protection (Expert)&lt;br /&gt;
Battle Banner now also reduces damage taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -15% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Zeal (Expert)&lt;br /&gt;
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +20% || +35% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Zealous Onslaught (Spell)===&lt;br /&gt;
You continuously charge in a forward direction, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in your path.&lt;br /&gt;
[[File:Zealous Onslaught.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 60 || 90 || 130 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 9 || 11 || 13 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Lance (Expert)&lt;br /&gt;
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Shield (Expert)&lt;br /&gt;
Shield Block is activated during Zealous Onslaught.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Inner Flame (Passive)===&lt;br /&gt;
Casting a Spell increases your Fire Resistance and [[Combat_Mechanics#Fire|Fire]] damage for a short period.&lt;br /&gt;
[[File:Inner Flame.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || +10% || +15% || +20% || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; || +20% || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Flaming Wrath (Expert)&lt;br /&gt;
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing [[Combat_Mechanics#Fire|Fire]] damage to all nearby enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 40 || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Flames (Master)&lt;br /&gt;
You gain Life Leech with Spells, but the cost of casting Spells is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Life Leech&#039;&#039;&#039; || 2% || 3.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lawbringer (Passive)===&lt;br /&gt;
When you block or take damage you have a chance to inflict the attacker with [[Combat_Mechanics#Disarm|Disarm]] and [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
[[File:Lawbringer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Punish the Wicked (Expert)&lt;br /&gt;
You deal more damage to enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Guilt by Association (Expert)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]], also deals damage to all other nearby enemies not inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1.5s || 1.0s || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
Call forth a pillar of heavenly light to explode at the target location, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage, and inflicting [[Combat_Mechanics#Blindness|Blindness]] to all enemies in the area.&lt;br /&gt;
[[File:Pillar of Light.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 150 || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pulsing Light (Master)&lt;br /&gt;
Pillar of Light continue to explode multiple times at the same location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Explosions&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown|| +5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Heaven&#039;s Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Heaven&#039;s Wrath (Master)&lt;br /&gt;
Pillar of Light now deal [[Combat_Mechanics#Lightning|Lightning]] damage instead of [[Combat_Mechanics#Fire|Fire]]. Additionally, the ground around the pillar is electrified for a period, dealing additional [[Combat_Mechanics#Lightning|Lightning]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 30 || 70 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Pulsing Light&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Blessed Champion (Spell)===&lt;br /&gt;
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to [[Combat_Mechanics#Stun|Stun]] and [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
[[File:Blessed Champion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +50% || +75% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 100 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Champion of Truth (Master)&lt;br /&gt;
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Champion&#039;s Hammer (Master)&lt;br /&gt;
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crusader (Passive)===&lt;br /&gt;
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.&lt;br /&gt;
[[File:Crusader.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed per Stack&#039;&#039;&#039; || +1%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Stack&#039;&#039;&#039; || +2% || +4%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
;Dauntless (Master)&lt;br /&gt;
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stacks Gained&#039;&#039;&#039; || 1 || 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealot (Master)&lt;br /&gt;
You now also gain stacks of Crusader by dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 400 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guardian Angel (Passive)===&lt;br /&gt;
Taking enough damage within a couple of seconds grants Invulnerability for a short period.&lt;br /&gt;
[[File:Guardian Angel.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 120s || 100s || 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;True Restoration (Master)&lt;br /&gt;
Your Health Regen is increased during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +300% || +500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wrathful Avenger (Master)&lt;br /&gt;
You deal increased damage during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1228</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1228"/>
		<updated>2023-09-15T16:28:03Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief.&#039;&#039;&#039;&#039;&#039; [[File:Paladin_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
[[File:Shieldcharge.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
[[File:Mace Swing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a chance to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal [[Combat_Mechanics#Fire|Fire]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block [[Combat_Mechanics#Physical|Physical]] damage.&lt;br /&gt;
[[File:Shield Block.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals [[Combat_Mechanics#Physical|Physical]] damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path.&lt;br /&gt;
[[File:Righteous Hammer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Sundering&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
[[File:Lay on Hands.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals [[Combat_Mechanics#Pure|Pure]] damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
[[File:Judgement.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400% || 450% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
[[File:Shining Knight.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
[[File:Towering Strength.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram &lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.&lt;br /&gt;
[[File:Battle Banner.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 15s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Protection (Expert)&lt;br /&gt;
Battle Banner now also reduces damage taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -15% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Zeal (Expert)&lt;br /&gt;
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +20% || +35% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Zealous Onslaught (Spell)===&lt;br /&gt;
You continuously charge in a forward direction, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in your path.&lt;br /&gt;
[[File:Zealous Onslaught.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 60 || 90 || 130 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 9 || 11 || 13 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Lance (Expert)&lt;br /&gt;
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Shield (Expert)&lt;br /&gt;
Shield Block is activated during Zealous Onslaught.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Inner Flame (Passive)===&lt;br /&gt;
Casting a Spell increases your Fire Resistance and [[Combat_Mechanics#Fire|Fire]] damage for a short period.&lt;br /&gt;
[[File:Inner Flame.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || +10% || +15% || +20% || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; || +20% || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Flaming Wrath (Expert)&lt;br /&gt;
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing [[Combat_Mechanics#Fire|Fire]] damage to all nearby enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 40 || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Flames (Master)&lt;br /&gt;
You gain Life Leech with Spells, but the cost of casting Spells is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Life Leech&#039;&#039;&#039; || 2% || 3.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lawbringer (Passive)===&lt;br /&gt;
When you block or take damage you have a chance to inflict the attacker with [[Combat_Mechanics#Disarm|Disarm]] and [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
[[File:Lawbringer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Punish the Wicked (Expert)&lt;br /&gt;
You deal more damage to enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Guilt by Association (Expert)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]], also deals damage to all other nearby enemies not inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1.5s || 1.0s || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
Call forth a pillar of heavenly light to explode at the target location, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage, and inflicting [[Combat_Mechanics#Blindness|Blindness]] to all enemies in the area.&lt;br /&gt;
[[File:Pillar of Light.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 150 || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pulsing Light (Master)&lt;br /&gt;
Pillar of Light continue to explode multiple times at the same location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Explosions&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown|| +5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Heaven&#039;s Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Heaven&#039;s Wrath (Master)&lt;br /&gt;
Pillar of Light now deal [[Combat_Mechanics#Lightning|Lightning]] damage instead of [[Combat_Mechanics#Fire|Fire]]. Additionally, the ground around the pillar is electrified for a period, dealing additional [[Combat_Mechanics#Lightning|Lightning]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 30 || 70 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Pulsing Light&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Blessed Champion (Spell)===&lt;br /&gt;
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to [[Combat_Mechanics#Stun|Stun]] and [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
[[File:Blessed Champion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +50% || +75% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 100 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Champion of Truth (Master)&lt;br /&gt;
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Champion&#039;s Hammer (Master)&lt;br /&gt;
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crusader (Passive)===&lt;br /&gt;
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.&lt;br /&gt;
[[File:Crusader.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed per Stack&#039;&#039;&#039; || +1%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Stack&#039;&#039;&#039; || +2% || +4%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
;Dauntless (Master)&lt;br /&gt;
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stacks Gained&#039;&#039;&#039; || 1 || 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealot (Master)&lt;br /&gt;
You now also gain stacks of Crusader by dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 400 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guardian Angel (Passive)===&lt;br /&gt;
Taking enough damage within a couple of seconds grants Invulnerability for a short period.&lt;br /&gt;
[[File:Guardian Angel.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 120s || 100s || 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;True Restoration (Master)&lt;br /&gt;
Your Health Regen is increased during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +300% || +500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wrathful Avenger (Master)&lt;br /&gt;
You deal increased damage during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1227</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=1227"/>
		<updated>2023-09-15T16:27:54Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief1.&#039;&#039;&#039;&#039;&#039; [[File:Paladin_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
[[File:Shieldcharge.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
[[File:Mace Swing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a chance to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal [[Combat_Mechanics#Fire|Fire]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block [[Combat_Mechanics#Physical|Physical]] damage.&lt;br /&gt;
[[File:Shield Block.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals [[Combat_Mechanics#Physical|Physical]] damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path.&lt;br /&gt;
[[File:Righteous Hammer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Sundering&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
[[File:Lay on Hands.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals [[Combat_Mechanics#Pure|Pure]] damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
[[File:Judgement.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400% || 450% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
[[File:Shining Knight.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
[[File:Towering Strength.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram &lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.&lt;br /&gt;
[[File:Battle Banner.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 15s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Protection (Expert)&lt;br /&gt;
Battle Banner now also reduces damage taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -15% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Zeal (Expert)&lt;br /&gt;
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +20% || +35% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Zealous Onslaught (Spell)===&lt;br /&gt;
You continuously charge in a forward direction, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in your path.&lt;br /&gt;
[[File:Zealous Onslaught.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 60 || 90 || 130 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 9 || 11 || 13 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Lance (Expert)&lt;br /&gt;
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Shield (Expert)&lt;br /&gt;
Shield Block is activated during Zealous Onslaught.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Inner Flame (Passive)===&lt;br /&gt;
Casting a Spell increases your Fire Resistance and [[Combat_Mechanics#Fire|Fire]] damage for a short period.&lt;br /&gt;
[[File:Inner Flame.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || +10% || +15% || +20% || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; || +20% || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Flaming Wrath (Expert)&lt;br /&gt;
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing [[Combat_Mechanics#Fire|Fire]] damage to all nearby enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 40 || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Flames (Master)&lt;br /&gt;
You gain Life Leech with Spells, but the cost of casting Spells is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Life Leech&#039;&#039;&#039; || 2% || 3.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lawbringer (Passive)===&lt;br /&gt;
When you block or take damage you have a chance to inflict the attacker with [[Combat_Mechanics#Disarm|Disarm]] and [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
[[File:Lawbringer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Punish the Wicked (Expert)&lt;br /&gt;
You deal more damage to enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Guilt by Association (Expert)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]], also deals damage to all other nearby enemies not inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1.5s || 1.0s || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
Call forth a pillar of heavenly light to explode at the target location, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage, and inflicting [[Combat_Mechanics#Blindness|Blindness]] to all enemies in the area.&lt;br /&gt;
[[File:Pillar of Light.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 150 || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pulsing Light (Master)&lt;br /&gt;
Pillar of Light continue to explode multiple times at the same location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Explosions&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown|| +5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Heaven&#039;s Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Heaven&#039;s Wrath (Master)&lt;br /&gt;
Pillar of Light now deal [[Combat_Mechanics#Lightning|Lightning]] damage instead of [[Combat_Mechanics#Fire|Fire]]. Additionally, the ground around the pillar is electrified for a period, dealing additional [[Combat_Mechanics#Lightning|Lightning]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 30 || 70 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Pulsing Light&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Blessed Champion (Spell)===&lt;br /&gt;
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to [[Combat_Mechanics#Stun|Stun]] and [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
[[File:Blessed Champion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +50% || +75% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 100 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Champion of Truth (Master)&lt;br /&gt;
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Champion&#039;s Hammer (Master)&lt;br /&gt;
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crusader (Passive)===&lt;br /&gt;
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.&lt;br /&gt;
[[File:Crusader.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed per Stack&#039;&#039;&#039; || +1%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Stack&#039;&#039;&#039; || +2% || +4%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
;Dauntless (Master)&lt;br /&gt;
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stacks Gained&#039;&#039;&#039; || 1 || 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealot (Master)&lt;br /&gt;
You now also gain stacks of Crusader by dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 400 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guardian Angel (Passive)===&lt;br /&gt;
Taking enough damage within a couple of seconds grants Invulnerability for a short period.&lt;br /&gt;
[[File:Guardian Angel.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 120s || 100s || 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;True Restoration (Master)&lt;br /&gt;
Your Health Regen is increased during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +300% || +500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wrathful Avenger (Master)&lt;br /&gt;
You deal increased damage during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=676</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=676"/>
		<updated>2023-09-10T15:23:37Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Ranger]] • [[Rogue]] • [[Warlock]] • [[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
![[Quests]]&lt;br /&gt;
|[[Timed_quests|Timed Quests]] • [[Hookshot|Hookshot]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Maps]]&lt;br /&gt;
|[[Ruths_map|Ruths Hors Map]] • [[Lunas_lens_map|Luna&#039;s Lens]] • [[obelisk_puzzle|Obelisk Shards]] • [[Riddle_of_the_vases|Vase Locations]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| [[Fallowfields_map|Fallowfields]] • [[Crypt_map|Crypt]] • [[Hollows_map|Blackbarrow Hollows]]&lt;br /&gt;
|-&lt;br /&gt;
!Puzzles&lt;br /&gt;
|[[Wishless_resting_place_puzzle|Wishless Resting Place Gravestone]] • [[Constellation_puzzle|Sai&#039;s Constellation]] • [[Secret_Chests|Chests]]&lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
| [[Unique_Items|Unique Items]] • [[Equipment]] • [[Enchantments]] • [[Shops]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Other Pages&lt;br /&gt;
|[[Enemies]] • [[Modding]] • [[Console_commands|Console Commands]] • [[Hooks]] • [[Difficulty_Level|Difficulty]] • [[Patch Notes]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Obelisk_puzzle&amp;diff=675</id>
		<title>Obelisk puzzle</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Obelisk_puzzle&amp;diff=675"/>
		<updated>2023-09-10T15:23:04Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are six plates you need to find. &lt;br /&gt;
&lt;br /&gt;
== Sewers 2==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:obelisk_sewers.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Spider Cave ==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:obelisk_spider.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Thieves Tower Basement==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
note, requires solving the [[Riddle_of_the_vases|vases puzzle]] to access.&lt;br /&gt;
&lt;br /&gt;
[[File:obelisk_thieves.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Scalem ==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:obelisk_scalem.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Crypt 2==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:obelisk_crypt.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Blackbarrow ==&lt;br /&gt;
note, requires winning the minigame&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
[[File:obelisk_blackbarrow.png|500px]]&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
You will also require the Eleven Codex found in Blackbarrow&lt;br /&gt;
&lt;br /&gt;
[[File:elven_codex.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Ridde_of_the_vases&amp;diff=674</id>
		<title>Ridde of the vases</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Ridde_of_the_vases&amp;diff=674"/>
		<updated>2023-09-10T15:22:21Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: KellyFromSales moved page Ridde of the vases to Riddle of the vases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Riddle of the vases]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Riddle_of_the_vases&amp;diff=673</id>
		<title>Riddle of the vases</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Riddle_of_the_vases&amp;diff=673"/>
		<updated>2023-09-10T15:22:21Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: KellyFromSales moved page Ridde of the vases to Riddle of the vases&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 4 Vases you need to find and smash, they are hidden through open windows. Used a ranged attack to hit them. &lt;br /&gt;
&lt;br /&gt;
== Floor -1 ==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Shoot through this window&lt;br /&gt;
&lt;br /&gt;
[[File:vase1.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Floor 1 ==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Shoot through this window&lt;br /&gt;
&lt;br /&gt;
[[File:vase2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Floor 2 ==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Shoot through this window&lt;br /&gt;
&lt;br /&gt;
[[File:vase3.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Floor 3 ==&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Shoot through this window just visible through the hole in the cover of the path&lt;br /&gt;
&lt;br /&gt;
[[File:vase4.png|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Modding&amp;diff=616</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Modding&amp;diff=616"/>
		<updated>2023-09-01T18:07:58Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Modifiers Array */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hammerwatch 2 has a robust system for modding, with a few different types of mods possible.&lt;br /&gt;
&lt;br /&gt;
[[Resource mods]]&lt;br /&gt;
&lt;br /&gt;
[[Scenarios]]&lt;br /&gt;
&lt;br /&gt;
[[Languages]]&lt;br /&gt;
&lt;br /&gt;
=Getting Started=&lt;br /&gt;
#Open the game&#039;s folder (e.g. C:\Program Files (x86)\Steam\steamapps\common\Hammerwatch 2)&lt;br /&gt;
#Run &amp;quot;PACKAGER.exe&amp;quot;&lt;br /&gt;
#Select &amp;quot;Resources&amp;quot; from the list&lt;br /&gt;
#Click the &amp;quot;Extract Base Resources&amp;quot; button at the top (icon is a cardboard box)&lt;br /&gt;
#Wait for the unpacking to finish (This will take a while). It may give an error, this can be ignored.&lt;br /&gt;
#When finished, it will create a new folder named &amp;quot;unpacked_assets_[number]&amp;quot; containing all of the base game files&lt;br /&gt;
#Create a new folder named &amp;quot;mods&amp;quot;&lt;br /&gt;
#Create a new folder in mods with the name of your mod (cannot have spaces).&lt;br /&gt;
#Create a file info.xml with the following information&lt;br /&gt;
##&amp;lt;dict&amp;gt;&lt;br /&gt;
##&amp;lt;string name=&amp;quot;name&amp;quot;&amp;gt;Mod Name Here&amp;lt;/string&amp;gt;&lt;br /&gt;
##&amp;lt;string name=&amp;quot;author&amp;quot;&amp;gt;Your Name Here&amp;lt;/string&amp;gt;&lt;br /&gt;
## &amp;lt;string name=&amp;quot;description&amp;quot;&amp;gt;Explanation of what the mod is/does.&amp;lt;/string&amp;gt;&lt;br /&gt;
##&amp;lt;/dict&amp;gt; &lt;br /&gt;
#Start making changes!&lt;br /&gt;
##Files with the same name as an existing file will take precedence and completely overwrite anything in the base file. You can copy folders or files directly from the unpacked_assets folder and make changes&lt;br /&gt;
##All .sval files are all read in when the game loads. You can use &amp;lt;loader&amp;gt; tags to merge additional data into existing and set load order&lt;br /&gt;
##.inc files are referenced with a %include in .sval files, but not automatically loaded&lt;br /&gt;
&lt;br /&gt;
=Troubleshooting=&lt;br /&gt;
The game logs all events in &amp;quot;HW2.exe.log&amp;quot;, in the root of the game folder. If something isn&#039;t working, check there first for errors about expected characters or missing files.&lt;br /&gt;
&lt;br /&gt;
=Tutorials=&lt;br /&gt;
Video Tutorial - [https://www.youtube.com/watch?v=0LfyTo-BBbI Hammerwatch 2 Modding: NPCs, Quests, and Custom Crafting]&lt;br /&gt;
&lt;br /&gt;
Text Tutorial - [[Modding/Creating_A_Custom_Class|How to create a custom class]]&lt;br /&gt;
&lt;br /&gt;
=Fixing .tif files=&lt;br /&gt;
The unpackager tool does not create tif files in the correct format to use for the game. Any .tif files copied from the unpacked_assets folder to your mod folders will show as an empty or glitched texture in game, popup an error on loading, and record an ERR event in HW2.exe.log. This can be corrected with any of the following methods&lt;br /&gt;
#Replacement&lt;br /&gt;
##Download the [https://wiki.hammerwatch2.com/hw2_tgas.zip HW2 TIFS ZIP]&lt;br /&gt;
##Copy the tifs you need from the zip into your mods folder&lt;br /&gt;
#Convert with Adobe Photoshop (Maintains masking to allow recoloring sprites)&lt;br /&gt;
##Photoshop has an option to convert tif files from standard (RGBRGB) to planar (RRGGBB) that the game expects. (Need more details on steps to perform)&lt;br /&gt;
#Convert with Image Magick (masking is lost and sprites can no longer be recolored)&lt;br /&gt;
##Open powershell and navigate to your class folder: &amp;quot;cd \Steam\steamapps\common\Hammerwatch 2\mods\yourmod\players\yourclass&amp;quot;&lt;br /&gt;
##Convert all of the png files into tif with planar interlacing using the command &amp;quot;magick mogrify -format tif -interlace plane *.png&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Modifiers Array=&lt;br /&gt;
All skills have a modifiers array denoted by &amp;lt;code&amp;gt;&amp;lt;array name=&amp;quot;modifiers&amp;quot;&amp;gt; ... &amp;lt;/array&amp;gt;&amp;lt;/code&amp;gt; that is global across the skill. It&#039;s important to note that individual modifiers within this array are positional and modifiers added in skill specializations need to be moved to the next position in the array by using &amp;lt;code&amp;gt;&amp;lt;array&amp;gt;&amp;lt;null /&amp;gt;&amp;lt;/array&amp;gt;&amp;lt;/code&amp;gt; blocks for each existing modifier, otherwise the new modifiers will overwrite the modifier in the existing position. This is especially important to be aware of when copying code from other classes as the number or position of modifiers may be different.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
A dash skill has &amp;lt;code&amp;gt;Modifiers::SkillTriggerEffect&amp;lt;/code&amp;gt; that creates a sprite. On dash, the sprite appears. Then in a skill specialization for dash, there is &amp;lt;code&amp;gt;Modifiers::SkillCost&amp;lt;/code&amp;gt; that reduces the cost of dash. Putting a point in that specialization reduces the cost, but makes the base skill no longer create the sprite. If in the specialization code &amp;lt;code&amp;gt;&amp;lt;array&amp;gt;&amp;lt;null /&amp;gt;&amp;lt;/array&amp;gt;&amp;lt;/code&amp;gt; is placed before the block for the &amp;lt;code&amp;gt;Modifiers::SkillCost&amp;lt;/code&amp;gt;, both now work correctly.&lt;br /&gt;
&lt;br /&gt;
a little more info on the &amp;lt;null /&amp;gt; lines: &lt;br /&gt;
&lt;br /&gt;
skills dont just have arrays of modifiers, they have arrays of arrays of modifiers, the reason is so you can have several sets of modifiers that individually get replaced by sub skills,&lt;br /&gt;
&lt;br /&gt;
so you can have a skill that has three sets of modifiers, one that modifies some passive thing, one that modifies the projectile that gets shot, and one that modifies some bonus attack speed, then if you wanna make a sub-skill that replaces the attack speed modifiers you just define the modifiers as &lt;br /&gt;
&lt;br /&gt;
&amp;lt;null /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;null /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;array&amp;gt;...&amp;lt;/array&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Hookshot&amp;diff=529</id>
		<title>Hookshot</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Hookshot&amp;diff=529"/>
		<updated>2023-08-29T18:26:30Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The hookshot is the item used on the little red-tipped poles you find in various places around the map. &lt;br /&gt;
&lt;br /&gt;
== Location ==  &lt;br /&gt;
&lt;br /&gt;
The Hookshot is a mandatory item and is part of the main questline. &lt;br /&gt;
&lt;br /&gt;
Following the main questline will lead you to getting the hookshot, probably in the Thieves tower. The steps are as follows: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve followed the main questline until getting a quest called &amp;quot;Fallen Behind, Behind the Waterfall?&amp;quot; you&#039;ll be told to speak to a man named Garth. He&#039;s in front of a tiny square house beside a small 4x3 apple tree orchard. &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot2.png|500px]]&lt;br /&gt;
&lt;br /&gt;
Then you speak to Kalia, in the south (head to switch town, head out of the top entrance and start going left until you see a little square house in front of some trees). &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot3.png|500px]]&lt;br /&gt;
&lt;br /&gt;
She will tell you the password to get into the thieves&#039; tower. &lt;br /&gt;
&lt;br /&gt;
When at the thieves&#039; tower, look for the cellar door among the trees below the tower.&lt;br /&gt;
 &lt;br /&gt;
[[file:hookshot4.png|500px]]&lt;br /&gt;
&lt;br /&gt;
After heading through the tower and reaching floor II (hold tab/the button to see the map and the title of the place your currently will be at the top of your screen), it&#039;ll be in the top-left-ish area, where you&#039;ll drop down a ledge and get it in a little room there. &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot5.png|500px]]&lt;br /&gt;
&lt;br /&gt;
== Alternative Locations == &lt;br /&gt;
&lt;br /&gt;
The hookshot can also be dug up from a grave, this grave is random and won&#039;t persist between playthroughs, dig every grave to be sure! &lt;br /&gt;
&lt;br /&gt;
The hookshot can also be found in the upper floors of Castle superbia, if you have been able to gain access there early. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
In the DEMO, it was found in a cave in a hole under a dead tree on Hammer Island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enemies&amp;diff=480</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enemies&amp;diff=480"/>
		<updated>2023-08-26T21:02:54Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Enemy_overview.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=479</id>
		<title>Template:BaseNav</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Template:BaseNav&amp;diff=479"/>
		<updated>2023-08-26T21:02:19Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;rowlarge&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;menu&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto; text-align:center;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
|[[Paladin]] • [[Ranger]] • [[Rogue]] • [[Warlock]] • [[Wizard]]&lt;br /&gt;
|-&lt;br /&gt;
![[Quests]]&lt;br /&gt;
|[[Timed_quests|Timed Quests]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|[[Maps]]&lt;br /&gt;
|[[Ruths_map|Ruths Hors Map]] • [[Lunas_lens_map|Luna&#039;s Lens]] • [[obelisk_puzzle|Obelisk Shards]] • [[Ridde_of_the_vases|Vase Locations]]&lt;br /&gt;
|-style=&amp;quot;border-top:hidden&amp;quot;&lt;br /&gt;
| [[Fallowfields_map|Fallowfields]] • [[Crypt_map|Crypt]] • [[Hollows_map|Blackbarrow Hollows]]&lt;br /&gt;
|-&lt;br /&gt;
!Puzzles&lt;br /&gt;
|[[Wishless_resting_place_puzzle|Wishless Resting Place Gravestone]] • [[Constellation_puzzle|Sai&#039;s Constellation]]&lt;br /&gt;
|-&lt;br /&gt;
![[Items]]&lt;br /&gt;
| [[Unique_Items|Unique Items]] • [[Equipment]] • [[Enchantments]] • [[Shops]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot;|Other Pages&lt;br /&gt;
|[[Enemies]] • [[Modding]] • [[Console_commands|Console Commands]] • [[Hooks]] • [[Difficulty_Level|Difficulty]] • [[Patch Notes]]&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enemies&amp;diff=478</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enemies&amp;diff=478"/>
		<updated>2023-08-26T20:59:45Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Created page with &amp;quot;  File:Enemy_overview.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Enemy_overview.png]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Enemy_overview.png&amp;diff=477</id>
		<title>File:Enemy overview.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Enemy_overview.png&amp;diff=477"/>
		<updated>2023-08-26T20:59:32Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Modding/Creating_A_Custom_Class&amp;diff=474</id>
		<title>Modding/Creating A Custom Class</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Modding/Creating_A_Custom_Class&amp;diff=474"/>
		<updated>2023-08-26T17:34:50Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Creating a new class=&lt;br /&gt;
#In your mod folder, create a new folder &amp;quot;players&amp;quot;&lt;br /&gt;
#Copy an existing class from the unpacked players folder into your mod players folder&lt;br /&gt;
##Rename the baseclass folder and the baseclass.unit file within to your new class name&lt;br /&gt;
#Create a new file in players named &amp;lt;yourclass&amp;gt;.inc&lt;br /&gt;
##Copy the baseclass section %defblock to %endblock from unpacked/players/classes.inc into &amp;lt;yourclass&amp;gt;.inc&lt;br /&gt;
##Replace the baseclass with yourclass on the first line %defblock&lt;br /&gt;
##Edit the id, name and description at the top of the file to your own text (remove the .item.info.tooltip.class. and .menu.class. text).&lt;br /&gt;
##Edit the unit field to be players/yourclass/yourclass.unit&lt;br /&gt;
##Replace the baseclass with yourclass for every line in the &amp;lt;array name=&amp;quot;skills&amp;quot;&amp;gt; section&lt;br /&gt;
#Create a new file in player named &amp;quot;modded_classes.sval&amp;quot;&lt;br /&gt;
##Paste the following contents into the file, using yourclass name:&lt;br /&gt;
###&amp;lt;loader order=&amp;quot;1&amp;quot;&amp;gt;PlayerClass::LoadMultiple&amp;lt;/loader&amp;gt;%include &amp;quot;players/yourclass.inc&amp;lt;array&amp;gt;%block yourclass&amp;lt;/array&amp;gt;&lt;br /&gt;
#Create new starting items for your class&lt;br /&gt;
##Create the folder structure tweak/items/equipment in your mod folder&lt;br /&gt;
##Create a new file equipment_start_yourclass.inc in the equipment folder&lt;br /&gt;
##Copy the starting equipment &amp;lt;dict&amp;gt; blocks from unpacked/tweak/items/equipment_start.inc into equipment_start_yourclass.inc&lt;br /&gt;
##Edit the id and req-class strings to replace baseclass with yourclass for mainhand and offhand weapons. Do not replace baseclass in strings in modifiers&lt;br /&gt;
##Edit the names of the items to a text string (e.g. Dull Sword)&lt;br /&gt;
#Set up a loader for your new items&lt;br /&gt;
##Create a new file equipment_unique_yourclass.sval in the tweak/items/equipment folder&lt;br /&gt;
##Add the following to equipment_unique_yourclass.sval (based on the default equipment_unique.sval file)&lt;br /&gt;
###&amp;lt;loader order=&amp;quot;-1&amp;quot;&amp;gt;Equipment::UniqueEquipment::LoadMultiple&amp;lt;/loader&amp;gt;&lt;br /&gt;
###&amp;lt;array&amp;gt;&lt;br /&gt;
###%include &amp;quot;tweak/items/equipment/equipment_start_yourclass.inc&amp;quot;&lt;br /&gt;
###&amp;lt;/array&amp;gt;&lt;br /&gt;
#Set your class to spawn with their starting items&lt;br /&gt;
##Create a new file &amp;quot;starting_items_yourclass.sval&amp;quot; in the players folder&lt;br /&gt;
##Add the following to the file&lt;br /&gt;
###%include &amp;quot;tweak/loot/defines.inc&amp;quot;&lt;br /&gt;
###&amp;lt;loader&amp;gt;Item::LootTable::LoadMultiple&amp;lt;/loader&amp;gt;&lt;br /&gt;
###&amp;lt;array&amp;gt;&amp;lt;/array&amp;gt;&lt;br /&gt;
##Copy the &amp;lt;dict&amp;gt; block of the class you copied from unpacked/players/starting_items.sval into starting_items_yourclass.sval between the array tags&lt;br /&gt;
##Rename the three instances of baseclass to yourclass within the &amp;lt;dict&amp;gt; block&lt;br /&gt;
##In yourclass.inc, update the &amp;quot;starting-items&amp;quot; string to use the id start_items_yourclass&lt;br /&gt;
#Set the class items for your class (Incomplete Work In Progress)&lt;br /&gt;
##Copy the file tweak/items/equipment/equipment_class_baseclass.sval to your tweak/item/equipment folder and rename baseclass to yourclass&lt;br /&gt;
##In equipment_class_yourclass.sval:&lt;br /&gt;
###Replace all [defaultWeapon]Tags with [yourWeapon]Tags (e.g. DaggerTags becomes ScytheTags) for main and offhand weapons&lt;br /&gt;
###Replace the baseclass with yourclass in the two renamed defblocks for Tags at the top of the file&lt;br /&gt;
###Replace all req-class&amp;quot;&amp;gt;baseclass&amp;lt; with req-class&amp;quot;yourclass&amp;lt;&lt;br /&gt;
###Replace all default &amp;quot;weapon_&amp;quot; with &amp;quot;yourweapon_&amp;quot; (e.g. dagger_ becomes scythe_) for main and off hand weapons.&lt;br /&gt;
###Replace all &amp;quot;.equipment.baseclass.mainhand.&amp;quot; and &amp;quot;.equipment.baseclass.offhand.&amp;quot; with &amp;quot;YourWeapon &amp;quot;&lt;br /&gt;
##To be continued&lt;br /&gt;
#Repair or convert the .tif files [[Modding#Fixing_.tif_files|Instructions]]&lt;br /&gt;
#Test - you should now be able to start a new save with the mod enabled and select your class&lt;br /&gt;
&lt;br /&gt;
=Creating Necromancer Summon Skeleton Skill=&lt;br /&gt;
&#039;&#039;This tutorial assumes you have followed the steps above to copy the warlock class into a new mod named necromancer. Line numbers listed are approximations and may no longer be accurate, but should give a rough idea of where in the file to look.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Copy an existing skill to use as a starting point===&lt;br /&gt;
First, we&#039;ll overwrite an existing skill on our custom class with a skill from a different class to use as a starting point to customize.&lt;br /&gt;
#Copy and rename the follow file from the unpacked ranger folder into the matching folder of your custom class folder:&lt;br /&gt;
##skills/ran_summon_wolf.sval -&amp;gt; skill/nec_summon_skeleton.sval&lt;br /&gt;
#Edit the fourth string of skill to be &amp;quot;nec_summon_skeleton.sval&amp;quot; instead of &amp;quot;war_claws.sval&amp;quot;&lt;br /&gt;
#Modify the necromancer nec_summon_skeleton.sval to be an apprentice skill&lt;br /&gt;
##On line 22, change the tier from adept to apprentice&lt;br /&gt;
##On line 23, change the starting level from 0 to 1&lt;br /&gt;
#Test - You should now be able to create a new game, select your necromancer mod, and spawn with the ability to summon a ranger wolf at level 1&lt;br /&gt;
&lt;br /&gt;
===Set up skeleton files===&lt;br /&gt;
#Copy wolf.unit and wolf.inc from unpacked/players/ranger/units to necromancer/units and rename them to skeleton.unit and skeleton.inc&lt;br /&gt;
#Edit skeleton.unit to change &amp;quot;players/ranger/units/wolf.inc&amp;quot; to &amp;quot;players/necromancer/units/skeleton.inc&amp;quot;&lt;br /&gt;
#Update nec_summon_skeleton.sval&lt;br /&gt;
##Replace 2 instances of &amp;quot;players/ranger/units/wolf.unit&amp;quot; with &amp;quot;players/necromancer/units/skeleton.unit&amp;quot;&lt;br /&gt;
##Replace 5 instances of &amp;quot;wolf-unit&amp;quot; with &amp;quot;skeleton-unit&amp;quot;&lt;br /&gt;
##Replace 5 instances of &amp;quot;wolf-hp&amp;quot; with &amp;quot;skeleton-hp&amp;quot;&lt;br /&gt;
##Replace 5 instances of &amp;quot;wolf-dmg&amp;quot; with &amp;quot;skeleton-dmg&amp;quot;&lt;br /&gt;
#Update skeleton.inc&lt;br /&gt;
##Replace wolf-hp with skeleton-hp and wolf-dmg with skeleton-dmg&lt;br /&gt;
#Test - Everything should still be working to summon a wolf&lt;br /&gt;
&lt;br /&gt;
===Replace the wolf sprite with skeleton sprite===&lt;br /&gt;
&#039;&#039;We&#039;ll be using unpacked/actors/undead/rotten/rotten_footman as our new sprite. Any references to rotten_footman mean this folder.&#039;&#039;&lt;br /&gt;
#Set up your sprite files&lt;br /&gt;
##Create a new folder &amp;quot;skeleton&amp;quot; in your necromancer/units folder&lt;br /&gt;
##Copy the three .png and three .tif files from rotten_footman to the new skeleton folder&lt;br /&gt;
##Rename these files from &amp;quot;rotten_footman&amp;quot; to &amp;quot;skeleton&amp;quot;, leaving the rest after footman in place&lt;br /&gt;
##Repair or convert the .tif files [[Modding#Fixing_.tif_files|Instructions]]&lt;br /&gt;
#Update skeleton.inc Best practice - Create a copy of skeleton.inc and name it skeleton.backup so you can easly revert back if something goes wrong&lt;br /&gt;
##Find &amp;lt;scenes start=&amp;quot;idle-0 idle-1 idle-2 idle-3 idle-4 idle-5 idle-6 idle-7&amp;quot;&amp;gt; (line 227)&lt;br /&gt;
##Right after, replace the values of shadow.unit:18 with that from rotten_footman.inc shadow.unit.:14&lt;br /&gt;
##Replace the two circle tags within &amp;lt;collision static=&amp;quot;false&amp;quot;&amp;gt; &amp;lt;/collision&amp;gt; with those from rotten_footman.inc&lt;br /&gt;
##Replace the 8 &amp;lt;scene name=&amp;quot;idle#&amp;quot;&amp;gt; sections with those from rotten_footman.inc&lt;br /&gt;
##Replace the 8 &amp;lt;scene name=&amp;quot;walk#&amp;quot;&amp;gt; sections with section %defblock AnimWalk XCOORD through the 8 walk scenes from rotten_footman.inc&lt;br /&gt;
##Replace the 8 &amp;lt;scene name=&amp;quot;attack#&amp;quot;&amp;gt; sections with section %defblock AnimMelee XCOORD through the 8 melee scenes from rotten_footman.inc&lt;br /&gt;
##Replace all 8 instances of &amp;quot;melee-&amp;quot; with &amp;quot;attack-&amp;quot; to match the original wolf scene names&lt;br /&gt;
##Replace all 10 instances of &amp;quot;default.mats:enemy&amp;quot; with &amp;quot;default.mats:player&amp;quot; to match the original wolf settings&lt;br /&gt;
##Replace all 10 instances of &amp;quot;rotten_footman/rotten_footman&amp;quot; with &amp;quot;skeleton_skeleton&amp;quot; to point to the tif files in your folder&lt;br /&gt;
##Remove &amp;lt;scene name=&amp;quot;jump-0&amp;quot;&amp;gt; (lines 457) through the final &amp;lt;/scene&amp;gt; (line 625). The jump and howl animations do not exist for the skeleton&lt;br /&gt;
&lt;br /&gt;
===Customizing the base skill===&lt;br /&gt;
&#039;&#039;These changes will all be made in nec_summon_skeleton.sval&#039;&#039;&lt;br /&gt;
#Change the cooldown&lt;br /&gt;
##Cooldown values are shown in milliseconds. Divide by 1000 to get the value in seconds&lt;br /&gt;
##Change the int cooldown value (line 31) from 30000 to 5000 to swap it from 30s to 5s&lt;br /&gt;
#Increase the base maximum summoned and allow it to scale with skill levels&lt;br /&gt;
##On like 52, there&#039;s an array block commented out (shown by the &amp;lt;!-- and --&amp;gt; tags around it) that contains a dict with ModifySummons, the skeleton.unit,  and add-max-num 2&lt;br /&gt;
##Copy this block, including the array and dict tags, into each dict of the &amp;quot;upgrades&amp;quot; array (line 129)&lt;br /&gt;
###Each of these dicts represents an upgrade of the base skill overwriting the default information. The skill has 5 total levels, so there are 4 upgrades dicts.&lt;br /&gt;
###It should go after the &amp;lt;/dict&amp;gt; that closes &amp;lt;dict name=&amp;quot;binds&amp;quot;&amp;gt; but before the &amp;lt;/dict&amp;gt; that closes the overall upgrade&lt;br /&gt;
##Change the first two values of add-max-num from 2 to 1&lt;br /&gt;
#Decrease the health and damage of the skeletons to compensate for it being an apprentice skill and a higher number of minions summoned&lt;br /&gt;
##In the skill dict binds (line 43), change the skeleton-hp and skeleton-dmg values to half their current value&lt;br /&gt;
##In each of the upgrade dics (line 130), change the skeleton-hp and skeleton-dmg values to half their current value&lt;br /&gt;
#Update the skill information page&lt;br /&gt;
##In the name string (line 2), replace &amp;quot;.skills.ranger.adept.spell_2.name&amp;quot; with a new name &amp;quot;Summon Skeletons&amp;quot;&lt;br /&gt;
###&#039;&#039;The existing value here with strings seperated by a . is referencing strings in a language file to allow for translations to other languages. For this tutorial, we assume the new class is only going to support a single langauge and will be writing the strings directly into the files.&#039;&#039;&lt;br /&gt;
##In the description string (line 4), replace &amp;quot;.skills.ranger.adept.spell_2_desc&amp;quot;  with a new description to use. &amp;quot;Summon an army of skeletons to fight for and procect you.&amp;quot;&lt;br /&gt;
##In the description params array:&lt;br /&gt;
###Replace the .skill.desc.params.wolf. strings with new strings &amp;quot;Skeleton Damage&amp;quot; &amp;quot;Skeleton Damage Per Level&amp;quot; and &amp;quot;Skeleton Health&amp;quot;&lt;br /&gt;
###Replace the values of the damage and health with the new values set above&lt;br /&gt;
##In the &amp;quot;description-params&amp;quot; array at the top of the file, add a new line to display the new effect of upgrades on max summons&lt;br /&gt;
###&amp;lt;nowiki&amp;gt;&amp;lt;array&amp;gt;&amp;lt;s&amp;gt;max-skeletons&amp;lt;/s&amp;gt;&amp;lt;b&amp;gt;t&amp;lt;/b&amp;gt;&amp;lt;s&amp;gt;Max Skeletons&amp;lt;/s&amp;gt;&amp;lt;s&amp;gt;1&amp;lt;/s&amp;gt;&amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt;&amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt;&amp;lt;s&amp;gt;3&amp;lt;/s&amp;gt;&amp;lt;s&amp;gt;3&amp;lt;/s&amp;gt;&amp;lt;/array&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Customizing the skill modifiers===&lt;br /&gt;
&#039;&#039;In development&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
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		<updated>2023-08-26T13:48:29Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;rowcontainer&amp;quot;&amp;gt;&lt;br /&gt;
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|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
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		<author><name>KellyFromSales</name></author>
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	<entry>
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		<title>Crypt map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Crypt_map&amp;diff=472"/>
		<updated>2023-08-26T13:47:29Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crypt 1 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_1_thumb.jpg|link=http://wiki.hammerwatch2.com/images/e/e7/Crypt_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crypt 2 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_2_thumb.jpg|link=http://wiki.hammerwatch2.com/images/6/6b/Crypt_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Crypt 3 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Crypt 4 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Hollows_map&amp;diff=471</id>
		<title>Hollows map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Hollows_map&amp;diff=471"/>
		<updated>2023-08-26T13:47:21Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Hollows 1 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_1_thumb.jpg|link=http://wiki.hammerwatch2.com/images/2/2e/Blackbarrows_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hollows 2 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_2_thumb.jpg|link=http://wiki.hammerwatch2.com/images/e/ed/Blackbarrows_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Hollows 3 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_3_thumb.jpg|link=http://wiki.hammerwatch2.com/images/b/b0/Blackbarrows_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Hollows 4 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_4.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
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		<title>Hollows map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Hollows_map&amp;diff=470"/>
		<updated>2023-08-26T13:47:07Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Created page with &amp;quot; == Hollows 1 ==  link=http://wiki.hammerwatch2.com/images/2/2e/Blackbarrows_1.jpg   == Hollows 2 ==  link=http://wiki.hammerwatch2.com/images/e/ed/Blackbarrows_2.jpg  == Hollows 3 ==  link=http://wiki.hammerwatch2.com/images/b/b0/Blackbarrows_3.jpg  == Hollows 4 ==  500px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Hollows 1 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_1_thumb.jpg|link=http://wiki.hammerwatch2.com/images/2/2e/Blackbarrows_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hollows 2 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_2_thumb.jpg|link=http://wiki.hammerwatch2.com/images/e/ed/Blackbarrows_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Hollows 3 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_3_thumb.jpg|link=http://wiki.hammerwatch2.com/images/b/b0/Blackbarrows_3.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Hollows 4 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blackbarrows_4.jpg|500px]]&lt;/div&gt;</summary>
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		<updated>2023-08-26T13:44:54Z</updated>

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		<title>File:Blackbarrows 1 thumb.jpg</title>
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		<title>File:Blackbarrows 4.jpg</title>
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		<updated>2023-08-26T13:43:02Z</updated>

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		<title>File:Blackbarrows 3.jpg</title>
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		<updated>2023-08-26T13:42:55Z</updated>

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		<updated>2023-08-26T13:42:46Z</updated>

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		<title>File:Blackbarrows 1.jpg</title>
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		<updated>2023-08-26T13:42:37Z</updated>

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&lt;hr /&gt;
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		<author><name>KellyFromSales</name></author>
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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Crypt_map&amp;diff=462</id>
		<title>Crypt map</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Crypt_map&amp;diff=462"/>
		<updated>2023-08-26T13:42:09Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: Created page with &amp;quot; == Crypt 1 ==  link=http://wiki.hammerwatch2.com/images/e/e7/Crypt_1.jpg   == Crypt 2 ==  link=http://wiki.hammerwatch2.com/images/6/6b/Crypt_2.jpg  == Crypt 3 ==  500px  == Crypt 4 ==  500px&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Crypt 1 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_1_thumb.jpg|link=http://wiki.hammerwatch2.com/images/e/e7/Crypt_1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Crypt 2 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_2_thumb.jpg|link=http://wiki.hammerwatch2.com/images/6/6b/Crypt_2.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Crypt 3 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_3.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
== Crypt 4 ==&lt;br /&gt;
&lt;br /&gt;
[[File:Crypt_4.jpg|500px]]&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Crypt_2_thumb.jpg&amp;diff=461</id>
		<title>File:Crypt 2 thumb.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Crypt_2_thumb.jpg&amp;diff=461"/>
		<updated>2023-08-26T13:40:15Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
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		<id>https://wiki.hammerwatch2.com/index.php?title=File:Crypt_1_thumb.jpg&amp;diff=460</id>
		<title>File:Crypt 1 thumb.jpg</title>
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		<updated>2023-08-26T13:40:07Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
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	<entry>
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		<title>File:Crypt 4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Crypt_4.jpg&amp;diff=459"/>
		<updated>2023-08-26T13:36:11Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
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	<entry>
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		<title>File:Crypt 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Crypt_3.jpg&amp;diff=458"/>
		<updated>2023-08-26T13:36:02Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Crypt_2.jpg&amp;diff=457</id>
		<title>File:Crypt 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Crypt_2.jpg&amp;diff=457"/>
		<updated>2023-08-26T13:35:54Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Crypt_1.jpg&amp;diff=456</id>
		<title>File:Crypt 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Crypt_1.jpg&amp;diff=456"/>
		<updated>2023-08-26T13:35:40Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=450</id>
		<title>Console commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=450"/>
		<updated>2023-08-23T17:13:06Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: /* Cheat commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don&#039;t save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your HW2.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save &#039;&#039;your command &amp;amp; argument&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr &#039;&#039;your command&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character&#039;s sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it&#039;s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game&#039;s build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn&#039;t include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. &#039;&#039;&#039;Cheats are only available on modded profiles.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_change_weather&lt;br /&gt;
| Change the current weather, options are fair windy rain_2 rain_3 snow_1 snow_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_flags&lt;br /&gt;
| Clears all currently set flags - will probably break your save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| Clears all inventory items, including key items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_skills&lt;br /&gt;
| Resets all skill point allocations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_explore_level&lt;br /&gt;
| Uncovers the entire map&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_finish_quest &amp;lt;quest-id&amp;gt; &lt;br /&gt;
| will mark the specified quest as completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_item &amp;lt;id&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
| will give the amount of the specified [[items|item]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_and_equip_item &amp;lt;id&amp;gt;&lt;br /&gt;
| will give and equip the specified item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_experience &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of experience&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_gold &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_health &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of health&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_mana &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of mana&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_many_equipment &amp;lt;slot&amp;gt; &amp;lt;quality&amp;gt; &amp;lt;tier&amp;gt; &amp;lt;amount&amp;gt; 0 = random&lt;br /&gt;
| gives many equipment with the specified [[Equipment#Equipment_Properties|parameters]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_random_equipment &amp;lt;amount&amp;gt;&lt;br /&gt;
| gives the specified amount of random equipment&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_tier &amp;lt;tier&amp;gt;&lt;br /&gt;
| grants the specified tier, apprentice, adept, expert, master&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_uniques &amp;lt;slot&amp;gt; &amp;lt;tier&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;tag&amp;gt; &lt;br /&gt;
| grants many unique items with the specified [[Equipment#Equipment_Properties|parameters]], and [[Equipment#Unique_Equipment_Tags|tags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_god&lt;br /&gt;
| Toggles godmode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_killall&lt;br /&gt;
| Will kill all enemies on the current level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_levelup &amp;lt;amount&amp;gt;&lt;br /&gt;
| Will level your character up by the specified amount of levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_all_items&lt;br /&gt;
| Will print all items and ids in the game to the console/log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_flags&lt;br /&gt;
| Lists all currently set flags&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_quests&lt;br /&gt;
| Lists all quests and their IDs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_noclip&lt;br /&gt;
| Toggles noclip&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_music &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_ambience &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| when true, hides the character on screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_level_progress &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_refil_potions&lt;br /&gt;
| Refills your potions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_revive&lt;br /&gt;
| Revivies you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_set_flag &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt; &amp;lt;persistent&amp;gt;&lt;br /&gt;
| Can be used to set/unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_show_tailor&lt;br /&gt;
| Opens the Tailor UI to chance character colors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_solve_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Marks the specified quest as solved&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_start_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Starts the specified Quest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_line_of_sight &lt;br /&gt;
| Toggles the line of sight visibility/fog of war effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_level_save*&lt;br /&gt;
| dump the level in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | res_dump_generated 1&lt;br /&gt;
| this has to be set in your config file, but will write all files generated at runtime to a temp folder in the game directory. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player&#039;s Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-family:&#039;Trebuchet MS&#039;, Helvetica, sans-serif !important;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot; | alias&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_ifh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_stats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_trace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_wireframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_device_id&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_renderer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | change_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | check_static_units&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_change_weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_damage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_explore_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_finish_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_and_equip_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_combo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_experience&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_gold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_mana&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_many_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_random_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_stamina&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_tier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_uniques&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_killall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_levelup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_all_items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_prompts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_quests&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_listenemies&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_lose_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_noclip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_open_interface&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_ambience&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_music&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_fire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_health_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_mana_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_stamina_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_progress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_reset_cooldowns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_print_charcreate_colors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_refill_potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_remove_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_revive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_flag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_scalar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_show_tailor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_solve_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment_usable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_gold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate_next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_start_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_stop_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_tutorials_unlock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_unlock_all_cards&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_win_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear_debris&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | countdown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | crash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_bgcolor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_enabled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_fgcolor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_menu_save&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_cheats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log_count&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_menu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_script_errors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_vars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_speed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_fill_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_ignore_equipment_requirements&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_clear_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_baseitem_modifiers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_existing_modifiers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_tags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_print_key_binds&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_unit_compare&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dirty_nav_graph&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_level_save&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_unit_list&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_task_threads&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_physics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_saving&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | edit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | flush_streamed_textures&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_adv_foliage&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_autoequip&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_menu&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_mods&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_scripts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_default_axis_sensitivity&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_disable_saving&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_extra_players&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_render&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_swap&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_total&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_update&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_gore&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_intro_logos&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_intro_logos_shown&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_language&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_laser_sight&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_load_state_delay&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_local_player_marker&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_mousemove_speed&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_movedir_snap&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multi_test&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_player_markers&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_pure&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_quickcast&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_render_pos&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_richpresence&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_save_level_state&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_save_slot&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_scale&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_screenshake&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_show_slideshows&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_simulate_platform&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_sound_listener_height&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_difficulty&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_level&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_tile_effects&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_time_hour&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_timeofday&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_timescale&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_vfx_quality&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | gpu_print_info&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | help&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | include&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | inspect_widget&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | join_ip&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | lobby_say&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | mem_print_info&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ms&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_kick_unanswered_pings&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat_msg&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat_singleplayer&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat_time&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | particle_blocks&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | physics_report&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | plot&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ply_kill&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | print&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | quit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_bottom_padding&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_clear_color&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_debug_render_target&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_bloom&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_bounds&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_collision&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_color_grade&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_effects&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_glow&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_glow_precalc&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_ground_nodes&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_collision&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_lights&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_light_debug&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_lights&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_line_of_sight&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_locators&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_minimap_sprites&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_minimap_texts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_models&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_nav_data&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_origins&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_outlines&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_particles&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_pathfinds&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics_aabb&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics_centroid&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics_queries&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics_shape&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_ranges&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_raycasts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_compact&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_debug&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_lines&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_lines_branch&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_names&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_shadow_shapes&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_topbar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_art&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_buffs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_left_bars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_minimap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_overlay&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_right_bars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_overlay_minimap_alpha&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_overlay_minimap_scale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_player_measure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_quests&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_scale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_chat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_info_buttons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_mp_mana&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_tutorials&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_husk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_local&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_immortal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_pickup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt_magic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_player&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_world&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_gog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_high&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_low&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_min&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_native_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_potential&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_script_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps_limit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fullscreen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_interpolate_frames&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_monitor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_resolution&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_trap_cursor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_vsync&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_collision&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_lights&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | rg_contrast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=449</id>
		<title>Console commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=449"/>
		<updated>2023-08-23T17:12:37Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don&#039;t save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your HW2.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save &#039;&#039;your command &amp;amp; argument&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr &#039;&#039;your command&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character&#039;s sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it&#039;s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game&#039;s build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn&#039;t include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. &#039;&#039;&#039;Cheats are only available on modded profiles.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_change_weather&lt;br /&gt;
| Change the current weather, options are fair windy rain_2 rain_3 snow_1 snow_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_flags&lt;br /&gt;
| Clears all currently set flags - will probably break your save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| Clears all inventory items, including key items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_skills&lt;br /&gt;
| Resets all skill point allocations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_explore_level&lt;br /&gt;
| Uncovers the entire map&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_finish_quest &amp;lt;quest-id&amp;gt; &lt;br /&gt;
| will mark the specified quest as completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_item &amp;lt;id&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
| will give the amount of the specified [[items|item]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_and_equip_item &amp;lt;id&amp;gt;&lt;br /&gt;
| will give and equip the specified item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_experience &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of experience&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_gold &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_health &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of health&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_mana &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of mana&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_many_equipment &amp;lt;slot&amp;gt; &amp;lt;quality&amp;gt; &amp;lt;tier&amp;gt; &amp;lt;amount&amp;gt; 0 = random&lt;br /&gt;
| gives many equipment with the specified [[http://wiki.hammerwatch2.com/Equipment#Equipment_Properties|parameters]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_random_equipment &amp;lt;amount&amp;gt;&lt;br /&gt;
| gives the specified amount of random equipment&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_tier &amp;lt;tier&amp;gt;&lt;br /&gt;
| grants the specified tier, apprentice, adept, expert, master&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_uniques &amp;lt;slot&amp;gt; &amp;lt;tier&amp;gt; &amp;lt;amount&amp;gt; &amp;lt;tag&amp;gt; &lt;br /&gt;
| grants many unique items with the specified [[http://wiki.hammerwatch2.com/Equipment#Equipment_Properties|parameters]], and [[Equipment#Unique_Equipment_Tags|tags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_god&lt;br /&gt;
| Toggles godmode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_killall&lt;br /&gt;
| Will kill all enemies on the current level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_levelup &amp;lt;amount&amp;gt;&lt;br /&gt;
| Will level your character up by the specified amount of levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_all_items&lt;br /&gt;
| Will print all items and ids in the game to the console/log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_flags&lt;br /&gt;
| Lists all currently set flags&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_quests&lt;br /&gt;
| Lists all quests and their IDs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_noclip&lt;br /&gt;
| Toggles noclip&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_music &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_ambience &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| when true, hides the character on screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_level_progress &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_refil_potions&lt;br /&gt;
| Refills your potions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_revive&lt;br /&gt;
| Revivies you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_set_flag &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt; &amp;lt;persistent&amp;gt;&lt;br /&gt;
| Can be used to set/unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_show_tailor&lt;br /&gt;
| Opens the Tailor UI to chance character colors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_solve_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Marks the specified quest as solved&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_start_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Starts the specified Quest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_line_of_sight &lt;br /&gt;
| Toggles the line of sight visibility/fog of war effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_level_save*&lt;br /&gt;
| dump the level in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | res_dump_generated 1&lt;br /&gt;
| this has to be set in your config file, but will write all files generated at runtime to a temp folder in the game directory. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player&#039;s Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-family:&#039;Trebuchet MS&#039;, Helvetica, sans-serif !important;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot; | alias&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_ifh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_stats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_trace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_wireframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_device_id&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_renderer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | change_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | check_static_units&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_change_weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_damage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_explore_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_finish_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_and_equip_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_combo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_experience&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_gold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_mana&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_many_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_random_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_stamina&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_tier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_uniques&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_killall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_levelup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_all_items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_prompts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_quests&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_listenemies&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_lose_cannon_game&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_noclip&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_open_interface&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_ambience&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_music&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_fire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_health_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_mana_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_stamina_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_progress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_reset_cooldowns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_print_charcreate_colors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_refill_potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_remove_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_revive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_flag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_scalar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_show_tailor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_solve_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment_usable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_gold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate_next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_start_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_stop_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_tutorials_unlock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_unlock_all_cards&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_win_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear_debris&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | countdown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | crash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_bgcolor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_enabled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_fgcolor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_menu_save&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_cheats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log_count&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_menu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_script_errors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_vars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_speed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_fill_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_ignore_equipment_requirements&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_clear_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_baseitem_modifiers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_existing_modifiers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_tags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_print_key_binds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_track_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_list_units&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_merge_count&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_track_flag_set&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_unit_compare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_widgets&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dirty_nav_graph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_level_save&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_script_gc_info&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_unit_list&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_unit_type_list&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_cheats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_debris_limit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_task_threads&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_physics&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_saving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | edit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | flush_streamed_textures&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_adv_foliage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_autoequip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_cam_freecam_speed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_cam_taut&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_menu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_mods&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_scripts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_default_axis_sensitivity&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_disable_saving&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_extra_players&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_render&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_swap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_total&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_update&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_gore&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_intro_logos&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_intro_logos_shown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_language&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_laser_sight&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_load_state_delay&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_local_player_marker&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_movedir_snap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multi_test&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multiplayer_ping_limit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_player_markers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_pure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_quickcast&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_render_pos&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_richpresence&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_save_level_state&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_save_slot&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_scale&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_screenshake&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_show_slideshows&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_simulate_platform&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_sound_listener_height&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_difficulty&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_tile_effects&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_time_hour&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_timeofday&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_timescale&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_vfx_quality&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | gpu_print_info&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | help&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | statics_blocks&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | statics_num&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | test_screenshot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | toggle&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | toggle_tileset&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | track&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | track_comment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | track_history&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | tst_lerp&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_boss_text_always_visible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_buffs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_chat_dialog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_chat_fade_time&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_chat_pos&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_chat_scale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_chat_width&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_cursor_alpha&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_cursor_health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_cursor_health_alpha&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_draw_vignette&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_draw_widgets&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_format_letters&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hardware_cursor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hide_fog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_actor_afflictions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_actor_states&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_actor_targets&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_loot&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_loot_amount&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_loot_short_names&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_loot_tooltip_compare_delay&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_loot_tooltip_delay&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_looter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_own_loot_category_filter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_announce_own_loot_quality_filter&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_bossbar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_bossbar_actors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_coop&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_hpbars_enemy&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_hpbars_plr&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_minimap_zoom&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_overlay_always_visible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_art&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_buffs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_left_bars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_minimap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_overlay&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_right_bars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_scale_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_stats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_survival&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_topbar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_art&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_buffs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_left_bars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_minimap&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_overlay&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_right_bars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_hud_visible_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_overlay_minimap_alpha&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_overlay_minimap_scale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_player_measure&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_quests&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_scale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_chat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_info_buttons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_mp_mana&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_tutorials&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_husk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_local&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_immortal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_pickup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt_magic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_player&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_world&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_gog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_high&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_low&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_min&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_native_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_potential&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_script_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps_limit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fullscreen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_interpolate_frames&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_monitor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_resolution&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_trap_cursor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_vsync&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_collision&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_lights&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | rg_contrast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=448</id>
		<title>Console commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=448"/>
		<updated>2023-08-23T16:55:49Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don&#039;t save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your HW2.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save &#039;&#039;your command &amp;amp; argument&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr &#039;&#039;your command&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character&#039;s sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it&#039;s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game&#039;s build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn&#039;t include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. &#039;&#039;&#039;Cheats are only available on modded profiles.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_change_weather&lt;br /&gt;
| Change the current weather, options are fair windy rain_2 rain_3 snow_1 snow_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_flags&lt;br /&gt;
| Clears all currently set flags - will probably break your save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| Clears all inventory items, including key items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_skills&lt;br /&gt;
| Resets all skill point allocations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_explore_level&lt;br /&gt;
| Uncovers the entire map&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_finish_quest &amp;lt;quest-id&amp;gt; &lt;br /&gt;
| will mark the specified quest as completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_item &amp;lt;id&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
| will give the amount of the specified [[items|item]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_and_equip_item &amp;lt;id&amp;gt;&lt;br /&gt;
| will give and equip the specified item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_experience &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of experience&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_gold &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_health &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of health&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_mana &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of mana&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_many_equipment &amp;lt;slot&amp;gt; &amp;lt;quality&amp;gt; &amp;lt;tier&amp;gt; &amp;lt;amount&amp;gt; 0 = random&lt;br /&gt;
| gives many equipment with the specified parameters. see [[Equipment]] for parameters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_random_equipment &amp;lt;amount&amp;gt;&lt;br /&gt;
| gives the specified amount of random equipment&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_tier &amp;lt;tier&amp;gt;&lt;br /&gt;
| grants the specified tier, apprentice, adept, expert, master&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_uniques &amp;lt;amount&amp;gt; &amp;lt;tag&amp;gt; &lt;br /&gt;
| grants the specified amount of unique items with the specified [[Equipment#Unique_Equipment_Tags|tags]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_god&lt;br /&gt;
| Toggles godmode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_killall&lt;br /&gt;
| Will kill all enemies on the current level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_levelup &amp;lt;amount&amp;gt;&lt;br /&gt;
| Will level your character up by the specified amount of levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_all_items&lt;br /&gt;
| Will print all items and ids in the game to the console/log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_flags&lt;br /&gt;
| Lists all currently set flags&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_quests&lt;br /&gt;
| Lists all quests and their IDs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_noclip&lt;br /&gt;
| Toggles noclip&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_music &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_ambience &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| when true, hides the character on screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_level_progress &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_refil_potions&lt;br /&gt;
| Refills your potions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_revive&lt;br /&gt;
| Revivies you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_set_flag &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt; &amp;lt;persistent&amp;gt;&lt;br /&gt;
| Can be used to set/unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_show_tailor&lt;br /&gt;
| Opens the Tailor UI to chance character colors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_solve_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Marks the specified quest as solved&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_start_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Starts the specified Quest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_line_of_sight &lt;br /&gt;
| Toggles the line of sight visibility/fog of war effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_level_save*&lt;br /&gt;
| dump the level in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | res_dump_generated 1&lt;br /&gt;
| this has to be set in your config file, but will write all files generated at runtime to a temp folder in the game directory. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player&#039;s Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-family:&#039;Trebuchet MS&#039;, Helvetica, sans-serif !important;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot; | alias&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_ifh&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_stats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_trace&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_wireframe&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_device_id&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_renderer&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bind&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | change_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | check_static_units&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_change_weather&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_damage&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_explore_level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_finish_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_and_equip_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_combo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_experience&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_gold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_health&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_mana&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_many_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_random_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_stamina&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_tier&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_uniques&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_killall&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_levelup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_all_items&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_flags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_prompts&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_quests&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_listenemies&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_lose_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_noclip&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_open_interface&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_ambience&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_music&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_fire&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_poison&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_health_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_mana_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_stamina_cost&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_progress&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_skills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_reset_cooldowns&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_print_charcreate_colors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_refill_potions&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_remove_item&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_revive&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_flag&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_scalar&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_show_tailor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_solve_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment_usable&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_gold&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate_next&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_start_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_stop_quest&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_tutorials_unlock&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_unlock_all_cards&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_win_cannon_game&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear_debris&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | countdown&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | crash&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_bgcolor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_enabled&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_fgcolor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_height&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_menu_save&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_build&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_cheats&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log_count&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_menu&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_script_errors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_vars&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_speed&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_fill_equipment&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_ignore_equipment_requirements&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_clear_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_baseitem_modifiers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_existing_modifiers&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_tags&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_print_key_binds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_track_unit_kills&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_list_units&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_merge_count&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_track_flag_set&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_unit_compare&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_widgets&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dirty_nav_graph&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_level_save&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_script_gc_info&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_physics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | edit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_scripts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_default_axis_sensitivity&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_gore&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_intro_logos&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_language&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_laser_sight&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_mousemove_speed&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multi_test&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_multiplayer_limit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_pure&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_save_slot&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_simulate_platform&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_sound_listener_height&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_difficulty&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_level&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_tile_effects&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_time_hour&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_timeofday&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_timescale&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_vfx_quality&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | gpu_print_info&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | help&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | join_ip&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | lobby_say&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | mem_print_info&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_kick_unanswered_pings&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat_singleplayer&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat_time&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | particle_blocks&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | physics_report&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | print&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | quit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_bottom_padding&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_minimap_sprites&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_models&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_shadow_shapes&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_sprites&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_statics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_tiles&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_environmental_detail&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_overlay_minimap_alpha&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_overlay_minimap_scale&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_player_measure&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_quests&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_scale&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_chat&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_info_buttons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_intro&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_mp_mana&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_tutorials&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_husk&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_local&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_immortal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_pickup&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt_magic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_player&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_world&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_gog&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_high&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_low&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_max&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_min&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_native_behaviors&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_potential&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_script_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps_limit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fullscreen&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_interpolate_frames&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_monitor&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_resolution&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_trap_cursor&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_vsync&lt;br /&gt;
| &lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_collision&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_lights&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | rg_contrast&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=447</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=447"/>
		<updated>2023-08-23T16:55:12Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Equipment Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Slot&lt;br /&gt;
! Quality&lt;br /&gt;
! Tier&lt;br /&gt;
|-&lt;br /&gt;
| MainHand&lt;br /&gt;
| None&lt;br /&gt;
| None&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| OffHand&lt;br /&gt;
| Common&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Head&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Adept&lt;br /&gt;
|-&lt;br /&gt;
| Chest&amp;lt;br /&amp;gt;&lt;br /&gt;
| Rare&lt;br /&gt;
| Expert&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Feet&amp;lt;br /&amp;gt;&lt;br /&gt;
| Epic&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| Hands&lt;br /&gt;
| Legendary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accessory&lt;br /&gt;
| Unique&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Quest&amp;lt;br /&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Equipment Tags ==&lt;br /&gt;
&lt;br /&gt;
These tags are used mostly in loot tables to control what can spawn, for example unique_feet will cause only footwear to be shown. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| unique_all&lt;br /&gt;
|-&lt;br /&gt;
| unique_apprentice&lt;br /&gt;
|-&lt;br /&gt;
| unique_adept&lt;br /&gt;
|-&lt;br /&gt;
| unique_expert&lt;br /&gt;
|-&lt;br /&gt;
| unique_master&lt;br /&gt;
|-&lt;br /&gt;
| unique_accessory&lt;br /&gt;
|-&lt;br /&gt;
| unique_chest&lt;br /&gt;
|-&lt;br /&gt;
| unique_feet&lt;br /&gt;
|-&lt;br /&gt;
| unique_hands&lt;br /&gt;
|-&lt;br /&gt;
| unique_head&lt;br /&gt;
|-&lt;br /&gt;
| unique_weapon&lt;br /&gt;
|-&lt;br /&gt;
| unique_mainhand&lt;br /&gt;
|-&lt;br /&gt;
| unique_offhand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Base Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Base Values (Apprentice)&lt;br /&gt;
! Base Values (Adept)&lt;br /&gt;
! Base Values (Expert)&lt;br /&gt;
! Base Values (Master)&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| Accessory&lt;br /&gt;
| 3-5 resistance for 2 elements&lt;br /&gt;
| 6-8 resistance for 2 elements&lt;br /&gt;
| 10-12 resistance for 2 elements&lt;br /&gt;
| 15-18 resistance for 2 elements&lt;br /&gt;
|-&lt;br /&gt;
| Belt&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1-3 armor, 5-10 HP&lt;br /&gt;
| 3-4 armor, 10-15 HP&lt;br /&gt;
| 5-6 armor, 15-20 HP&lt;br /&gt;
| 7-8 armor, 20-25 HP&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 mana&lt;br /&gt;
| 25-30 mana&lt;br /&gt;
| 40-45 mana&lt;br /&gt;
| 55-65 mana&lt;br /&gt;
|-&lt;br /&gt;
| Cloak&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 stamina&lt;br /&gt;
| 25-30 stamina&lt;br /&gt;
| 40-45 stamina&lt;br /&gt;
| 55-65 stamina&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; INT&lt;br /&gt;
| 2-4 STR &amp;amp; INT&lt;br /&gt;
| 5-7 STR &amp;amp; INT&lt;br /&gt;
| 8-10 STR &amp;amp; INT&lt;br /&gt;
|-&lt;br /&gt;
| Medal&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; DEX&lt;br /&gt;
| 2-4 STR &amp;amp; DEX&lt;br /&gt;
| 5-7 STR &amp;amp; DEX&lt;br /&gt;
| 8-10 STR &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 INT &amp;amp; DEX&lt;br /&gt;
| 2-4 INT &amp;amp; DEX&lt;br /&gt;
| 5-7 INT &amp;amp; DEX&lt;br /&gt;
| 8-10 INT &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Plate (STR)&lt;br /&gt;
| Chest&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 14-16 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
| 28-32 armor&lt;br /&gt;
|-&lt;br /&gt;
| Robe (INT)&lt;br /&gt;
| Chest&lt;br /&gt;
| 1-2 armor, &amp;lt;br /&amp;gt;0.4-0.5 mana regen&lt;br /&gt;
| 3-4 armor, &amp;lt;br /&amp;gt;0.6-0.8 mana regen&lt;br /&gt;
| 6-8 armor, &amp;lt;br /&amp;gt;1.1-1.2 mana regen&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;1.4-1.5 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (DEX)&lt;br /&gt;
| Chest&lt;br /&gt;
| 3-5 armor, &amp;lt;br /&amp;gt;0.4-0.5 stamina regen&lt;br /&gt;
| 7-9 armor, &amp;lt;br /&amp;gt;0.6-0.8 stamina regen&lt;br /&gt;
| 13-15 armor, &amp;lt;br /&amp;gt;1.1-1.2 stamina regen&lt;br /&gt;
| 18-22 armor, &amp;lt;br /&amp;gt;1.4-1.5 stamina regen&lt;br /&gt;
|-&lt;br /&gt;
| Greaves (STR)&lt;br /&gt;
| Feet&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 9-12 armor&lt;br /&gt;
| 15-18 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
|-&lt;br /&gt;
| Slippers (INT)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 mana regen, &amp;lt;br /&amp;gt;2-3% movespeed&lt;br /&gt;
| 0.4-0.5 mana regen, &amp;lt;br /&amp;gt;3-3.5% movespeed&lt;br /&gt;
| 0.6-0.8 mana regen, &amp;lt;br /&amp;gt;3.5-4% movespeed&lt;br /&gt;
| 0.85-1 mana regen, &amp;lt;br /&amp;gt;4-4.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Boots (DEX)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 stamina regen, &amp;lt;br /&amp;gt;3-4% movespeed&lt;br /&gt;
| 0.4-0.5 stamina regen, &amp;lt;br /&amp;gt;4-5% movespeed&lt;br /&gt;
| 0.6-0.8 stamina regen, &amp;lt;br /&amp;gt;5-5.5% movespeed&lt;br /&gt;
| 1-1.1 stamina regen, &amp;lt;br /&amp;gt;6-6.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets (STR)&lt;br /&gt;
| Hands&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 6-8 armor&lt;br /&gt;
| 10-14 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Gloves (INT)&lt;br /&gt;
| Hands&lt;br /&gt;
| 20% cooldown reduction&lt;br /&gt;
| 25% cooldown reduction&lt;br /&gt;
| 30% cooldown reduction&lt;br /&gt;
| 35% cooldown reduction&lt;br /&gt;
|-&lt;br /&gt;
| Bracers (DEX)&lt;br /&gt;
| Hands&lt;br /&gt;
| 2-3 armor, &amp;lt;br /&amp;gt;3-5% attack speed&lt;br /&gt;
| 4-5 armor, &amp;lt;br /&amp;gt;6-8% attack speed&lt;br /&gt;
| 5-7 armor, &amp;lt;br /&amp;gt;9-10% attack speed&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;12-14% attack speed&lt;br /&gt;
|-&lt;br /&gt;
| Helmet (STR)&lt;br /&gt;
| Head&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 7-9 armor&lt;br /&gt;
| 10-12 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Circlet (INT)&lt;br /&gt;
| Head&lt;br /&gt;
| 0.4-0.5 mana regen&lt;br /&gt;
| 0.6-0.8 mana regen&lt;br /&gt;
| 1-1.2 mana regen&lt;br /&gt;
| 1.5-1.9 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Hood (DEX)&lt;br /&gt;
| Head&lt;br /&gt;
| 3-4 armor&lt;br /&gt;
| 5-7 armor&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 12-15 armor&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 20-22 damage&lt;br /&gt;
| 32-36 damage&lt;br /&gt;
| 46-52 damage&lt;br /&gt;
| 80-90 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (STR)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% STR) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (DEX)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% DEX) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 32-35 damage&lt;br /&gt;
| 44-48 damage&lt;br /&gt;
| 62-68 damage&lt;br /&gt;
| 100-120&lt;br /&gt;
|-&lt;br /&gt;
| Bow (STR)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 30-24 &amp;amp; (30-33% STR) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow (DEX)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 30-34 &amp;amp; (30-33% DEX) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Fire)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) fire&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) fire&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) fire&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) fire&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Ice)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) ice&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) ice&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) ice&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) ice&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Lightning)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) lightning&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) lightning&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) lightning&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Beam)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 10-12 fire, ice, or lightning&lt;br /&gt;
| 20-24 fire, ice, or lightning&lt;br /&gt;
| 35-41 fire, ice, or lightning&lt;br /&gt;
| 56-64 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Blast)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 38-42 fire, ice, or lightning&lt;br /&gt;
| 76-84 fire, ice, or lightning&lt;br /&gt;
| 134-146 fire, ice, or lightning&lt;br /&gt;
| 210-230 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Orb)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 28-32 fire, ice, or lightning&lt;br /&gt;
| 57-63 fire, ice, or lightning&lt;br /&gt;
| 99-111 fire, ice, or lightning&lt;br /&gt;
| 160-170 fire, ice, or lightning&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Armor Base Stats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Helmet&lt;br /&gt;
|Adept&lt;br /&gt;
|30 Dex&lt;br /&gt;
|20-25 Armor &amp;lt;br /&amp;gt;20-25 Poison Resist&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Mail&lt;br /&gt;
|Adept&lt;br /&gt;
|40 Dex&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 Poison Resist &amp;lt;br /&amp;gt;0.5-1 Stamina Regen &amp;lt;br /&amp;gt;3%-5% Movespeed&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Gauntlets&lt;br /&gt;
|Adept&lt;br /&gt;
|30 Dex&lt;br /&gt;
|7%-10% Attack Speed &amp;lt;br /&amp;gt;7%-10% Cast Speed &amp;lt;br /&amp;gt;5%-10% Poison Damage&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Greaves&lt;br /&gt;
|Adept&lt;br /&gt;
|30 Dex&lt;br /&gt;
|5-10 Dex &amp;lt;br /&amp;gt;0.4-0.5 Stamina Regen &amp;lt;br /&amp;gt;6%-8% Movespeed&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Helmet&lt;br /&gt;
|Expert&lt;br /&gt;
|40 Dex&lt;br /&gt;
|25-30 Armor &amp;lt;br /&amp;gt;25-30 Fire Resist&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Mail&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Dex&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 Fire Resist &amp;lt;br /&amp;gt;0.5-1 Stamina Regen &amp;lt;br /&amp;gt;4%-7% Movespeed&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Gauntlets&lt;br /&gt;
|Expert&lt;br /&gt;
|40 Dex&lt;br /&gt;
|10%-15% Attack Speed &amp;lt;br /&amp;gt;10%-15% Cast Speed &amp;lt;br /&amp;gt;5%-10% Fire Damage&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Greaves&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Dex&lt;br /&gt;
|10-15 Dex &amp;lt;br /&amp;gt;0.4-0.5 Stamina Regen &amp;lt;br /&amp;gt;8%-10% Movespeed&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Helmet&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Mail&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Gauntlets&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Greaves&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Helmet&lt;br /&gt;
|Master&lt;br /&gt;
|50 Dex&lt;br /&gt;
|15-20 Armor &amp;lt;br /&amp;gt;15-20 Fire Resist &amp;lt;br /&amp;gt;15-20 Ice Resist &amp;lt;br /&amp;gt;15-20 Poison Resist&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Mail&lt;br /&gt;
|Master&lt;br /&gt;
|60 Dex&lt;br /&gt;
|15-20 Armor &amp;lt;br /&amp;gt;15-20 Fire Resist &amp;lt;br /&amp;gt;15-20 Ice Resist &amp;lt;br /&amp;gt;15-20 Poison Resist &amp;lt;br /&amp;gt;0.5-1 Stamina Regen &amp;lt;br /&amp;gt;4%-7% Movespeed&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Gauntlets&lt;br /&gt;
|Master&lt;br /&gt;
|50 Dex&lt;br /&gt;
|10%-15% Attack Speed &amp;lt;br /&amp;gt;10%-15% Cast Speed &amp;lt;br /&amp;gt;5%-10% Fire Damage &amp;lt;br /&amp;gt;5%-10% Ice Damage &amp;lt;br /&amp;gt;5%-10% Poison Damage&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Greaves&lt;br /&gt;
|Master&lt;br /&gt;
|60 Dex&lt;br /&gt;
|12-16 Dex &amp;lt;br /&amp;gt;0.6-0.7 Stamina Regen &amp;lt;br /&amp;gt;10%-11% Movespeed &amp;lt;br /&amp;gt;4%-6% Evasion&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Bonus Skill&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Helmet&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|20-25 Str &amp;lt;br /&amp;gt;20-25 Dex &amp;lt;br /&amp;gt;20-25 Int &amp;lt;br /&amp;gt;1.5-2 Mana Regen&lt;br /&gt;
|Dragon&#039;s Breath &amp;lt;br /&amp;gt;Spew breath dealing 15 Fire, Ice, and Lightning damage. &amp;lt;br /&amp;gt;5s Cooldown.&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Mail&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|30-40 Armor &amp;lt;br /&amp;gt;30-40 Fire Resist &amp;lt;br /&amp;gt;30-40 Ice Resist &amp;lt;br /&amp;gt;30-40 Lightning Resist &amp;lt;br /&amp;gt;1.5-2 Health Regen&lt;br /&gt;
|N/A&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Gauntlets&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|15%-20% Attack Speed &amp;lt;br /&amp;gt;15%-20% Cast Speed &amp;lt;br /&amp;gt;15-20 Fire Pen &amp;lt;br /&amp;gt;15-20 Ice Pen &amp;lt;br /&amp;gt;15-20 Lightning Pen&lt;br /&gt;
|N/A&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Greaves&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|2-3 Stamina Regen &amp;lt;br /&amp;gt;12%-14% Movespeed&lt;br /&gt;
|When dashing, summon a meteor to strike the location of a nearby enemy. &amp;lt;br /&amp;gt;Does Fire and Lightning damage. &amp;lt;br /&amp;gt;10s Cooldown.&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Global Equipment Modifiers==&lt;br /&gt;
===Attributes===&lt;br /&gt;
All equipment&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master)&lt;br /&gt;
|-&lt;br /&gt;
|All Stats&lt;br /&gt;
|N/A&lt;br /&gt;
|Talent&lt;br /&gt;
|1-2&lt;br /&gt;
|3-4&lt;br /&gt;
|5-7&lt;br /&gt;
|8-10&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|Fighter&lt;br /&gt;
|Might&lt;br /&gt;
|3-4&lt;br /&gt;
|5-8&lt;br /&gt;
|9-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Scout&lt;br /&gt;
|Agility&lt;br /&gt;
|3-4&lt;br /&gt;
|5-8&lt;br /&gt;
|9-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Mage&lt;br /&gt;
|Intellect&lt;br /&gt;
|3-4&lt;br /&gt;
|5-8&lt;br /&gt;
|9-12&lt;br /&gt;
|15-18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
All equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master)&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Stout&lt;br /&gt;
|Toughness&lt;br /&gt;
|10-15&lt;br /&gt;
|20-25&lt;br /&gt;
|30-40&lt;br /&gt;
|50-60&lt;br /&gt;
|-&lt;br /&gt;
|Stamina&lt;br /&gt;
|Hardy&lt;br /&gt;
|Fitness&lt;br /&gt;
|10-20&lt;br /&gt;
|25-35&lt;br /&gt;
|45-55&lt;br /&gt;
|65-80&lt;br /&gt;
|-&lt;br /&gt;
|Mana Flat&lt;br /&gt;
|Astute&lt;br /&gt;
|Focus&lt;br /&gt;
|10-20&lt;br /&gt;
|25-35&lt;br /&gt;
|45-55&lt;br /&gt;
|65-80&lt;br /&gt;
|-&lt;br /&gt;
|Health Regen&lt;br /&gt;
|Revivifying&lt;br /&gt;
|Recovery&lt;br /&gt;
|0.3-0.4&lt;br /&gt;
|0.6-0.8&lt;br /&gt;
|1.0-1.3&lt;br /&gt;
|1.6-2.0&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Regen&lt;br /&gt;
|Rejuvenating&lt;br /&gt;
|?&lt;br /&gt;
|0.3-0.4&lt;br /&gt;
|0.6-0.8&lt;br /&gt;
|1.0-1.3&lt;br /&gt;
|1.6-2.0&lt;br /&gt;
|-&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Insightful&lt;br /&gt;
|Concentration&lt;br /&gt;
|0.3-0.4&lt;br /&gt;
|0.6-0.8&lt;br /&gt;
|1.0-1.3&lt;br /&gt;
|1.6-2.0&lt;br /&gt;
|-&lt;br /&gt;
|Health Percent&lt;br /&gt;
|Wrestler&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Percent&lt;br /&gt;
|Acrobat&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Percent&lt;br /&gt;
|Scholar&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Health Regen Percent&lt;br /&gt;
|Veteran&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Regen Percent&lt;br /&gt;
|Athlete&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Regen Percent&lt;br /&gt;
|Sage&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
Accessories / Helms / Boots (Move speed Only)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Move Speed&lt;br /&gt;
|Swift&lt;br /&gt;
|Speed&lt;br /&gt;
|2-2.5%&lt;br /&gt;
|2.5-3%&lt;br /&gt;
|3-3.5%&lt;br /&gt;
|3.5-4%&lt;br /&gt;
|-&lt;br /&gt;
|Experience&lt;br /&gt;
|Academic&lt;br /&gt;
|Enlightenment&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Health on Kill&lt;br /&gt;
|?&lt;br /&gt;
|Predator&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Stamina on Kill&lt;br /&gt;
|?&lt;br /&gt;
|Juggernaut&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Mana on Kill&lt;br /&gt;
|Witch&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Damage Reduction&lt;br /&gt;
|Guardian&lt;br /&gt;
|?&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion (Dex Only)&lt;br /&gt;
|Slippery&lt;br /&gt;
|Evasion&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Block Physical (Str Only)&lt;br /&gt;
|Defender&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Resistance All&lt;br /&gt;
|N/A&lt;br /&gt;
|Resistance&lt;br /&gt;
|3-4 &lt;br /&gt;
|5-6&lt;br /&gt;
|7-8&lt;br /&gt;
|9-10&lt;br /&gt;
|-&lt;br /&gt;
|Armor Flat (Str/Dex Only)&lt;br /&gt;
|Durable&lt;br /&gt;
|Fortification&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Fire&lt;br /&gt;
|Fiery&lt;br /&gt;
|Embers&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Ice&lt;br /&gt;
|Icy&lt;br /&gt;
|?&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25 &lt;br /&gt;
|-&lt;br /&gt;
|Resistance Lightning&lt;br /&gt;
|Static&lt;br /&gt;
|Cracking&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Poison&lt;br /&gt;
|Cleansing&lt;br /&gt;
|Remedy&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25 &lt;br /&gt;
|-&lt;br /&gt;
|Armor Percent (Str/Dex Only)&lt;br /&gt;
|N/A&lt;br /&gt;
|Turtle&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Fire Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Drake&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Ice Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Yeti&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Lightning Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Eel&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Poison Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Serpent&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Global Damage===&lt;br /&gt;
Accessories / Hands / Head&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Damage All&lt;br /&gt;
|N/A&lt;br /&gt;
|Annihilation&lt;br /&gt;
|3%&lt;br /&gt;
|4% &lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Attack&lt;br /&gt;
|N/A&lt;br /&gt;
|Slaughter&lt;br /&gt;
|7%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Spell&lt;br /&gt;
|N/A&lt;br /&gt;
|Prowess&lt;br /&gt;
|7%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Physical&lt;br /&gt;
|Carnage&lt;br /&gt;
|War&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Fire&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Inferno&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Ice&lt;br /&gt;
|Blizzard&lt;br /&gt;
|Winter&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Lightning&lt;br /&gt;
|Tempest&lt;br /&gt;
|Storm&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Poison&lt;br /&gt;
|Plague&lt;br /&gt;
|Decay&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Physical&lt;br /&gt;
|Puncturing&lt;br /&gt;
|?&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Fire&lt;br /&gt;
|Incinerating&lt;br /&gt;
|Conflagration&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Ice&lt;br /&gt;
|Biting&lt;br /&gt;
|Frostbite&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Lightning&lt;br /&gt;
|Electrocution&lt;br /&gt;
|Discharge&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Poison&lt;br /&gt;
|Infestation&lt;br /&gt;
|Rot&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Damage Beast&lt;br /&gt;
|Trapper&lt;br /&gt;
|Hunter&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Human&lt;br /&gt;
|Despot&lt;br /&gt;
|Tyrant&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Undead&lt;br /&gt;
|Saint&lt;br /&gt;
|Seraph&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Elite&lt;br /&gt;
|Challenger&lt;br /&gt;
|Duelist&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Boss&lt;br /&gt;
|Hero&lt;br /&gt;
|?&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Accessories / Hands&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|Berserker&lt;br /&gt;
|Fencer&lt;br /&gt;
|3-5%&lt;br /&gt;
|6-8%&lt;br /&gt;
|9-11%&lt;br /&gt;
|12-14%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Crit Chance&lt;br /&gt;
|Assassin&lt;br /&gt;
|Marksman&lt;br /&gt;
|4-5%&lt;br /&gt;
|5-6%&lt;br /&gt;
|6-7%&lt;br /&gt;
|8-10%&lt;br /&gt;
|-&lt;br /&gt;
|Crit Damage&lt;br /&gt;
|Slayer&lt;br /&gt;
|?&lt;br /&gt;
|10-15%&lt;br /&gt;
|15-20%&lt;br /&gt;
|20-25%&lt;br /&gt;
|25-30%&lt;br /&gt;
|-&lt;br /&gt;
|Cast Speed&lt;br /&gt;
|Spellslinger&lt;br /&gt;
|Alacrity&lt;br /&gt;
|5-7%&lt;br /&gt;
|7-9%&lt;br /&gt;
|10-12%&lt;br /&gt;
|10-15%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Crit Chance&lt;br /&gt;
|Exalted&lt;br /&gt;
|Excellence&lt;br /&gt;
|4-5%&lt;br /&gt;
|5-6%&lt;br /&gt;
|6-7%&lt;br /&gt;
|8-10%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Crit Damage&lt;br /&gt;
|Prime&lt;br /&gt;
|?&lt;br /&gt;
|10-15%&lt;br /&gt;
|15-20%&lt;br /&gt;
|20-25%&lt;br /&gt;
|25-30%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Cost Reduction&lt;br /&gt;
|Spellcaster&lt;br /&gt;
|?&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Cooldown Reduction&lt;br /&gt;
|?&lt;br /&gt;
|Celerity&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Mainhands / Offhands&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Weapon Speed&lt;br /&gt;
|Nimble&lt;br /&gt;
|Quickness&lt;br /&gt;
|4-6%&lt;br /&gt;
|7-10%&lt;br /&gt;
|11-14%&lt;br /&gt;
|15-20%&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Crit Chance&lt;br /&gt;
|Precise&lt;br /&gt;
|?&lt;br /&gt;
|4-6%&lt;br /&gt;
|6-8%&lt;br /&gt;
|8-10%&lt;br /&gt;
|12-15%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Local&lt;br /&gt;
|Crushing&lt;br /&gt;
|Battering&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Fire Local&lt;br /&gt;
|Scorching&lt;br /&gt;
|?&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Ice Local&lt;br /&gt;
|Numbing&lt;br /&gt;
|Shivering&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Local&lt;br /&gt;
|Arcing&lt;br /&gt;
|?&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Poison Local&lt;br /&gt;
|Toxic&lt;br /&gt;
|Venom&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles===&lt;br /&gt;
Main Hand / Offhand (Rogue and Ranger?)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Projectile Piercing&lt;br /&gt;
|Piercing&lt;br /&gt;
|N/A&lt;br /&gt;
|1-2&lt;br /&gt;
|2-3&lt;br /&gt;
|3-4&lt;br /&gt;
|4-5&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Bouncing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
Mainhands/Offhands&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Debuff Bleeding&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Disarm&lt;br /&gt;
|N/A&lt;br /&gt;
|Disarming&lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Freeze&lt;br /&gt;
|N/A&lt;br /&gt;
|Freezing&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Silence&lt;br /&gt;
|N/A&lt;br /&gt;
|Silence&lt;br /&gt;
|N/A&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Slow&lt;br /&gt;
|N/A&lt;br /&gt;
|Slow&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Stun&lt;br /&gt;
|N/A&lt;br /&gt;
|Stun&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10% &lt;br /&gt;
|-&lt;br /&gt;
|Debuff Vulnerability&lt;br /&gt;
|N/A&lt;br /&gt;
|Vulnerability&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Weakness&lt;br /&gt;
|N/A&lt;br /&gt;
|Weakness&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Equipment Modifiers==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_hammer_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_hammer_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_lay_on_hands_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_judgement_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_judgement_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_banner_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_banner_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_banner_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_zealous_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_zealous_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_zealous_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_champion_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_champion_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_crusader_3_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_crusader_4_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_entangle_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_entangle_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_magic_arrows_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_magic_arrows_stacks_max &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_num_max &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_4_cost&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_grenade_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_grenade_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_flurry_of_blades_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_flurry_of_blades_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_trap_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_slice_and_dice_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_smoke_cloud_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_smoke_cloud_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_smoke_cloud_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_claws_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_claws_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_demons_tail_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_demons_tail_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_summon_fiends_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_summon_fiends_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_soul_vortex_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_soul_vortex_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_soul_vortex_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_soul_vortex_4_cost&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_barrier_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_arc_lightning_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_arc_lightning_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_frost_nova_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_frost_nova_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_frost_nova_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_frost_nova_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_frost_nova_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_frost_nova_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_wall_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_wall_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_wall_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_wall_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_wall_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_wall_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_incanters_flow_2_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_incanters_flow_3_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_incanters_flow_4_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_duplicate_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_duplicate_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_duplicate_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_duplicate_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_meteor_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_meteor_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_meteor_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_wizard_meteor_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_damage_pure_1 &lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_damage_pure_2 &lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_damage_pure_3 &lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_damage_pure_4 &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_mainhand_leech_health &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_offhand_leech_health &lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_damage_all &lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_damage_bosses &lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_leech_attack_health &lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_leech_attack_mana &lt;br /&gt;
|-&lt;br /&gt;
|Stamina&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_leech_attack_stamina &lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_leech_spell_health &lt;br /&gt;
|-&lt;br /&gt;
|Mana&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_leech_spell_mana &lt;br /&gt;
|-&lt;br /&gt;
|Stamina&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_leech_spell_stamina &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_block_pct_physical &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_block_pct_fire &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_block_pct_ice &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_block_pct_lightning &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_block_pct_poison &lt;br /&gt;
|-&lt;br /&gt;
|Attribute&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_str_pct &lt;br /&gt;
|-&lt;br /&gt;
|Attribute&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_dex_pct &lt;br /&gt;
|-&lt;br /&gt;
|Attribute&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_int_pct &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_troll_skin_chest &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_troll_skin_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_troll_skin_acc &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_gemstone_green&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_wolf_liver_hands &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_wolf_liver_feet &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_wolf_liver_cloak&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_thunderbird_feather_acc &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_thunderbird_feather_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_bone_dust_hands &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_bone_dust_head&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_spider_silk_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_spider_silk_feet &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_wasp_stinger_hands &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_wasp_stinger_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_gemstone_blue &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_gemstone_purple&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_boar_tusk_weapons &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_boar_tusk_chest&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_blackheart_chest &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_blackheart_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_blackheart_hands &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_blackheart_feet &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_iron_ore &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_maggot_gland_weapons &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_maggot_gland_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_archon_essence_weapons &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_archon_essence_head &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_shambler_claw_weapons &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_shambler_claw_hands &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_gemstone_red &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_nails &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_ectoplasm_weapons &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|mod_enchant_ectoplasm_hands &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=446</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=446"/>
		<updated>2023-08-23T16:54:03Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Equipment Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Slot&lt;br /&gt;
! Quality&lt;br /&gt;
! Tier&lt;br /&gt;
|-&lt;br /&gt;
| MainHand&lt;br /&gt;
| None&lt;br /&gt;
| None&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| OffHand&lt;br /&gt;
| Common&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Head&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Adept&lt;br /&gt;
|-&lt;br /&gt;
| Chest&amp;lt;br /&amp;gt;&lt;br /&gt;
| Rare&lt;br /&gt;
| Expert&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Feet&amp;lt;br /&amp;gt;&lt;br /&gt;
| Epic&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| Hands&lt;br /&gt;
| Legendary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accessory&lt;br /&gt;
| Unique&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Quest&amp;lt;br /&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Equipment Tags ==&lt;br /&gt;
&lt;br /&gt;
These tags are used mostly in loot tables to control what can spawn, for example unique_feet will cause only footwear to be shown. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! unique_all&lt;br /&gt;
|-&lt;br /&gt;
| unique_apprentice&lt;br /&gt;
|-&lt;br /&gt;
| unique_adept&lt;br /&gt;
|-&lt;br /&gt;
| unique_expert&lt;br /&gt;
|-&lt;br /&gt;
| unique_master&lt;br /&gt;
|-&lt;br /&gt;
| unique_accessory&lt;br /&gt;
|-&lt;br /&gt;
| unique_chest&lt;br /&gt;
|-&lt;br /&gt;
| unique_feet&lt;br /&gt;
|-&lt;br /&gt;
| unique_hands&lt;br /&gt;
|-&lt;br /&gt;
| unique_head&lt;br /&gt;
|-&lt;br /&gt;
| unique_weapon&lt;br /&gt;
|-&lt;br /&gt;
| unique_mainhand&lt;br /&gt;
|-&lt;br /&gt;
| unique_offhand&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Base Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Base Values (Apprentice)&lt;br /&gt;
! Base Values (Adept)&lt;br /&gt;
! Base Values (Expert)&lt;br /&gt;
! Base Values (Master)&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| Accessory&lt;br /&gt;
| 3-5 resistance for 2 elements&lt;br /&gt;
| 6-8 resistance for 2 elements&lt;br /&gt;
| 10-12 resistance for 2 elements&lt;br /&gt;
| 15-18 resistance for 2 elements&lt;br /&gt;
|-&lt;br /&gt;
| Belt&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1-3 armor, 5-10 HP&lt;br /&gt;
| 3-4 armor, 10-15 HP&lt;br /&gt;
| 5-6 armor, 15-20 HP&lt;br /&gt;
| 7-8 armor, 20-25 HP&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 mana&lt;br /&gt;
| 25-30 mana&lt;br /&gt;
| 40-45 mana&lt;br /&gt;
| 55-65 mana&lt;br /&gt;
|-&lt;br /&gt;
| Cloak&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 stamina&lt;br /&gt;
| 25-30 stamina&lt;br /&gt;
| 40-45 stamina&lt;br /&gt;
| 55-65 stamina&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; INT&lt;br /&gt;
| 2-4 STR &amp;amp; INT&lt;br /&gt;
| 5-7 STR &amp;amp; INT&lt;br /&gt;
| 8-10 STR &amp;amp; INT&lt;br /&gt;
|-&lt;br /&gt;
| Medal&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; DEX&lt;br /&gt;
| 2-4 STR &amp;amp; DEX&lt;br /&gt;
| 5-7 STR &amp;amp; DEX&lt;br /&gt;
| 8-10 STR &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 INT &amp;amp; DEX&lt;br /&gt;
| 2-4 INT &amp;amp; DEX&lt;br /&gt;
| 5-7 INT &amp;amp; DEX&lt;br /&gt;
| 8-10 INT &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Plate (STR)&lt;br /&gt;
| Chest&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 14-16 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
| 28-32 armor&lt;br /&gt;
|-&lt;br /&gt;
| Robe (INT)&lt;br /&gt;
| Chest&lt;br /&gt;
| 1-2 armor, &amp;lt;br /&amp;gt;0.4-0.5 mana regen&lt;br /&gt;
| 3-4 armor, &amp;lt;br /&amp;gt;0.6-0.8 mana regen&lt;br /&gt;
| 6-8 armor, &amp;lt;br /&amp;gt;1.1-1.2 mana regen&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;1.4-1.5 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (DEX)&lt;br /&gt;
| Chest&lt;br /&gt;
| 3-5 armor, &amp;lt;br /&amp;gt;0.4-0.5 stamina regen&lt;br /&gt;
| 7-9 armor, &amp;lt;br /&amp;gt;0.6-0.8 stamina regen&lt;br /&gt;
| 13-15 armor, &amp;lt;br /&amp;gt;1.1-1.2 stamina regen&lt;br /&gt;
| 18-22 armor, &amp;lt;br /&amp;gt;1.4-1.5 stamina regen&lt;br /&gt;
|-&lt;br /&gt;
| Greaves (STR)&lt;br /&gt;
| Feet&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 9-12 armor&lt;br /&gt;
| 15-18 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
|-&lt;br /&gt;
| Slippers (INT)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 mana regen, &amp;lt;br /&amp;gt;2-3% movespeed&lt;br /&gt;
| 0.4-0.5 mana regen, &amp;lt;br /&amp;gt;3-3.5% movespeed&lt;br /&gt;
| 0.6-0.8 mana regen, &amp;lt;br /&amp;gt;3.5-4% movespeed&lt;br /&gt;
| 0.85-1 mana regen, &amp;lt;br /&amp;gt;4-4.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Boots (DEX)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 stamina regen, &amp;lt;br /&amp;gt;3-4% movespeed&lt;br /&gt;
| 0.4-0.5 stamina regen, &amp;lt;br /&amp;gt;4-5% movespeed&lt;br /&gt;
| 0.6-0.8 stamina regen, &amp;lt;br /&amp;gt;5-5.5% movespeed&lt;br /&gt;
| 1-1.1 stamina regen, &amp;lt;br /&amp;gt;6-6.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets (STR)&lt;br /&gt;
| Hands&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 6-8 armor&lt;br /&gt;
| 10-14 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Gloves (INT)&lt;br /&gt;
| Hands&lt;br /&gt;
| 20% cooldown reduction&lt;br /&gt;
| 25% cooldown reduction&lt;br /&gt;
| 30% cooldown reduction&lt;br /&gt;
| 35% cooldown reduction&lt;br /&gt;
|-&lt;br /&gt;
| Bracers (DEX)&lt;br /&gt;
| Hands&lt;br /&gt;
| 2-3 armor, &amp;lt;br /&amp;gt;3-5% attack speed&lt;br /&gt;
| 4-5 armor, &amp;lt;br /&amp;gt;6-8% attack speed&lt;br /&gt;
| 5-7 armor, &amp;lt;br /&amp;gt;9-10% attack speed&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;12-14% attack speed&lt;br /&gt;
|-&lt;br /&gt;
| Helmet (STR)&lt;br /&gt;
| Head&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 7-9 armor&lt;br /&gt;
| 10-12 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Circlet (INT)&lt;br /&gt;
| Head&lt;br /&gt;
| 0.4-0.5 mana regen&lt;br /&gt;
| 0.6-0.8 mana regen&lt;br /&gt;
| 1-1.2 mana regen&lt;br /&gt;
| 1.5-1.9 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Hood (DEX)&lt;br /&gt;
| Head&lt;br /&gt;
| 3-4 armor&lt;br /&gt;
| 5-7 armor&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 12-15 armor&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 20-22 damage&lt;br /&gt;
| 32-36 damage&lt;br /&gt;
| 46-52 damage&lt;br /&gt;
| 80-90 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (STR)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% STR) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (DEX)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% DEX) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 32-35 damage&lt;br /&gt;
| 44-48 damage&lt;br /&gt;
| 62-68 damage&lt;br /&gt;
| 100-120&lt;br /&gt;
|-&lt;br /&gt;
| Bow (STR)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 30-24 &amp;amp; (30-33% STR) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow (DEX)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 30-34 &amp;amp; (30-33% DEX) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Fire)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) fire&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) fire&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) fire&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) fire&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Ice)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) ice&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) ice&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) ice&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) ice&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Lightning)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) lightning&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) lightning&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) lightning&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Beam)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 10-12 fire, ice, or lightning&lt;br /&gt;
| 20-24 fire, ice, or lightning&lt;br /&gt;
| 35-41 fire, ice, or lightning&lt;br /&gt;
| 56-64 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Blast)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 38-42 fire, ice, or lightning&lt;br /&gt;
| 76-84 fire, ice, or lightning&lt;br /&gt;
| 134-146 fire, ice, or lightning&lt;br /&gt;
| 210-230 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Orb)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 28-32 fire, ice, or lightning&lt;br /&gt;
| 57-63 fire, ice, or lightning&lt;br /&gt;
| 99-111 fire, ice, or lightning&lt;br /&gt;
| 160-170 fire, ice, or lightning&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Crafting Armor Base Stats ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Helmet&lt;br /&gt;
|Adept&lt;br /&gt;
|30 Dex&lt;br /&gt;
|20-25 Armor &amp;lt;br /&amp;gt;20-25 Poison Resist&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Mail&lt;br /&gt;
|Adept&lt;br /&gt;
|40 Dex&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 Poison Resist &amp;lt;br /&amp;gt;0.5-1 Stamina Regen &amp;lt;br /&amp;gt;3%-5% Movespeed&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Gauntlets&lt;br /&gt;
|Adept&lt;br /&gt;
|30 Dex&lt;br /&gt;
|7%-10% Attack Speed &amp;lt;br /&amp;gt;7%-10% Cast Speed &amp;lt;br /&amp;gt;5%-10% Poison Damage&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Green Scale Greaves&lt;br /&gt;
|Adept&lt;br /&gt;
|30 Dex&lt;br /&gt;
|5-10 Dex &amp;lt;br /&amp;gt;0.4-0.5 Stamina Regen &amp;lt;br /&amp;gt;6%-8% Movespeed&lt;br /&gt;
|20 Green Beetle Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Helmet&lt;br /&gt;
|Expert&lt;br /&gt;
|40 Dex&lt;br /&gt;
|25-30 Armor &amp;lt;br /&amp;gt;25-30 Fire Resist&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Mail&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Dex&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 Fire Resist &amp;lt;br /&amp;gt;0.5-1 Stamina Regen &amp;lt;br /&amp;gt;4%-7% Movespeed&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Gauntlets&lt;br /&gt;
|Expert&lt;br /&gt;
|40 Dex&lt;br /&gt;
|10%-15% Attack Speed &amp;lt;br /&amp;gt;10%-15% Cast Speed &amp;lt;br /&amp;gt;5%-10% Fire Damage&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Black Scale Greaves&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Dex&lt;br /&gt;
|10-15 Dex &amp;lt;br /&amp;gt;0.4-0.5 Stamina Regen &amp;lt;br /&amp;gt;8%-10% Movespeed&lt;br /&gt;
|20 Black Beetle Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Helmet&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Mail&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Gauntlets&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|-&lt;br /&gt;
|Keltonite Greaves&lt;br /&gt;
|Expert&lt;br /&gt;
|50 Str&lt;br /&gt;
|10-15 Armor &amp;lt;br /&amp;gt;10-15 All Resist&lt;br /&gt;
|4 Metal Bars &amp;lt;br /&amp;gt;5 Keltonite Ore&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Helmet&lt;br /&gt;
|Master&lt;br /&gt;
|50 Dex&lt;br /&gt;
|15-20 Armor &amp;lt;br /&amp;gt;15-20 Fire Resist &amp;lt;br /&amp;gt;15-20 Ice Resist &amp;lt;br /&amp;gt;15-20 Poison Resist&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Mail&lt;br /&gt;
|Master&lt;br /&gt;
|60 Dex&lt;br /&gt;
|15-20 Armor &amp;lt;br /&amp;gt;15-20 Fire Resist &amp;lt;br /&amp;gt;15-20 Ice Resist &amp;lt;br /&amp;gt;15-20 Poison Resist &amp;lt;br /&amp;gt;0.5-1 Stamina Regen &amp;lt;br /&amp;gt;4%-7% Movespeed&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Gauntlets&lt;br /&gt;
|Master&lt;br /&gt;
|50 Dex&lt;br /&gt;
|10%-15% Attack Speed &amp;lt;br /&amp;gt;10%-15% Cast Speed &amp;lt;br /&amp;gt;5%-10% Fire Damage &amp;lt;br /&amp;gt;5%-10% Ice Damage &amp;lt;br /&amp;gt;5%-10% Poison Damage&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|-&lt;br /&gt;
|Shimmer Scale Greaves&lt;br /&gt;
|Master&lt;br /&gt;
|60 Dex&lt;br /&gt;
|12-16 Dex &amp;lt;br /&amp;gt;0.6-0.7 Stamina Regen &amp;lt;br /&amp;gt;10%-11% Movespeed &amp;lt;br /&amp;gt;4%-6% Evasion&lt;br /&gt;
|20 Green Beetle Scales &amp;lt;br /&amp;gt;20 Black Beetle Scales &amp;lt;br /&amp;gt;20 Frost Beetle Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!Equipment&lt;br /&gt;
!Rank&lt;br /&gt;
!Requirement&lt;br /&gt;
!Stats&lt;br /&gt;
!Bonus Skill&lt;br /&gt;
!Crafting Material&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Helmet&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|20-25 Str &amp;lt;br /&amp;gt;20-25 Dex &amp;lt;br /&amp;gt;20-25 Int &amp;lt;br /&amp;gt;1.5-2 Mana Regen&lt;br /&gt;
|Dragon&#039;s Breath &amp;lt;br /&amp;gt;Spew breath dealing 15 Fire, Ice, and Lightning damage. &amp;lt;br /&amp;gt;5s Cooldown.&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Mail&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|30-40 Armor &amp;lt;br /&amp;gt;30-40 Fire Resist &amp;lt;br /&amp;gt;30-40 Ice Resist &amp;lt;br /&amp;gt;30-40 Lightning Resist &amp;lt;br /&amp;gt;1.5-2 Health Regen&lt;br /&gt;
|N/A&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Gauntlets&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|15%-20% Attack Speed &amp;lt;br /&amp;gt;15%-20% Cast Speed &amp;lt;br /&amp;gt;15-20 Fire Pen &amp;lt;br /&amp;gt;15-20 Ice Pen &amp;lt;br /&amp;gt;15-20 Lightning Pen&lt;br /&gt;
|N/A&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|-&lt;br /&gt;
|Dragon Scale Greaves&lt;br /&gt;
|Master&lt;br /&gt;
|75 Str &amp;lt;br /&amp;gt;75 Dex &amp;lt;br /&amp;gt;75 Int&lt;br /&gt;
|2-3 Stamina Regen &amp;lt;br /&amp;gt;12%-14% Movespeed&lt;br /&gt;
|When dashing, summon a meteor to strike the location of a nearby enemy. &amp;lt;br /&amp;gt;Does Fire and Lightning damage. &amp;lt;br /&amp;gt;10s Cooldown.&lt;br /&gt;
|2 Red Dragon Scales &amp;lt;br /&amp;gt;2 Thunder Scales &amp;lt;br /&amp;gt;2 Black Dragon Scales&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Global Equipment Modifiers==&lt;br /&gt;
===Attributes===&lt;br /&gt;
All equipment&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master)&lt;br /&gt;
|-&lt;br /&gt;
|All Stats&lt;br /&gt;
|N/A&lt;br /&gt;
|Talent&lt;br /&gt;
|1-2&lt;br /&gt;
|3-4&lt;br /&gt;
|5-7&lt;br /&gt;
|8-10&lt;br /&gt;
|-&lt;br /&gt;
|Strength&lt;br /&gt;
|Fighter&lt;br /&gt;
|Might&lt;br /&gt;
|3-4&lt;br /&gt;
|5-8&lt;br /&gt;
|9-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Dexterity&lt;br /&gt;
|Scout&lt;br /&gt;
|Agility&lt;br /&gt;
|3-4&lt;br /&gt;
|5-8&lt;br /&gt;
|9-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Intelligence&lt;br /&gt;
|Mage&lt;br /&gt;
|Intellect&lt;br /&gt;
|3-4&lt;br /&gt;
|5-8&lt;br /&gt;
|9-12&lt;br /&gt;
|15-18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
All equipment&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master)&lt;br /&gt;
|-&lt;br /&gt;
|Health&lt;br /&gt;
|Stout&lt;br /&gt;
|Toughness&lt;br /&gt;
|10-15&lt;br /&gt;
|20-25&lt;br /&gt;
|30-40&lt;br /&gt;
|50-60&lt;br /&gt;
|-&lt;br /&gt;
|Stamina&lt;br /&gt;
|Hardy&lt;br /&gt;
|Fitness&lt;br /&gt;
|10-20&lt;br /&gt;
|25-35&lt;br /&gt;
|45-55&lt;br /&gt;
|65-80&lt;br /&gt;
|-&lt;br /&gt;
|Mana Flat&lt;br /&gt;
|Astute&lt;br /&gt;
|Focus&lt;br /&gt;
|10-20&lt;br /&gt;
|25-35&lt;br /&gt;
|45-55&lt;br /&gt;
|65-80&lt;br /&gt;
|-&lt;br /&gt;
|Health Regen&lt;br /&gt;
|Revivifying&lt;br /&gt;
|Recovery&lt;br /&gt;
|0.3-0.4&lt;br /&gt;
|0.6-0.8&lt;br /&gt;
|1.0-1.3&lt;br /&gt;
|1.6-2.0&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Regen&lt;br /&gt;
|Rejuvenating&lt;br /&gt;
|?&lt;br /&gt;
|0.3-0.4&lt;br /&gt;
|0.6-0.8&lt;br /&gt;
|1.0-1.3&lt;br /&gt;
|1.6-2.0&lt;br /&gt;
|-&lt;br /&gt;
|Mana Regen&lt;br /&gt;
|Insightful&lt;br /&gt;
|Concentration&lt;br /&gt;
|0.3-0.4&lt;br /&gt;
|0.6-0.8&lt;br /&gt;
|1.0-1.3&lt;br /&gt;
|1.6-2.0&lt;br /&gt;
|-&lt;br /&gt;
|Health Percent&lt;br /&gt;
|Wrestler&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Percent&lt;br /&gt;
|Acrobat&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Percent&lt;br /&gt;
|Scholar&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Health Regen Percent&lt;br /&gt;
|Veteran&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Stamina Regen Percent&lt;br /&gt;
|Athlete&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Mana Regen Percent&lt;br /&gt;
|Sage&lt;br /&gt;
|N/A&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Misc===&lt;br /&gt;
Accessories / Helms / Boots (Move speed Only)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Move Speed&lt;br /&gt;
|Swift&lt;br /&gt;
|Speed&lt;br /&gt;
|2-2.5%&lt;br /&gt;
|2.5-3%&lt;br /&gt;
|3-3.5%&lt;br /&gt;
|3.5-4%&lt;br /&gt;
|-&lt;br /&gt;
|Experience&lt;br /&gt;
|Academic&lt;br /&gt;
|Enlightenment&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|5%&lt;br /&gt;
|-&lt;br /&gt;
|Health on Kill&lt;br /&gt;
|?&lt;br /&gt;
|Predator&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Stamina on Kill&lt;br /&gt;
|?&lt;br /&gt;
|Juggernaut&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Mana on Kill&lt;br /&gt;
|Witch&lt;br /&gt;
|?&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Defenses===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Damage Reduction&lt;br /&gt;
|Guardian&lt;br /&gt;
|?&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Evasion (Dex Only)&lt;br /&gt;
|Slippery&lt;br /&gt;
|Evasion&lt;br /&gt;
|3%&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Block Physical (Str Only)&lt;br /&gt;
|Defender&lt;br /&gt;
|N/A&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Resistance All&lt;br /&gt;
|N/A&lt;br /&gt;
|Resistance&lt;br /&gt;
|3-4 &lt;br /&gt;
|5-6&lt;br /&gt;
|7-8&lt;br /&gt;
|9-10&lt;br /&gt;
|-&lt;br /&gt;
|Armor Flat (Str/Dex Only)&lt;br /&gt;
|Durable&lt;br /&gt;
|Fortification&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Fire&lt;br /&gt;
|Fiery&lt;br /&gt;
|Embers&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Ice&lt;br /&gt;
|Icy&lt;br /&gt;
|?&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25 &lt;br /&gt;
|-&lt;br /&gt;
|Resistance Lightning&lt;br /&gt;
|Static&lt;br /&gt;
|Cracking&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Poison&lt;br /&gt;
|Cleansing&lt;br /&gt;
|Remedy&lt;br /&gt;
|5-7 &lt;br /&gt;
|9-12&lt;br /&gt;
|14-18&lt;br /&gt;
|20-25 &lt;br /&gt;
|-&lt;br /&gt;
|Armor Percent (Str/Dex Only)&lt;br /&gt;
|N/A&lt;br /&gt;
|Turtle&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Fire Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Drake&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Ice Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Yeti&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Lightning Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Eel&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance Poison Percent&lt;br /&gt;
|N/A&lt;br /&gt;
|Serpent&lt;br /&gt;
|N/A&lt;br /&gt;
|10%&lt;br /&gt;
|12% &lt;br /&gt;
|15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Global Damage===&lt;br /&gt;
Accessories / Hands / Head&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Damage All&lt;br /&gt;
|N/A&lt;br /&gt;
|Annihilation&lt;br /&gt;
|3%&lt;br /&gt;
|4% &lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Attack&lt;br /&gt;
|N/A&lt;br /&gt;
|Slaughter&lt;br /&gt;
|7%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Spell&lt;br /&gt;
|N/A&lt;br /&gt;
|Prowess&lt;br /&gt;
|7%&lt;br /&gt;
|8%&lt;br /&gt;
|9%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Physical&lt;br /&gt;
|Carnage&lt;br /&gt;
|War&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Fire&lt;br /&gt;
|Hellfire&lt;br /&gt;
|Inferno&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Ice&lt;br /&gt;
|Blizzard&lt;br /&gt;
|Winter&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Lightning&lt;br /&gt;
|Tempest&lt;br /&gt;
|Storm&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Poison&lt;br /&gt;
|Plague&lt;br /&gt;
|Decay&lt;br /&gt;
|8-10%&lt;br /&gt;
|10-12%&lt;br /&gt;
|12-14%&lt;br /&gt;
|14-16%&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Physical&lt;br /&gt;
|Puncturing&lt;br /&gt;
|?&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Fire&lt;br /&gt;
|Incinerating&lt;br /&gt;
|Conflagration&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Ice&lt;br /&gt;
|Biting&lt;br /&gt;
|Frostbite&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Lightning&lt;br /&gt;
|Electrocution&lt;br /&gt;
|Discharge&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Penetration Poison&lt;br /&gt;
|Infestation&lt;br /&gt;
|Rot&lt;br /&gt;
|4-6&lt;br /&gt;
|6-8&lt;br /&gt;
|8-10&lt;br /&gt;
|10-12&lt;br /&gt;
|-&lt;br /&gt;
|Damage Beast&lt;br /&gt;
|Trapper&lt;br /&gt;
|Hunter&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Human&lt;br /&gt;
|Despot&lt;br /&gt;
|Tyrant&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Undead&lt;br /&gt;
|Saint&lt;br /&gt;
|Seraph&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Elite&lt;br /&gt;
|Challenger&lt;br /&gt;
|Duelist&lt;br /&gt;
|N/A&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|12%&lt;br /&gt;
|-&lt;br /&gt;
|Damage Boss&lt;br /&gt;
|Hero&lt;br /&gt;
|?&lt;br /&gt;
|4%&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|7%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Accessories / Hands&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Attack Speed&lt;br /&gt;
|Berserker&lt;br /&gt;
|Fencer&lt;br /&gt;
|3-5%&lt;br /&gt;
|6-8%&lt;br /&gt;
|9-11%&lt;br /&gt;
|12-14%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Crit Chance&lt;br /&gt;
|Assassin&lt;br /&gt;
|Marksman&lt;br /&gt;
|4-5%&lt;br /&gt;
|5-6%&lt;br /&gt;
|6-7%&lt;br /&gt;
|8-10%&lt;br /&gt;
|-&lt;br /&gt;
|Crit Damage&lt;br /&gt;
|Slayer&lt;br /&gt;
|?&lt;br /&gt;
|10-15%&lt;br /&gt;
|15-20%&lt;br /&gt;
|20-25%&lt;br /&gt;
|25-30%&lt;br /&gt;
|-&lt;br /&gt;
|Cast Speed&lt;br /&gt;
|Spellslinger&lt;br /&gt;
|Alacrity&lt;br /&gt;
|5-7%&lt;br /&gt;
|7-9%&lt;br /&gt;
|10-12%&lt;br /&gt;
|10-15%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Crit Chance&lt;br /&gt;
|Exalted&lt;br /&gt;
|Excellence&lt;br /&gt;
|4-5%&lt;br /&gt;
|5-6%&lt;br /&gt;
|6-7%&lt;br /&gt;
|8-10%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Crit Damage&lt;br /&gt;
|Prime&lt;br /&gt;
|?&lt;br /&gt;
|10-15%&lt;br /&gt;
|15-20%&lt;br /&gt;
|20-25%&lt;br /&gt;
|25-30%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Cost Reduction&lt;br /&gt;
|Spellcaster&lt;br /&gt;
|?&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Spell Cooldown Reduction&lt;br /&gt;
|?&lt;br /&gt;
|Celerity&lt;br /&gt;
|5%&lt;br /&gt;
|6%&lt;br /&gt;
|8%&lt;br /&gt;
|10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
Mainhands / Offhands&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Weapon Speed&lt;br /&gt;
|Nimble&lt;br /&gt;
|Quickness&lt;br /&gt;
|4-6%&lt;br /&gt;
|7-10%&lt;br /&gt;
|11-14%&lt;br /&gt;
|15-20%&lt;br /&gt;
|-&lt;br /&gt;
|Weapon Crit Chance&lt;br /&gt;
|Precise&lt;br /&gt;
|?&lt;br /&gt;
|4-6%&lt;br /&gt;
|6-8%&lt;br /&gt;
|8-10%&lt;br /&gt;
|12-15%&lt;br /&gt;
|-&lt;br /&gt;
|Physical Local&lt;br /&gt;
|Crushing&lt;br /&gt;
|Battering&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Fire Local&lt;br /&gt;
|Scorching&lt;br /&gt;
|?&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Ice Local&lt;br /&gt;
|Numbing&lt;br /&gt;
|Shivering&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Lightning Local&lt;br /&gt;
|Arcing&lt;br /&gt;
|?&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|-&lt;br /&gt;
|Poison Local&lt;br /&gt;
|Toxic&lt;br /&gt;
|Venom&lt;br /&gt;
|3-5&lt;br /&gt;
|6-8&lt;br /&gt;
|10-12&lt;br /&gt;
|15-18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Projectiles===&lt;br /&gt;
Main Hand / Offhand (Rogue and Ranger?)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Projectile Piercing&lt;br /&gt;
|Piercing&lt;br /&gt;
|N/A&lt;br /&gt;
|1-2&lt;br /&gt;
|2-3&lt;br /&gt;
|3-4&lt;br /&gt;
|4-5&lt;br /&gt;
|-&lt;br /&gt;
|Projectile Bouncing&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debuffs===&lt;br /&gt;
Mainhands/Offhands&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Prefix&lt;br /&gt;
!Suffix&lt;br /&gt;
!Modifier (Apprentice)&lt;br /&gt;
!Modifier (Adept)&lt;br /&gt;
!Modifier (Expert)&lt;br /&gt;
!Modifier (Master) &lt;br /&gt;
|-&lt;br /&gt;
|Debuff Bleeding&lt;br /&gt;
|N/A&lt;br /&gt;
|Bleeding&lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Disarm&lt;br /&gt;
|N/A&lt;br /&gt;
|Disarming&lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10% &lt;br /&gt;
|10%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Freeze&lt;br /&gt;
|N/A&lt;br /&gt;
|Freezing&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|7.5%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Silence&lt;br /&gt;
|N/A&lt;br /&gt;
|Silence&lt;br /&gt;
|N/A&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Slow&lt;br /&gt;
|N/A&lt;br /&gt;
|Slow&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Stun&lt;br /&gt;
|N/A&lt;br /&gt;
|Stun&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10%&lt;br /&gt;
|10% &lt;br /&gt;
|-&lt;br /&gt;
|Debuff Vulnerability&lt;br /&gt;
|N/A&lt;br /&gt;
|Vulnerability&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|-&lt;br /&gt;
|Debuff Weakness&lt;br /&gt;
|N/A&lt;br /&gt;
|Weakness&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15%&lt;br /&gt;
|15% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Epic Equipment Modifiers==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Type&lt;br /&gt;
!Equipment&lt;br /&gt;
!Modifier&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_hammer_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_hammer_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_lay_on_hands_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_judgement_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_judgement_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_banner_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_banner_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_banner_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_zealous_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_zealous_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_zealous_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_pillars_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_champion_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_champion_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_crusader_3_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_paladin_crusader_4_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_entangle_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_entangle_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_magic_arrows_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_magic_arrows_stacks_max &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_num_max &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wind_weaver_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_rain_of_arrows_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_ranger_wolf_pack_4_cost&lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_grenade_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_grenade_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_flurry_of_blades_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_flurry_of_blades_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_trap_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_slice_and_dice_stacks_duration &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_smoke_cloud_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_smoke_cloud_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_smoke_cloud_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_whirling_death_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_rogue_mortal_strike_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_claws_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_claws_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_demons_tail_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_demons_tail_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_summon_fiends_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_summon_fiends_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_ritual_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_2_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_2_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_3_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_3_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_4_dmg &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_shadow_tendrils_4_cost &lt;br /&gt;
|-&lt;br /&gt;
|Skill&lt;br /&gt;
|&lt;br /&gt;
|mod_epic_warlock_soul_vortex_3_dmg &lt;br /&gt;
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{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Quests&amp;diff=444</id>
		<title>Quests</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Quests&amp;diff=444"/>
		<updated>2023-08-23T12:41:13Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will obviously need improving, not all listed quests are actually obtainable in game. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Quest Name !! Quest ID !! Description !! Objective !! Reward&lt;br /&gt;
|-&lt;br /&gt;
| Feed Me Apples || quest-1-apples || I like them apples. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Feed Me Carrots || quest-2-carrots || C is for Carrot and that&#039;s good enough for me! ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Steal Steelwill&#039;s Diary || quest-archibaldsdiary || Just after you left for the island, I was informed that Archibald had requested more pirate mercenaries from Morris Town. As we already know, he uses the pirates to cover where his own men are lacking in numbers, so that comes as no surprise to us. However, I think that this time he might move some of his men onto the mainland to add to his regular army and increase the numbers. This would be quite bad since we have been working for such a long time now to lower the morale of his regular army to make our fight easier.  We have a great opportunity to do something about this now that the dragon is dead. If I had known this before you left, I would have had you handle everything before leaving. But at least it will be easier now that Sinkage is dead and Worldfire is slain.  My idea is that we will repair and set up the war machines that Worldfire destroyed a few years ago. They were the defense against pirate raids before that and should do fine now again. My biggest issue is that we don&#039;t know how much time we have to prepare all of this. I also need to know specifically how many ships will be arriving. The information should be quite easy to obtain, though. Archibald has a diary with schedules and whatnot, and the information must be in there. It&#039;s being kept by the clerk in Castle Superbia, and from what I&#039;ve heard, she&#039;s a bit mazed. I believe that if you play your cards right, you can get that diary from her. Just tell her that Archibald wants to see it, then walk out with it. She has no reason to suspect you since no one but Archibald&#039;s men are supposed to be there.  To reach out to her, you need to get inside Castle Superbia and go to the clerk&#039;s office below the main floor. However, recently Archibald has been quite suspicious and told the guards at the entrance to only allow people inside the castle with proper documentation. We have no way of getting these kinds of documents in time, but there is an alternative way in—a kind of forgotten entrance that we haven&#039;t used before since it just leads down here. Who wants to be down here really?  If you navigate through all these maggots, all the way to the southwest, there should be an old metal door. Behind that, a stairwell will lead you to the cellar floor of Superbia, and you should be able to find her there. I believe her name is Dana something...  Please return with the diary as soon as possible so I can go through it. We really need to stop this if we can; it would be a great break in the fight to reclaim the land. || In the southwest of the sewers, there&#039;s a forgotten entrance to Castle Superbia. Enter the castle and find a clerk by the name of Dana. Talk her into giving you Archibald&#039;s diary.  When you have the diary, return to Kip at the Resistance Hideout. || &lt;br /&gt;
|-&lt;br /&gt;
| A Nut Case || quest-archibaldsnuts || I have these last ten Paradise Nuts for the lord back at Superbia. If you&#039;re heading back there, maybe you can deliver them?  I know we promised the lord a steady supply of the nuts, but it&#039;s just not happening. Lennox won&#039;t sail his ship because the lord has told the coastal defenders to shoot at everything they see on the horizon. But the lord still expects us to keep these shipments going to him in Superbia... Well, at least I have a few then.  I got this Entry Pass when I used to deliver the nuts to his fortress here, but it should still be acceptable. It will let you get in there and deliver the nuts. There&#039;s this chef, Helen Broadnax. She&#039;s the one you want to talk to.  Please return the pass to me when you&#039;re done. || Deliver the Paradise Nuts into Castle Superbia. Use the Entry Pass you just obtained. Next, return the Entry Pass to Aniele in Ambrose Retreat. || &lt;br /&gt;
|-&lt;br /&gt;
| Resistance Scouting  || quest-badlieutenant_failed || Last time I was down at Jyn&#039;s place, looking for advice, I was told that a few men from the resistance would meet some of my own men down in Switch Town&#039;s tavern—they would be the traitors then.  As I see it, Jyn&#039;s always correct, and every fortune is bringing us closer and closer to finding the resistance, even if there&#039;s always something happening that sets it askew, like now.  I sent Lieutenant Emry to try to identify the traitors and also have the resistance people followed if possible. He was supposed to report back when he arrived, but he has not, and this was several days ago. He must not have ever arrived, because he&#039;s not around here in Aventurine. Do you think that maybe he fell on his way over there or something?  *sigh* I want you to look for him on the way over there. || (Waited too long.)  You were asked to find Lieutenant Emry, but someone else found him and reported it to Proetho before you. || &lt;br /&gt;
|-&lt;br /&gt;
| Resistance Scouting || quest-badlieutenant || Last time I was down at Jyn&#039;s place, looking for advice, I was told that a few men from the resistance would meet some of my own men down in Switch Town&#039;s tavern—they would be the traitors then.  As I see it, Jyn&#039;s always correct, and every fortune is bringing us closer and closer to finding the resistance, even if there&#039;s always something happening that sets it askew, like now.  I sent Lieutenant Emry to try to identify the traitors and also have the resistance people followed if possible. He was supposed to report back when he arrived, but he has not, and this was several days ago. He must not have ever arrived, because he&#039;s not around here in Aventurine. Do you think that maybe he fell on his way over there or something?  *sigh* I want you to look for him on the way over there. || Look for Lieutenant Emry somewhere in between Aventurine and Switch Town, and return to Proetho if you find him. || &lt;br /&gt;
|-&lt;br /&gt;
| The Lord Award || quest-brotherskeeper || King Roland and his men think that this is the time to strike at Lord Archibald, the king&#039;s brother. Archibald has sent out many of his troops from Superbia to try and find you guys in the sewers. That means there are fewer people around to guard the lord.  Even with fewer guards around, it might not be so easy to reach Archibald, but the king will give you the royal crown. With this, you should be able to get an audience with the lord himself. Once you meet the lord, he will probably call your bluff, and his men will attack you. Dispose of them, capture the lord, and bring him back to the sewers.  Once Archibald is captured, it should be easy to convince his remaining troops in the land to lower their weapons and surrender. || Walk into Superbia. Request a meeting with Lord Archibald and then capture him. If you need to kill his guards, do it. Bring him back to the Resistance in the sewers. || &lt;br /&gt;
|-&lt;br /&gt;
| Children of the Corn || quest-childrenofthecorn || Members of that cult, the Children of Sai, invaded my field! They worship Blight the Horrible and think that my field will be some kind of meeting place when Blight comes out of Castle Superbia.  Crazy goons, can you kindly ask them to leave my field? || Kindly ask the worshippers to leave Una&#039;s field to the south of Scalem. || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Theft  || quest-churchtreasure_failed2 || I went up to the church for just a few minutes, and when I came back down, someone had broken the door to the storage room and stolen some valuables. I&#039;m positive it was some thief from the Eagle Tower—you know, the Thieves Tower, as we call it these days.  The things had no real value. All our valuables have been taken a long time ago. These had more of a symbolic value to us. || (Waited too long.)  You were supposed to return some valuable tokens stolen from the church, but the thief got away because you weren&#039;t fast enough to catch him. It was probably that lazy eye of yours again... || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Theft  || quest-churchtreasure_failed || I went up to the church for just a few minutes, and when I came back down, someone had broken the door to the storage room and stolen some valuables. I&#039;m positive it was some thief from the Eagle Tower—you know, the Thieves Tower, as we call it these days.  The things had no real value. All our valuables have been taken a long time ago. These had more of a symbolic value to us. || (Made the wrong choice.)  You were supposed to return some valuable tokens stolen from the church. You chose to ignore this, and therefore you will most likely go straight to hell, like those monks on the icon you were tasked to find...  || &lt;br /&gt;
|-&lt;br /&gt;
| Holy Theft || quest-churchtreasure || I went up to the church for just a few minutes, and when I came back down, someone had broken the door to the storage room and stolen some valuables. I&#039;m positive it was some thief from the Eagle Tower—you know, the Thieves Tower, as we call it these days.  The things had no real value. All our valuables have been taken a long time ago. These had more of a symbolic value to us. || Look for the thief who stole the holy relics from the church sacristy. He shouldn&#039;t be far from the church. || &lt;br /&gt;
|-&lt;br /&gt;
| Hide Stock  || quest-collectboarhides_failed || When people need boar hides in Aventurine, I supply them. However, the last year—well, years—have been difficult. It might be my age kickin&#039; in! In any case, if you could help me restock, I would be glad to reward you for it. I&#039;m looking for hides from all of the boars, from small to huge. || (Waited too long.)  You were supposed to help Assur with his hides, but you were too slow. He solved it himself. || &lt;br /&gt;
|-&lt;br /&gt;
| Hide Stock || quest-collectboarhides || When people need boar hides in Aventurine, I supply them. However, the last year—well, years—have been difficult. It might be my age kickin&#039; in! In any case, if you could help me restock, I would be glad to reward you for it. I&#039;m looking for hides from all of the boars, from small to huge. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Treat the Threat || quest-collectfurwolfgrey || Please kill some of the wolves around here, especially in their cave by the river. Also, if you bring me 15 pelts, I will trade you these fine gloves for them. Sound good?  I wish the pirates were gone and that the king was back in charge. At least with the pirates gone, Gissur and I could protect this town by ourselves from all beasts. ||  || &lt;br /&gt;
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| Faux Orbuculum || quest-crystalmedallion || I think Jyn, the seer close to Mist Deep, has somehow come across a medallion that belongs to Malgar Kay, and I think somehow that medallion plays an important role in all of this. Though I&#039;m not sure how yet.  I do know we want the medallion taken from Jyn, at least. But you can&#039;t just straight up take it. We don&#039;t want to risk it getting damaged. See if you can find another way.  I suggest you actually ask her, and then, if she doesn&#039;t want to, ask her to tell you your fortune and see where it leads you. Her fortunes usually lead one on the right track, though sometimes it&#039;s hard to understand them. Then you can get her to tell you something else, but then you&#039;ll need to pay her more. || Talk to Jyn in the southwest part of Fallowfields about giving up the medallion she has. If she won&#039;t, then ask her to tell you your fortune and let fate play a role.  You can always ask Jyn for more fortunes, but it will cost you, and it might not be a good idea to ask her more than twice. If you don&#039;t understand the rumors you write down in your book, you can always ask Ria about it.  Return to Ria once you have the medallion in your hand. || &lt;br /&gt;
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| Darcy Divided || quest-darcydivide || It&#039;s a really sad story. Ellen and I were living here together. It wasn&#039;t the most peaceful life, but at least it was something. Then, one day, Doombringer came along and tore the earth, causing this divide that split our house in two, leaving me on one side and Ellen on the other.  I want to rebuild the house, but I need a lot more wood than these few trees can provide. Plus, I will have to save my back for the actual construction of the house, so...  Could you help me? Will you get enough wood for me to be able to finish this? I will, of course, reward you for your troubles. || Help Ethan in Blackbarrow find the materials he needs to rebuild his house. || &lt;br /&gt;
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| Ardent Death to Dace Arden || quest-dazedace || When Sai generates enough power to come out of Superbia, we think he will need a new base of operations, something that will feel more like home. Superbia really isn&#039;t much of an undead paradise, I have to say, but this crypt would be the best place for us to welcome him.  However, there&#039;s a big problem down here, a problem we have not yet been able to solve. You might think it&#039;s all these walking dead, ghosts, and other strange things down here, but it&#039;s not. No, they are just born again because Sai&#039;s strong presence has that impact on them. See, that&#039;s how strong his will is!  Nah, it&#039;s another thing—a specter by the name of Dace Arden. She has been haunting the deepest parts of the crypt since long before Sai came to this land. We feel that she could pose an unnecessary conflict between the two undead beings. There&#039;s no doubt that Sai is the stronger one, much stronger, but we believe the dark lord wants some peace and quiet, at least for a little while before he takes on the task of changing the land into an undead ocean of death and decay. There, we will all live and prosper for all time to come, forever and ever.  I have sent many members to try and get rid of this specter, but no one has returned. I&#039;m not sure they even reached the Jade Passage; that&#039;s where the entrance to the Black Tear Altar is. So, I placed Brother Dirk just below with strict instructions not to let anyone past the door into the halls because we can&#039;t lose any more members. Some are already losing faith in the altar idea and are trying to find other places better suited for Sai&#039;s arrival, but I know this is the right spot!  I am now willing to make an exception and send you down. It seems to me that you can take care of yourself. Give this written notice to Dirk; that will give you entrance to the halls. Around there, you need to locate the keys used to access the Jade Passage, and inside that, you will find your way down to the altar. Find Dace there and expel her once and for all.  The keys you are looking for were buried along with their guardians a long time ago. I must assume that these guardians just walk around now. Try to find them, and you should find the keys. Brother Dirk might know more about this.  Do you think you can do that? || Go down to the floor below and talk to Brother Dirk. He will let you into the dark halls. Locate the keys held by the undead guardians. Use these to gain access to the Jade Passage. From there, go yet another floor below to the Black Tear Altar. Find Dace Arden there and expel her. || &lt;br /&gt;
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| \\&amp;quot;icn-quest-after&amp;quot;Deck Dack || quest-deckdack || It&#039;s time to clean up Fallowfields, and one of the first tasks would be to restore the old Eagle Tower, which they call the Thieves Tower these days.  But as long as the thieves&#039; leader, Dack Barrington, is in control of it, it will be difficult to raid the place with the regular guard. Maybe you can sneak into the tower undetected and dispose of Dack.  Without a leader, the thieves won&#039;t put up much of a fight! || Get into the Thieves Tower, seek out, and dispose of the thief leader, Dack Barrington. Then, return to Mayor Violet in Aventurine. || &lt;br /&gt;
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| Defense Deluge || quest-deluge || We had hoped that the partisans in the Sureland Woods would have destroyed the coastal defenses along the shores of Lockdey by now, but they have not.  When there were just a few more left, the lord&#039;s men caught up with them and forced them to retreat back into the woods.  It will be some time before they can mount another attack, but the ballistae need to be disabled. If not, it&#039;s going to be nearly impossible to fly out of Lockdey, and even more so to get back across to Fallowfields. You really can&#039;t wait.  You will have to take matters into your own hands and destroy them yourself. The lord has been pulling more and more men into Fallowfields, so there shouldn&#039;t be more of his men arriving to stop this from happening. || Sabotage all four ballistae along the coast to the south of the partisan camp. || &lt;br /&gt;
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| Don&#039;t Skin the Messenger || quest-dontskin || Obviously, we need to stop those agents from getting to the orb. We can&#039;t let it leave the Moon Temple, and we certainly can&#039;t let it get into the scummy hands of Blight. The elves put that orb there so it would never get into the hands of the undead. They probably never figured the undead would come from this direction. Again, they prove themselves to be pretty stupid when it comes down to it.  Anyway, like I said, I know someone who can help us: the mercenary captain Danielle Skinner. She should be somewhere up in the Hollows, doing a job for the trolls there. Please find her and convince her to help out. Or just order her. Like I said, she owes me big time!  While you&#039;re doing that, see if it&#039;s possible to have the troll chief, Overdune, open up the passage through the Hollows. Otherwise, you won&#039;t be able to reach Blackbarrow and Sild. Offer him anything, as long as you get that passage accessible again. || Travel into the Blackbarrow Hollows. Find Captain Danielle Skinner and tell her to aid us. Then convince the troll chief, Overdune, to open up the blocked passage through the Hollows again. || &lt;br /&gt;
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| Party of Doom || quest-doomedparty || Charlie Trivette and his team were supposed to slay Doombringer, but we haven&#039;t heard anything about that. Maybe it&#039;s because the path leading up to Blackbarrow and the nearby town called Sild is blocked.  Once you have convinced Overdune to open the passage, see if you can find out what happened to Charlie Trivette and his team. || Locate Charlie Trivette in Blackbarrow. Talk to the good people in Sild and see if they know something. || &lt;br /&gt;
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| Doubting DeBout || quest-doubtdebout || Mr. DeBout owes me a lot of money, but he didn&#039;t pay me back in time—I doubt he ever will. I sent my boys out to find him. They did not succeed.  I suspect Mr. DeBout is hiding somewhere—it could be anywhere. I want you to make an example of Mr. DeBout and kill him. If you do that for me, I can lend you 20,000. Sound fair? || Find Mr. DeBout and kill him. His whereabouts are unknown at this time. Return to Matt Bonus under the Thieves Tower when he&#039;s dead. || &lt;br /&gt;
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| Exorcise the Blight || quest-exorciseblight || Malgar has shaped the last key needed to break the magical seal that protects the path to Blight up in Castle Superbia. If all four keys are brought to the seal, it should break and let you pass.  Kill Blight up in the tower, the highest point of Superbia! || Get into Castle Superbia and enter the upper floors. Find and exorcise Blight the Horrible. || &lt;br /&gt;
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| Explore Laziness \ || quest-explorer1_failed || I always wanted to be part of the Explorers Club in Fallowfields, just like my father and his father before him! They finally accepted me as a prospective member, and to become a full member, I need to do a few pre-prepared exploration tasks to prove that I&#039;m worthy.  So the club has placed a few signs inside the wolf cave here on the island. My task is to find all these and mark them, proving that I have been there. Now, the problem is that I really don&#039;t want to explore any dark and muddy cave, especially one that is crawling with all sorts of disgusting animals. Yeah, sure, I can do it, but it&#039;s going to take a few days and be very tiring. So I figured maybe I&#039;ll just wait a bit and see if someone else wants to do it for me, but I have been hanging around this tavern for about a month now, and no one seems to be interested. Are you, perhaps?  I don&#039;t really work, so I don&#039;t have much money, but if you do this for me, I will give you an item in exchange.  It&#039;s quite simple. You just have to go down there and use this dye to mark the signs. It should be enough to do them all. Through backchannels, I have gathered that there are five of these signs, and all but one are in the eastern parts of the cave, although one should be on the west side near the entrance. It&#039;s a small wooden sign with a tree on it.  Don&#039;t lose that dye. I don&#039;t have any more, and I&#039;m not sure you can get any more on this island right now. || You were supposed to help Wilhelm, but it had already been a month. He did it himself because you were too slow and he did not want to wait. || &lt;br /&gt;
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| Explore Laziness || quest-explorer1 || I always wanted to be part of the Explorers Club in Fallowfields, just like my father and his father before him! They finally accepted me as a prospective member, and to become a full member, I need to do a few pre-prepared exploration tasks to prove that I&#039;m worthy.  So the club has placed a few signs inside the wolf cave here on the island. My task is to find all these and mark them, proving that I have been there. Now, the problem is that I really don&#039;t want to explore any dark and muddy cave, especially one that is crawling with all sorts of disgusting animals. Yeah, sure, I can do it, but it&#039;s going to take a few days and be very tiring. So I figured maybe I&#039;ll just wait a bit and see if someone else wants to do it for me, but I have been hanging around this tavern for about a month now, and no one seems to be interested. Are you, perhaps?  I don&#039;t really work, so I don&#039;t have much money, but if you do this for me, I will give you an item in exchange.  It&#039;s quite simple. You just have to go down there and use this dye to mark the signs. It should be enough to do them all. Through backchannels, I have gathered that there are five of these signs, and all but one are in the eastern parts of the cave, although one should be on the west side near the entrance. It&#039;s a small wooden sign with a tree on it.  Don&#039;t lose that dye. I don&#039;t have any more, and I&#039;m not sure you can get any more on this island right now. || Locate and mark five wooden signs down in the wolf cave on Hammer Island. Don&#039;t lose the dye you got from Wilhelm because you need it to complete the quest. || &lt;br /&gt;
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| Fallen Behind, Behind the Waterfall? || quest-fallenbehind || I fear that Trivette&#039;s party, which I sent to slay Doombringer in the Obsidian Spire, has been lost. We should have heard something from them by now, but we haven&#039;t, and Doombringer is still alive up there on the Spire. So I will have to assume that Trivette and the rest are dead.  But I was just informed that &amp;quot;Ace&amp;quot; Calhoun&#039;s party had slain Thundersnow up in Shaftlocke Tower. This is great news! Finally, we are getting somewhere. Ace himself chose to stay in the Outlook, overlooking things, but he sent several heroes back to assist us here, which we need, of course.  Well, well, well, the original plan to have all three dragons slain around the same time, to avoid them warning each other, has been foiled now. But with the help of &amp;quot;Ace&amp;quot;s&#039; returning heroes, we can perhaps mount a larger strike against Doombringer and bring her down. It would be difficult; she must have found out by now about the other dragons and would be waiting for us...  Now there&#039;s a snag here; the message I received was quite dated. From the letterhead, we know that the information is about two weeks old. That means that the heroes sent back should have arrived by now.  Had we gotten this information in time, we could have prepared to meet them and made sure they could cross the river. Since they left, Archibald has cut all connections from Fallowfields to the north by destroying the bridges. Not because of our heroes, about which he would know nothing, but because of the corrupt maze around the Ruins of Malgar.  We don&#039;t know what has happened here, but could you get yourself to the Tormented Passage and see if they are waiting there? I will just assume you never went into the passage, but it&#039;s after one of the waterfalls in the northwest.  I know a man; he has a small orchard by the southern parts of the river, just before Malgar&#039;s Ruins. He used to work for the crown, and he has been running that plantation for a long time. Perhaps he knows how to get across. You should pay him a visit. His name is Charles Daniel Garth. || Find a way to get to the Tormented Passage in the northwest. You need to pass the Ruins of Malgar, and there should be a secluded entrance somewhere near the Tormented Falls. See if you can locate and aid the party of heroes traveling from the Outlook. They should be inside the passage somewhere.  First, you need to find a way to get across the river that runs there. Talk to a man named C.D. Garth who lives somewhere close to the river. || &lt;br /&gt;
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| Motivate Solarwing! || quest-feedsolarwing || Worldfire has been slain, you say? Well, that&#039;s great news! In that case, I can reopen my travel line to the island.  However, Solarwing doesn&#039;t seem very motivated. Do you think we can cheer him up with some of his favorite food? He really likes the apples that grow all over the island, but perhaps you&#039;d be able to get some around Switch Town. ||  || ERROR: .quest.feedsolarwing.reward&lt;br /&gt;
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| The Big Cloggo  || quest-filters_failed || Usually, after a few days, these wells clog, and I have to replace them, as you damn well know. However, I have run out of materials to make new, clean filters. I will try and get them myself later, but if you want it fixed now, please bring me the materials I need.  I need some clean cloth, some sand—dirt is good enough—and some thistles. || (Waited too long.)  You were supposed to get Calder some materials so he could make a filter for the well in the Resistance Hideout, but you waited too long, and he solved it himself. || &lt;br /&gt;
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| The Big Cloggo || quest-filters || Usually, after a few days, these wells clog, and I have to replace them, as you damn well know. However, I have run out of materials to make new, clean filters. I will try and get them myself later, but if you want it fixed now, please bring me the materials I need.  I need some clean cloth, some sand—dirt is good enough—and some thistles. || Get Calder in the sewers some cloth, dirt, and thistles so he can make a filter for the well. You can find cloth in town. Dirt can be dug up, and thistles can be found on the ground. || &lt;br /&gt;
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| Final Doom || quest-finaldoom || Charlie Trivette and his party were stopped by the corrupt judge, Banning Jane, from doing their task of slaying Doombringer, the black dragon. They were, instead, sentenced and jailed inside the Obsidian Spire.  After a few days, Charlie escaped, leaving the rest of the party behind. He found his way out and has been stuck here since Overdune closed the passage through the Hollows.  You have now taken over Charlie and his party&#039;s quest to bring down Doombringer. She is lurking at the top of the Spire, which acts as an enemy in itself. It&#039;s as if it comes alive from time to time. Charlie suspects it&#039;s the judge&#039;s doing, and if he were to be removed, the Spire would also settle. || Reach the top of the Obsidian Spire and slay Doombringer. || &lt;br /&gt;
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| Wooden Horse || quest-fishingrod || My dad who ownsh thhe thavern thowd me how tho shpend my thime doing shomethhing ushefuw inshthead of pwaying around withh my wooden horshe aww day. I thhinw he&#039;sh shicw of ith, ith wash a gifth from my mothher shee and ith remindsh him of her.  One nighth, I had thhish shicw dream thhath thhe horshe fwew away and when I awowe ith wash gone. My dad thowd me thhath thhe horshe probabwy fwew tho heaven buth wash rejecthed and wenth thhe othher way inshthead. Whath a shthrange thhing tho shay, don&#039;th you thhinw? Buth in my dreamsh I did shee a pwace, ith wash a pathch of grashsh where thhe horshe wanded. Sho maybe he&#039;sh righth? I have drawn ith, thhe pwace, on thhish paper. Perhapsh you can woow ath ith and shee if you find shomething ath thhath  pwace? Maybe you need tho dig aww thhe way tho heww?  Dad thowd me tho ushe thhish fishhing rod and do shome good inshthead, buth I&#039;ww give ith tho you if you find thhath horshe of mine... I donth cathch fishh anyway, onwy othher thhingsh. I wiww give you thhoshe thhingsh thoo...  I wishh mothher wouwd come bacw shoon. Shhe wash thravewing shouthh a few yearsh bacw buth we have noth heard from her shince. || Take a look at Ruth&#039;s hand-drawn map and see if you can find the wooden toy horse at the specified spot. It&#039;s safe to assume her dad buried it there. You need a shovel to do this. || &lt;br /&gt;
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| The Thistle Collector || quest-flower2 || I&#039;m looking for Thistles, a lot of them. They grow in north Fallowfields and on Hammer Island. If you would bring them to me, I would be very thankful. || Raluka in Mascon is asking for a lot of Thistles. They can be found in north Fallowfields and on Hammer Island. || &lt;br /&gt;
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| The Primrose Collector || quest-flower3 || I&#039;m looking for Primroses, a lot of them. They grow in west Fallowfields. If you would bring them to me, I would be very thankful. || Raluka in Mascon is asking for a lot of Primroses. They can be found in west Fallowfields. || &lt;br /&gt;
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| The Amaryllis Collector || quest-flower || I&#039;m looking for Amaryllis, a lot of them. They grow here in Fallowfields and on Hammer Island. If you would bring them to me, I would be very thankful. || Raluka in Mascon is asking for a lot of Amaryllis. They can be found around Fallowfields and on Hammer Island. || &lt;br /&gt;
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| Indeed, a heroic deed  || quest-heropotion_failed || It took a while for us to defeat Thundersnow back up there in Shaftlocke Tower. We were pushed back many times before we finally got close enough to cut its head off. When we came back down to town, Ace didn&#039;t give us any time to rest. He told us that we should return promptly to the king and assist you guys with the other dragons. He himself was going to stay to help rebuild the Outlook and restore the forsaken tower. I&#039;m telling you, this so-called &amp;quot;Ace&amp;quot; isn&#039;t helping anyone but himself.  After having traveled in the passage for a few days, we saw these four shapes approach us. We were too tired and weak to even realize that this could be someone other than a friend. When we saw that it was those four magi Blight keeps around, it was too late.  At first, it was an even battle, but they let us know that would soon change. They said that resistance was futile, and when they got to the Moon Temple, it would be over for our kind. Blight would gain his full power and end the charade that he&#039;s forced to take part in.  We tried stopping them by destroying the bridge leading further into the passage, but they just levitated across the gap... We crawled toward the exit but got no further than this...  You need to tell the king this as soon as you can. There might still be time to stop them from doing whatever it is they&#039;re doing in there. Or, at least, stop them before they return here. By then, however, it might be too late for us all.  We are slowly dying, as you can see. There&#039;s just not very much time left for us. But if you can get some potions, they should do it. But be quick about it! I don&#039;t want to become a lost memory. If you help us, I&#039;m sure to give you something in return! || (Waited too long.)  You were supposed to find some potions for your friends, but you were too late. They tried to save themselves, but ended up in a nearby lake and drowned. || &lt;br /&gt;
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| Indeed, a heroic deed || quest-heropotion || It took a while for us to defeat Thundersnow back up there in Shaftlocke Tower. We were pushed back many times before we finally got close enough to cut its head off. When we came back down to town, Ace didn&#039;t give us any time to rest. He told us that we should return promptly to the king and assist you guys with the other dragons. He himself was going to stay to help rebuild the Outlook and restore the forsaken tower. I&#039;m telling you, this so-called &amp;quot;Ace&amp;quot; isn&#039;t helping anyone but himself.  After having traveled in the passage for a few days, we saw these four shapes approach us. We were too tired and weak to even realize that this could be someone other than a friend. When we saw that it was those four magi Blight keeps around, it was too late.  At first, it was an even battle, but they let us know that would soon change. They said that resistance was futile, and when they got to the Moon Temple, it would be over for our kind. Blight would gain his full power and end the charade that he&#039;s forced to take part in.  We tried stopping them by destroying the bridge leading further into the passage, but they just levitated across the gap... We crawled toward the exit but got no further than this...  You need to tell the king this as soon as you can. There might still be time to stop them from doing whatever it is they&#039;re doing in there. Or, at least, stop them before they return here. By then, however, it might be too late for us all.  We are slowly dying, as you can see. There&#039;s just not very much time left for us. But if you can get some potions, they should do it. But be quick about it! I don&#039;t want to become a lost memory. If you help us, I&#039;m sure to give you something in return! || Travel back to the king and inform him of what you&#039;ve learned. Don&#039;t forget to find some potions to help the wounded heroes in the Tormented Passage. || &lt;br /&gt;
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| The Scenic Route || quest-horsedelivery || So, the route through the Hollows is open again, and the good folks in Sild are okay? This is great news!  Well, before the road was closed, a close friend of mine bought a horse from me. It was a close bid. The runner-up was very close, but Jackie closed the deal with a few hundred gold.  Now, I have other things to do, but I would love to deliver this fine horse to her. Is that something you can perhaps do?  I really can&#039;t pay you, since then I would lose all my gains for ever selling the horse in the first place. But just the ride through the land is an experience of a lifetime! || Deliver Tor the horse to a woman known as Jackie Coleson, who can be found in Sild in Blackbarrow. Tor is located outside Susan Thaxby&#039;s house in Ambrose Retreat. || &lt;br /&gt;
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| Jack the Meal || quest-jackshungry || I&#039;ve been standing here for a great while now, and I need to eat. Usually someone comes down from the tower to bring me food, but no one has come yet—it&#039;s very annoying. Perhaps you can get me something too. I will reward you with something I &amp;quot;got&amp;quot; a while back. I can&#039;t even use it anyway. ||  || &lt;br /&gt;
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| Dack Unmasked || quest-kaliasmask || I don&#039;t want to go into too many details here, but the reason why I know the code and where the entrance is located is because I was once a part of that guild myself. This was before Blight came around with the lord holding his pocket.  The leader in there, Dack Barrington, set me up for a crime I DID commit, but we were both part of that! We both stole that mask from George Peterson&#039;s mansion in the north!  I had to spend a long time in prison for that—on that pesky island! Now, can you maybe also steal that mask for me? I&#039;m not sure where it is, but I bet Dack keeps it close to himself somewhere! || Find George Peterson&#039;s golden mask somewhere inside the Thieves Tower, then give it to Kalia south of Aventurine. Use the code she gave you to enter via the secret entrance; that’s the only way in there. || &lt;br /&gt;
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| The Firestarter || quest-keyerris || Somewhere in the desert of Aridara, there&#039;s a woman whom Malgar referred to as &amp;quot;The Last Princess.&amp;quot; She should be able to create the Erris Key. You said Malgar mentioned some &amp;quot;starving waves.&amp;quot; That must be the part of the desert on the other side of The Spire, west of Sunspot. According to Kip, it&#039;s possible to get down to that part of the desert from Blackbarrow, but you will have to fight the Firefoxes to get there.  Make sure you have invested in some good fire resistance before you go there and don&#039;t forget the Black Heart. || Travel to the desert via the caves in Blackbarrow. See if you can find a woman there who will help you. Don&#039;t forget the Black Heart. || &lt;br /&gt;
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| Observatory Observation || quest-keyisadora || There&#039;s an astronomer up in Brisk, above the Astral Fields. Malgar says that she&#039;s the one who will shape the Isadora key for us.  The only realistic flight path is above Lockdey, where the bird would be shot down by the lord&#039;s coastal defenses. But Kip says that by now, the partisans down in the woods there should have had enough time to sabotage the ballistae along the coast.  With all that in mind, it seems safe to travel to Brisk. Kip has written instructions to Marin. Don&#039;t forget to bring one of those Black Hearts; Marin won&#039;t take you otherwise. || Talk to Marin the griffin rider, and have her take you to Brisk. She won&#039;t leave if you can&#039;t show her you have the Black Heart. || &lt;br /&gt;
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| Process Prepare || quest-keylisard || We are relieved to see that Ria is back safely! What a blessing! She has already told us a lot about the process by which the seal was created by Blight&#039;s agents. She also told us she can shape one of the keys, the one originally made by Blight&#039;s agent, Lisard.  She said it would be easy to do in this environment, and it seems we have several of the materials needed for the process, but we are still lacking some.  Obviously, we need one of the Black Hearts from within an Oblivion Crystal, then more poison glands. We have a lot here, but we need maybe twenty more of them. Finally, we need bone meal, which will be used to mask that this was all done by a living being.  If you can get me these things, we will have what we need to shape the first key. Then we will figure out what to do with the rest of them! || Track down all the needed materials and hand them over to Ash Ingham in the Sewers.  %c-input%The Black Heart can be found inside an Oblivion Crystal which you can break with Lond&#039;s Stone.  %c-input%Bone Meal is harvested from bones of the walking dead. There are plenty of those around graveyards at night and, of course, inside the crypt up on Pyx Plateau.  %c-input%Maggot Gland is, as you know, found mostly down here in the Sewers—tons of it. || &lt;br /&gt;
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| Message Service || quest-lettertogon || Please deliver this important message to Gon across the sound. He&#039;s in the house just after the docks in Switch Town. The letter is in a sealed envelope, and you need to deliver it to him in person. Please return it to me when you have done this so I know he signed for it. || Travel to Switch Town and deliver this letter to Gon, then return to Mason in Haart&#039;s Landing and tell him how it went. || &lt;br /&gt;
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| Light at the End and End of the Light || quest-lightloop_ffl || The monk, Ultra, is convinced that a relic called the Loop of Light is buried down in the crypt somewhere. It&#039;s an old relic that belonged to a priest who was apparently a master exorcist—a long-forgotten skill in this land. Ultra thinks this armband should be able to get rid of the fog and maybe even weaken the undead a little, but I&#039;m not a fighting man, so that wouldn&#039;t matter for me.  Ultra gave us a map, or, well, he drew a copy of a map... But the map doesn&#039;t say where in the crypt this relic can be found. It just says that it should be buried in the earth somewhere, with a lot of pillars around it.  I started to dig my way into the crypt from the side because I really don&#039;t want to run into those crazy cult members—those Children of Sai or whatever they call themselves now... But, you know, I got a bit scared about it all once I broke down the walls into that huge crypt room, so I kinda fled back out here.  But we got so far. Maybe you can help us? I&#039;ll give you the map. You can also take this shovel and pickaxe. I don&#039;t need them anymore. || Use the map you got from Barnaby Checkstay in Mascon. It outlines where you can find the Loop of Light. You need a shovel to dig it up. Return to Barnaby Checkstay when you have the relic. || &lt;br /&gt;
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| Light at the End and End of the Light || quest-lightloop || The monk, Ultra, is convinced that a relic called the Loop of Light is buried down in the crypt somewhere. It&#039;s an old relic that belonged to a priest who was apparently a master exorcist—a long-forgotten skill in this land. Ultra thinks this armband should be able to get rid of the fog and maybe even weaken the undead a little, but I&#039;m not a fighting man, so that wouldn&#039;t matter for me.  Ultra gave us a map, or, well, he drew a copy of a map... But the map doesn&#039;t say where in the crypt this relic can be found. It just says that it should be buried in the earth somewhere, with a lot of pillars around it.  And the reason we are digging our way into the crypt from here is because we heard that there are a lot of walking dead around. And then you have that crazy cult too—those Children of Sai, or whatever they call themselves. We figured we might find a safe spot by digging in from the side, and then we will take it from there...  But now that I&#039;ve gotten this far, I&#039;m not sure anymore. I don&#039;t want to walk in there. Maybe you can help us out? Please take the map. You can have the shovel too, and the pickaxe I used to get past all the rocks and the wall here... || Use the map you got from Barnaby Checkstay in Mascon. It outlines where you can find the Loop of Light. You need a shovel to dig it up. Return to Barnaby Checkstay when you have the relic. || &lt;br /&gt;
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| The Forgotten Tide Changer || quest-londsstone || I have finally found what I was looking for! I have found out where that old elven artifact that can help us break the Oblivion Crystals is located. With that, we can finally get to the black hearts inside the Oblivion Crystals and use them to break Blight&#039;s seal inside Superbia!  Since this was such a long time ago and the artifact wasn&#039;t even known to man, it has been most difficult to try to piece together where the location actually is. But through extensive research, cross-matching information from books, letters, notes, and such, I have found where it must be.  It&#039;s all quite interesting. This outcast priest, Lond Bond from Vake—you know where Darkvale is today—got it from a dying elf in The Aridara. He then died many years later of old age here in Fallowfields. As a courtesy, he was taken back to the Meadows and buried on the burial hills. Well, there are no meadows in Mistdeep these days, but the burial hills should still be around—surrounded by swamp land, of course.  In his final letter of confession, taken down by another monk by the name of Caleb May on Lond&#039;s deathbed, Lond told Caleb that the &amp;quot;stone&amp;quot; he had gotten from the &amp;quot;elf man in the desert&amp;quot; was supposed to be a tide changer in the war against the undead. It would reveal the weak point of the Oblivion Spirals. Since Lond couldn&#039;t see himself helping an elf, he just ignored this information and kept the obviously extraordinary stone, while he left the elf dying in the desert. Lond tried to pawn off the stone in markets and bazaars, even to private collectors, but no one wanted it. So, in the end, he kept the stone because he grew fond of it, telling no one about the encounter in the desert.  It&#039;s time to go get that stone and put it to good use. Our small Oblivion Crystals here should be no match for the stone, since it apparently should be powerful enough to compromise a full-grown spiral.  The burial hills in Mistdeep are located just north of the now-sunken citadel. I understand you can&#039;t get there by foot, but I drew a map and had Kip forge a letter you can show to Marin, the griffin rider, just north of the church. If you show her this, she will take you to the drawn destination and wait until you are done there. She will think it&#039;s Archibald&#039;s official business. She seems legit, but we are not sure about bringing her into the Resistance yet. || Find the stone that is buried with Lond on the Burial Hills in the Mistdeep Marsh. If you talk to the griffin rider north of the church, she will take you there. Return to Ash once you have the stone. || &lt;br /&gt;
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| Island Intermezzo || quest-maximumprisonshadir_dummy || ERROR: .quest.maximumprisonshadir.detail ZZ || Rescue Ria Shadir from the Prison Annex on Hammer Island. || &lt;br /&gt;
|-&lt;br /&gt;
| Island Intermezzo || quest-maximumprisonshadir || There&#039;s not much more I can give you about this other than the fact that they found out she was a spy working for us and captured her. Or that&#039;s what I assume. Why else would they have captured her?  I had Ultra dig around in town a bit. That old coot can really investigate when he puts his mind to it. Not only did he find out that she had been sent to Hammer Island, which was a while ago—that&#039;s why he hasn&#039;t been heard from lately—but he also obtained a key from a drunkard in town. This drunkard was bragging about how he was the warden out there.  Maybe you saw something of that out on the island, but apparently, there was a big riot among the &amp;quot;older&amp;quot; population out there, and the guards had to flee. The warden managed to lock them safely into the &amp;quot;information extraction block&amp;quot; with some of the more recent prisoners. That&#039;s where we should look. Please take the key. It&#039;s a simple job, and I feel you can do that yourself when we are on the island. || Rescue Ria Shadir from the Prison Annex on Hammer Island. || &lt;br /&gt;
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| The Grand Old Wino || quest-minovaswine || It seems my grandchild, Bridget, lost a very important wine bottle when she was eaten by some large wolf... This is the story you&#039;re telling me?!  Now, I feel I can&#039;t trust Bridget to get me another bottle again. See, this has happened before. She was supposed to deliver me one when the captain sailed across a few months ago, but the high seas took the bottle. And the time before that, it she made another excuse, and so on.  I&#039;m thinking that a strong warrior like yourself could deliver me a bottle—maybe a few even! And now with the dragon dead, I guess the captain will sail his ship every day!  Neal Hayden is the one you want to talk to about wine. I don&#039;t have any cash on me now, but if you cover me, I will make sure to pay you when you return. Is that okay? Neal is in that house in the plaza of Aventurine. || Travel to Aventurine, find Neal Hayden, buy four bottles of wine from him, and have them delivered to Minova on Hammer Island. || &lt;br /&gt;
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| ERROR: .quest.ontheroadagain.name || quest-ontheroadagain || ERROR: .quest.ontheroadagain.detail ||  || &lt;br /&gt;
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| An Order from the Order || quest-orderorder || The one you so callously call &amp;quot;Blight the Horrible&amp;quot; is actually the human archmage called Sai Faydale. I thought everyone knew that. He opened the eyes of everyone when he smashed that elven emerald in their land and let the dead fluids wash over the world. Uh, or at least it washed around over there... Who knows? It was a long, long time ago...  Anyway, people think it was a bad thing, but we think it was the best thing that could happen to this world. As we see it, if the undead are united, and if we join them, there will be no more wars and conflicts. There would be peace between man and elf, troll and dragon.  We have been working from underneath to try and pave the way for Sai as much as possible. We all know that Lord Archibald is just a patsy. He is weak and will also obey the undead lord, as must we all when the time is right.  I&#039;d keep talking here, but I think we might be able to accept you into the Children of Sai. You need to do a few things first. First, there&#039;s a knowledge test. Next, get us some supplies. Finally, you must pay a very hefty entry fee.  I think you should start with the supplies—the wolf liver and the wine. We do require a lot of it. It&#039;s the only thing we consume down here, more or less. Then talk to Natasha about that test, and finally hand over—uh, I mean, contribute to the cause—a small fee of 5,000 gold. || Supply the Children of Sai with the wolf livers and wine they need. Talk to Natasha next to Cynric and take her test. Then, gather up 5,000 gold for the fee. || &lt;br /&gt;
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| ERROR: .quest.ourputridlady.name || quest-ourputridlady || ERROR: .quest.ourputridlady.detail || ERROR: .quest.ourputridlady.objective || &lt;br /&gt;
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| Holy Burden  || quest-overburdened_failed || I, uh, found these fine and seemingly abandoned but very valuable holy relics that I have here. On the other hand, uh, &amp;quot;foot,&amp;quot; I also have this hurting toe, or, I mean, it could also be my back. At any rate, I figured that someone could help me carry these things to where I have my small store. I have it just inside the Eagle Tower... It&#039;s along the east coast. You know, uh, south of Scalem, north of Switch Town. || (Made the wrong choice.)  You were supposed to help Stockard carry his things. Instead, you gave them away. || &lt;br /&gt;
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| Holy Burden || quest-overburdened || I, uh, found these fine and seemingly abandoned but very valuable holy relics that I have here. On the other hand, uh, &amp;quot;foot,&amp;quot; I also have this hurting toe, or, I mean, it could also be my back. At any rate, I figured that someone could help me carry these things to where I have my small store. I have it just inside the Eagle Tower... It&#039;s along the east coast. You know, uh, south of Scalem, north of Switch Town. || Carry these three holy relics to the Eagle Tower along the east coast. Deliver it to Stockard. Don&#039;t lose his things. || &lt;br /&gt;
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| ERROR: .quest.tempworkdontwork.name || quest-piratedefense || ERROR: .quest.tempworkdontwork.detail ||  || &lt;br /&gt;
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| Cut the Throat of the Cutthroat || quest-piratedenier || The information provided to me earlier was correct in that the lord struck a deal with the leaders of Morris Town early on. From what I can gather from the diary, the deal was that the pirates should start attacking Hammer Island and the shores of Fallowfields to disturb the Herian forces. This was to allow an easier passage for Blight&#039;s dragons and the lord&#039;s own army when they would later be marching into Fallowfields.  It was probably a good idea, but the price for this help is quite high, to say the least. The lord needs to pay a hefty amount of money to them each month. This has drained the royal coffers over the years, and he can&#039;t fill them fast enough. He has also let the thieves&#039; guild become too powerful; they rob the land themselves with no interest in sharing their loot with him. Now I&#039;m almost glad we did not take care of Dack and his pack of thieves before... Almost glad!  But I digress. Let me get to the point here. Soon, there will be another shipment of pirate mercenaries coming to the island. But with the dragon slain and Sinkage sunk, there won&#039;t be anything hindering us from building up defensive positions and stopping them from ever reaching the island. If we do that, they might re-evaluate their plan and perhaps break their deal with Archibald.  I will leave the Resistance Hideout in disguise, then travel to Hammer Island, and, with the islanders&#039; help, build some war machines. But I need your help. We can&#039;t afford to be attacked while we do this, and I can&#039;t spare my good men, I&#039;m afraid. || Travel to Haart&#039;s Landing on Hammer Island and meet Kip there. Help the villagers prepare for the impending pirate raid. || &lt;br /&gt;
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| Scarf Scavenge  || quest-piratekiller_failed || The pirates from the southeast are constantly coming here to raid us. They steal our things and, worst of all, mess up the bar! Sometimes, they arrive before the dragon, and when King Roland disappeared, all efforts to take action against them ceased. I&#039;ve collected some money from the townspeople around here, and we would gladly pay you this sum for you to end their tyranny. || (Waited too long.)  You were assigned to collect scarves from the fallen pirate captains, but Angar&#039;s demeanor has shifted, and he is no longer as vengeful as he once was. || &lt;br /&gt;
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| Scarf Scavenge || quest-piratekiller || The pirates from the southeast are constantly coming here to raid us. They steal our things and, worst of all, mess up the bar! Sometimes, they arrive before the dragon, and when King Roland disappeared, all efforts to take action against them ceased. I&#039;ve collected some money from the townspeople around here, and we would gladly pay you this sum for you to end their tyranny. ||  || &lt;br /&gt;
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| Pirate Memorabilia || quest-piratememorabilia || I&#039;ve been trying to obtain some pirate-branded nautical tools for my collection, but it&#039;s difficult. The pirates are very protective of their things. I was hoping that it would be easier to get them here on the island, though. The pirates are not as organized here, and I think it should be possible to sneak around their hideout—for someone else, not me, of course.  The things I&#039;m looking for are a scope, a sextant, and a compass. Are you up for the task? || Go into the Pirate Hideout to the southeast. All these items must be around there somewhere. || &lt;br /&gt;
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| Rescue Captain Somner || quest-player_captainsomner || Ryan told me that Captain Somner was kidnapped by pirates while I was gone. Without him, I can&#039;t make it back to the Resistance Hideout.  I must try and save the captain inside the Pirate Hideout. If I follow the beach to the southeast, I should find the &amp;quot;hidden&amp;quot; entrance. ||  || &lt;br /&gt;
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| Leather Man || quest-player_deliverleather || Assur, the main grafter in Aventurine, asked if I could travel all the way down to Ambrose Retreat and deliver these nine leather patches for him. He was supposed to do it, but he can&#039;t be seen waiting around for the transport driven by Dorian, who seems to be late to arrive outside of Castle Superbia. || Whenever coach Dorian arrives outside Superbia, take a ride with him to Ambrose Retreat. || &lt;br /&gt;
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| Return to the Docks || quest-player_dodocks || I should get down to the docks in Haart&#039;s Landing and take the &amp;quot;Emmy&amp;quot; back across the Freckled Sound to the mainland. Then, I&#039;ll return to King Roland and the Resistance in the hideout under the church and tell the king about the red dragon.   I hope Captain Somner was able to have the ship repaired while I was gone. She was in bad shape after the dragon attacked her on the way here. || Go back to the docks in Haart&#039;s Landing where you came from and take boat back to the main land. Haart&#039;s landing is on the westmost part of the island. || &lt;br /&gt;
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| Troll Story || quest-player_faketroll || That little kid, Lisandra, says her mother told her that a foul troll lives in a cave behind a tree and if Lisandra keeps talking back, the troll will come and eat her alive. It sounds bogus, but some of these children&#039;s tales are based on facts that are carried unaltered throughout generations. || Find that cave and investigate Lisandra&#039;s story. The entrance should be behind a tree near a lake, right? || &lt;br /&gt;
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| Find Hooded Bridget  || quest-player_findbridget_failed || Grandmother Minova said her grandchild Bridget has wandered off somewhere. If I come across her I should tell her to deliver the bottle of wine in full. || (Waited too long.)  I was supposed to find Bridget, but didn&#039;t. It seems she got home safe anyway. || &lt;br /&gt;
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| Find Hooded Bridget || quest-player_findbridget || Grandmother Minova said her grandchild Bridget has wandered off somewhere. If I come across her I should tell her to deliver the bottle of wine in full. || Find Bridget somewhere on Hammer Island and tell her to return to her grandmother, Minova. || &lt;br /&gt;
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| ERROR: .quest.player_findlondsgrave.name || quest-player_findlondsgrave || ERROR: .quest.player_findlondsgrave.detail || ERROR: .quest.player_findlondsgrave.objective || &lt;br /&gt;
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| The Oblivion Obliterator || quest-player_fourcrystals || I must collect at least four Black Hearts that we need to forge the keys needed to break the seal protecting Blight&#039;s upper levels inside Castle Superbia.   Black Hearts are the soul of the Oblivion Crystals, which we need to break to collect the hearts. These crystals are scattered all over the land, and I should at least try to find four of them and destroy them. ||  || &lt;br /&gt;
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| Code Honey || quest-player_honey || Kalia has a code that will allow me to enter the Thieves Tower via the secret entrance south of it. But she wants me to get her five jars of honey for it. || Obtain five jars of honey and bring them to Kalia south of Aventurine. She will give you a secret code if you do. || &lt;br /&gt;
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| I&#039;ll Be The Hooker || quest-player_hookshot || C.D. Garth informed me that the only way to reach the Tormented Falls is by using a Hook Shot, as the bridges were destroyed by Archibald some time ago. The only location he could think of to obtain one is within the Thieves Tower, but gaining entry is a whole other matter.  He is acquainted with a woman named Kalia, who resides south of Aventurine and used to be a thief. I should speak with her, as she may know a way to access the tower. Once I am inside, I need to locate the Hook Shot.  After acquiring the Hook Shot, I should utilize it to traverse the river in the northwest and reach the Falls of Torment. || I need a Hook Shot item to get across the river in the west and reach the Tormented Falls. There should be one inside the Thieves Tower. I should talk to Garth&#039;s friend Kalia, south of Aventurine, about that.  When I have the Hook Shot, I can get across the river to the Tormented Falls. I should cross on the northern side of the river and thus avoid walking past the corrupt maze. || &lt;br /&gt;
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| Invaders Must Die! || quest-player_invadersmustdie || The pirate invasion has already begun on the east side of Hammer Island. We need to stop the attack immediately! The pirates have already started constructing beacons and shipping supplies to the beach. || I must take care of all the pirates on the east side of Hammer Island, whether they are already there or just arriving. I also need to destroy the beacons that they have built on the beach, and then speak with Kip. I can&#039;t leave the island until this is done. || &lt;br /&gt;
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| A Jaded Journey || quest-player_jadezone || I need to locate the jade keys so that I can gain access to the Jade Passage. Inside there, I should find the way down to the Black Tear Altar where Dace Arden roams around. It seems easy enough, but apparently, these jade keys are held by some undead guardians somewhere around here. I need to be careful. || Kill three guardians and collect three jade keys down around here somewhere. Use these keys to gain access to the Jade Passage, and, inside that, find the spiral stairs that leads down to the Black Tear Altar. || &lt;br /&gt;
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| Working Man by the Lake || quest-player_lakeman2 || The second and probably final fortune that Jyn told me has helped to clarify things a bit. Now the man is in a big city and has a hammer. He sounds like a working man to me, not a warrior. I guess a lie would make him give me a key, and then I will find my way down below a nice table where a sticker is. The big city must be Aventurine. There&#039;s no other big city here; therefore, it must be one of the small lakes around it, right? || Find a man by a small lake in a big city. He has a hammer. He will give you a key. This key leads to a room below a fancy table.   The exact rumor is in the book. This is most likely the last rumor Jyn will have about this subject. || &lt;br /&gt;
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| Fighting Man by the Lake || quest-player_lakeman || Jyn&#039;s fortune told me that I would meet a &amp;quot;man that fights metal near a small lake.&amp;quot; I don&#039;t know what that means, but this fighting man should give me a key too.   I guess that if I could find him that I would know more. &amp;quot;Near a small lake.&amp;quot; There are a lot of lakes around. I guess I can pay Jyn for another fortune if I don&#039;t know, but it&#039;s expensive. || Find a man by a small lake; he will give you a key to something.   The exact rumor is in the book, and you can always pay Jyn for more information if needed. || &lt;br /&gt;
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| Return to Jerry || quest-player_londstimer || Jerry is planning to try something with Lond&#039;s Stone. He said I should return tomorrow, but who knows? Maybe he&#039;ll finish sooner than expected.  I need to get that stone back. Maybe it was a mistake to give it away... ||  || &lt;br /&gt;
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| The Lieutenant Fib || quest-player_ltfib || Lieutenant Emry was knifed by some thieves in a cave near the road between Aventurine and Switch Town. He is bleeding openly from his wounds and will soon die if he doesn&#039;t receive help. He told me that he recognized the appearance of some of the Resistance warriors and that he could identify at least a few members. He plans to share his entire story with Mayor Proetho in Aventurine once he arrives.  I am considering telling a modified version to Proetho. || Tell Mayor Proetho that Lt. Emry never found any trace of the Resistance and that he was killed by some thieves. Be sure to mention that there was no hope of saving him. || &lt;br /&gt;
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| The Nut Job || quest-player_nutjob || Jimmy Bombalonga in the Summer Keys wanted to let someone named Aubry know that she got the job she applied for, but he doesn&#039;t know where she is. If I find her, I could at least pass on the message to her! || When you find Aubry, wherever she is, tell her that she got the job! || &lt;br /&gt;
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| Convince Overdune || quest-player_overduneunlocked || Danielle Skinner ran off to collect her reward for cleansing the corrupted spring. She said she would ask the troll chief, Overdune, to grant me an audience. I need to convince him to have his trolls remove the boulders blocking the passage through the Hollows so that the path to Sild and Blackbarrow can be reopened. || Meet the troll chief, Overdune, in his simple throne room somewhere in the Hollows. Convince him to open the passage from Fallowfields to Blackbarrow. || &lt;br /&gt;
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| The Pigs of Pyx  || quest-player_pyxpigs_failed || There have always been troubles with the local wildlife on the way down to Lockdey from Fallowfields, but this time it&#039;s rampant. Dorian says that he can&#039;t take his transport back to Ambrose Retreat because boars have started blocking the road. || (Waited too long.)  You were supposed to clear out the way to Lockdey on Pyx Plateau, but the lord&#039;s men must have already taken care of it... || &lt;br /&gt;
|-&lt;br /&gt;
| The Pigs of Pyx || quest-player_pyxpigs || There have always been troubles with the local wildlife on the way down to Lockdey from Fallowfields, but this time it&#039;s rampant. Dorian says that he can&#039;t take his transport back to Ambrose Retreat because boars have started blocking the road. || Travel towards Lockdey and see if you can clear the road around Pyx from hogs. || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.player_quietcollection.name || quest-player_quietcollection || ERROR: .quest.player_quietcollection.detail || ERROR: .quest.player_quietcollection.objective || &lt;br /&gt;
|-&lt;br /&gt;
| Chill Mining || quest-player_rainbow || When I asked Jodie to help me shape one of the keys, she told me she&#039;s missing some rare rainbow crystals only found in the mountains around here.  She said I could find them in the caves inside the mountain. || Enter the mountain to the south and mine using your Pickaxe. You need at least five crystals. || &lt;br /&gt;
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| Brittle Walls || quest-player_reroute || The way out has been blocked by fallen ceiling parts and debris. I need to find a way to get to the other side. There are many compromised walls around, so perhaps I can break through one of them to find a shortcut. || Try to find a wall with cracks in it and hit it repeatedly to break it down. Cracks can be difficult to see when it&#039;s dark or because of the nature of the theme, but they are displayed on the in-game map when you get closer to them. || &lt;br /&gt;
|-&lt;br /&gt;
| Return to the Hideout || quest-player_return_hideout || Return to the Resistance Hideout in the sewers below the church in Aventurine in Fallowfields. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Return to Malgar || quest-player_return_malgar || You have all three heart keys, but there&#039;s one more left. Talk to Malgar about this in the middle of her maze. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Return to King Roland || quest-player_return_roland || Return to King Roland in the Resistance Hideout in the sewers below the church in Aventurine in Fallowfields. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.player_return_superbia.name || quest-player_return_superbia || ERROR: .quest.player_return_superbia.detail ||  || &lt;br /&gt;
|-&lt;br /&gt;
| No Sailor, No Sailing. || quest-player_savesailorryan || Sailor Ryan was just going over to Scalem to talk to his brother, but he hasn&#039;t returned in a while now. The captain needs Ryan to be able to sail. I might want to get across again, so I should try to help Captain Somner here. || Locate Sailor Ryan. He should have traveled to his brother in Scalem. It&#039;s just north of the Thieves Tower. || Captain Somner will sail the ship again.&lt;br /&gt;
|-&lt;br /&gt;
| What Happened in Sild... || quest-player_sild || I was supposed to investigate what happened to Charlie Trivette and his party here in Sild, but the town lies in ruins.  It seems like it has been like this for a while, but where did all the people go? There are no bodies or corpses around here.  They couldn&#039;t have moved back through the passage since it was closed off. They must be somewhere else here in Blackbarrow... || Search around Blackbarrow until you find the inhabitants of Sild. || &lt;br /&gt;
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| Spring for a Clean Spring? || quest-player_springforaspring || Danielle Skinner gave me a work order, a mission from the troll leader, War Chief Overdune. It seems that a spring within the Hollows has become corrupt, and the trolls are turning into horrible beasts as a result—something out of a nightmare, apparently. Danielle&#039;s mission—now mine—is to purge the spring, identify the issue, and solve it so that the spring becomes pure once again.  She also warned me that even though this mission was given by the troll leader, many of the trolls would still try to attack me because they don&#039;t trust or like humans.  Perhaps if I am successful in completing this mission, I can ask Overdune for a favor since I bet he won&#039;t pay me for it. || Find the corrupted spring somewhere high up in the Hollows and purge it. || Danielle was the one tasked with the mission, but perhaps I can ask War Chief Overdune for a favor?&lt;br /&gt;
|-&lt;br /&gt;
| A Lost Transport? || quest-player_superbiapapers || These days, only scheduled deliveries and specially invited people are allowed to enter Castle Superbia. Lord Archibald has grown more and more scared of an attempt on his life by the Resistance. Even his regular soldiers are not allowed to just come and go as they want.  It seems as if the guards are waiting on a transport to arrive, but it has been delayed somewhere or gotten lost. Maybe I can find this and use it to get inside Superbia. || Find the lost transport. It should be on the way south towards Lockdey. || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.player_talktooverdune.name || quest-player_talktooverdune || ERROR: .quest.player_talktooverdune.detail || ERROR: .quest.player_talktooverdune.objective || &lt;br /&gt;
|-&lt;br /&gt;
| Paint Date || quest-player_waitforpaint || April in Mascon is restoring the greased-up painting of Lord Coldstone. She said that it would take her an hour to finish the job. || Return to April in Mascon in an hour. || &lt;br /&gt;
|-&lt;br /&gt;
| New Potion || quest-potion || With my big cauldron, I can brew you a fine new potion, but I need some assistance from you. I&#039;m missing a few Amaryllis, and I can&#039;t go out and collect them myself with all these wolves around. Could you collect a few for me, perhaps? They grow all over the eastern parts of the island. Also, I need a new flask to store the brew in too. Maybe Donnie in Haart&#039;s Landing has one. You&#039;re going there anyway, right? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Lock Up the Lord from Lockdey || quest-reelin || Ria Shadir told us that most of Archibald&#039;s army has abandoned him and will not come back from Lockdey. The only soldiers he has left are the ones in Fallowfields and inside the castle.  When the pirates abandoned him and he lost his planned reinforcements, the ones he would use to attack Blight himself and complete his overtaking of the land, the coward locked himself into the throne room and refused to come out. He has decided to fight to the end.  Unfortunately, King Roland is reluctant to have his brother executed, so we need to capture the scoundrel. I suppose that&#039;s a good idea; we might be able to extract additional information from him. || Enter Castle Superbia. Use the special key to enter the throne room and capture Archibald Steelwill, the Lord of Lockdey. || &lt;br /&gt;
|-&lt;br /&gt;
| Sweinocide || quest-repeat_boar || There are just too many boars near Yvette&#039;s house in southwest Fallowfields. Maybe I can help her by taking out a few of them. || Kill these boars: || &lt;br /&gt;
|-&lt;br /&gt;
| Bones for Meals || quest-repeat_bonemeal || Kelly uses bone meal in the dinners that are prepared for the rest of the cult, but it&#039;s a chore getting the bones. Maybe you can help with this? || Find bone meal by killing white skeletons. Then give them to Kelly in the Crypt. || &lt;br /&gt;
|-&lt;br /&gt;
| Good Grapes || quest-repeat_neal_wine || It takes a lot of grapes to produce wine. I tend to stock up on a lot of them, but now I have run out again. Can you maybe help me find some fresh ones? || I would need this amount of grapes to open my store again: || &lt;br /&gt;
|-&lt;br /&gt;
| The Firefox and the Wasp || quest-repeat_redwolf || Billy Warlock in Sild is too afraid to wander out into the wild anymore. So he asked you to help him gather fur and stingers for him. ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Supply Shortage || quest-repeat_sildsupplies || Jeanette in Neo Sild needs some basic ingredients to make food around the place.The components only need to be basic because she lost her cookbook when Worldfire destroyed Sild. || Find these ingredients: || &lt;br /&gt;
|-&lt;br /&gt;
| Royal Ingredients || quest-repeat_tamika_food2 || I&#039;m lacking a few ingredients to prepare a few coming dinners. Can you help me out with that? || These are the ingredients I need now: || &lt;br /&gt;
|-&lt;br /&gt;
| Royal Ingredients || quest-repeat_tamika_food3 || I&#039;m lacking a few ingredients to prepare a few coming dinners. Can you help me out with that? || These are the ingredients I need now: || &lt;br /&gt;
|-&lt;br /&gt;
| Royal Ingredients || quest-repeat_tamika_food || I&#039;m lacking a few ingredients to prepare a few coming dinners. Can you help me out with that? || These are the ingredients I need now: || &lt;br /&gt;
|-&lt;br /&gt;
| Sweinocide || quest-repeat_thunder || There are just too many boars near Yvette&#039;s house in southwest Fallowfields. Maybe I can help her by taking out a few of them. || Kill these boars: || &lt;br /&gt;
|-&lt;br /&gt;
| The Pelt Patron || quest-repeat_wolf || Dan DeGrass in Scalem is looking for wolf fur but he can&#039;t get it all himself, he&#039;s willing to pay to have someone help him! ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Restore Lord Coldstone || quest-restorelord || For some reason, one of my rarest paintings had some grease on it—like someone had been touching it or something? I need to get these stains removed and have the painting restored to its former glory. You&#039;ll notice it&#039;s a beautiful painting of Lord Coldstone.  The thing is, the roads are crawling with thieves and wild animals, and I don&#039;t dare walk the road to Mascon alone with this piece. Can you please do it for me? I will reward you, of course, for, as you know, I am a man of considerable wealth. || Bring the painting to April March in Mascon, then bring it back once she has restored it to its former glory. || &lt;br /&gt;
|-&lt;br /&gt;
| Return for a Return || quest-returnofmalgar-ll || Ria and I have talked about what to do when we have the medallion, and we have decided that the most appropriate course of action would be to try and give the medallion to the evil avatar in the ruins in the middle of the maze. We hope that will return Malgar Kay&#039;s soul to her body, restoring her to her former self. Once she is restored, she will be able to assist us in finding where to shape the rest of the keys.  It should be safe to traverse her corrupted maze, as the medallion should ward off the avatar&#039;s magic from reaching into the maze. || Place Agnessa&#039;s Medallion around the evil avatar of Malgar Kay in her ruined house. The house is in the middle of her maze in the northwest, before the Tormented Passage.   This should return Malgar to her former self. Talk to her about the rest of the keys, and then return to Ash in the sewers. || &lt;br /&gt;
|-&lt;br /&gt;
| Return for a Return || quest-returnofmalgar || Ria and I have talked about what to do when we have the medallion, and we have decided that the most appropriate course of action would be to try and give the medallion to the evil avatar in the ruins in the middle of the maze. We hope that will return Malgar Kay&#039;s soul to her body, restoring her to her former self. Once she is restored, she will be able to assist us in finding where to shape the rest of the keys.  It should be safe to traverse her corrupted maze, as the medallion should ward off the avatar&#039;s magic from reaching into the maze. But the velvet fog is a different issue. If you feel there&#039;s a problem with the fog, you might want to talk to the good people in Mascon and see if they have come up with a solution by now. Ultra said that they have been trying to find a &amp;quot;cure&amp;quot; for a long time. || Place Agnessa&#039;s Medallion around the evil avatar of Malgar Kay in her ruined house. The house is in the middle of her maze in the northwest, before the Tormented Passage.   This should return Malgar to her former self. Talk to her about the rest of the keys, and then return to Ash in the sewers.  Ultra should have some clue on how to get rid of the velvet fog, which will certainly make it difficult to navigate the maze. || &lt;br /&gt;
|-&lt;br /&gt;
| Ria&#039;s Book of Spells || quest-riasbook || Just before I was arrested, I managed to hide my spellbook. Sure, it has all my spells and whatnot, but that&#039;s not what&#039;s important about it. I had important notes about Blight&#039;s magical seal in there, and it&#039;s not like I can get it back myself. I can&#039;t really show myself around Superbia or Aventurine, for that matter. Just getting here all the way from Switch Town was difficult.  But you can? Your identity still holds up? Oh, wait, you can&#039;t just walk into the castle... A few days before they found me, the lord closed down the castle and put in some restrictions so only persons with a permit could enter. That&#039;s why I got suspicious and hid the spellbook. It&#039;s funny how it goes, because when they passed out the permits, I got one too, and then a few days later, when they arrested me, they never bothered to search me for it, so I have it here. Look!  Take this and show it to Brett outside. It&#039;s not personal or anything, so he has no choice but to let you in.  I hid the book in the small study, just left of the main doors into the throne room on the entry floor. But I would avoid getting too close to the palace guard.  The empire troops that followed the lord from Iron Claw are brutal, and I don&#039;t see you fighting them with just your weapons. The best idea would be to try to avoid them. There&#039;s a small passage to the left when you get in through the main gates. If you go there and continue to the right, take that small hallway, and you should end up just outside the study. || Find Ria Shadir&#039;s spellbook in Castle Superbia. It should be in a study to the left of the doors leading to the throne room. || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.ryansbrother.name || quest-ryansbrother || ERROR: .quest.ryansbrother.detail || ERROR: .quest.ryansbrother.objective || &lt;br /&gt;
|-&lt;br /&gt;
| Scary Construct || quest-scaredconstruct || You say Lisette wants me to build her a few scarecrows? Sure, I can do that, but as I already told her, I don&#039;t have the material on hand. Archibald&#039;s men keep confiscating my material from time to time, and I think he sends it back to Lockdey. I don&#039;t really care at this point.   What I do need is a lot of spikes, of course. Then get sturdy wood planks, cloth, and some iron for the face masks. Bring me that, and I will build you those dolls! ||  || Charlotte will construct three different scary scarecrows for you to place on Lisette&#039;s fields in the south.&lt;br /&gt;
|-&lt;br /&gt;
| Scared by Scarecrow || quest-scarewithscare || I bought a small piece of fertile land just north of Pyx Plateau, which is just east of the road leading up to it. But I have had some troubles as of late!  I wasn&#039;t informed that there would be murders of crows coming in from the plateau a few times a year, eating everything on the fields! I talked to the carpenter here, and she told me that I could have some scarecrows placed in the fields to scare off the crows. It sounds like a good idea, but I don&#039;t have the means to do all this myself. Could you help me with that? I will, of course, pay you for your troubles.  I think you need to start by actually talking to the carpenter about having the structures built. I&#039;ve talked to her before, but I think she&#039;s missing most of the materials needed for the task. Why don&#039;t you talk to her about it? Her name is Charlotte, and she lives north of the castle here... || Talk to Charlotte Telarian, north of Castle Superbia, about constructing some scarecrows.  Then, when you have the dolls, place them in the field just north of Pyx Plateau, south of Aventurine. || &lt;br /&gt;
|-&lt;br /&gt;
| The Nautical Chart || quest-seachart || When I was brought down here, some of my belongings were taken—stolen, more like. Namely, I lost that nautical chart I used to sail across the Freckled Sound between the island and the mainland. I bet that the pirate leader, Commodore Matt Sinkage, keeps that with him, either down in his old cabin somewhere or on his person. Without that, I won&#039;t be able to sail the ship away from the island, so it&#039;s important to get it back.  Uh, in all the commotion, I was able to grab this anchor-shaped key. Do you think you can find a use for that somewhere? || Use the Anchor Key you got from Captain Somner and access Commodore Sinkage&#039;s private quarters; they should be somewhere around the hideout. Find the nautical chart. Perhaps Sinkage has it on him... || The captain will sail the Emmy back and forth between Hammer Island and Fallowfields.&lt;br /&gt;
|-&lt;br /&gt;
| Search the Church || quest-searchchurch || Archibald has told me to look everywhere for the Resistance but that I should also stay away from the church. For some reason, he believes it would be bad luck to turn the church inside out.  But I can&#039;t rest knowing that perhaps Roland and the rest of the Resistance could be hiding in there. I&#039;m not sure how they would fit, but that Roland is pretty clever.  You know, Archibald doesn&#039;t have to know we looked around in there just as long as we don&#039;t break something, right? So, perhaps you can sneak in after nightfall and look around. See if you can find any traces of King Roland or any signs of the Resistance. || Enter the church and look around a bit. Pretend to search for the Resistance, but do this at night after 21:00 and before 06:00, just to keep up appearances. || &lt;br /&gt;
|-&lt;br /&gt;
| Donnie&#039;s Cellar || quest-supplies || Well, it had to come to this; I can&#039;t go down my own cellar because of all those pests down there. But I do need my inventory down there to sell. The things I had up here are already sold to people like you. Perhaps you should go down there and see if you can do something about it. || Clear out Donnie&#039;s cellar in Haart&#039;s Landing on Hammer Island and then return to Donnie. || &lt;br /&gt;
|-&lt;br /&gt;
| Bottle Up! || quest-tamika_bottle || I had a bunch of jars here, but Kip destroyed them by mistake, I&#039;m sure. Maybe you can go up to town and bring me some good glass bottles to replace them with? || Bring a few different bottles to Tamika in the Resistance Hideout down in the Sewers. || &lt;br /&gt;
|-&lt;br /&gt;
| Temporary Solution || quest-temporarywolf || We are not sure why there are so many wolves around this town. Maybe it has always been this way. I&#039;m sure that when King Roland was in charge, no one cared, but Lord Archibald sure does...  Unfortunately, the lord can&#039;t spare any permanent guards here in Switch Town. He has them all out looking for Roland and the Resistance, so he keeps sending down soldiers like yourself from time to time.  Well, I&#039;ll make your job easy. Just head down to the cave in the west, clear it out, and that should keep the wolves away for a while at least. Good luck. || Find the cave to the west of Switch Town and kill all wolves inside, then return to Alderman Steve Starling in Switch Town. || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.testquest.name || quest-testquest || ERROR: .quest.testquest.detail ||  || &lt;br /&gt;
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| ERROR: .quest.tribute.name || quest-tribute || ERROR: .quest.tribute.detail || ERROR: .quest.tribute.objective || &lt;br /&gt;
|-&lt;br /&gt;
| Tools of Tyris  || quest-tyristools_failed || Hey again, fella&#039;! It&#039;s the damnedest thing! I had just repaired the hull and fixed the sail when the pirates showed up, as you might have figured out already. Not only did they steal the captain, they also kidnapped my toolbox, hah!   I would just assume they took it into their hideout down in the southeast. If you retrieve it for me, I could start up my workshop and store again. You could really just get me any toolbox, but I kinda liked this one... || (Waited too long.)  You were supposed to retrieve Tyris&#039;s toolbox that was stolen by pirates or give him another one. Instead, you waited too long, and he got one from Ryan. Tyris is a bit put off by this, but he should be fine.   || &lt;br /&gt;
|-&lt;br /&gt;
| Tools of Tyris || quest-tyristools || Hey again, fella&#039;! It&#039;s the damnedest thing! I had just repaired the hull and fixed the sail when the pirates showed up, as you might have figured out already. Not only did they steal the captain, they also kidnapped my toolbox, hah!   I would just assume they took it into their hideout down in the southeast. If you retrieve it for me, I could start up my workshop and store again. You could really just get me any toolbox, but I kinda liked this one... || Search the Pirate Hideout to the southeast for a toolbox and give it to Tyris. Really, any toolbox would do, but eventually he will solve this himself if you don&#039;t. || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.upstreamdownstreampart2.name || quest-upstreamdownstreampart2 || ERROR: .quest.upstreamdownstreampart2.detail || ERROR: .quest.upstreamdownstreampart2.objective || &lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .quest.upstreamdownstream.name || quest-upstreamdownstream || ERROR: .quest.upstreamdownstream.detail || ERROR: .quest.upstreamdownstream.objective || &lt;br /&gt;
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| The Gone Garret  || quest-wadesgone_failed || It seems that Wade has been bored with our life here at the roadhouse for a while. I understand him; since Blight and Archibald came to town, things have cooled off, and we don&#039;t get many customers anymore. But we get by, we do!  Sometimes he wanders off, but he comes back after a while. Lately, he has been talking about exploring the cave to the east, near the water. I told him not to do it, but I think he must have gone there. Now, I bet something has happened to him.  If you find him, come back to me, and I will give you a few good meals to go. I also have this old weapon that you can take, but I&#039;m not sure what it would be good for. || (Waited too long.)   You were supposed to help Rebecka find her husband Wade. Instead, you did something else, and Wade got home by himself, safe and sound. || &lt;br /&gt;
|-&lt;br /&gt;
| The Gone Garret || quest-wadesgone || It seems that Wade has been bored with our life here at the roadhouse for a while. I understand him; since Blight and Archibald came to town, things have cooled off, and we don&#039;t get many customers anymore. But we get by, we do!  Sometimes he wanders off, but he comes back after a while. Lately, he has been talking about exploring the cave to the east, near the water. I told him not to do it, but I think he must have gone there. Now, I bet something has happened to him.  If you find him, come back to me, and I will give you a few good meals to go. I also have this old weapon that you can take, but I&#039;m not sure what it would be good for. || Find Wade Garret. He might have walked into a nearby cave to the east. || &lt;br /&gt;
|-&lt;br /&gt;
| Another Plank in the Wall  || quest-wallmaker_failed || These palisade walls around the town were made a long time ago, and some of the lumber used has started to rot. As a result, while I was stuck on the island, they broke, and some thieves raided the field. Just look at it.  Denise has not been able to repair the palisade herself, and the townspeople are too afraid of all the wolves in the woods.  Now I need to make sure I repair that palisade so we can fix the field and get our crops back in order. If you could get some fine and sturdy planks for me, that would be great.  I think you might want to check with that inventor. She usually has good materials around. || (Waited too long.)  You were supposed to help the Darbys repair the palisade wall next to their crop fields. Instead, you waited too long, and Davon found someone else to deliver him the wood he needed. || &lt;br /&gt;
|-&lt;br /&gt;
| Another Plank in the Wall || quest-wallmaker || These palisade walls around the town were made a long time ago, and some of the lumber used has started to rot. As a result, while I was stuck on the island, they broke, and some thieves raided the field. Just look at it.  Denise has not been able to repair the palisade herself, and the townspeople are too afraid of all the wolves in the woods.  Now I need to make sure I repair that palisade so we can fix the field and get our crops back in order. If you could get some fine and sturdy planks for me, that would be great.  I think you might want to check with that inventor. She usually has good materials around. || Find 10 good wooden planks and give them to Davon Darby in Switch Town. || &lt;br /&gt;
|-&lt;br /&gt;
| Wearying Wasps || quest-waspnest || While I was having all the rubble and debris removed so I could rebuild my house, I noted that a cave opening had been revealed just to the east. Naturally, I went inside to check it out, but I was attacked by this swarm of angry giant wasps.  I was stung over and over again. Just look at this face! It used to be gorgeous! Can you please enter that cave and slay those beasts? Get rid of them forever. || Go to a cave nearby Ethan and Ellen&#039;s house in Blackbarrow and kill all the wasps. || &lt;br /&gt;
|-&lt;br /&gt;
| Wayne&#039;s Collection || quest-wayneart || I&#039;m looking for a few items from the surface to spice up my home. I really don&#039;t want to leave this place because I fear the undead and Blight. So, maybe you can bring them to me?  I don&#039;t have much money, but can you maybe help me anyway? ||  || &lt;br /&gt;
|-&lt;br /&gt;
| Bribe Wine  || quest-winebribe_failed || I have been tasked with delivering twenty bottles of fine Herian wine to the mayor in Darkvale. It&#039;s kinda like a bribe. Lord Archibald wants to make sure the mayor down there is on his side, I guess. Why else would he send all this wine instead of drinking it himself?  Anyway, we were loading the bottles here, but we are missing about seven. We confiscated what Neal had, but then he ran out of grapes. We roughed him up a bit...  Do you think you can get us the seven missing bottles somehow? I would need these within two days. If I don&#039;t, I will have to leave without them, and then Darkvale will be quite disappointed with the lord. || (Waited too long.)  You were supposed to deliver a few bottles of wine to Stamp outside the Town Hall in Aventurine, but you failed, so he left unsuccessful. || &lt;br /&gt;
|-&lt;br /&gt;
| Bribe Wine || quest-winebribe || I have been tasked with delivering twenty bottles of fine Herian wine to the mayor in Darkvale. It&#039;s kinda like a bribe. Lord Archibald wants to make sure the mayor down there is on his side, I guess. Why else would he send all this wine instead of drinking it himself?  Anyway, we were loading the bottles here, but we are missing about seven. We confiscated what Neal had, but then he ran out of grapes. We roughed him up a bit...  Do you think you can get us the seven missing bottles somehow? I would need these within two days. If I don&#039;t, I will have to leave without them, and then Darkvale will be quite disappointed with the lord. || Find seven bottles of wine and deliver them to Stamp outside the Aventurine Town Hall within 48 hours. || &lt;br /&gt;
|-&lt;br /&gt;
| Quell the Fire || quest-worldfire || The time has come for us to strike back and set our plan in motion. It begins with taking out Blight&#039;s allied dragons. Once they are gone, the undead lord himself cannot have them come to his aid any more. While Ace Calhoun travels to Shaftlocke to deal with Thundersnow and Charlie Trivette goes for Doombringer up in Blackbarrow, I will send you to Hammer Island to defeat Worldfire.   Beware that the castle has fallen completely into the hands of Blight&#039;s spells, so be prepared to fight your way through it and cover your back. There might be some people who have resisted the black magic who can help you along the way. Other than that, expect no allies.   There should be some people in Haart&#039;s Landing that can help you get into the castle some secret way, because the main entrance is probably swarming with monsters. By the way, Kip said the best way to attack the dragon is to strike its legs.   A ship is waiting in Switch Town. It will take you to Hammer Island. Good luck and return to me when the job is done! || Travel to Castle Hammerwatch on Hammer Island and slay the red dragon, Worldfire.   Return to the Resistance Hideout in the Sewers below the church in Aventurine.&lt;br /&gt;
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		<author><name>KellyFromSales</name></author>
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		<title>Template:BaseNav</title>
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		<updated>2023-08-19T22:31:37Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
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!colspan=&amp;quot;2&amp;quot;|Wiki Navigator&lt;br /&gt;
|-&lt;br /&gt;
![[Classes]]&lt;br /&gt;
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![[Quests]]&lt;br /&gt;
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!rowspan=&amp;quot;2&amp;quot;|[[Maps]]&lt;br /&gt;
|[[Ruths_map|Ruths Hors Map]] • [[Lunas_lens_map|Luna&#039;s Lens]] • [[obelisk_puzzle|Obelisk Shards]] • [[Ridde_of_the_vases|Vase Locations]]&lt;br /&gt;
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| [[Fallowfields_map|Fallowfields]]&lt;br /&gt;
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!Puzzles&lt;br /&gt;
|[[Wishless_resting_place_puzzle|Wishless Resting Place Gravestone]] • [[Constellation_puzzle|Sai&#039;s Constellation]]&lt;br /&gt;
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!rowspan=&amp;quot;3&amp;quot;|Other Pages&lt;br /&gt;
|[[Modding]] • [[Console_commands|Console Commands]] • [[Hooks]] • [[Difficulty_Level|Difficulty]]&lt;br /&gt;
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		<author><name>KellyFromSales</name></author>
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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Hookshot&amp;diff=230</id>
		<title>Hookshot</title>
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		<updated>2023-08-19T22:31:16Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
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&lt;div&gt;BEWARE: SPOILERS IN THIS PAGE. (location, etc) &lt;br /&gt;
&lt;br /&gt;
The hookshot is the item used on the little red-tipped poles you find in various places around the map. &lt;br /&gt;
&lt;br /&gt;
== Location ==  &lt;br /&gt;
&lt;br /&gt;
The Hookshot is a mandatory item and is part of the main questline. &lt;br /&gt;
&lt;br /&gt;
Following the main questline will lead you to getting the hookshot. If you can&#039;t find it the steps are as follows &lt;br /&gt;
&lt;br /&gt;
{{#spoiler:hide=hide_message|&lt;br /&gt;
&lt;br /&gt;
After you&#039;ve followed the main questline until getting a quest called &amp;quot;Fallen Behind, Behind the Waterfall?&amp;quot; you&#039;ll be told to speak to a man named Garth. He&#039;s in front of a tiny square house beside a small 4x4 apple tree orchard. &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot2.png]]&lt;br /&gt;
&lt;br /&gt;
Then you speak to Kalia, in the south (head to switch town, head out of the top entrance and start going left until you see a little square house in front of some trees). &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot3.png]]&lt;br /&gt;
&lt;br /&gt;
She will tell you the password to get into the thieves&#039; tower. &lt;br /&gt;
&lt;br /&gt;
When at the thieves&#039; tower, look for the cellar door among the trees below the tower.&lt;br /&gt;
 &lt;br /&gt;
[[file:hookshot4.png]]&lt;br /&gt;
&lt;br /&gt;
After heading through the tower and reaching floor II (hold tab/the button to see the map and the title of the place your currently will be at the top of your screen), it&#039;ll be in the top-left-ish area, where you&#039;ll drop down a ledge and get it in a little room there. &lt;br /&gt;
&lt;br /&gt;
[[file:hookshot5.png]]&lt;br /&gt;
&lt;br /&gt;
* There&#039;s also another item you&#039;ll need VERY close by to hook to, so don&#039;t leave that behind.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Demo==&lt;br /&gt;
&lt;br /&gt;
In the DEMO, it was found in a cave in a hole under a dead tree on Hammer Island.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=229</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Shops&amp;diff=229"/>
		<updated>2023-08-19T22:31:10Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops are generally the most plentiful source of powerful non-unique items in the game. They reset on a 24-hour cycle; this doesn&#039;t mean that they reset at exactly the same time every day, but rather after 24 hours with something that seems a bit more complex on the surface than it actually is once you understand it (if you just wait a full 24 hours via the inn every time then you won&#039;t have to think about it anyway). One way to explain it might be to describe it as follows:&lt;br /&gt;
&amp;lt;br&amp;gt;-There&#039;s a spell called &amp;quot;Reset Shops&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;-It has a 24 hour cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;-When you open a shop, you cast this spell if it isn&#039;t on cooldown&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;While there isn&#039;t literally a &#039;reset shops&#039; spell, functionally it&#039;s similar.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;There are many types of shops, with some being crafters that you may buy items from OR craft some of your own items with (such as the enchanter), some being strictly shops (like the general store on Hammer Island), and one or more crafting-only (like the potion lady on Hammer Island). They all buy/sell slightly different sets of items, as well. In Aventurine (the big main town in the center of Fallowfields, which is the mainland that you sail to from Hammer Island), for example, there are two shops at one of the top-left path against the cliff that sell mainhand and offhand equipment for your class (if you joined an active session you may need it to reset before it shows items from the correct class). The higher one being expert/master tier, and the lower one being apprentice/adept tier.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;See the map of Fallowfields (where most of these shops can be found) here: https://wiki.hammerwatch2.com/Fallowfields_map&lt;br /&gt;
&amp;lt;br&amp;gt;List from a steam guide by Jaspurr https://steamcommunity.com/sharedfiles/filedetails/?id=3021525707 (+minor edits) here:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Location&lt;br /&gt;
! Cash on-hand&lt;br /&gt;
! Retail Rate (%)&lt;br /&gt;
! Pawn Rate (%)&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barkeep Donnie&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 4000&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells/buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Davon&lt;br /&gt;
| Haart&#039;s Landing&lt;br /&gt;
| 2000&lt;br /&gt;
| 110&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Farmer Denise&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 250&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells vegetables, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Jase&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 1400&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells meals, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Aaron&lt;br /&gt;
| Switch Town&lt;br /&gt;
| 3000&lt;br /&gt;
| 120&lt;br /&gt;
| 60&lt;br /&gt;
| sells and buys tools and apprentice/adept gear&lt;br /&gt;
|-&lt;br /&gt;
| Arena&lt;br /&gt;
| Scalem&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 40&lt;br /&gt;
| sells and buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Isac&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys leather gear (MAY REQUIRE THAT YOU GIVE MATERIALS TO ASSUR THE HUNTER FIRST)&lt;br /&gt;
|-&lt;br /&gt;
| Ector&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 15000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys expert/master weapons&lt;br /&gt;
|-&lt;br /&gt;
| Lo&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys apprentice/adept weapons&lt;br /&gt;
|-&lt;br /&gt;
| Seamstress Joy&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6000&lt;br /&gt;
| 104&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys cloth gear&lt;br /&gt;
|-&lt;br /&gt;
| Proctor Quinn&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 90&lt;br /&gt;
| sells meals, buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Sean Bean&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 6500&lt;br /&gt;
| 110&lt;br /&gt;
| 45&lt;br /&gt;
| sells tools, keys, food; buys almost anything&lt;br /&gt;
|-&lt;br /&gt;
| Neal&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells wine, buys grapes&lt;br /&gt;
|-&lt;br /&gt;
| Gabriella&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys gems&lt;br /&gt;
|-&lt;br /&gt;
| Robe Berg&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 4000&lt;br /&gt;
| 100&lt;br /&gt;
| 60&lt;br /&gt;
| sells/buys flowers, bottles, potions&lt;br /&gt;
|-&lt;br /&gt;
| Charlotte&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 2500&lt;br /&gt;
| 120&lt;br /&gt;
| N/A&lt;br /&gt;
| sells materials, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Barba&#039;s&lt;br /&gt;
| Aventurine&lt;br /&gt;
| 5000&lt;br /&gt;
| 110&lt;br /&gt;
| 65&lt;br /&gt;
| sells/buys metal gear&lt;br /&gt;
|-&lt;br /&gt;
| Olena&lt;br /&gt;
| Resistance Hideout&lt;br /&gt;
| 3500&lt;br /&gt;
| 100&lt;br /&gt;
| 55&lt;br /&gt;
| sells poison resistant gear, buys any gear&lt;br /&gt;
|-&lt;br /&gt;
| Rebecka&lt;br /&gt;
| Northern Fallowfields&lt;br /&gt;
| 1300&lt;br /&gt;
| 100&lt;br /&gt;
| 75&lt;br /&gt;
| sells meals, buys ingredients&lt;br /&gt;
|-&lt;br /&gt;
| Terrance&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 11000&lt;br /&gt;
| 110&lt;br /&gt;
| 75&lt;br /&gt;
| sells/buys almost everything&lt;br /&gt;
|-&lt;br /&gt;
| Thomas&lt;br /&gt;
| Ambrose Retreat&lt;br /&gt;
| 600&lt;br /&gt;
| 100&lt;br /&gt;
| 100&lt;br /&gt;
| sells/buys fish&lt;br /&gt;
|-&lt;br /&gt;
| Zydar&lt;br /&gt;
| Pirate Hideout&lt;br /&gt;
| 2000&lt;br /&gt;
| 100&lt;br /&gt;
| N/A&lt;br /&gt;
| sells almost everything, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Stockard&lt;br /&gt;
| Thieves Tower&lt;br /&gt;
| 1800&lt;br /&gt;
| 50&lt;br /&gt;
| N/A&lt;br /&gt;
| sells cash items, does not buy&lt;br /&gt;
|-&lt;br /&gt;
| Lannern&lt;br /&gt;
| Wishless Resting Place&lt;br /&gt;
| 5000&lt;br /&gt;
| 120&lt;br /&gt;
| 63&lt;br /&gt;
| sells/buys gear, buys ingredients&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Crafting &amp;quot;Shops&amp;quot;:&lt;br /&gt;
&amp;lt;br&amp;gt;(TO BE ADDED)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=228</id>
		<title>Difficulty Level</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Difficulty_Level&amp;diff=228"/>
		<updated>2023-08-19T22:30:29Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The difficulty level affects a number of things. For example, pirate crossbowmen will fire their arrows predictively, toward the position you&#039;re currently headed to, rather than directly at you. There are also differences in numbers like enemy HP, and the experience they grant (higher difficulty levels make enemies give less exp because their spawn numbers are greater, so if you can clear quickly you&#039;ll gain levels at roughly the same rate).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
=== For easy, normal, hard, and serious respectively: ===&lt;br /&gt;
|-&lt;br /&gt;
Enemy health: 66%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from enemies: 66%, 100%, 125%, 200%&lt;br /&gt;
|-&lt;br /&gt;
Damage taken from traps: 50%, 100%, 125%, 150%&lt;br /&gt;
|-&lt;br /&gt;
EXP scale: 100%, 100%, 75%, 75%&lt;br /&gt;
|-&lt;br /&gt;
Revive time (seconds): 1, 3, 3, 6&lt;br /&gt;
|}&lt;br /&gt;
^ Should be noted that EXP is also affected by your tier vs that of the enemy, and it will thus be lowered if facing enemies of a lower tier. There isn&#039;t currently anything that indicates this, aside from higher-tier enemies having darker HP bars.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== The EXP difference is as follows: ===&lt;br /&gt;
|-&lt;br /&gt;
Apprentice: 100% (all)&lt;br /&gt;
|-&lt;br /&gt;
Adept: 50% (vs apprentice), 100% (vs adept/expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Expert: 20% (vs apprentice), 50% (vs adept), 100% (vs expert/master)&lt;br /&gt;
|-&lt;br /&gt;
Master: 10% (vs apprentice), 20% (vs adept), 50% (vs expert), 100% (vs master)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Hooks&amp;diff=227</id>
		<title>Hooks</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Hooks&amp;diff=227"/>
		<updated>2023-08-19T22:30:23Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hooks are script functions that are called at specific moments. This way, you can insert code into the game.&lt;br /&gt;
&lt;br /&gt;
They are specified in script files and tagged with the &amp;lt;code&amp;gt;Hook&amp;lt;/code&amp;gt; specifier. They also must be placed within a namespace to avoid ambiguity between multiple mods.&lt;br /&gt;
&lt;br /&gt;
The following is an example of such a file:&lt;br /&gt;
&lt;br /&gt;
 namespace MyTestMod&lt;br /&gt;
 {&lt;br /&gt;
    [Hook]&lt;br /&gt;
    void BaseGameModeConstructor(BaseGameMode@ baseGameMode){&lt;br /&gt;
        print(&amp;quot;Hello World&amp;quot;);&lt;br /&gt;
    }&lt;br /&gt;
 }&lt;br /&gt;
&lt;br /&gt;
== BaseGameModeConstructor ==&lt;br /&gt;
 void BaseGameModeConstructor(BaseGameMode@ basegamemode)&lt;br /&gt;
Called when the gamemode is being constructed. Useful for initial setting up, for example to add new definitions for items, cvars etc.&lt;br /&gt;
&lt;br /&gt;
== PlayerRecordSave ==&lt;br /&gt;
 void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &amp;amp;builder)&lt;br /&gt;
Called when a player record is being saved. Use &amp;lt;code&amp;gt;builder&amp;lt;/code&amp;gt; to serialize data.&lt;br /&gt;
&lt;br /&gt;
== PlayerRecordLoad ==&lt;br /&gt;
 void PlayerRecordLoad(PlayerRecord@ record, SValue@ sval)&lt;br /&gt;
Called when a player record is being loaded. Use &amp;lt;code&amp;gt;sval&amp;lt;/code&amp;gt; to deserialize data.&lt;br /&gt;
&lt;br /&gt;
== PlayerRecordRefreshModifiers ==&lt;br /&gt;
 void PlayerRecordRefreshModifiers(PlayerRecord@ record)&lt;br /&gt;
Called when modifiers are refreshed in a player record.&lt;br /&gt;
&lt;br /&gt;
== CreateCharacter ==&lt;br /&gt;
 void CreateCharacter(PlayerRecord@ record)&lt;br /&gt;
Called when Character Creation is initialized.&lt;br /&gt;
&lt;br /&gt;
== LoadWidgetProducers ==&lt;br /&gt;
 void LoadWidgetProducers(GUIBuilder@ builder)&lt;br /&gt;
Called when widget producers should be loaded. This allows you to initialize custom widget producers that can produce custom widgets. &amp;lt;code&amp;gt;builder&amp;lt;/code&amp;gt; is where you would call &amp;lt;code&amp;gt;AddWidgetProducer&amp;lt;/code&amp;gt; on to initialize the widget producer.&lt;br /&gt;
&lt;br /&gt;
== HUDConstructor ==&lt;br /&gt;
 void HUDConstructor(HUD@ hud, GUIBuilder@ b)&lt;br /&gt;
&lt;br /&gt;
== PlayerRefreshScene ==&lt;br /&gt;
 void PlayerRefreshScene(PlayerBase@ player)&lt;br /&gt;
&lt;br /&gt;
== LevelupCharacter ==&lt;br /&gt;
 void LevelupCharacter(PlayerRecord@ record)&lt;br /&gt;
&lt;br /&gt;
== PlayerMenuConstructor ==&lt;br /&gt;
 void PlayerMenuConstructor(PlayerMenu@ menu)&lt;br /&gt;
&lt;br /&gt;
== GameModeUpdate ==&lt;br /&gt;
 void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput&amp;amp; gameInput, MenuInput&amp;amp; menuInput)&lt;br /&gt;
Called every frame update.&lt;br /&gt;
&lt;br /&gt;
== PlayerRecordConstructor ==&lt;br /&gt;
 void PlayerRecordConstructor(PlayerRecord@ record)&lt;br /&gt;
Called when the PlayerRecord constructor is called.&lt;br /&gt;
&lt;br /&gt;
== GameModePreRenderFrame ==&lt;br /&gt;
 void GameModePreRenderFrame(BaseGameMode@ baseGameMode, int idt)&lt;br /&gt;
&lt;br /&gt;
== GameModeRenderFrame ==&lt;br /&gt;
 void GameModePreRenderFrame(BaseGameMode@ baseGameMode, int idt, SpriteBatch&amp;amp; sb)&lt;br /&gt;
&lt;br /&gt;
== GameModeStart ==&lt;br /&gt;
 void GameModeStart(BaseGameMode@ baseGameMode, SValue@ save)&lt;br /&gt;
&lt;br /&gt;
== GameModePostStart ==&lt;br /&gt;
 void GameModePostStart(BaseGameMode@ baseGameMode)&lt;br /&gt;
&lt;br /&gt;
== GameModeSpawnPlayer ==&lt;br /&gt;
 void GameModeSpawnPlayer(BaseGameMode@ baseGameMode, PlayerRecord@ record)&lt;br /&gt;
Called when a player spawned.&lt;br /&gt;
&lt;br /&gt;
== GameModeSpawnPlayerCorpse==&lt;br /&gt;
 void GameModeSpawnPlayerCorpse(BaseGameMode@ baseGameMode, PlayerRecord@ record)&lt;br /&gt;
Called when a player corpse is spawned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=226</id>
		<title>Console commands</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Console_commands&amp;diff=226"/>
		<updated>2023-08-19T22:30:18Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The commands below are available by opening the console using the tilde (~) key. This key is usually located below the escape key. These commands don&#039;t save to your configuration file so they will not stick once you close the game.&amp;lt;br&amp;gt;To save a command to your HW2.exe.cfg file you can either add the command manually by editing the file or type &amp;lt;code&amp;gt;save &#039;&#039;your command &amp;amp; argument&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;save_curr &#039;&#039;your command&#039;&#039;&amp;lt;/code&amp;gt;.&amp;lt;br&amp;gt;Example:&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save ui_scale 0.75&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&amp;lt;code&amp;gt;save_curr ui_scale&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Game config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Game config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_hdr&lt;br /&gt;
| Enables or disables the use of HDR rendering.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_laser_sight&lt;br /&gt;
| Changes the Aim Guide option. 1 for on, 0 of off, -1 for Auto.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_local_player_marker&lt;br /&gt;
| Adds a colored circle below your character&#039;s sprite. True or False.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_mousemove_speed&lt;br /&gt;
| Multiplier for the speed of the mouse cursor movement on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_movedir_snap&lt;br /&gt;
| Snap angle for the movement direction on gamepads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_potion_delay&lt;br /&gt;
| Add a delay before you can reuse your potion. This can prevent rogue keyboards.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_richpresence&lt;br /&gt;
| Enable or disable rich presence for discord and steam.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_shadows&lt;br /&gt;
| Shadow quality. 0 = off, 1 = sun only, 2 = all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_smooth_scrolling&lt;br /&gt;
| Enables or disables smooth camera scrolling.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_brightness&lt;br /&gt;
| Brightness of the game.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_contrast&lt;br /&gt;
| Contrast of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_gamma&lt;br /&gt;
| Gamma value of the colors.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_crt_curve&lt;br /&gt;
| Multiplier for the CRT curve effect.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | rg_pixel_perfect&lt;br /&gt;
| Whether the scene needs to render in pixel perfect mode or not. Pixel perfect in this sense means that the game will be rendered in 1x sprite scale and then upscaled (faster). If it&#039;s disabled, the game is rendered in its full size and sprites are scaled instead (slower). Disabling pixel perfect allows for a few smoother effects like shadows.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Video config commands==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Video config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_resolution&lt;br /&gt;
| Affects the games resolution. Example: v_resolution 1600x900&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_fullscreen&lt;br /&gt;
| Enables or disables fullscreen. Use 0 or 1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_vsync&lt;br /&gt;
| Enables or disables vsync. True or False&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| Set the aspect ratio for the game. This can be used to achieve a zoomed out view.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Console config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Console config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_bgcolor&lt;br /&gt;
| Background color of the console. Set as a vec4: *cs_bgcolor 1 0 0 0.5* for a red transparent console background.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_fgcolor&lt;br /&gt;
| Text color of the console. Set as a vec4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_enabled&lt;br /&gt;
| Enable or disable the use of the console entirely. Useful if you need the console toggle button for something else.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_height&lt;br /&gt;
| The height of the console window, in a multiplier of the screen height: 0.5 means 50% of the screen height.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_build&lt;br /&gt;
| Whether to show the game&#039;s build ID in the bottom left of the screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log&lt;br /&gt;
| Shows recent log additions as an overlay at the top of the screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_log_count&lt;br /&gt;
| The amount of recent lines to be displayed for cs_show_log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_speed&lt;br /&gt;
| The speed for the console toggle animation. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | condump&lt;br /&gt;
| Dumps the contents of the console to a file, doesn&#039;t include timestamps, format is condump &amp;quot;filename&amp;quot;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Cheat commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Cheat commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | e_cheats&lt;br /&gt;
| e_cheats is required for any of these commands to work. Once toggled on, a red text will appear top right. &#039;&#039;&#039;Cheats are only available on modded profiles.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | change_level&lt;br /&gt;
| change/load level to the chosen relative path argument. ex: levels/testDoodad.lvl&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_scale&lt;br /&gt;
| Changes the scaling of the game. The default for a 16:9 resolution would have a game scale of 4.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | g_timescale&lt;br /&gt;
| Affects the game speed.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_change_weather&lt;br /&gt;
| Change the current weather, options are fair windy rain_2 rain_3 snow_1 snow_2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_flags&lt;br /&gt;
| Clears all currently set flags - will probably break your save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_inventory&lt;br /&gt;
| Clears all inventory items, including key items&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_clear_skills&lt;br /&gt;
| Resets all skill point allocations&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_explore_level&lt;br /&gt;
| Uncovers the entire map&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_finish_quest &amp;lt;quest-id&amp;gt; &lt;br /&gt;
| will mark the specified quest as completed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_item &amp;lt;id&amp;gt; &amp;lt;amount&amp;gt;&lt;br /&gt;
| will give the amount of the specified [[items|item]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_and_equip_item &amp;lt;id&amp;gt;&lt;br /&gt;
| will give and equip the specified item&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_experience &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of experience&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_gold &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of gold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_health &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of health&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_mana &amp;lt;amount&amp;gt;&lt;br /&gt;
| grants the specified amount of mana&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_many_equipment &amp;lt;slot&amp;gt; &amp;lt;quality&amp;gt; &amp;lt;tier&amp;gt; &amp;lt;amount&amp;gt; 0 = random&lt;br /&gt;
| gives many equipment with the specified parameters. see [[Equipment]] for parameters&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_random_equipment &amp;lt;amount&amp;gt;&lt;br /&gt;
| gives the specified amount of random equipment&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_tier &amp;lt;tier&amp;gt;&lt;br /&gt;
| grants the specified tier, apprentice, adept, expert, master&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_give_uniques &amp;lt;amount&amp;gt; &amp;lt;tag&amp;gt; &lt;br /&gt;
| grants the specified amount of unique items with the specified tags.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_god&lt;br /&gt;
| Toggles godmode.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_killall&lt;br /&gt;
| Will kill all enemies on the current level&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_levelup &amp;lt;amount&amp;gt;&lt;br /&gt;
| Will level your character up by the specified amount of levels. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_all_items&lt;br /&gt;
| Will print all items and ids in the game to the console/log&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_flags&lt;br /&gt;
| Lists all currently set flags&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_list_quests&lt;br /&gt;
| Lists all quests and their IDs&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_noclip&lt;br /&gt;
| Toggles noclip&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_music &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_play_ambience &amp;lt;value&amp;gt;&lt;br /&gt;
| Plays specified track. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_hidden&lt;br /&gt;
| when true, hides the character on screen&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_plr_level_progress &amp;lt;level&amp;gt;&lt;br /&gt;
| Sets the character to the specified level, with the correct tier and key items for that level as well as a random selection of level appropriate gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_refil_potions&lt;br /&gt;
| Refills your potions&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_revive&lt;br /&gt;
| Revivies you&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_set_flag &amp;lt;flag&amp;gt; &amp;lt;value&amp;gt; &amp;lt;persistent&amp;gt;&lt;br /&gt;
| Can be used to set/unset a flag&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_show_tailor&lt;br /&gt;
| Opens the Tailor UI to chance character colors&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_solve_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Marks the specified quest as solved&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cht_start_quest &amp;lt;id&amp;gt;&lt;br /&gt;
| Starts the specified Quest&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Debug commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Debug commands (* denotes e_cheats is required)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | cs_show_menu*&lt;br /&gt;
| Displays a menu at the top of the screen with many debug options and useful information about the current save&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | list_flags&lt;br /&gt;
| Lists the current flags in the console&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts* &lt;br /&gt;
| Displays scripts on screen.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_compact* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether they are compact or not. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines* &lt;br /&gt;
| When scripts are being drawn, this will toggle whether connecting lines are drawn. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_collision* &lt;br /&gt;
| Draws object collision.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_physics* &lt;br /&gt;
| Draws object physics.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_raycasts* &lt;br /&gt;
| Shows raycasts. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_pathfinds* &lt;br /&gt;
| Shows pathfind information&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_line_of_sight &lt;br /&gt;
| Toggles the line of sight visibility/fog of war effect&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | debug_widgets&lt;br /&gt;
| useful for debugging on screen widgets. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_cursor_unit&lt;br /&gt;
| Displays unit name when the mouse is over it. &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | dump_level_save*&lt;br /&gt;
| dump the level in a file in the game repository&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | res_dump_generated 1&lt;br /&gt;
| this has to be set in your config file, but will write all files generated at runtime to a temp folder in the game directory. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Editor config commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Editor config commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_alpha&lt;br /&gt;
| Configure the alpha of the script lines.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_script_line_scroll&lt;br /&gt;
| Whether script links should be animated and scroll. The higher the faster.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | r_draw_scripts_lines_head&lt;br /&gt;
| The size of the arrow head for script links&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_color&lt;br /&gt;
| Changes the RGBA of the grid. Ex: 0.5,0.1,0.1,0.8 will make it red.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_grid_width&lt;br /&gt;
| Changes the pixel width of the grid. default 1.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ed_history_limit&lt;br /&gt;
| The limit of changes that the editor will remember.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Multiplayer/Lobby commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Multiplayer/Lobby commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | lobby_say&lt;br /&gt;
| Send a chat message via the console.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sound commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Sound commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume&lt;br /&gt;
| Master sound volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_env&lt;br /&gt;
| Environment sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_music&lt;br /&gt;
| Music volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_sfx&lt;br /&gt;
| Sound effects volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_ui&lt;br /&gt;
| UI sounds volume scale.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | snd_volume_voice&lt;br /&gt;
| Voice sounds volume scale.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==UI commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | UI commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_bars_visibility&lt;br /&gt;
| Whether to show the health/mana bars in the middle of the screen. -1 = never, 0 = only when health or mana is not full, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names&lt;br /&gt;
| Whether to show player names above player heads. -1 = never, 0 = only in town, 1 = always.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_draw_plr_names_real&lt;br /&gt;
| Whether to show player&#039;s Steam/GOG names instead of their character names above their heads.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | ui_scale&lt;br /&gt;
| The scale multiplier of the entire UI.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== unsorted commands==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | Unsorted Commands&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | bind&lt;br /&gt;
| can be used to set custom keybinds, for example bind f4 &amp;quot;killall&amp;quot; binds the console command killall to the f4 key&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | track MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: center; font-weight: bold;&amp;quot; | plot 60 MYVAR &lt;br /&gt;
| See in real-time the MYVAR console variable value as a plot. The first argument value seems to be (the number of frame times 2) that the values are kept. To remove you can restart your game, or use &amp;quot;cs_show_vars 0&amp;quot; to hide all.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== All commands ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold; font-family:&#039;Trebuchet MS&#039;, Helvetica, sans-serif !important;&amp;quot;&lt;br /&gt;
! Command&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_ifh&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_stats&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_trace&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_debug_wireframe&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_device_id&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bgfx_renderer&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | bind&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | change_level&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | check_static_units&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_change_weather&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_flags&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_inventory&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_clear_skills&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_damage&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_explore_level&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_finish_quest&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_and_equip_item&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_combo&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_experience&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_gold&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_health&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_item&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_mana&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_many_equipment&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_random_equipment&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_stamina&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_tier&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_give_uniques&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_god_cannon_game&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_killall&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_levelup&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_all_items&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_flags&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_prompts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_list_quests&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_listenemies&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_lose_cannon_game&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_noclip&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_open_interface&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_ambience&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_play_music&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_fire&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_damage_poison&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_health_cost&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_mana_cost&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_free_stamina_cost&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_hidden&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_progress&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_level_skills&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_plr_reset_cooldowns&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_print_charcreate_colors&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_refill_potions&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_remove_item&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_revive&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_flag&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_set_scalar&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_show_tailor&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_solve_quest&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_equipment_usable&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spawn_gold&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_spectate_next&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_start_quest&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_stop_quest&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_tutorials_unlock&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_unlock_all_cards&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cht_win_cannon_game&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | clear_debris&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | countdown&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | crash&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_bgcolor&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_enabled&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_fgcolor&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_height&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_menu_save&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_build&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_cheats&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_log_count&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_menu&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_script_errors&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_show_vars&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | cs_speed&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_fill_equipment&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_cht_ignore_equipment_requirements&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_clear_unit_kills&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_baseitem_modifiers&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_existing_modifiers&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_tags&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_list_unit_kills&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_print_key_binds&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dbg_track_unit_kills&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_dungeon_prefabs&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_list_units&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_merge_count&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_track_flag_set&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_unit_compare&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | debug_widgets&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dirty_nav_graph&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_level_save&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_script_gc_info&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_unit_list&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | dump_unit_type_list&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_cheats&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_debris_limit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_task_threads&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_physics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | e_threaded_saving&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | edit&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | flush_streamed_textures&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_adv_foliage&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_autoequip&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_cam_freecam_speed&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_cam_taut&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_menu&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_mods&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_debug_scripts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_default_axis_sensitivity&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_disable_saving&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_extra_players&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_render&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_frametime_swap&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_difficulty&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_tile_effects&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | help&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | lobby_say&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | net_stat_singleplayer&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | particle_blocks&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | physics_report&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | print&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_bottom_padding&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_color_grade&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_effects&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_glow_precalc&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_ground_nodes&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_collision&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_lights&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_light_debug&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_line_of_sight&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_minimap_sprites&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_minimap_texts&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_models&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_origins&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics_queries&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_physics_shape&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_ranges&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_scripts_debug&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_shadow_shapes&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_sprites&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_tiles&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_xray_precalc&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_environmental_detail&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_line_of_sight_anim_speed&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_line_of_sight_quality&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_intro&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_husk&lt;br /&gt;
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| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_enemy_hurt_local&lt;br /&gt;
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| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_ammo_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_armor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_heal&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_txt_plr_hurt_magic&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_player&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_waypoint_world&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_gog&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unet_steam&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_high&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_low&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_max&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | unit_id_min&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_native_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_potential&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | units_updated_script_behaviors&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_forced_aspect_ratio&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fps_limit&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_fullscreen&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_interpolate_frames&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_monitor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_resolution&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_trap_cursor&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | v_vsync&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | condump&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | g_start_sessions_controls&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_collision&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | r_draw_icons_lights&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | rg_contrast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_controlbinds&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_npc_dialog_icons&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: font-weight: bold;&amp;quot;&amp;quot; | ui_show_use_icon&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Modding&amp;diff=225</id>
		<title>Modding</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Modding&amp;diff=225"/>
		<updated>2023-08-19T22:30:12Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hammerwatch 2 has a robust system for modding, with a few different types of mods possible.&lt;br /&gt;
&lt;br /&gt;
[[Resource mods]]&lt;br /&gt;
&lt;br /&gt;
[[Scenarios]]&lt;br /&gt;
&lt;br /&gt;
[[Languages]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=224</id>
		<title>Enchantments</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Enchantments&amp;diff=224"/>
		<updated>2023-08-19T22:30:02Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items can have special effects. This includes randomly when they drop or are found in a shop, but enchantments can also be applied at the enchanter NPC. Enchanting an item requires elven runes, which are acquired by disenchanting already-enchanted items. The enchantment applied will be random, unless applied using a component. The number of enchantments you can get from this is more limited, but more reliable.&lt;br /&gt;
&lt;br /&gt;
List of component-based enchantments:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Equipment&lt;br /&gt;
! Effects&lt;br /&gt;
! How to obtain&lt;br /&gt;
! Chance to drop&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 fire damage &amp;amp; 5 to 10 fire pierce&lt;br /&gt;
| Slay Archon enemies in Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Black Heart (1)&lt;br /&gt;
| Head&lt;br /&gt;
| +5% damage taken, +20% spell damage&lt;br /&gt;
| Break Oblivion Crystals&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| +5% damage taken, +20% attack damage&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| +5% damage taken, +15% evasion&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| +5% damage taken, +20% movespeed&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 physical damage, 5 to 10 armor pierce&lt;br /&gt;
| Slay boars in Fallowfields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Body&lt;br /&gt;
| 25% reduced damage taken when low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Killing an enemy has a 25% chance to summon a crawler&lt;br /&gt;
| Slay undead in Fallowfields (especially the crypt)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 2.5% Attack life leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 lightning resist &amp;amp; 10% lightning resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aqumarine (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 ice resist &amp;amp; 10% ice resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 poison resist &amp;amp; 10% poison resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz (3)&lt;br /&gt;
| Amulet, Belt, Ring&lt;br /&gt;
| 5 to 10 fire resist &amp;amp; 10% fire resist&lt;br /&gt;
| Random drop from pots/urns, Shops&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm (3)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 cold damage &amp;amp; 5 to 10 cold pierce&lt;br /&gt;
| ??? (ghosts found in crypts)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack mana leech&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore (10)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| 5 to 10 armor &amp;amp; block 5 damage&lt;br /&gt;
| Shops, Random drop from crates/barrels&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails (3)&lt;br /&gt;
| Head, Body, Hands, Feet&lt;br /&gt;
| Deal 10 damage to the attacker when hit&lt;br /&gt;
| Shops, Wood piles&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland (20)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 poison damage, 5 to 10 poison pierce&lt;br /&gt;
| Maggots in sewers (Fallowfields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Acid Spit spell: Fire a 20 poison damage gob at target&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw (10)&lt;br /&gt;
| Sword, Bow&lt;br /&gt;
| 5 to 10 lightning damage &amp;amp; 5 to 10 lightning resist&lt;br /&gt;
| Tunnels/caves leading to Blackbarrow&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Hands&lt;br /&gt;
| Attacks hits have a 10% chance deal 25 lightning to a nearby enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk (20)&lt;br /&gt;
| Head&lt;br /&gt;
| Spew Web spell (targeted slowing effect)&lt;br /&gt;
| Slay spiders (e.g. certain Hammer Island caves)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 5% to 7% movement speed &amp;amp; slow effects reduced by 25%&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather (2)&lt;br /&gt;
| Head&lt;br /&gt;
| Call Lightning Spell: Summon lightning strikes forward dealing 100 lightning damage&lt;br /&gt;
| Shop in Sild&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin (10)&lt;br /&gt;
| Body&lt;br /&gt;
| 200% increased health regen on low health&lt;br /&gt;
| Slay trolls (caves in north FallowFields)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| +50% damage with attacks when at low health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Belt, Cloak&lt;br /&gt;
| 1.5 to 2.0 Health regen&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger (20)&lt;br /&gt;
| Hands&lt;br /&gt;
| Attacking has a 20% chance to fire a stinger at a random enemy&lt;br /&gt;
| Slay wasps&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Head&lt;br /&gt;
| Casting a spell fires a stinger at a random enemy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver (10)&lt;br /&gt;
| Hands&lt;br /&gt;
| 1% Attack stamina leech&lt;br /&gt;
| Slay wolves&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Feet&lt;br /&gt;
| 0.25 movement speed at full health&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=223</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Equipment&amp;diff=223"/>
		<updated>2023-08-19T22:29:55Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Equipment Properties ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! Slot&lt;br /&gt;
! Quality&lt;br /&gt;
! Tier&lt;br /&gt;
|-&lt;br /&gt;
| MainHand&lt;br /&gt;
| None&lt;br /&gt;
| None&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| OffHand&lt;br /&gt;
| Common&lt;br /&gt;
| Apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Head&lt;br /&gt;
| Uncommon&lt;br /&gt;
| Adept&lt;br /&gt;
|-&lt;br /&gt;
| Chest&amp;lt;br /&amp;gt;&lt;br /&gt;
| Rare&lt;br /&gt;
| Expert&amp;lt;br /&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Feet&amp;lt;br /&amp;gt;&lt;br /&gt;
| Epic&lt;br /&gt;
| Master&lt;br /&gt;
|-&lt;br /&gt;
| Hands&lt;br /&gt;
| Legendary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Accessory&lt;br /&gt;
| Unique&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| Quest&amp;lt;br /&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Base Stats ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Equipment&lt;br /&gt;
! Type&lt;br /&gt;
! Base Values (Apprentice)&lt;br /&gt;
! Base Values (Adept)&lt;br /&gt;
! Base Values (Expert)&lt;br /&gt;
! Base Values (Master)&lt;br /&gt;
|-&lt;br /&gt;
| Ring&lt;br /&gt;
| Accessory&lt;br /&gt;
| 3-5 resistance for 2 elements&lt;br /&gt;
| 6-8 resistance for 2 elements&lt;br /&gt;
| 10-12 resistance for 2 elements&lt;br /&gt;
| 15-18 resistance for 2 elements&lt;br /&gt;
|-&lt;br /&gt;
| Belt&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1-3 armor, 5-10 HP&lt;br /&gt;
| 3-4 armor, 10-15 HP&lt;br /&gt;
| 5-6 armor, 15-20 HP&lt;br /&gt;
| 7-8 armor, 20-25 HP&lt;br /&gt;
|-&lt;br /&gt;
| Amulet&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 mana&lt;br /&gt;
| 25-30 mana&lt;br /&gt;
| 40-45 mana&lt;br /&gt;
| 55-65 mana&lt;br /&gt;
|-&lt;br /&gt;
| Cloak&lt;br /&gt;
| Accessory&lt;br /&gt;
| 10-15 stamina&lt;br /&gt;
| 25-30 stamina&lt;br /&gt;
| 40-45 stamina&lt;br /&gt;
| 55-65 stamina&lt;br /&gt;
|-&lt;br /&gt;
| Charm&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; INT&lt;br /&gt;
| 2-4 STR &amp;amp; INT&lt;br /&gt;
| 5-7 STR &amp;amp; INT&lt;br /&gt;
| 8-10 STR &amp;amp; INT&lt;br /&gt;
|-&lt;br /&gt;
| Medal&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 STR &amp;amp; DEX&lt;br /&gt;
| 2-4 STR &amp;amp; DEX&lt;br /&gt;
| 5-7 STR &amp;amp; DEX&lt;br /&gt;
| 8-10 STR &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Talisman&lt;br /&gt;
| Accessory&lt;br /&gt;
| 1 INT &amp;amp; DEX&lt;br /&gt;
| 2-4 INT &amp;amp; DEX&lt;br /&gt;
| 5-7 INT &amp;amp; DEX&lt;br /&gt;
| 8-10 INT &amp;amp; DEX&lt;br /&gt;
|-&lt;br /&gt;
| Plate (STR)&lt;br /&gt;
| Chest&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 14-16 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
| 28-32 armor&lt;br /&gt;
|-&lt;br /&gt;
| Robe (INT)&lt;br /&gt;
| Chest&lt;br /&gt;
| 1-2 armor, &amp;lt;br /&amp;gt;0.4-0.5 mana regen&lt;br /&gt;
| 3-4 armor, &amp;lt;br /&amp;gt;0.6-0.8 mana regen&lt;br /&gt;
| 6-8 armor, &amp;lt;br /&amp;gt;1.1-1.2 mana regen&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;1.4-1.5 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Jacket (DEX)&lt;br /&gt;
| Chest&lt;br /&gt;
| 3-5 armor, &amp;lt;br /&amp;gt;0.4-0.5 stamina regen&lt;br /&gt;
| 7-9 armor, &amp;lt;br /&amp;gt;0.6-0.8 stamina regen&lt;br /&gt;
| 13-15 armor, &amp;lt;br /&amp;gt;1.1-1.2 stamina regen&lt;br /&gt;
| 18-22 armor, &amp;lt;br /&amp;gt;1.4-1.5 stamina regen&lt;br /&gt;
|-&lt;br /&gt;
| Greaves (STR)&lt;br /&gt;
| Feet&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 9-12 armor&lt;br /&gt;
| 15-18 armor&lt;br /&gt;
| 20-24 armor&lt;br /&gt;
|-&lt;br /&gt;
| Slippers (INT)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 mana regen, &amp;lt;br /&amp;gt;2-3% movespeed&lt;br /&gt;
| 0.4-0.5 mana regen, &amp;lt;br /&amp;gt;3-3.5% movespeed&lt;br /&gt;
| 0.6-0.8 mana regen, &amp;lt;br /&amp;gt;3.5-4% movespeed&lt;br /&gt;
| 1-1.1 mana regen, &amp;lt;br /&amp;gt;4-4.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Boots (DEX)&lt;br /&gt;
| Feet&lt;br /&gt;
| 0.2-0.3 stamina regen, &amp;lt;br /&amp;gt;2-3% movespeed&lt;br /&gt;
| 0.4-0.5 stamina regen, &amp;lt;br /&amp;gt;4-5% movespeed&lt;br /&gt;
| 0.6-0.8 stamina regen, &amp;lt;br /&amp;gt;5-5.5% movespeed&lt;br /&gt;
| 1-1.1 stamina regen, &amp;lt;br /&amp;gt;6-6.5% movespeed&lt;br /&gt;
|-&lt;br /&gt;
| Gauntlets (STR)&lt;br /&gt;
| Hands&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 6-8 armor&lt;br /&gt;
| 10-14 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Gloves (INT)&lt;br /&gt;
| Hands&lt;br /&gt;
| 20% cooldown reduction&lt;br /&gt;
| 25% cooldown reduction&lt;br /&gt;
| 30% cooldown reduction&lt;br /&gt;
| 35% cooldown reduction&lt;br /&gt;
|-&lt;br /&gt;
| Bracers (DEX)&lt;br /&gt;
| Hands&lt;br /&gt;
| 2-3 armor, &amp;lt;br /&amp;gt;3-5% attack speed&lt;br /&gt;
| 4-5 armor, &amp;lt;br /&amp;gt;6-8% attack speed&lt;br /&gt;
| 5-6 armor, &amp;lt;br /&amp;gt;9-10% attack speed&lt;br /&gt;
| 8-10 armor, &amp;lt;br /&amp;gt;12-14% attack speed&lt;br /&gt;
|-&lt;br /&gt;
| Helmet (STR)&lt;br /&gt;
| Head&lt;br /&gt;
| 4-6 armor&lt;br /&gt;
| 7-9 armor&lt;br /&gt;
| 10-12 armor&lt;br /&gt;
| 15-20 armor&lt;br /&gt;
|-&lt;br /&gt;
| Circlet (INT)&lt;br /&gt;
| Head&lt;br /&gt;
| 0.4-0.5 mana regen&lt;br /&gt;
| 0.6-0.8 mana regen&lt;br /&gt;
| 1-1.2 mana regen&lt;br /&gt;
| 1.5-1.9 mana regen&lt;br /&gt;
|-&lt;br /&gt;
| Hood (DEX)&lt;br /&gt;
| Head&lt;br /&gt;
| 3-4 armor&lt;br /&gt;
| 5-7 armor&lt;br /&gt;
| 8-10 armor&lt;br /&gt;
| 12-15 armor&lt;br /&gt;
|-&lt;br /&gt;
| Sword&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 20-22 damage&lt;br /&gt;
| 32-36 damage&lt;br /&gt;
| 46-52 damage&lt;br /&gt;
| 80-90 damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (STR)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% STR) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Sword (DEX)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 15-17 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 19-21 &amp;amp; (30-34% DEX) damage&lt;br /&gt;
| 24-27 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 32-37 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 32-35 damage&lt;br /&gt;
| 44-48 damage&lt;br /&gt;
| 62-68 damage&lt;br /&gt;
| 100-120&lt;br /&gt;
|-&lt;br /&gt;
| Bow (STR)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% STR) damage&lt;br /&gt;
| 30-24 &amp;amp; (30-33% STR) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% STR) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% STR) damage&lt;br /&gt;
|-&lt;br /&gt;
| Bow (DEX)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 24-26 &amp;amp; (25-29% DEX) damage&lt;br /&gt;
| 30-34 &amp;amp; (30-33% DEX) damage&lt;br /&gt;
| 40-44 &amp;amp; (35-39% DEX) damage&lt;br /&gt;
| 50-58 &amp;amp; (40-45% DEX) damage&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Fire)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) fire&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) fire&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) fire&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) fire&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Ice)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) ice&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) ice&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) ice&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) ice&lt;br /&gt;
|-&lt;br /&gt;
| Wand (Lightning)&lt;br /&gt;
| Weapon (Mainhand)&lt;br /&gt;
| 8-10 &amp;amp; (25-29% INT) lightning&lt;br /&gt;
| 12-14 &amp;amp; (30-34% INT) lightning&lt;br /&gt;
| 15-18 &amp;amp; (35-39% INT) lightning&lt;br /&gt;
| 20-24 &amp;amp; (40-45% INT) lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Beam)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 10-12 fire, ice, or lightning&lt;br /&gt;
| 20-24 fire, ice, or lightning&lt;br /&gt;
| 35-41 fire, ice, or lightning&lt;br /&gt;
| 56-64 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Blast)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 38-42 fire, ice, or lightning&lt;br /&gt;
| 76-84 fire, ice, or lightning&lt;br /&gt;
| 134-146 fire, ice, or lightning&lt;br /&gt;
| 210-230 fire, ice, or lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grimoire (Orb)&lt;br /&gt;
| Weapon (Offhand)&lt;br /&gt;
| 28-32 fire, ice, or lightning&lt;br /&gt;
| 57-63 fire, ice, or lightning&lt;br /&gt;
| 99-111 fire, ice, or lightning&lt;br /&gt;
| 160-170 fire, ice, or lightning&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Unique_Items&amp;diff=222</id>
		<title>Unique Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Unique_Items&amp;diff=222"/>
		<updated>2023-08-19T22:29:50Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Accessories ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| Buzzing Jar of Bees&lt;br /&gt;
| Apprentice&lt;br /&gt;
| [[File:Acc_app_bees.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Everlasting Harvest&lt;br /&gt;
| Apprentice&lt;br /&gt;
| [[File:Acc_app_harvest.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Hero&#039;s Journey&lt;br /&gt;
| Apprentice&lt;br /&gt;
| [[File:Acc_app_herojourney.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Lesser Magic Missile&lt;br /&gt;
| Apprentice&lt;br /&gt;
| [[File:Acc_app_missile.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Shimmering Stone&lt;br /&gt;
| Apprentice&lt;br /&gt;
| [[File:Acc_app_stone.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Apothecary&#039;s Herbs&lt;br /&gt;
| Adept&lt;br /&gt;
| [[File:Acc_dpt_apoc.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Blood Contract&lt;br /&gt;
| Adept&lt;br /&gt;
| [[File:Acc_app_blood.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Drums of War&lt;br /&gt;
| Adept&lt;br /&gt;
| [[File:Acc_dpt_drum.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Ring of Transmutation&lt;br /&gt;
| Adept&lt;br /&gt;
| [[File:Acc_dpt_ring.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sanctified Vial&lt;br /&gt;
| Adept&lt;br /&gt;
| [[File:Acc_dpt_sanc.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Arcane Recovery&lt;br /&gt;
| Adept&lt;br /&gt;
| [[File:Acc_dpt_scroll.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bloodfeast Amulet&lt;br /&gt;
| Expert&lt;br /&gt;
| [[File:Acc_exp_bloodfeast.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cauldron of Fire&lt;br /&gt;
| Expert&lt;br /&gt;
| [[File:Acc_exp_cauldron.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Midnight Mantle&lt;br /&gt;
| Expert&lt;br /&gt;
| [[File:Acc_exp_midnight.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Prism&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Acc_mas_elementalprism.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Sands of Time&lt;br /&gt;
| Master&lt;br /&gt;
| [[File:Acc_mas_sands.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Chest Armor ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Tier&lt;br /&gt;
! Req&lt;br /&gt;
! Image&lt;br /&gt;
|-&lt;br /&gt;
| Robe of Withdrawal&lt;br /&gt;
| Apprentice&lt;br /&gt;
| None&lt;br /&gt;
| [[File:Chs_app_robe.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Soggy Coat&lt;br /&gt;
| Apprentice&lt;br /&gt;
| None&lt;br /&gt;
| [[File:Chs_app_soggy.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Cassock of Conviction&lt;br /&gt;
| Adept&lt;br /&gt;
| 30 Int&lt;br /&gt;
| [[File:Chs_dpt_cassock.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Hold the Gate&lt;br /&gt;
| Adept&lt;br /&gt;
| 30 Str&lt;br /&gt;
| [[File:Chs_dpt_hold.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Elemental Guard&lt;br /&gt;
| Expert&lt;br /&gt;
| 40 Str&lt;br /&gt;
| [[File:Chs_exp_ele.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Flowing Form&lt;br /&gt;
| Expert&lt;br /&gt;
| 40 Str&lt;br /&gt;
| [[File:Chs_exp_flowing.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Bulwark of Titans&lt;br /&gt;
| Master&lt;br /&gt;
| 60 Str&lt;br /&gt;
| [[File:Chs_mas_bulwark.png|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| Shirt of Coins&lt;br /&gt;
| Master&lt;br /&gt;
| None&lt;br /&gt;
| [[File:Chs_mas_shirt.png|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Items&amp;diff=221</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Items&amp;diff=221"/>
		<updated>2023-08-19T22:29:44Z</updated>

		<summary type="html">&lt;p&gt;KellyFromSales: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regular Items ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! ID&lt;br /&gt;
|-&lt;br /&gt;
| Cloth&lt;br /&gt;
| blueprint_material_cloth_fabric&lt;br /&gt;
|-&lt;br /&gt;
| Leather (Grey Wolf Fur)&lt;br /&gt;
| blueprint_material_leather_wolf_grey&lt;br /&gt;
|-&lt;br /&gt;
| Leather (Black Wolf Fur)&lt;br /&gt;
| blueprint_material_leather_wolf_black&lt;br /&gt;
|-&lt;br /&gt;
| Leather (Brown Boar Hide)&lt;br /&gt;
| blueprint_material_leather_boar_brown&lt;br /&gt;
|-&lt;br /&gt;
| Leather (Yellow Boar Hide)&lt;br /&gt;
| blueprint_material_leather_boar_yellow&lt;br /&gt;
|-&lt;br /&gt;
| Metal Bar&lt;br /&gt;
| blueprint_material_metal_ore&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Plank&lt;br /&gt;
| blueprint_material_wood_scrap&lt;br /&gt;
|-&lt;br /&gt;
| Felling Axe&lt;br /&gt;
| blueprint_tool_axe&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Rod&lt;br /&gt;
| blueprint_tool_fishingrod&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan&lt;br /&gt;
| blueprint_tool_pan&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe&lt;br /&gt;
| blueprint_tool_pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Rope&lt;br /&gt;
| blueprint_tool_rope&lt;br /&gt;
|-&lt;br /&gt;
| Shovel&lt;br /&gt;
| blueprint_tool_shovel&lt;br /&gt;
|-&lt;br /&gt;
| Trimmer&lt;br /&gt;
| blueprint_tool_trimmer&lt;br /&gt;
|-&lt;br /&gt;
| Greater Elven Rune&lt;br /&gt;
| blueprint_elven_rune_greater&lt;br /&gt;
|-&lt;br /&gt;
| Mana Crystal&lt;br /&gt;
| blueprint_mana_crystal&lt;br /&gt;
|-&lt;br /&gt;
| Mana Pyramid&lt;br /&gt;
| blueprint_mana_pyramid&lt;br /&gt;
|-&lt;br /&gt;
| Mana Sphere&lt;br /&gt;
| blueprint_mana_sphere&lt;br /&gt;
|-&lt;br /&gt;
| Large Empty Bottle&lt;br /&gt;
| blueprint_bottle_large&lt;br /&gt;
|-&lt;br /&gt;
| Grand Empty Bottle&lt;br /&gt;
| blueprint_bottle_grand&lt;br /&gt;
|-&lt;br /&gt;
| Giant Empty Bottle&lt;br /&gt;
| blueprint_bottle_giant&lt;br /&gt;
|-&lt;br /&gt;
| Apprentice&lt;br /&gt;
| blueprint_apprentice&lt;br /&gt;
|-&lt;br /&gt;
| Adept&lt;br /&gt;
| blueprint_adept&lt;br /&gt;
|-&lt;br /&gt;
| Expert&lt;br /&gt;
| blueprint_expert&lt;br /&gt;
|-&lt;br /&gt;
| Master&lt;br /&gt;
| blueprint_master&lt;br /&gt;
|-&lt;br /&gt;
| Uncommon&lt;br /&gt;
| blueprint_uncommon&lt;br /&gt;
|-&lt;br /&gt;
| Rare&lt;br /&gt;
| blueprint_rare&lt;br /&gt;
|-&lt;br /&gt;
| Paladin Mainhand&lt;br /&gt;
| blueprint_mace&lt;br /&gt;
|-&lt;br /&gt;
| ERROR: .crafting.blueprint.paladin.offhand.desc&lt;br /&gt;
| blueprint_shield&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Mainhand&lt;br /&gt;
| blueprint_bow&lt;br /&gt;
|-&lt;br /&gt;
| Ranger Offhand&lt;br /&gt;
| blueprint_sword&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Mainhand&lt;br /&gt;
| blueprint_daggers&lt;br /&gt;
|-&lt;br /&gt;
| Rogue Offhand&lt;br /&gt;
| blueprint_knives&lt;br /&gt;
|-&lt;br /&gt;
| Warlock Mainhand&lt;br /&gt;
| blueprint_soul_dagger&lt;br /&gt;
|-&lt;br /&gt;
| Warlock Offhand&lt;br /&gt;
| blueprint_soul_orb&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Mainhand&lt;br /&gt;
| blueprint_wand&lt;br /&gt;
|-&lt;br /&gt;
| Wizard Offhand&lt;br /&gt;
| blueprint_grimoire&lt;br /&gt;
|-&lt;br /&gt;
| Plate Armor&lt;br /&gt;
| blueprint_chest_str&lt;br /&gt;
|-&lt;br /&gt;
| Leather Armor&lt;br /&gt;
| blueprint_chest_dex&lt;br /&gt;
|-&lt;br /&gt;
| Robe&lt;br /&gt;
| blueprint_chest_int&lt;br /&gt;
|-&lt;br /&gt;
| Plate Helmet&lt;br /&gt;
| blueprint_head_str&lt;br /&gt;
|-&lt;br /&gt;
| Hood&lt;br /&gt;
| blueprint_head_dex&lt;br /&gt;
|-&lt;br /&gt;
| Circlet&lt;br /&gt;
| blueprint_head_int&lt;br /&gt;
|-&lt;br /&gt;
| Plate Gauntlets&lt;br /&gt;
| blueprint_hands_str&lt;br /&gt;
|-&lt;br /&gt;
| Leather Bracers&lt;br /&gt;
| blueprint_hands_dex&lt;br /&gt;
|-&lt;br /&gt;
| Gloves&lt;br /&gt;
| blueprint_hands_int&lt;br /&gt;
|-&lt;br /&gt;
| Plate Greaves&lt;br /&gt;
| blueprint_feet_str&lt;br /&gt;
|-&lt;br /&gt;
| Leather Boots&lt;br /&gt;
| blueprint_feet_dex&lt;br /&gt;
|-&lt;br /&gt;
| Slippers&lt;br /&gt;
| blueprint_feet_int&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt&lt;br /&gt;
| blueprint_acc_belt&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Mail&lt;br /&gt;
| blueprint_beetle_scale_green_chest&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Mail&lt;br /&gt;
| blueprint_beetle_scale_black_chest&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Mail&lt;br /&gt;
| blueprint_beetle_scale_shimmer_chest&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Helmet&lt;br /&gt;
| blueprint_beetle_scale_green_head&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Helmet&lt;br /&gt;
| blueprint_beetle_scale_black_head&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Helmet&lt;br /&gt;
| blueprint_beetle_scale_shimmer_head&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Gauntlets&lt;br /&gt;
| blueprint_beetle_scale_green_hands&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Gauntlets&lt;br /&gt;
| blueprint_beetle_scale_black_hands&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Gauntlets&lt;br /&gt;
| blueprint_beetle_scale_shimmer_hands&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Greaves&lt;br /&gt;
| blueprint_beetle_scale_green_feet&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Greaves&lt;br /&gt;
| blueprint_beetle_scale_black_feet&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Greaves&lt;br /&gt;
| blueprint_beetle_scale_shimmer_feet&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Mail&lt;br /&gt;
| blueprint_dragon_scale_chest&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Helmet&lt;br /&gt;
| blueprint_dragon_scale_head&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Gauntlets&lt;br /&gt;
| blueprint_dragon_scale_hands&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Greaves&lt;br /&gt;
| blueprint_dragon_scale_feet&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Platemail&lt;br /&gt;
| blueprint_keltonite_ore_chest&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Helmet&lt;br /&gt;
| blueprint_keltonite_ore_head&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Gauntlets&lt;br /&gt;
| blueprint_keltonite_ore_hands&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Greaves&lt;br /&gt;
| blueprint_keltonite_ore_feet&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Cuirass&lt;br /&gt;
| blueprint_blackheart_chest&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Circlet&lt;br /&gt;
| blueprint_blackheart_head&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Gauntlets&lt;br /&gt;
| blueprint_blackheart_hands&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Greaves&lt;br /&gt;
| blueprint_blackheart_feet&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Key&lt;br /&gt;
| key_bronze&lt;br /&gt;
|-&lt;br /&gt;
| Silver Key&lt;br /&gt;
| key_silver&lt;br /&gt;
|-&lt;br /&gt;
| Gold Key&lt;br /&gt;
| key_gold&lt;br /&gt;
|-&lt;br /&gt;
| Jack Key&lt;br /&gt;
| key_jack&lt;br /&gt;
|-&lt;br /&gt;
| Queen Key&lt;br /&gt;
| key_queen&lt;br /&gt;
|-&lt;br /&gt;
| King Key&lt;br /&gt;
| key_king&lt;br /&gt;
|-&lt;br /&gt;
| Ace Key&lt;br /&gt;
| key_ace&lt;br /&gt;
|-&lt;br /&gt;
| Joker Key&lt;br /&gt;
| key_joker&lt;br /&gt;
|-&lt;br /&gt;
| Fallowfield Wheat Bread&lt;br /&gt;
| blueprint_wheat_bread&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Apples&lt;br /&gt;
| blueprint_apples_roasted&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Carrots&lt;br /&gt;
| blueprint_carrots_grilled&lt;br /&gt;
|-&lt;br /&gt;
| Musty Mushroom Soup&lt;br /&gt;
| blueprint_meal_mushroom_soup&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Breakfast&lt;br /&gt;
| blueprint_meal_breakfast&lt;br /&gt;
|-&lt;br /&gt;
| Wayfarer&#039;s Casserole&lt;br /&gt;
| blueprint_meal_casserole&lt;br /&gt;
|-&lt;br /&gt;
| Farmer&#039;s Vegetable Soup&lt;br /&gt;
| blueprint_meal_vegetable_soup&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Bliss Pancakes&lt;br /&gt;
| blueprint_meal_pancakes&lt;br /&gt;
|-&lt;br /&gt;
| Summer City Platter&lt;br /&gt;
| blueprint_meal_summer_city_platter&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Jam&lt;br /&gt;
| blueprint_meal_ghost_jam&lt;br /&gt;
|-&lt;br /&gt;
| Raging Behemoth&lt;br /&gt;
| blueprint_meal_raging_behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Sizzling Essence Tea&lt;br /&gt;
| blueprint_meal_sizzling_essence_tea&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| blueprint_meal_apple_pie&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| blueprint_meal_beef_stew&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| blueprint_meal_carrot_cake&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
| blueprint_meal_venison&lt;br /&gt;
|-&lt;br /&gt;
| Cloth&lt;br /&gt;
| material_cloth&lt;br /&gt;
|-&lt;br /&gt;
| Leather&lt;br /&gt;
| material_leather&lt;br /&gt;
|-&lt;br /&gt;
| Metal Bar&lt;br /&gt;
| material_metal&lt;br /&gt;
|-&lt;br /&gt;
| Wooden Plank&lt;br /&gt;
| material_wood&lt;br /&gt;
|-&lt;br /&gt;
| Lesser Elven Rune&lt;br /&gt;
| elven_rune_1&lt;br /&gt;
|-&lt;br /&gt;
| Greater Elven Rune&lt;br /&gt;
| elven_rune_2&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Topaz&lt;br /&gt;
| red_gemstone&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Aquamarine&lt;br /&gt;
| blue_gemstone&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Peridot&lt;br /&gt;
| green_gemstone&lt;br /&gt;
|-&lt;br /&gt;
| Chipped Amethyst&lt;br /&gt;
| purple_gemstone&lt;br /&gt;
|-&lt;br /&gt;
| Wolf Liver&lt;br /&gt;
| wolf_liver&lt;br /&gt;
|-&lt;br /&gt;
| Boar Tusk&lt;br /&gt;
| boar_tusk&lt;br /&gt;
|-&lt;br /&gt;
| Maggot Gland&lt;br /&gt;
| gland&lt;br /&gt;
|-&lt;br /&gt;
| Bone Meal&lt;br /&gt;
| bone_dust&lt;br /&gt;
|-&lt;br /&gt;
| Wasp Stinger&lt;br /&gt;
| wasp_stinger&lt;br /&gt;
|-&lt;br /&gt;
| Troll Skin&lt;br /&gt;
| troll_skin&lt;br /&gt;
|-&lt;br /&gt;
| Thunderbird Feather&lt;br /&gt;
| thunderbird_feather&lt;br /&gt;
|-&lt;br /&gt;
| Vulture Feather&lt;br /&gt;
| vulture_feather&lt;br /&gt;
|-&lt;br /&gt;
| Shambler Claw&lt;br /&gt;
| shambler_claw&lt;br /&gt;
|-&lt;br /&gt;
| Archon Essence&lt;br /&gt;
| archon_essence&lt;br /&gt;
|-&lt;br /&gt;
| Enchanted Solution&lt;br /&gt;
| enchanted_solution&lt;br /&gt;
|-&lt;br /&gt;
| Spider Silk&lt;br /&gt;
| spider_silk&lt;br /&gt;
|-&lt;br /&gt;
| Poison Mushroom&lt;br /&gt;
| mushroom_poison&lt;br /&gt;
|-&lt;br /&gt;
| Small Empty Bottle&lt;br /&gt;
| potion_bottle_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Empty Bottle&lt;br /&gt;
| potion_bottle_2&lt;br /&gt;
|-&lt;br /&gt;
| Grand Empty Bottle&lt;br /&gt;
| potion_bottle_3&lt;br /&gt;
|-&lt;br /&gt;
| Giant Empty Bottle&lt;br /&gt;
| potion_bottle_4&lt;br /&gt;
|-&lt;br /&gt;
| Amaryllis&lt;br /&gt;
| flower_amaryllis&lt;br /&gt;
|-&lt;br /&gt;
| Thistle&lt;br /&gt;
| flower_thistle&lt;br /&gt;
|-&lt;br /&gt;
| Primrose&lt;br /&gt;
| flower_primrose&lt;br /&gt;
|-&lt;br /&gt;
| Mum&lt;br /&gt;
| flower_mum&lt;br /&gt;
|-&lt;br /&gt;
| Darlana&#039;s White Mandrake&lt;br /&gt;
| flower_mandrake_white&lt;br /&gt;
|-&lt;br /&gt;
| Darlana&#039;s Black Mandrake&lt;br /&gt;
| flower_mandrake_black&lt;br /&gt;
|-&lt;br /&gt;
| Bass&lt;br /&gt;
| fish_bass&lt;br /&gt;
|-&lt;br /&gt;
| Roach&lt;br /&gt;
| fish_roach&lt;br /&gt;
|-&lt;br /&gt;
| Marlin&lt;br /&gt;
| fish_marlin&lt;br /&gt;
|-&lt;br /&gt;
| Scroll of Knowledge&lt;br /&gt;
| experience_1&lt;br /&gt;
|-&lt;br /&gt;
| Book of Knowledge&lt;br /&gt;
| experience_2&lt;br /&gt;
|-&lt;br /&gt;
| Tome of Knowledge&lt;br /&gt;
| experience_3&lt;br /&gt;
|-&lt;br /&gt;
| Codex of Knowledge&lt;br /&gt;
| experience_4&lt;br /&gt;
|-&lt;br /&gt;
| Elixir of Renewal&lt;br /&gt;
| attribute_respec&lt;br /&gt;
|-&lt;br /&gt;
| Elixir of Excellence&lt;br /&gt;
| attribute_all_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Elixir of Excellence&lt;br /&gt;
| attribute_all_2&lt;br /&gt;
|-&lt;br /&gt;
| Greater Elixir of Excellence&lt;br /&gt;
| attribute_all_3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Elixir of Excellence&lt;br /&gt;
| attribute_all_4&lt;br /&gt;
|-&lt;br /&gt;
| Elixir of Might&lt;br /&gt;
| attribute_str_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Elixir of Might&lt;br /&gt;
| attribute_str_2&lt;br /&gt;
|-&lt;br /&gt;
| Greater Elixir of Might&lt;br /&gt;
| attribute_str_3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Elixir of Might&lt;br /&gt;
| attribute_str_4&lt;br /&gt;
|-&lt;br /&gt;
| Elixir of Agility&lt;br /&gt;
| attribute_int_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Elixir of Agility&lt;br /&gt;
| attribute_int_2&lt;br /&gt;
|-&lt;br /&gt;
| Greater Elixir of Agility&lt;br /&gt;
| attribute_int_3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Elixir of Agility&lt;br /&gt;
| attribute_int_4&lt;br /&gt;
|-&lt;br /&gt;
| Elixir of Intellect&lt;br /&gt;
| attribute_dex_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Elixir of Intellect&lt;br /&gt;
| attribute_dex_2&lt;br /&gt;
|-&lt;br /&gt;
| Greater Elixir of Intellect&lt;br /&gt;
| attribute_dex_3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Elixir of Intellect&lt;br /&gt;
| attribute_dex_4&lt;br /&gt;
|-&lt;br /&gt;
| Sphere of Mastery&lt;br /&gt;
| skill_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Sphere of Mastery&lt;br /&gt;
| skill_2&lt;br /&gt;
|-&lt;br /&gt;
| Greater Sphere of Mastery&lt;br /&gt;
| skill_3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Sphere of Mastery&lt;br /&gt;
| skill_4&lt;br /&gt;
|-&lt;br /&gt;
| Fishing Rod&lt;br /&gt;
| tool_fishingrod&lt;br /&gt;
|-&lt;br /&gt;
| Pick Axe&lt;br /&gt;
| tool_pickaxe&lt;br /&gt;
|-&lt;br /&gt;
| Shovel&lt;br /&gt;
| tool_shovel&lt;br /&gt;
|-&lt;br /&gt;
| Trimmer&lt;br /&gt;
| tool_trimmer&lt;br /&gt;
|-&lt;br /&gt;
| Frying Pan&lt;br /&gt;
| tool_pan&lt;br /&gt;
|-&lt;br /&gt;
| Rope&lt;br /&gt;
| tool_rope&lt;br /&gt;
|-&lt;br /&gt;
| Toolbox&lt;br /&gt;
| tool_toolbox&lt;br /&gt;
|-&lt;br /&gt;
| Brush&lt;br /&gt;
| tool_brush&lt;br /&gt;
|-&lt;br /&gt;
| Sextant&lt;br /&gt;
| tool_sextant&lt;br /&gt;
|-&lt;br /&gt;
| Felling Axe&lt;br /&gt;
| tool_axe&lt;br /&gt;
|-&lt;br /&gt;
| Hookshot&lt;br /&gt;
| hookpoint_dummy&lt;br /&gt;
|-&lt;br /&gt;
| Lockdey Flag&lt;br /&gt;
| lockdeyflag&lt;br /&gt;
|-&lt;br /&gt;
| Empty Wine Bottle&lt;br /&gt;
| wine_bottle&lt;br /&gt;
|-&lt;br /&gt;
| Toy Bow&lt;br /&gt;
| unique_bow_game&lt;br /&gt;
|-&lt;br /&gt;
| Green Beetle Scale&lt;br /&gt;
| scale&lt;br /&gt;
|-&lt;br /&gt;
| Black Beetle Scale&lt;br /&gt;
| scale_black&lt;br /&gt;
|-&lt;br /&gt;
| Frost Beetle Scale&lt;br /&gt;
| scale_blue&lt;br /&gt;
|-&lt;br /&gt;
| Red Dragon Scale&lt;br /&gt;
| dragonscale_red&lt;br /&gt;
|-&lt;br /&gt;
| Thunder Scale&lt;br /&gt;
| dragonscale_blue&lt;br /&gt;
|-&lt;br /&gt;
| Black Dragon Scale&lt;br /&gt;
| dragonscale_black&lt;br /&gt;
|-&lt;br /&gt;
| Pirate Captain&#039;s Scarf&lt;br /&gt;
| pirate_captain_scarf&lt;br /&gt;
|-&lt;br /&gt;
| Grey Wolf Fur&lt;br /&gt;
| fur_wolf_grey&lt;br /&gt;
|-&lt;br /&gt;
| Black Wolf Fur&lt;br /&gt;
| fur_wolf_black&lt;br /&gt;
|-&lt;br /&gt;
| Fire Fur&lt;br /&gt;
| fur_wolf_red&lt;br /&gt;
|-&lt;br /&gt;
| Worg Jaw&lt;br /&gt;
| jaw_worg&lt;br /&gt;
|-&lt;br /&gt;
| Brown Boar Hide&lt;br /&gt;
| hide_boar_brown&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Boar Hide&lt;br /&gt;
| hide_boar_yellow&lt;br /&gt;
|-&lt;br /&gt;
| Rough Boar Hide&lt;br /&gt;
| hide_boar_rough&lt;br /&gt;
|-&lt;br /&gt;
| Wood Scrap&lt;br /&gt;
| wood_scrap&lt;br /&gt;
|-&lt;br /&gt;
| Ripped Fabric&lt;br /&gt;
| fabric_ripped&lt;br /&gt;
|-&lt;br /&gt;
| Iron Ore&lt;br /&gt;
| metal_piece&lt;br /&gt;
|-&lt;br /&gt;
| Hardened Nails&lt;br /&gt;
| nails&lt;br /&gt;
|-&lt;br /&gt;
| Yellow Dye&lt;br /&gt;
| dye_yellow&lt;br /&gt;
|-&lt;br /&gt;
| Green Dye&lt;br /&gt;
| dye_green&lt;br /&gt;
|-&lt;br /&gt;
| Red Dye&lt;br /&gt;
| dye_red&lt;br /&gt;
|-&lt;br /&gt;
| Blue Dye&lt;br /&gt;
| dye_blue&lt;br /&gt;
|-&lt;br /&gt;
| Black Dye&lt;br /&gt;
| dye_black&lt;br /&gt;
|-&lt;br /&gt;
| White Dye&lt;br /&gt;
| dye_white&lt;br /&gt;
|-&lt;br /&gt;
| Ectoplasm&lt;br /&gt;
| ectoplasm&lt;br /&gt;
|-&lt;br /&gt;
| Dirt&lt;br /&gt;
| dirt&lt;br /&gt;
|-&lt;br /&gt;
| Miasma Mining Share&lt;br /&gt;
| miasma_share&lt;br /&gt;
|-&lt;br /&gt;
| Giant Crude Club&lt;br /&gt;
| troll_club&lt;br /&gt;
|-&lt;br /&gt;
| Giant Tribal Staff&lt;br /&gt;
| troll_staff&lt;br /&gt;
|-&lt;br /&gt;
| Giant Meat Cleaver&lt;br /&gt;
| troll_cleaver&lt;br /&gt;
|-&lt;br /&gt;
| Humongous Golden Armband&lt;br /&gt;
| troll_armband&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ore&lt;br /&gt;
| gold_ore&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Ore&lt;br /&gt;
| keltonite_ore&lt;br /&gt;
|-&lt;br /&gt;
| Rainbow Crystal&lt;br /&gt;
| rainbow_crystal&lt;br /&gt;
|-&lt;br /&gt;
| Paradise Nut&lt;br /&gt;
| paradise_nut&lt;br /&gt;
|-&lt;br /&gt;
| Black Heart&lt;br /&gt;
| blackheart_waste&lt;br /&gt;
|-&lt;br /&gt;
| Apple&lt;br /&gt;
| apple&lt;br /&gt;
|-&lt;br /&gt;
| Roasted Apples&lt;br /&gt;
| apples_roasted&lt;br /&gt;
|-&lt;br /&gt;
| Fallowfield Wheat Bread&lt;br /&gt;
| bread&lt;br /&gt;
|-&lt;br /&gt;
| Carrot&lt;br /&gt;
| carrot&lt;br /&gt;
|-&lt;br /&gt;
| Grilled Carrots&lt;br /&gt;
| carrots_grilled&lt;br /&gt;
|-&lt;br /&gt;
| Cabbage&lt;br /&gt;
| cabbage&lt;br /&gt;
|-&lt;br /&gt;
| Egg&lt;br /&gt;
| egg&lt;br /&gt;
|-&lt;br /&gt;
| Flour&lt;br /&gt;
| flour&lt;br /&gt;
|-&lt;br /&gt;
| Purple Grapes&lt;br /&gt;
| grapes&lt;br /&gt;
|-&lt;br /&gt;
| Wheat&lt;br /&gt;
| wheat&lt;br /&gt;
|-&lt;br /&gt;
| Honey&lt;br /&gt;
| honey&lt;br /&gt;
|-&lt;br /&gt;
| Lemon&lt;br /&gt;
| lemon&lt;br /&gt;
|-&lt;br /&gt;
| Raw Meat&lt;br /&gt;
| meat&lt;br /&gt;
|-&lt;br /&gt;
| Mushroom&lt;br /&gt;
| mushroom&lt;br /&gt;
|-&lt;br /&gt;
| Onion&lt;br /&gt;
| onion&lt;br /&gt;
|-&lt;br /&gt;
| Orange&lt;br /&gt;
| orange&lt;br /&gt;
|-&lt;br /&gt;
| Phantom Leaf&lt;br /&gt;
| phantom_leaf&lt;br /&gt;
|-&lt;br /&gt;
| Potatoes&lt;br /&gt;
| potatoes&lt;br /&gt;
|-&lt;br /&gt;
| Elder Root&lt;br /&gt;
| root&lt;br /&gt;
|-&lt;br /&gt;
| Sausage&lt;br /&gt;
| sausage&lt;br /&gt;
|-&lt;br /&gt;
| Sugar&lt;br /&gt;
| sugar&lt;br /&gt;
|-&lt;br /&gt;
| Wine&lt;br /&gt;
| wine&lt;br /&gt;
|-&lt;br /&gt;
| Musty Mushroom Soup&lt;br /&gt;
| meal_mushroom_soup&lt;br /&gt;
|-&lt;br /&gt;
| Soldier&#039;s Breakfast&lt;br /&gt;
| meal_breakfast&lt;br /&gt;
|-&lt;br /&gt;
| Wayfarer&#039;s Casserole&lt;br /&gt;
| meal_casserole&lt;br /&gt;
|-&lt;br /&gt;
| Farmer&#039;s Vegetable Soup&lt;br /&gt;
| meal_vegetable_soup&lt;br /&gt;
|-&lt;br /&gt;
| Sweet Bliss Pancakes&lt;br /&gt;
| meal_pancakes&lt;br /&gt;
|-&lt;br /&gt;
| Summer City Platter&lt;br /&gt;
| meal_summer_city_platter&lt;br /&gt;
|-&lt;br /&gt;
| Ghost Jam&lt;br /&gt;
| meal_ghost_jam&lt;br /&gt;
|-&lt;br /&gt;
| Raging Behemoth&lt;br /&gt;
| meal_raging_behemoth&lt;br /&gt;
|-&lt;br /&gt;
| Sizzling Essence Tea&lt;br /&gt;
| meal_sizzling_essence_tea&lt;br /&gt;
|-&lt;br /&gt;
| Creamy Apple Pie&lt;br /&gt;
| meal_apple_pie&lt;br /&gt;
|-&lt;br /&gt;
| Cooked Beef Stew&lt;br /&gt;
| meal_beef_stew&lt;br /&gt;
|-&lt;br /&gt;
| Carrot Cake&lt;br /&gt;
| meal_carrot_cake&lt;br /&gt;
|-&lt;br /&gt;
| Honey Glazed Venison&lt;br /&gt;
| meal_venison&lt;br /&gt;
|-&lt;br /&gt;
| Bronze Chalice&lt;br /&gt;
| valuable_1_1&lt;br /&gt;
|-&lt;br /&gt;
| Copper Tankard&lt;br /&gt;
| valuable_1_2&lt;br /&gt;
|-&lt;br /&gt;
| Brass Statuette&lt;br /&gt;
| valuable_1_3&lt;br /&gt;
|-&lt;br /&gt;
| Fine Painting&lt;br /&gt;
| valuable_1_4&lt;br /&gt;
|-&lt;br /&gt;
| Ceramic Vase&lt;br /&gt;
| valuable_1_5&lt;br /&gt;
|-&lt;br /&gt;
| Silver Goblet&lt;br /&gt;
| valuable_1_6&lt;br /&gt;
|-&lt;br /&gt;
| Silver Chalice&lt;br /&gt;
| valuable_2_1&lt;br /&gt;
|-&lt;br /&gt;
| Silver Mirror&lt;br /&gt;
| valuable_2_2&lt;br /&gt;
|-&lt;br /&gt;
| Silver Plate&lt;br /&gt;
| valuable_2_3&lt;br /&gt;
|-&lt;br /&gt;
| Ivory Figurine&lt;br /&gt;
| valuable_2_4&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Pitcher&lt;br /&gt;
| valuable_2_5&lt;br /&gt;
|-&lt;br /&gt;
| Silk Handkerchief&lt;br /&gt;
| valuable_2_6&lt;br /&gt;
|-&lt;br /&gt;
| Gold Chalice&lt;br /&gt;
| valuable_3_1&lt;br /&gt;
|-&lt;br /&gt;
| Gold Statuette&lt;br /&gt;
| valuable_3_2&lt;br /&gt;
|-&lt;br /&gt;
| Embroidered Tapestry&lt;br /&gt;
| valuable_3_3&lt;br /&gt;
|-&lt;br /&gt;
| Jade Game Board&lt;br /&gt;
| valuable_3_4&lt;br /&gt;
|-&lt;br /&gt;
| Jewelry Box&lt;br /&gt;
| valuable_3_5&lt;br /&gt;
|-&lt;br /&gt;
| Emerald&lt;br /&gt;
| valuable_3_6&lt;br /&gt;
|-&lt;br /&gt;
| Diamond&lt;br /&gt;
| valuable_4_1&lt;br /&gt;
|-&lt;br /&gt;
| Ruby&lt;br /&gt;
| valuable_4_2&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire&lt;br /&gt;
| valuable_4_3&lt;br /&gt;
|-&lt;br /&gt;
| Gold Music Box&lt;br /&gt;
| valuable_4_4&lt;br /&gt;
|-&lt;br /&gt;
| Masterpiece Painting&lt;br /&gt;
| valuable_4_5&lt;br /&gt;
|-&lt;br /&gt;
| Adamant Statuette&lt;br /&gt;
| valuable_4_6&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Flower_Cotton&lt;br /&gt;
| temp_item_1&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Clay_Mud&lt;br /&gt;
| temp_item_2&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Yarn_Spool&lt;br /&gt;
| temp_item_3&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Clay_Block&lt;br /&gt;
| temp_item_4&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Steel_Bar&lt;br /&gt;
| temp_item_5&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Iron_Ore&lt;br /&gt;
| temp_item_6&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Pebbles&lt;br /&gt;
| temp_item_7&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Stew&lt;br /&gt;
| temp_item_8&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Spider_key&lt;br /&gt;
| temp_item_9&lt;br /&gt;
|-&lt;br /&gt;
| Missing_Skeleton_key&lt;br /&gt;
| temp_item_10&lt;br /&gt;
|-&lt;br /&gt;
| Mana Shard&lt;br /&gt;
| mana_crystal_1&lt;br /&gt;
|-&lt;br /&gt;
| Mana Crystal&lt;br /&gt;
| mana_crystal_2&lt;br /&gt;
|-&lt;br /&gt;
| Mana Pyramid&lt;br /&gt;
| mana_crystal_3&lt;br /&gt;
|-&lt;br /&gt;
| Mana Sphere&lt;br /&gt;
| mana_crystal_4&lt;br /&gt;
|-&lt;br /&gt;
| Antidote&lt;br /&gt;
| antidote&lt;br /&gt;
|-&lt;br /&gt;
| Healing Potion&lt;br /&gt;
| blueprint_potion_health&lt;br /&gt;
|-&lt;br /&gt;
| Mana Potion&lt;br /&gt;
| blueprint_potion_mana&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenation Potion&lt;br /&gt;
| blueprint_potion_rejuvenation&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Speed&lt;br /&gt;
| blueprint_potion_speed&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Ironskin&lt;br /&gt;
| blueprint_potion_ironskin&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Elemental Defense&lt;br /&gt;
| blueprint_potion_elemental_defense&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Remedy&lt;br /&gt;
| blueprint_potion_remedy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quest Items == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! ID&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Black Heart&lt;br /&gt;
| blackheart&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Ria&#039;s Oozing Key of Scum and Mire&lt;br /&gt;
| heartkey_1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Scimitar&#039;s Scourging Key of the Desert&lt;br /&gt;
| heartkey_2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Jodie&#039;s Frozen Key of Ice and Steel&lt;br /&gt;
| heartkey_3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Malgar Kay&#039;s Planar Trending Cosmic Key&lt;br /&gt;
| heartkey_4&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Lond&#039;s Stone&lt;br /&gt;
| londsstone&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Enchanted Lond&#039;s Stone&lt;br /&gt;
| londsstoneclean&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Purified Lond&#039;s Stone&lt;br /&gt;
| londsstonepure&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Oblivion Ring&lt;br /&gt;
| londsoblivionring&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Archibald&#039;s Diary&lt;br /&gt;
| archibaldsdiary&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Wolf the Archbishop&lt;br /&gt;
| hero_priest&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Diedre the Diabolist&lt;br /&gt;
| hero_warlock&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Zap the Adjudicator&lt;br /&gt;
| hero_witchhunter&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Archibald Steelwill, the Lord of Lockdey&lt;br /&gt;
| brother&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Hookshot&lt;br /&gt;
| hookpoint&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Lunas Lens of Reflection&lt;br /&gt;
| lens_of_reflection&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Elven Codex&lt;br /&gt;
| elven_key&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Nautical Chart&lt;br /&gt;
| seachart&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Brass Scope&lt;br /&gt;
| scope&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Royal Compass&lt;br /&gt;
| compass&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Eviction Notice&lt;br /&gt;
| letter_togon&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Fine Viola&lt;br /&gt;
| violin&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Wooden Toy Horse&lt;br /&gt;
| toy_horse&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Double Cloth Filter&lt;br /&gt;
| filter&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Lord Coldstone&lt;br /&gt;
| painting_lord_original&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Lord Coldstone&lt;br /&gt;
| painting_lord_original_greased&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Lord Coldstone&lt;br /&gt;
| painting_lord_defaced&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Golden Mask&lt;br /&gt;
| kaliasmask&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Secret Code&lt;br /&gt;
| note_thiefcode&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Message to Kalia&lt;br /&gt;
| note_tokalia&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Barn the Scarecrow&lt;br /&gt;
| scarecrow1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Wheat the Scarecrow&lt;br /&gt;
| scarecrow2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Farmer the Scarecrow&lt;br /&gt;
| scarecrow3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Seal of Sai&lt;br /&gt;
| cultseal&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Superbia Entry Pass&lt;br /&gt;
| superbia_clearance&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Loop of Light&lt;br /&gt;
| loop_of_light&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Agnessa&#039;s Medallion&lt;br /&gt;
| agnessas_medallion&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Savalas Fibula&lt;br /&gt;
| treasure_church_1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Icon of Vickers&lt;br /&gt;
| treasure_church_2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Devils Manuscript&lt;br /&gt;
| treasure_church_3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Diploma from Natasha&lt;br /&gt;
| certificate_of_extreme_knowledge_on_sai&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Take Back&lt;br /&gt;
| horror_novel_1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| A Hideous Man&lt;br /&gt;
| horror_novel_2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Book Store at Precious Street&lt;br /&gt;
| horror_novel_3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Her Rotten Hind&lt;br /&gt;
| horror_novel_4&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Saint Faiths Cellar&lt;br /&gt;
| horror_novel_5&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Sign in the Mirror&lt;br /&gt;
| horror_novel_6&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Final Light&lt;br /&gt;
| horror_novel_7&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Bartonian Death Brawler&lt;br /&gt;
| horror_novel_8&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Nightly Visits at Blennow Hill&lt;br /&gt;
| horror_novel_9&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Death of Stanley Swan&lt;br /&gt;
| horror_novel_10&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Ritual in the Moon Light&lt;br /&gt;
| horror_novel_11&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Miasma Mutilator&lt;br /&gt;
| horror_novel_12&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Red-ish Spellbook&lt;br /&gt;
| rias_book&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Royal crown (with wig)&lt;br /&gt;
| crown_with_wig&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Rainbow Crystal&lt;br /&gt;
| rainbow_crystal_quest&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Strange Crypt Map&lt;br /&gt;
| map_crypt_secret&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Location of Lunas Lens&lt;br /&gt;
| map_lens_secret&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Ruth&#039;s  Drawing&lt;br /&gt;
| map_buried_horse&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Nazirs Map&lt;br /&gt;
| map_treasure2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Barons Map&lt;br /&gt;
| map_treasure3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Map of Blackbarrow&lt;br /&gt;
| map_blackbarrow&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Cracked Plaque Piece&lt;br /&gt;
| map_obelisk1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Cracked Plaque Piece&lt;br /&gt;
| map_obelisk2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Cracked Plaque Piece&lt;br /&gt;
| map_obelisk3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Cracked Plaque Piece&lt;br /&gt;
| map_obelisk4&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Cracked Plaque Piece&lt;br /&gt;
| map_obelisk5&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Cracked Plaque Piece&lt;br /&gt;
| map_obelisk6&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Anchor Key&lt;br /&gt;
| key_anchor&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Matt&#039;s Key&lt;br /&gt;
| key_brass&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Dagger Key&lt;br /&gt;
| key_dagger&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Pure Key&lt;br /&gt;
| key_jade1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Ruby Key&lt;br /&gt;
| key_jade2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Tanzanite Key&lt;br /&gt;
| key_jade3&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Midnight Key&lt;br /&gt;
| key_jade4&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Heart Key&lt;br /&gt;
| key_heart&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Hairpin&lt;br /&gt;
| key_hairpin&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Iron Key&lt;br /&gt;
| key_iron&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Skull Key&lt;br /&gt;
| key_skull&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| Jyn&#039;s Key&lt;br /&gt;
| key_jyn&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| diamond - A Diamond&lt;br /&gt;
| jocke&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The First Stone Disc&lt;br /&gt;
| stone_disc_1&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Second Stone Disc&lt;br /&gt;
| stone_disc_2&lt;br /&gt;
|- style=&amp;quot;border-color:inherit;&amp;quot;&lt;br /&gt;
| The Third Stone Disc&lt;br /&gt;
| stone_disc_3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Equipment ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! ID&lt;br /&gt;
|-&lt;br /&gt;
| Ball Mace&lt;br /&gt;
| mace_1a&lt;br /&gt;
|-&lt;br /&gt;
| Flanged Mace&lt;br /&gt;
| mace_1b&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Club&lt;br /&gt;
| mace_1c&lt;br /&gt;
|-&lt;br /&gt;
| Battle Mace&lt;br /&gt;
| mace_2a&lt;br /&gt;
|-&lt;br /&gt;
| Bladed Mace&lt;br /&gt;
| mace_2b&lt;br /&gt;
|-&lt;br /&gt;
| Spiked Maul&lt;br /&gt;
| mace_2c&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Mace&lt;br /&gt;
| mace_3a&lt;br /&gt;
|-&lt;br /&gt;
| Regal Mace&lt;br /&gt;
| mace_3b&lt;br /&gt;
|-&lt;br /&gt;
| War Maul&lt;br /&gt;
| mace_3c&lt;br /&gt;
|-&lt;br /&gt;
| Golden Mace&lt;br /&gt;
| mace_4a&lt;br /&gt;
|-&lt;br /&gt;
| Glass Mace&lt;br /&gt;
| mace_4b&lt;br /&gt;
|-&lt;br /&gt;
| Titan Maul&lt;br /&gt;
| mace_4c&lt;br /&gt;
|-&lt;br /&gt;
| Hide Shield&lt;br /&gt;
| shield_1a&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Shield&lt;br /&gt;
| shield_1b&lt;br /&gt;
|-&lt;br /&gt;
| Simple Shield&lt;br /&gt;
| shield_1c&lt;br /&gt;
|-&lt;br /&gt;
| Heater Shield&lt;br /&gt;
| shield_2a&lt;br /&gt;
|-&lt;br /&gt;
| Kite Shield&lt;br /&gt;
| shield_2b&lt;br /&gt;
|-&lt;br /&gt;
| Round Shield&lt;br /&gt;
| shield_2c&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Shield&lt;br /&gt;
| shield_3a&lt;br /&gt;
|-&lt;br /&gt;
| Tower Shield&lt;br /&gt;
| shield_3b&lt;br /&gt;
|-&lt;br /&gt;
| Legionary Shield&lt;br /&gt;
| shield_3c&lt;br /&gt;
|-&lt;br /&gt;
| Adamantium Shield&lt;br /&gt;
| shield_4a&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmscale Shield&lt;br /&gt;
| shield_4b&lt;br /&gt;
|-&lt;br /&gt;
| Golden Shield&lt;br /&gt;
| shield_4c&lt;br /&gt;
|-&lt;br /&gt;
| Gloom Dagger&lt;br /&gt;
| soul_dagger_1a&lt;br /&gt;
|-&lt;br /&gt;
| Occult Dagger&lt;br /&gt;
| soul_dagger_1b&lt;br /&gt;
|-&lt;br /&gt;
| Fiendish Dagger&lt;br /&gt;
| soul_dagger_1c&lt;br /&gt;
|-&lt;br /&gt;
| Shadow Dagger&lt;br /&gt;
| soul_dagger_2a&lt;br /&gt;
|-&lt;br /&gt;
| Cabalistic Dagger&lt;br /&gt;
| soul_dagger_2b&lt;br /&gt;
|-&lt;br /&gt;
| Demonic Dagger&lt;br /&gt;
| soul_dagger_2c&lt;br /&gt;
|-&lt;br /&gt;
| Dark Dagger&lt;br /&gt;
| soul_dagger_3a&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Dagger&lt;br /&gt;
| soul_dagger_3b&lt;br /&gt;
|-&lt;br /&gt;
| Hellish Dagger&lt;br /&gt;
| soul_dagger_3c&lt;br /&gt;
|-&lt;br /&gt;
| Nether Dagger&lt;br /&gt;
| soul_dagger_4a&lt;br /&gt;
|-&lt;br /&gt;
| Primeval Dagger&lt;br /&gt;
| soul_dagger_4b&lt;br /&gt;
|-&lt;br /&gt;
| Abyssal Dagger&lt;br /&gt;
| soul_dagger_4c&lt;br /&gt;
|-&lt;br /&gt;
| Dusk Orb&lt;br /&gt;
| orb_1a&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Orb&lt;br /&gt;
| orb_1b&lt;br /&gt;
|-&lt;br /&gt;
| Blood Orb&lt;br /&gt;
| orb_1c&lt;br /&gt;
|-&lt;br /&gt;
| Shade Orb&lt;br /&gt;
| orb_2a&lt;br /&gt;
|-&lt;br /&gt;
| Elderly Orb&lt;br /&gt;
| orb_2b&lt;br /&gt;
|-&lt;br /&gt;
| Sanguine Orb&lt;br /&gt;
| orb_2c&lt;br /&gt;
|-&lt;br /&gt;
| Night Orb&lt;br /&gt;
| orb_3a&lt;br /&gt;
|-&lt;br /&gt;
| Archaic Orb&lt;br /&gt;
| orb_3b&lt;br /&gt;
|-&lt;br /&gt;
| Infernal Orb&lt;br /&gt;
| orb_3c&lt;br /&gt;
|-&lt;br /&gt;
| Stygian Orb&lt;br /&gt;
| orb_4a&lt;br /&gt;
|-&lt;br /&gt;
| Primordial Orb&lt;br /&gt;
| orb_4b&lt;br /&gt;
|-&lt;br /&gt;
| Diabolic Orb&lt;br /&gt;
| orb_4c&lt;br /&gt;
|-&lt;br /&gt;
| Breastplate&lt;br /&gt;
| chest_1a&lt;br /&gt;
|-&lt;br /&gt;
| Leather Jacket&lt;br /&gt;
| chest_1b&lt;br /&gt;
|-&lt;br /&gt;
| Simple Robe&lt;br /&gt;
| chest_1c&lt;br /&gt;
|-&lt;br /&gt;
| Full Plate&lt;br /&gt;
| chest_2a&lt;br /&gt;
|-&lt;br /&gt;
| Studded Leather&lt;br /&gt;
| chest_2b&lt;br /&gt;
|-&lt;br /&gt;
| Silken Garb&lt;br /&gt;
| chest_2c&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Cuirass&lt;br /&gt;
| chest_3a&lt;br /&gt;
|-&lt;br /&gt;
| Noble Leather&lt;br /&gt;
| chest_3b&lt;br /&gt;
|-&lt;br /&gt;
| Gilded Robe&lt;br /&gt;
| chest_3c&lt;br /&gt;
|-&lt;br /&gt;
| Adamantium Cuirass&lt;br /&gt;
| chest_4a&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmscale Vest&lt;br /&gt;
| chest_4b&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Robe&lt;br /&gt;
| chest_4c&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Mail&lt;br /&gt;
| beetle_green_chest&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Mail&lt;br /&gt;
| beetle_black_chest&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Mail&lt;br /&gt;
| beetle_shimmer_chest&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Helmet&lt;br /&gt;
| beetle_green_head&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Helmet&lt;br /&gt;
| beetle_black_head&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Helmet&lt;br /&gt;
| beetle_shimmer_head&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Gauntlets&lt;br /&gt;
| beetle_green_hands&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Gauntlets&lt;br /&gt;
| beetle_black_hands&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Gauntlets&lt;br /&gt;
| beetle_shimmer_hands&lt;br /&gt;
|-&lt;br /&gt;
| Green Scale Greaves&lt;br /&gt;
| beetle_green_feet&lt;br /&gt;
|-&lt;br /&gt;
| Black Scale Greaves&lt;br /&gt;
| beetle_black_feet&lt;br /&gt;
|-&lt;br /&gt;
| Shimmer Scale Greaves&lt;br /&gt;
| beetle_shimmer_feet&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ring&lt;br /&gt;
| acc_ring_1a&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ring&lt;br /&gt;
| acc_ring_1b&lt;br /&gt;
|-&lt;br /&gt;
| Copper Ring&lt;br /&gt;
| acc_ring_1c&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ring&lt;br /&gt;
| acc_ring_2a&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ring&lt;br /&gt;
| acc_ring_2b&lt;br /&gt;
|-&lt;br /&gt;
| Silver Ring&lt;br /&gt;
| acc_ring_2c&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ring&lt;br /&gt;
| acc_ring_3a&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ring&lt;br /&gt;
| acc_ring_3b&lt;br /&gt;
|-&lt;br /&gt;
| Gold Ring&lt;br /&gt;
| acc_ring_3c&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Ring&lt;br /&gt;
| acc_ring_4a&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Ring&lt;br /&gt;
| acc_ring_4b&lt;br /&gt;
|-&lt;br /&gt;
| Platinum Ring&lt;br /&gt;
| acc_ring_4c&lt;br /&gt;
|-&lt;br /&gt;
| Leather Belt&lt;br /&gt;
| acc_str_1&lt;br /&gt;
|-&lt;br /&gt;
| Studded Belt&lt;br /&gt;
| acc_str_2&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Girdle&lt;br /&gt;
| acc_str_3&lt;br /&gt;
|-&lt;br /&gt;
| Grand Girdle&lt;br /&gt;
| acc_str_4&lt;br /&gt;
|-&lt;br /&gt;
| Simple Cloak&lt;br /&gt;
| acc_dex_1&lt;br /&gt;
|-&lt;br /&gt;
| Fur Cloak&lt;br /&gt;
| acc_dex_2&lt;br /&gt;
|-&lt;br /&gt;
| Noble Cloak&lt;br /&gt;
| acc_dex_3&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Cloak&lt;br /&gt;
| acc_dex_4&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Amulet&lt;br /&gt;
| acc_int_1&lt;br /&gt;
|-&lt;br /&gt;
| Engraved Amulet&lt;br /&gt;
| acc_int_2&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Amulet&lt;br /&gt;
| acc_int_3&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Amulet&lt;br /&gt;
| acc_int_4&lt;br /&gt;
|-&lt;br /&gt;
| Rusty Medal&lt;br /&gt;
| acc_strdex_1&lt;br /&gt;
|-&lt;br /&gt;
| Decorated Medal&lt;br /&gt;
| acc_strdex_2&lt;br /&gt;
|-&lt;br /&gt;
| Royal Medal&lt;br /&gt;
| acc_strdex_3&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Medal&lt;br /&gt;
| acc_strdex_4&lt;br /&gt;
|-&lt;br /&gt;
| Feather Talisman&lt;br /&gt;
| acc_dexint_1&lt;br /&gt;
|-&lt;br /&gt;
| Bone Talisman&lt;br /&gt;
| acc_dexint_2&lt;br /&gt;
|-&lt;br /&gt;
| Skull Talisman&lt;br /&gt;
| acc_dexint_3&lt;br /&gt;
|-&lt;br /&gt;
| Dragonclaw Talisman&lt;br /&gt;
| acc_dexint_4&lt;br /&gt;
|-&lt;br /&gt;
| Primitive Charm&lt;br /&gt;
| acc_intstr_1&lt;br /&gt;
|-&lt;br /&gt;
| Mystical Charm&lt;br /&gt;
| acc_intstr_2&lt;br /&gt;
|-&lt;br /&gt;
| Occult Charm&lt;br /&gt;
| acc_intstr_3&lt;br /&gt;
|-&lt;br /&gt;
| Dark Charm&lt;br /&gt;
| acc_intstr_4&lt;br /&gt;
|-&lt;br /&gt;
| Trollroot Wand&lt;br /&gt;
| wand_1a&lt;br /&gt;
|-&lt;br /&gt;
| Frosted Wand&lt;br /&gt;
| wand_1b&lt;br /&gt;
|-&lt;br /&gt;
| Iron Wand&lt;br /&gt;
| wand_1c&lt;br /&gt;
|-&lt;br /&gt;
| Hellbranch Wand&lt;br /&gt;
| wand_2a&lt;br /&gt;
|-&lt;br /&gt;
| Icicle Wand&lt;br /&gt;
| wand_2b&lt;br /&gt;
|-&lt;br /&gt;
| Steel Wand&lt;br /&gt;
| wand_2c&lt;br /&gt;
|-&lt;br /&gt;
| Thermomite Wand&lt;br /&gt;
| wand_3a&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Wand&lt;br /&gt;
| wand_3b&lt;br /&gt;
|-&lt;br /&gt;
| Brass Wand&lt;br /&gt;
| wand_3c&lt;br /&gt;
|-&lt;br /&gt;
| Hydrafire Wand&lt;br /&gt;
| wand_4a&lt;br /&gt;
|-&lt;br /&gt;
| Eternite Wand&lt;br /&gt;
| wand_4b&lt;br /&gt;
|-&lt;br /&gt;
| Electran Wand&lt;br /&gt;
| wand_4c&lt;br /&gt;
|-&lt;br /&gt;
| Thick Grimoire&lt;br /&gt;
| book_1a_fire&lt;br /&gt;
|-&lt;br /&gt;
| Thick Grimoire&lt;br /&gt;
| book_1a_ice&lt;br /&gt;
|-&lt;br /&gt;
| Thick Grimoire&lt;br /&gt;
| book_1a_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Embellished Grimoire&lt;br /&gt;
| book_1b_fire&lt;br /&gt;
|-&lt;br /&gt;
| Embellished Grimoire&lt;br /&gt;
| book_1b_ice&lt;br /&gt;
|-&lt;br /&gt;
| Embellished Grimoire&lt;br /&gt;
| book_1b_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Aged Grimoire&lt;br /&gt;
| book_1c_fire&lt;br /&gt;
|-&lt;br /&gt;
| Aged Grimoire&lt;br /&gt;
| book_1c_ice&lt;br /&gt;
|-&lt;br /&gt;
| Aged Grimoire&lt;br /&gt;
| book_1c_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Grimoire&lt;br /&gt;
| book_2a_fire&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Grimoire&lt;br /&gt;
| book_2a_ice&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Grimoire&lt;br /&gt;
| book_2a_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Decorated Grimoire&lt;br /&gt;
| book_2b_fire&lt;br /&gt;
|-&lt;br /&gt;
| Decorated Grimoire&lt;br /&gt;
| book_2b_ice&lt;br /&gt;
|-&lt;br /&gt;
| Decorated Grimoire&lt;br /&gt;
| book_2b_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Grimoire&lt;br /&gt;
| book_2c_fire&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Grimoire&lt;br /&gt;
| book_2c_ice&lt;br /&gt;
|-&lt;br /&gt;
| Timeless Grimoire&lt;br /&gt;
| book_2c_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Grandiose Grimoire&lt;br /&gt;
| book_3a_fire&lt;br /&gt;
|-&lt;br /&gt;
| Grandiose Grimoire&lt;br /&gt;
| book_3a_ice&lt;br /&gt;
|-&lt;br /&gt;
| Grandiose Grimoire&lt;br /&gt;
| book_3a_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Grimoire&lt;br /&gt;
| book_3b_fire&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Grimoire&lt;br /&gt;
| book_3b_ice&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Grimoire&lt;br /&gt;
| book_3b_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Esoteric Grimoire&lt;br /&gt;
| book_3c_fire&lt;br /&gt;
|-&lt;br /&gt;
| Esoteric Grimoire&lt;br /&gt;
| book_3c_ice&lt;br /&gt;
|-&lt;br /&gt;
| Esoteric Grimoire&lt;br /&gt;
| book_3c_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Monumental Grimoire&lt;br /&gt;
| book_4a_fire&lt;br /&gt;
|-&lt;br /&gt;
| Monumental Grimoire&lt;br /&gt;
| book_4a_ice&lt;br /&gt;
|-&lt;br /&gt;
| Monumental Grimoire&lt;br /&gt;
| book_4a_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite Grimoire&lt;br /&gt;
| book_4b_fire&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite Grimoire&lt;br /&gt;
| book_4b_ice&lt;br /&gt;
|-&lt;br /&gt;
| Exquisite Grimoire&lt;br /&gt;
| book_4b_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Mystical Grimoire&lt;br /&gt;
| book_4c_fire&lt;br /&gt;
|-&lt;br /&gt;
| Mystical Grimoire&lt;br /&gt;
| book_4c_ice&lt;br /&gt;
|-&lt;br /&gt;
| Mystical Grimoire&lt;br /&gt;
| book_4c_lightning&lt;br /&gt;
|-&lt;br /&gt;
| Iron Gauntlets&lt;br /&gt;
| hands_1a&lt;br /&gt;
|-&lt;br /&gt;
| Leather Bracers&lt;br /&gt;
| hands_1b&lt;br /&gt;
|-&lt;br /&gt;
| Cloth Gloves&lt;br /&gt;
| hands_1c&lt;br /&gt;
|-&lt;br /&gt;
| Plated Gauntlets&lt;br /&gt;
| hands_2a&lt;br /&gt;
|-&lt;br /&gt;
| Studded Vambraces&lt;br /&gt;
| hands_2b&lt;br /&gt;
|-&lt;br /&gt;
| Velvet Gloves&lt;br /&gt;
| hands_2c&lt;br /&gt;
|-&lt;br /&gt;
| Gilded Gauntlets&lt;br /&gt;
| hands_3a&lt;br /&gt;
|-&lt;br /&gt;
| Noble Bracers&lt;br /&gt;
| hands_3b&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Gloves&lt;br /&gt;
| hands_3c&lt;br /&gt;
|-&lt;br /&gt;
| Golden Gauntlets&lt;br /&gt;
| hands_4a&lt;br /&gt;
|-&lt;br /&gt;
| Wyrmscale Vambraces&lt;br /&gt;
| hands_4b&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Gloves&lt;br /&gt;
| hands_4c&lt;br /&gt;
|-&lt;br /&gt;
| Iron Dirks&lt;br /&gt;
| daggers_1a&lt;br /&gt;
|-&lt;br /&gt;
| Simple Daggers&lt;br /&gt;
| daggers_1b&lt;br /&gt;
|-&lt;br /&gt;
| Short Daggers&lt;br /&gt;
| daggers_1c&lt;br /&gt;
|-&lt;br /&gt;
| Steel Dirks&lt;br /&gt;
| daggers_2a&lt;br /&gt;
|-&lt;br /&gt;
| Heavy Daggers&lt;br /&gt;
| daggers_2b&lt;br /&gt;
|-&lt;br /&gt;
| Ceremonial Daggers&lt;br /&gt;
| daggers_2c&lt;br /&gt;
|-&lt;br /&gt;
| Regal Dirks&lt;br /&gt;
| daggers_3a&lt;br /&gt;
|-&lt;br /&gt;
| Curved Daggers&lt;br /&gt;
| daggers_3b&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Daggers&lt;br /&gt;
| daggers_3c&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Dirks&lt;br /&gt;
| daggers_4a&lt;br /&gt;
|-&lt;br /&gt;
| Golden Daggers&lt;br /&gt;
| daggers_4b&lt;br /&gt;
|-&lt;br /&gt;
| Diamond Daggers&lt;br /&gt;
| daggers_4c&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Knives&lt;br /&gt;
| knives_1a&lt;br /&gt;
|-&lt;br /&gt;
| Carving Knives&lt;br /&gt;
| knives_1b&lt;br /&gt;
|-&lt;br /&gt;
| Ancient Knives&lt;br /&gt;
| knives_1c&lt;br /&gt;
|-&lt;br /&gt;
| Engraved Knives&lt;br /&gt;
| knives_2a&lt;br /&gt;
|-&lt;br /&gt;
| Sharp Knives&lt;br /&gt;
| knives_2b&lt;br /&gt;
|-&lt;br /&gt;
| Balanced Knives&lt;br /&gt;
| knives_2c&lt;br /&gt;
|-&lt;br /&gt;
| Flawless Knives&lt;br /&gt;
| knives_3a&lt;br /&gt;
|-&lt;br /&gt;
| Noble Knives&lt;br /&gt;
| knives_3b&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Knives&lt;br /&gt;
| knives_3c&lt;br /&gt;
|-&lt;br /&gt;
| Elderglass Knives&lt;br /&gt;
| knives_4a&lt;br /&gt;
|-&lt;br /&gt;
| Dragonbone Knives&lt;br /&gt;
| knives_4b&lt;br /&gt;
|-&lt;br /&gt;
| Sacred Knives&lt;br /&gt;
| knives_4c&lt;br /&gt;
|-&lt;br /&gt;
| Iron Greaves&lt;br /&gt;
| feet_1a&lt;br /&gt;
|-&lt;br /&gt;
| Hide Boots&lt;br /&gt;
| feet_1b&lt;br /&gt;
|-&lt;br /&gt;
| Cloth Slippers&lt;br /&gt;
| feet_1c&lt;br /&gt;
|-&lt;br /&gt;
| Plate Greaves&lt;br /&gt;
| feet_2a&lt;br /&gt;
|-&lt;br /&gt;
| Leather Boots&lt;br /&gt;
| feet_2b&lt;br /&gt;
|-&lt;br /&gt;
| Velvet Slippers&lt;br /&gt;
| feet_2c&lt;br /&gt;
|-&lt;br /&gt;
| Royal Sabatons&lt;br /&gt;
| feet_3a&lt;br /&gt;
|-&lt;br /&gt;
| Noble Boots&lt;br /&gt;
| feet_3b&lt;br /&gt;
|-&lt;br /&gt;
| Ornate Slippers&lt;br /&gt;
| feet_3c&lt;br /&gt;
|-&lt;br /&gt;
| Dragonbone Greaves&lt;br /&gt;
| feet_4a&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Boots&lt;br /&gt;
| feet_4b&lt;br /&gt;
|-&lt;br /&gt;
| Golden Slippers&lt;br /&gt;
| feet_4c&lt;br /&gt;
|-&lt;br /&gt;
| Antique Sword&lt;br /&gt;
| sword_1a&lt;br /&gt;
|-&lt;br /&gt;
| Broadsword&lt;br /&gt;
| sword_1b&lt;br /&gt;
|-&lt;br /&gt;
| Short Sword&lt;br /&gt;
| sword_1c&lt;br /&gt;
|-&lt;br /&gt;
| Long Sword&lt;br /&gt;
| sword_2a&lt;br /&gt;
|-&lt;br /&gt;
| Bastard Sword&lt;br /&gt;
| sword_2b&lt;br /&gt;
|-&lt;br /&gt;
| Curved Sword&lt;br /&gt;
| sword_2c&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Sword&lt;br /&gt;
| sword_3a&lt;br /&gt;
|-&lt;br /&gt;
| Regal Sword&lt;br /&gt;
| sword_3b&lt;br /&gt;
|-&lt;br /&gt;
| Champion Sword&lt;br /&gt;
| sword_3c&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian Sword&lt;br /&gt;
| sword_4a&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Sword&lt;br /&gt;
| sword_4b&lt;br /&gt;
|-&lt;br /&gt;
| Conqueror Sword&lt;br /&gt;
| sword_4c&lt;br /&gt;
|-&lt;br /&gt;
| Hunting Bow&lt;br /&gt;
| bow_1a&lt;br /&gt;
|-&lt;br /&gt;
| Yew Bow&lt;br /&gt;
| bow_1b&lt;br /&gt;
|-&lt;br /&gt;
| Short Bow&lt;br /&gt;
| bow_1c&lt;br /&gt;
|-&lt;br /&gt;
| Recurve Bow&lt;br /&gt;
| bow_2a&lt;br /&gt;
|-&lt;br /&gt;
| Long Bow&lt;br /&gt;
| bow_2b&lt;br /&gt;
|-&lt;br /&gt;
| Composite Bow&lt;br /&gt;
| bow_2c&lt;br /&gt;
|-&lt;br /&gt;
| Elven Bow&lt;br /&gt;
| bow_3a&lt;br /&gt;
|-&lt;br /&gt;
| War Bow&lt;br /&gt;
| bow_3b&lt;br /&gt;
|-&lt;br /&gt;
| Imperial Bow&lt;br /&gt;
| bow_3c&lt;br /&gt;
|-&lt;br /&gt;
| Blackwood Bow&lt;br /&gt;
| bow_4a&lt;br /&gt;
|-&lt;br /&gt;
| Dragonbone Bow&lt;br /&gt;
| bow_4b&lt;br /&gt;
|-&lt;br /&gt;
| Glass Bow&lt;br /&gt;
| bow_4c&lt;br /&gt;
|-&lt;br /&gt;
| Iron Cap&lt;br /&gt;
| head_1a&lt;br /&gt;
|-&lt;br /&gt;
| Hide Hood&lt;br /&gt;
| head_1b&lt;br /&gt;
|-&lt;br /&gt;
| Iron Circlet&lt;br /&gt;
| head_1c&lt;br /&gt;
|-&lt;br /&gt;
| Great Helm&lt;br /&gt;
| head_2a&lt;br /&gt;
|-&lt;br /&gt;
| Leather Hood&lt;br /&gt;
| head_2b&lt;br /&gt;
|-&lt;br /&gt;
| Silver Circlet&lt;br /&gt;
| head_2c&lt;br /&gt;
|-&lt;br /&gt;
| Crusader Helmet&lt;br /&gt;
| head_3a&lt;br /&gt;
|-&lt;br /&gt;
| Noble Cowl&lt;br /&gt;
| head_3b&lt;br /&gt;
|-&lt;br /&gt;
| Jeweled Circlet&lt;br /&gt;
| head_3c&lt;br /&gt;
|-&lt;br /&gt;
| Titanium Sallet&lt;br /&gt;
| head_4a&lt;br /&gt;
|-&lt;br /&gt;
| Majestic Cowl&lt;br /&gt;
| head_4b&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Circlet&lt;br /&gt;
| head_4c&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Platemail&lt;br /&gt;
| keltonite_ore_chest&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Helmet&lt;br /&gt;
| keltonite_ore_head&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Gauntlets&lt;br /&gt;
| keltonite_ore_hands&lt;br /&gt;
|-&lt;br /&gt;
| Keltonite Greaves&lt;br /&gt;
| keltonite_ore_feet&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Mail&lt;br /&gt;
| dragon_scale_chest&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Helmet&lt;br /&gt;
| dragon_scale_head&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Gauntlets&lt;br /&gt;
| dragon_scale_hands&lt;br /&gt;
|-&lt;br /&gt;
| Dragon Scale Greaves&lt;br /&gt;
| dragon_scale_feet&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Cuirass&lt;br /&gt;
| blackheart_chest&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Circlet&lt;br /&gt;
| blackheart_head&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Gauntlets&lt;br /&gt;
| blackheart_hands&lt;br /&gt;
|-&lt;br /&gt;
| Blackheart Greaves&lt;br /&gt;
| blackheart_feet&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Equipment Modifiers == &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;  &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! ID&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_green&lt;br /&gt;
| mod_enchant_gemstone_green&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_1&lt;br /&gt;
| damage_reduction_1&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_2&lt;br /&gt;
| damage_reduction_2&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_3&lt;br /&gt;
| damage_reduction_3&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_4&lt;br /&gt;
| damage_reduction_4&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_1&lt;br /&gt;
| evasion_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_2&lt;br /&gt;
| evasion_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_3&lt;br /&gt;
| evasion_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_4&lt;br /&gt;
| evasion_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_1&lt;br /&gt;
| evasion_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_2&lt;br /&gt;
| evasion_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_3&lt;br /&gt;
| evasion_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_4&lt;br /&gt;
| evasion_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_barrier_cost&lt;br /&gt;
| mod_epic_wizard_barrier_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_arc_lightning_dmg&lt;br /&gt;
| mod_epic_wizard_arc_lightning_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_arc_lightning_cost&lt;br /&gt;
| mod_epic_wizard_arc_lightning_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_frost_nova_dmg&lt;br /&gt;
| mod_epic_wizard_frost_nova_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_frost_nova_cost&lt;br /&gt;
| mod_epic_wizard_frost_nova_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_wall_dmg&lt;br /&gt;
| mod_epic_wizard_wall_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_wall_cost&lt;br /&gt;
| mod_epic_wizard_wall_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_incanters_flow_stacks_duration&lt;br /&gt;
| mod_epic_wizard_incanters_flow_stacks_duration&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_meteor_dmg&lt;br /&gt;
| mod_epic_wizard_meteor_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_meteor_cost&lt;br /&gt;
| mod_epic_wizard_meteor_cost&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_1&lt;br /&gt;
| attr_all_1&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_2&lt;br /&gt;
| attr_all_2&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_3&lt;br /&gt;
| attr_all_3&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_4&lt;br /&gt;
| attr_all_4&lt;br /&gt;
|-&lt;br /&gt;
| str_add_1&lt;br /&gt;
| str_add_1&lt;br /&gt;
|-&lt;br /&gt;
| str_add_2&lt;br /&gt;
| str_add_2&lt;br /&gt;
|-&lt;br /&gt;
| str_add_3&lt;br /&gt;
| str_add_3&lt;br /&gt;
|-&lt;br /&gt;
| str_add_4&lt;br /&gt;
| str_add_4&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_1&lt;br /&gt;
| dex_add_1&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_2&lt;br /&gt;
| dex_add_2&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_3&lt;br /&gt;
| dex_add_3&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_4&lt;br /&gt;
| dex_add_4&lt;br /&gt;
|-&lt;br /&gt;
| int_add_1&lt;br /&gt;
| int_add_1&lt;br /&gt;
|-&lt;br /&gt;
| int_add_2&lt;br /&gt;
| int_add_2&lt;br /&gt;
|-&lt;br /&gt;
| int_add_3&lt;br /&gt;
| int_add_3&lt;br /&gt;
|-&lt;br /&gt;
| int_add_4&lt;br /&gt;
| int_add_4&lt;br /&gt;
|-&lt;br /&gt;
| str_pct_2&lt;br /&gt;
| str_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| str_pct_3&lt;br /&gt;
| str_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| str_pct_4&lt;br /&gt;
| str_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| dex_pct_2&lt;br /&gt;
| dex_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| dex_pct_3&lt;br /&gt;
| dex_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| dex_pct_4&lt;br /&gt;
| dex_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| int_pct_2&lt;br /&gt;
| int_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| int_pct_3&lt;br /&gt;
| int_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| int_pct_4&lt;br /&gt;
| int_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wolf_liver_hands&lt;br /&gt;
| mod_enchant_wolf_liver_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wolf_liver_feet&lt;br /&gt;
| mod_enchant_wolf_liver_feet&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wolf_liver_cloak&lt;br /&gt;
| mod_enchant_wolf_liver_cloak&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_thunderbird_feather_acc&lt;br /&gt;
| mod_enchant_thunderbird_feather_acc&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_bone_dust_hands&lt;br /&gt;
| mod_enchant_bone_dust_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_bone_dust_head&lt;br /&gt;
| mod_enchant_bone_dust_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_1&lt;br /&gt;
| mod_epic_damage_pure_1&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_2&lt;br /&gt;
| mod_epic_damage_pure_2&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_3&lt;br /&gt;
| mod_epic_damage_pure_3&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_4&lt;br /&gt;
| mod_epic_damage_pure_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_mainhand_leech_health&lt;br /&gt;
| mod_epic_mainhand_leech_health&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_offhand_leech_health&lt;br /&gt;
| mod_epic_offhand_leech_health&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_1&lt;br /&gt;
| move_speed_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_2&lt;br /&gt;
| move_speed_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_3&lt;br /&gt;
| move_speed_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_4&lt;br /&gt;
| move_speed_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_1&lt;br /&gt;
| move_speed_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_2&lt;br /&gt;
| move_speed_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_3&lt;br /&gt;
| move_speed_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_4&lt;br /&gt;
| move_speed_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| exp_gain_1&lt;br /&gt;
| exp_gain_1&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_1&lt;br /&gt;
| health_on_kill_1&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_2&lt;br /&gt;
| health_on_kill_2&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_3&lt;br /&gt;
| health_on_kill_3&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_4&lt;br /&gt;
| health_on_kill_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_1&lt;br /&gt;
| stamina_on_kill_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_2&lt;br /&gt;
| stamina_on_kill_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_3&lt;br /&gt;
| stamina_on_kill_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_4&lt;br /&gt;
| stamina_on_kill_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_1&lt;br /&gt;
| mana_on_kill_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_2&lt;br /&gt;
| mana_on_kill_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_3&lt;br /&gt;
| mana_on_kill_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_4&lt;br /&gt;
| mana_on_kill_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_all&lt;br /&gt;
| mod_epic_damage_all&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_bosses&lt;br /&gt;
| mod_epic_damage_bosses&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_attack_health&lt;br /&gt;
| mod_epic_leech_attack_health&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_attack_mana&lt;br /&gt;
| mod_epic_leech_attack_mana&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_attack_stamina&lt;br /&gt;
| mod_epic_leech_attack_stamina&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_spell_health&lt;br /&gt;
| mod_epic_leech_spell_health&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_spell_mana&lt;br /&gt;
| mod_epic_leech_spell_mana&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_spell_stamina&lt;br /&gt;
| mod_epic_leech_spell_stamina&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_physical&lt;br /&gt;
| mod_epic_block_pct_physical&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_fire&lt;br /&gt;
| mod_epic_block_pct_fire&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_ice&lt;br /&gt;
| mod_epic_block_pct_ice&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_lightning&lt;br /&gt;
| mod_epic_block_pct_lightning&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_poison&lt;br /&gt;
| mod_epic_block_pct_poison&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_ectoplasm_weapons&lt;br /&gt;
| mod_enchant_ectoplasm_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_ectoplasm_hands&lt;br /&gt;
| mod_enchant_ectoplasm_hands&lt;br /&gt;
|-&lt;br /&gt;
| global_all_1&lt;br /&gt;
| global_all_1&lt;br /&gt;
|-&lt;br /&gt;
| global_all_2&lt;br /&gt;
| global_all_2&lt;br /&gt;
|-&lt;br /&gt;
| global_all_3&lt;br /&gt;
| global_all_3&lt;br /&gt;
|-&lt;br /&gt;
| global_all_4&lt;br /&gt;
| global_all_4&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_1&lt;br /&gt;
| global_attack_1&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_2&lt;br /&gt;
| global_attack_2&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_3&lt;br /&gt;
| global_attack_3&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_4&lt;br /&gt;
| global_attack_4&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_1&lt;br /&gt;
| global_spell_1&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_2&lt;br /&gt;
| global_spell_2&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_3&lt;br /&gt;
| global_spell_3&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_4&lt;br /&gt;
| global_spell_4&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_1&lt;br /&gt;
| global_physical_1&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_2&lt;br /&gt;
| global_physical_2&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_3&lt;br /&gt;
| global_physical_3&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_4&lt;br /&gt;
| global_physical_4&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_1&lt;br /&gt;
| global_fire_1&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_2&lt;br /&gt;
| global_fire_2&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_3&lt;br /&gt;
| global_fire_3&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_4&lt;br /&gt;
| global_fire_4&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_1&lt;br /&gt;
| global_ice_1&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_2&lt;br /&gt;
| global_ice_2&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_3&lt;br /&gt;
| global_ice_3&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_4&lt;br /&gt;
| global_ice_4&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_1&lt;br /&gt;
| global_lightning_1&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_2&lt;br /&gt;
| global_lightning_2&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_3&lt;br /&gt;
| global_lightning_3&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_4&lt;br /&gt;
| global_lightning_4&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_1&lt;br /&gt;
| global_poison_1&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_2&lt;br /&gt;
| global_poison_2&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_3&lt;br /&gt;
| global_poison_3&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_4&lt;br /&gt;
| global_poison_4&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_1&lt;br /&gt;
| global_physical_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_2&lt;br /&gt;
| global_physical_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_3&lt;br /&gt;
| global_physical_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_4&lt;br /&gt;
| global_physical_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_1&lt;br /&gt;
| global_fire_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_2&lt;br /&gt;
| global_fire_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_3&lt;br /&gt;
| global_fire_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_4&lt;br /&gt;
| global_fire_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_1&lt;br /&gt;
| global_ice_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_2&lt;br /&gt;
| global_ice_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_3&lt;br /&gt;
| global_ice_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_4&lt;br /&gt;
| global_ice_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_1&lt;br /&gt;
| global_lightning_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_2&lt;br /&gt;
| global_lightning_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_3&lt;br /&gt;
| global_lightning_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_4&lt;br /&gt;
| global_lightning_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_1&lt;br /&gt;
| global_poison_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_2&lt;br /&gt;
| global_poison_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_3&lt;br /&gt;
| global_poison_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_4&lt;br /&gt;
| global_poison_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_beast_2&lt;br /&gt;
| global_damage_beast_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_beast_3&lt;br /&gt;
| global_damage_beast_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_beast_4&lt;br /&gt;
| global_damage_beast_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_human_2&lt;br /&gt;
| global_damage_human_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_human_3&lt;br /&gt;
| global_damage_human_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_human_4&lt;br /&gt;
| global_damage_human_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_undead_2&lt;br /&gt;
| global_damage_undead_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_undead_3&lt;br /&gt;
| global_damage_undead_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_undead_4&lt;br /&gt;
| global_damage_undead_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_elites_2&lt;br /&gt;
| global_damage_elites_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_elites_3&lt;br /&gt;
| global_damage_elites_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_elites_4&lt;br /&gt;
| global_damage_elites_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_bosses_2&lt;br /&gt;
| global_damage_bosses_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_bosses_3&lt;br /&gt;
| global_damage_bosses_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_bosses_4&lt;br /&gt;
| global_damage_bosses_4&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_1&lt;br /&gt;
| attack_speed_1&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_2&lt;br /&gt;
| attack_speed_2&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_3&lt;br /&gt;
| attack_speed_3&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_4&lt;br /&gt;
| attack_speed_4&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_1&lt;br /&gt;
| attack_crit_chance_1&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_2&lt;br /&gt;
| attack_crit_chance_2&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_3&lt;br /&gt;
| attack_crit_chance_3&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_4&lt;br /&gt;
| attack_crit_chance_4&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_1&lt;br /&gt;
| attack_crit_damage_1&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_2&lt;br /&gt;
| attack_crit_damage_2&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_3&lt;br /&gt;
| attack_crit_damage_3&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_4&lt;br /&gt;
| attack_crit_damage_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_1&lt;br /&gt;
| spell_cast_speed_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_2&lt;br /&gt;
| spell_cast_speed_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_3&lt;br /&gt;
| spell_cast_speed_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_4&lt;br /&gt;
| spell_cast_speed_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_1&lt;br /&gt;
| spell_crit_chance_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_2&lt;br /&gt;
| spell_crit_chance_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_3&lt;br /&gt;
| spell_crit_chance_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_4&lt;br /&gt;
| spell_crit_chance_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_1&lt;br /&gt;
| spell_crit_damage_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_2&lt;br /&gt;
| spell_crit_damage_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_3&lt;br /&gt;
| spell_crit_damage_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_4&lt;br /&gt;
| spell_crit_damage_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_1&lt;br /&gt;
| spell_cost_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_2&lt;br /&gt;
| spell_cost_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_3&lt;br /&gt;
| spell_cost_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_4&lt;br /&gt;
| spell_cost_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_1&lt;br /&gt;
| spell_cooldown_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_2&lt;br /&gt;
| spell_cooldown_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_3&lt;br /&gt;
| spell_cooldown_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_4&lt;br /&gt;
| spell_cooldown_4&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_1&lt;br /&gt;
| health_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_2&lt;br /&gt;
| health_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_3&lt;br /&gt;
| health_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_4&lt;br /&gt;
| health_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_1&lt;br /&gt;
| health_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_2&lt;br /&gt;
| health_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_3&lt;br /&gt;
| health_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_4&lt;br /&gt;
| health_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_1&lt;br /&gt;
| stamina_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_2&lt;br /&gt;
| stamina_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_3&lt;br /&gt;
| stamina_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_4&lt;br /&gt;
| stamina_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_1&lt;br /&gt;
| stamina_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_2&lt;br /&gt;
| stamina_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_3&lt;br /&gt;
| stamina_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_4&lt;br /&gt;
| stamina_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_1&lt;br /&gt;
| mana_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_2&lt;br /&gt;
| mana_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_3&lt;br /&gt;
| mana_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_4&lt;br /&gt;
| mana_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_1&lt;br /&gt;
| mana_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_2&lt;br /&gt;
| mana_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_3&lt;br /&gt;
| mana_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_4&lt;br /&gt;
| mana_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_1&lt;br /&gt;
| health_regen_1&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_2&lt;br /&gt;
| health_regen_2&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_3&lt;br /&gt;
| health_regen_3&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_4&lt;br /&gt;
| health_regen_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_1&lt;br /&gt;
| stamina_regen_add_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_2&lt;br /&gt;
| stamina_regen_add_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_3&lt;br /&gt;
| stamina_regen_add_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_4&lt;br /&gt;
| stamina_regen_add_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_1&lt;br /&gt;
| mana_regen_add_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_2&lt;br /&gt;
| mana_regen_add_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_3&lt;br /&gt;
| mana_regen_add_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_4&lt;br /&gt;
| mana_regen_add_4&lt;br /&gt;
|-&lt;br /&gt;
| health_pct_2&lt;br /&gt;
| health_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| health_pct_3&lt;br /&gt;
| health_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| health_pct_4&lt;br /&gt;
| health_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_pct_2&lt;br /&gt;
| stamina_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_pct_3&lt;br /&gt;
| stamina_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_pct_4&lt;br /&gt;
| stamina_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_pct_2&lt;br /&gt;
| mana_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_pct_3&lt;br /&gt;
| mana_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_pct_4&lt;br /&gt;
| mana_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_pct_2&lt;br /&gt;
| health_regen_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_pct_3&lt;br /&gt;
| health_regen_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_pct_4&lt;br /&gt;
| health_regen_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_pct_2&lt;br /&gt;
| stamina_regen_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_pct_3&lt;br /&gt;
| stamina_regen_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_pct_4&lt;br /&gt;
| stamina_regen_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_pct_2&lt;br /&gt;
| mana_regen_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_pct_3&lt;br /&gt;
| mana_regen_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_pct_4&lt;br /&gt;
| mana_regen_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_blue&lt;br /&gt;
| mod_enchant_gemstone_blue&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_purple&lt;br /&gt;
| mod_enchant_gemstone_purple&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wasp_stinger_hands&lt;br /&gt;
| mod_enchant_wasp_stinger_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wasp_stinger_head&lt;br /&gt;
| mod_enchant_wasp_stinger_head&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_1&lt;br /&gt;
| debuff_bleeding_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_2&lt;br /&gt;
| debuff_bleeding_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_3&lt;br /&gt;
| debuff_bleeding_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_4&lt;br /&gt;
| debuff_bleeding_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_1&lt;br /&gt;
| debuff_bleeding_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_2&lt;br /&gt;
| debuff_bleeding_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_3&lt;br /&gt;
| debuff_bleeding_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_4&lt;br /&gt;
| debuff_bleeding_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_1&lt;br /&gt;
| debuff_disarm_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_2&lt;br /&gt;
| debuff_disarm_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_3&lt;br /&gt;
| debuff_disarm_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_4&lt;br /&gt;
| debuff_disarm_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_1&lt;br /&gt;
| debuff_disarm_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_2&lt;br /&gt;
| debuff_disarm_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_3&lt;br /&gt;
| debuff_disarm_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_4&lt;br /&gt;
| debuff_disarm_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_1&lt;br /&gt;
| debuff_freeze_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_2&lt;br /&gt;
| debuff_freeze_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_3&lt;br /&gt;
| debuff_freeze_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_4&lt;br /&gt;
| debuff_freeze_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_1&lt;br /&gt;
| debuff_freeze_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_2&lt;br /&gt;
| debuff_freeze_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_3&lt;br /&gt;
| debuff_freeze_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_4&lt;br /&gt;
| debuff_freeze_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_mainhand_2&lt;br /&gt;
| debuff_silence_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_mainhand_3&lt;br /&gt;
| debuff_silence_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_mainhand_4&lt;br /&gt;
| debuff_silence_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_offhand_2&lt;br /&gt;
| debuff_silence_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_offhand_3&lt;br /&gt;
| debuff_silence_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_offhand_4&lt;br /&gt;
| debuff_silence_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_1&lt;br /&gt;
| debuff_slow_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_2&lt;br /&gt;
| debuff_slow_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_3&lt;br /&gt;
| debuff_slow_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_4&lt;br /&gt;
| debuff_slow_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_1&lt;br /&gt;
| debuff_slow_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_2&lt;br /&gt;
| debuff_slow_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_3&lt;br /&gt;
| debuff_slow_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_4&lt;br /&gt;
| debuff_slow_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_1&lt;br /&gt;
| debuff_stun_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_2&lt;br /&gt;
| debuff_stun_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_3&lt;br /&gt;
| debuff_stun_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_4&lt;br /&gt;
| debuff_stun_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_1&lt;br /&gt;
| debuff_stun_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_2&lt;br /&gt;
| debuff_stun_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_3&lt;br /&gt;
| debuff_stun_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_4&lt;br /&gt;
| debuff_stun_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_1&lt;br /&gt;
| debuff_vulnerability_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_2&lt;br /&gt;
| debuff_vulnerability_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_3&lt;br /&gt;
| debuff_vulnerability_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_4&lt;br /&gt;
| debuff_vulnerability_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_1&lt;br /&gt;
| debuff_vulnerability_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_2&lt;br /&gt;
| debuff_vulnerability_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_3&lt;br /&gt;
| debuff_vulnerability_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_4&lt;br /&gt;
| debuff_vulnerability_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_1&lt;br /&gt;
| debuff_weakness_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_2&lt;br /&gt;
| debuff_weakness_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_3&lt;br /&gt;
| debuff_weakness_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_4&lt;br /&gt;
| debuff_weakness_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_1&lt;br /&gt;
| debuff_weakness_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_2&lt;br /&gt;
| debuff_weakness_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_3&lt;br /&gt;
| debuff_weakness_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_4&lt;br /&gt;
| debuff_weakness_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_boar_tusk_weapons&lt;br /&gt;
| mod_enchant_boar_tusk_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_boar_tusk_chest&lt;br /&gt;
| mod_enchant_boar_tusk_chest&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_entangle_dmg&lt;br /&gt;
| mod_epic_ranger_entangle_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_entangle_cost&lt;br /&gt;
| mod_epic_ranger_entangle_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_magic_arrows_dmg&lt;br /&gt;
| mod_epic_ranger_magic_arrows_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_magic_arrows_stacks_max&lt;br /&gt;
| mod_epic_ranger_magic_arrows_stacks_max&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wolf_num_max&lt;br /&gt;
| mod_epic_ranger_wolf_num_max&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wind_weaver_dmg&lt;br /&gt;
| mod_epic_ranger_wind_weaver_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wind_weaver_cost&lt;br /&gt;
| mod_epic_ranger_wind_weaver_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_dmg&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_cost&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wolf_pack_dmg&lt;br /&gt;
| mod_epic_ranger_wolf_pack_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wolf_pack_cost&lt;br /&gt;
| mod_epic_ranger_wolf_pack_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_claws_dmg&lt;br /&gt;
| mod_epic_warlock_claws_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_claws_cost&lt;br /&gt;
| mod_epic_warlock_claws_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_demons_tail_dmg&lt;br /&gt;
| mod_epic_warlock_demons_tail_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_demons_tail_cost&lt;br /&gt;
| mod_epic_warlock_demons_tail_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_soul_vortex_dmg&lt;br /&gt;
| mod_epic_warlock_soul_vortex_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_soul_vortex_cost&lt;br /&gt;
| mod_epic_warlock_soul_vortex_cost&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_1&lt;br /&gt;
| weapon_speed_1&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_2&lt;br /&gt;
| weapon_speed_2&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_3&lt;br /&gt;
| weapon_speed_3&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_4&lt;br /&gt;
| weapon_speed_4&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_1&lt;br /&gt;
| weapon_crit_chance_1&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_2&lt;br /&gt;
| weapon_crit_chance_2&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_3&lt;br /&gt;
| weapon_crit_chance_3&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_4&lt;br /&gt;
| weapon_crit_chance_4&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_1&lt;br /&gt;
| physical_add_1&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_2&lt;br /&gt;
| physical_add_2&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_3&lt;br /&gt;
| physical_add_3&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_4&lt;br /&gt;
| physical_add_4&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_1&lt;br /&gt;
| fire_add_1&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_2&lt;br /&gt;
| fire_add_2&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_3&lt;br /&gt;
| fire_add_3&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_4&lt;br /&gt;
| fire_add_4&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_1&lt;br /&gt;
| ice_add_1&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_2&lt;br /&gt;
| ice_add_2&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_3&lt;br /&gt;
| ice_add_3&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_4&lt;br /&gt;
| ice_add_4&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_1&lt;br /&gt;
| lightning_add_1&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_2&lt;br /&gt;
| lightning_add_2&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_3&lt;br /&gt;
| lightning_add_3&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_4&lt;br /&gt;
| lightning_add_4&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_1&lt;br /&gt;
| poison_add_1&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_2&lt;br /&gt;
| poison_add_2&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_3&lt;br /&gt;
| poison_add_3&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_4&lt;br /&gt;
| poison_add_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_iron_ore&lt;br /&gt;
| mod_enchant_iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_1&lt;br /&gt;
| projectile_piercing_1&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_2&lt;br /&gt;
| projectile_piercing_2&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_3&lt;br /&gt;
| projectile_piercing_3&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_4&lt;br /&gt;
| projectile_piercing_4&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_1&lt;br /&gt;
| projectile_bouncing_1&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_2&lt;br /&gt;
| projectile_bouncing_2&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_3&lt;br /&gt;
| projectile_bouncing_3&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_4&lt;br /&gt;
| projectile_bouncing_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_maggot_gland_weapons&lt;br /&gt;
| mod_enchant_maggot_gland_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_maggot_gland_head&lt;br /&gt;
| mod_enchant_maggot_gland_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_archon_essence_weapons&lt;br /&gt;
| mod_enchant_archon_essence_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_shambler_claw_weapons&lt;br /&gt;
| mod_enchant_shambler_claw_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_shambler_claw_hands&lt;br /&gt;
| mod_enchant_shambler_claw_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_red&lt;br /&gt;
| mod_enchant_gemstone_red&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_troll_skin_chest&lt;br /&gt;
| mod_enchant_troll_skin_chest&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_troll_skin_head&lt;br /&gt;
| mod_enchant_troll_skin_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_troll_skin_acc&lt;br /&gt;
| mod_enchant_troll_skin_acc&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_nails&lt;br /&gt;
| mod_enchant_nails&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_grenade_dmg&lt;br /&gt;
| mod_epic_rogue_grenade_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_grenade_cost&lt;br /&gt;
| mod_epic_rogue_grenade_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_dmg&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_cost&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_trap_dmg&lt;br /&gt;
| mod_epic_rogue_trap_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_slice_and_dice_stacks_duration&lt;br /&gt;
| mod_epic_rogue_slice_and_dice_stacks_duration&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_smoke_cloud_cost&lt;br /&gt;
| mod_epic_rogue_smoke_cloud_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_whirling_death_dmg&lt;br /&gt;
| mod_epic_rogue_whirling_death_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_mortal_strike_dmg&lt;br /&gt;
| mod_epic_rogue_mortal_strike_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_mortal_strike_cost&lt;br /&gt;
| mod_epic_rogue_mortal_strike_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_hammer_dmg&lt;br /&gt;
| mod_epic_paladin_hammer_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_hammer_cost&lt;br /&gt;
| mod_epic_paladin_hammer_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_lay_on_hands_cost&lt;br /&gt;
| mod_epic_paladin_lay_on_hands_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_judgement_cost&lt;br /&gt;
| mod_epic_paladin_judgement_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_banner_cost&lt;br /&gt;
| mod_epic_paladin_banner_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_pillars_dmg&lt;br /&gt;
| mod_epic_paladin_pillars_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_pillars_cost&lt;br /&gt;
| mod_epic_paladin_pillars_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_champion_cost&lt;br /&gt;
| mod_epic_paladin_champion_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_crusader_stacks_duration&lt;br /&gt;
| mod_epic_paladin_crusader_stacks_duration&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_spider_silk_head&lt;br /&gt;
| mod_enchant_spider_silk_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_spider_silk_feet&lt;br /&gt;
| mod_enchant_spider_silk_feet&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_1&lt;br /&gt;
| res_all_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_2&lt;br /&gt;
| res_all_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_3&lt;br /&gt;
| res_all_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_4&lt;br /&gt;
| res_all_add_4&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_1&lt;br /&gt;
| armor_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_2&lt;br /&gt;
| armor_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_3&lt;br /&gt;
| armor_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_4&lt;br /&gt;
| armor_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_1&lt;br /&gt;
| armor_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_2&lt;br /&gt;
| armor_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_3&lt;br /&gt;
| armor_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_4&lt;br /&gt;
| armor_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_1&lt;br /&gt;
| res_fire_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_2&lt;br /&gt;
| res_fire_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_3&lt;br /&gt;
| res_fire_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_4&lt;br /&gt;
| res_fire_add_4&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_1&lt;br /&gt;
| res_ice_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_2&lt;br /&gt;
| res_ice_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_3&lt;br /&gt;
| res_ice_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_4&lt;br /&gt;
| res_ice_add_4&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_1&lt;br /&gt;
| res_lightning_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_2&lt;br /&gt;
| res_lightning_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_3&lt;br /&gt;
| res_lightning_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_4&lt;br /&gt;
| res_lightning_add_4&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_1&lt;br /&gt;
| res_poison_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_2&lt;br /&gt;
| res_poison_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_3&lt;br /&gt;
| res_poison_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_4&lt;br /&gt;
| res_poison_add_4&lt;br /&gt;
|-&lt;br /&gt;
| armor_pct_2&lt;br /&gt;
| armor_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| armor_pct_3&lt;br /&gt;
| armor_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| armor_pct_4&lt;br /&gt;
| armor_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_pct_2&lt;br /&gt;
| res_fire_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_pct_3&lt;br /&gt;
| res_fire_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_pct_4&lt;br /&gt;
| res_fire_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_pct_2&lt;br /&gt;
| res_ice_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_pct_3&lt;br /&gt;
| res_ice_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_pct_4&lt;br /&gt;
| res_ice_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_pct_2&lt;br /&gt;
| res_lightning_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_pct_3&lt;br /&gt;
| res_lightning_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_pct_4&lt;br /&gt;
| res_lightning_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_pct_2&lt;br /&gt;
| res_poison_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_pct_3&lt;br /&gt;
| res_poison_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_pct_4&lt;br /&gt;
| res_poison_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_green&lt;br /&gt;
| mod_enchant_gemstone_green&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_1&lt;br /&gt;
| damage_reduction_1&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_2&lt;br /&gt;
| damage_reduction_2&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_3&lt;br /&gt;
| damage_reduction_3&lt;br /&gt;
|-&lt;br /&gt;
| damage_reduction_4&lt;br /&gt;
| damage_reduction_4&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_1&lt;br /&gt;
| evasion_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_2&lt;br /&gt;
| evasion_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_3&lt;br /&gt;
| evasion_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| evasion_prefix_4&lt;br /&gt;
| evasion_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_1&lt;br /&gt;
| evasion_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_2&lt;br /&gt;
| evasion_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_3&lt;br /&gt;
| evasion_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| evasion_suffix_4&lt;br /&gt;
| evasion_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_barrier_cost&lt;br /&gt;
| mod_epic_wizard_barrier_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_arc_lightning_dmg&lt;br /&gt;
| mod_epic_wizard_arc_lightning_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_arc_lightning_cost&lt;br /&gt;
| mod_epic_wizard_arc_lightning_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_frost_nova_dmg&lt;br /&gt;
| mod_epic_wizard_frost_nova_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_frost_nova_cost&lt;br /&gt;
| mod_epic_wizard_frost_nova_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_wall_dmg&lt;br /&gt;
| mod_epic_wizard_wall_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_wall_cost&lt;br /&gt;
| mod_epic_wizard_wall_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_incanters_flow_stacks_duration&lt;br /&gt;
| mod_epic_wizard_incanters_flow_stacks_duration&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_meteor_dmg&lt;br /&gt;
| mod_epic_wizard_meteor_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_wizard_meteor_cost&lt;br /&gt;
| mod_epic_wizard_meteor_cost&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_1&lt;br /&gt;
| attr_all_1&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_2&lt;br /&gt;
| attr_all_2&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_3&lt;br /&gt;
| attr_all_3&lt;br /&gt;
|-&lt;br /&gt;
| attr_all_4&lt;br /&gt;
| attr_all_4&lt;br /&gt;
|-&lt;br /&gt;
| str_add_1&lt;br /&gt;
| str_add_1&lt;br /&gt;
|-&lt;br /&gt;
| str_add_2&lt;br /&gt;
| str_add_2&lt;br /&gt;
|-&lt;br /&gt;
| str_add_3&lt;br /&gt;
| str_add_3&lt;br /&gt;
|-&lt;br /&gt;
| str_add_4&lt;br /&gt;
| str_add_4&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_1&lt;br /&gt;
| dex_add_1&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_2&lt;br /&gt;
| dex_add_2&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_3&lt;br /&gt;
| dex_add_3&lt;br /&gt;
|-&lt;br /&gt;
| dex_add_4&lt;br /&gt;
| dex_add_4&lt;br /&gt;
|-&lt;br /&gt;
| int_add_1&lt;br /&gt;
| int_add_1&lt;br /&gt;
|-&lt;br /&gt;
| int_add_2&lt;br /&gt;
| int_add_2&lt;br /&gt;
|-&lt;br /&gt;
| int_add_3&lt;br /&gt;
| int_add_3&lt;br /&gt;
|-&lt;br /&gt;
| int_add_4&lt;br /&gt;
| int_add_4&lt;br /&gt;
|-&lt;br /&gt;
| str_pct_2&lt;br /&gt;
| str_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| str_pct_3&lt;br /&gt;
| str_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| str_pct_4&lt;br /&gt;
| str_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| dex_pct_2&lt;br /&gt;
| dex_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| dex_pct_3&lt;br /&gt;
| dex_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| dex_pct_4&lt;br /&gt;
| dex_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| int_pct_2&lt;br /&gt;
| int_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| int_pct_3&lt;br /&gt;
| int_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| int_pct_4&lt;br /&gt;
| int_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wolf_liver_hands&lt;br /&gt;
| mod_enchant_wolf_liver_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wolf_liver_feet&lt;br /&gt;
| mod_enchant_wolf_liver_feet&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wolf_liver_cloak&lt;br /&gt;
| mod_enchant_wolf_liver_cloak&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_thunderbird_feather_acc&lt;br /&gt;
| mod_enchant_thunderbird_feather_acc&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_bone_dust_hands&lt;br /&gt;
| mod_enchant_bone_dust_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_bone_dust_head&lt;br /&gt;
| mod_enchant_bone_dust_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_1&lt;br /&gt;
| mod_epic_damage_pure_1&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_2&lt;br /&gt;
| mod_epic_damage_pure_2&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_3&lt;br /&gt;
| mod_epic_damage_pure_3&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_pure_4&lt;br /&gt;
| mod_epic_damage_pure_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_mainhand_leech_health&lt;br /&gt;
| mod_epic_mainhand_leech_health&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_offhand_leech_health&lt;br /&gt;
| mod_epic_offhand_leech_health&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_1&lt;br /&gt;
| move_speed_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_2&lt;br /&gt;
| move_speed_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_3&lt;br /&gt;
| move_speed_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_prefix_4&lt;br /&gt;
| move_speed_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_1&lt;br /&gt;
| move_speed_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_2&lt;br /&gt;
| move_speed_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_3&lt;br /&gt;
| move_speed_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| move_speed_suffix_4&lt;br /&gt;
| move_speed_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| exp_gain_1&lt;br /&gt;
| exp_gain_1&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_1&lt;br /&gt;
| health_on_kill_1&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_2&lt;br /&gt;
| health_on_kill_2&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_3&lt;br /&gt;
| health_on_kill_3&lt;br /&gt;
|-&lt;br /&gt;
| health_on_kill_4&lt;br /&gt;
| health_on_kill_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_1&lt;br /&gt;
| stamina_on_kill_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_2&lt;br /&gt;
| stamina_on_kill_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_3&lt;br /&gt;
| stamina_on_kill_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_on_kill_4&lt;br /&gt;
| stamina_on_kill_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_1&lt;br /&gt;
| mana_on_kill_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_2&lt;br /&gt;
| mana_on_kill_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_3&lt;br /&gt;
| mana_on_kill_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_on_kill_4&lt;br /&gt;
| mana_on_kill_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_all&lt;br /&gt;
| mod_epic_damage_all&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_damage_bosses&lt;br /&gt;
| mod_epic_damage_bosses&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_attack_health&lt;br /&gt;
| mod_epic_leech_attack_health&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_attack_mana&lt;br /&gt;
| mod_epic_leech_attack_mana&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_attack_stamina&lt;br /&gt;
| mod_epic_leech_attack_stamina&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_spell_health&lt;br /&gt;
| mod_epic_leech_spell_health&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_spell_mana&lt;br /&gt;
| mod_epic_leech_spell_mana&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_leech_spell_stamina&lt;br /&gt;
| mod_epic_leech_spell_stamina&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_physical&lt;br /&gt;
| mod_epic_block_pct_physical&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_fire&lt;br /&gt;
| mod_epic_block_pct_fire&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_ice&lt;br /&gt;
| mod_epic_block_pct_ice&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_lightning&lt;br /&gt;
| mod_epic_block_pct_lightning&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_block_pct_poison&lt;br /&gt;
| mod_epic_block_pct_poison&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_ectoplasm_weapons&lt;br /&gt;
| mod_enchant_ectoplasm_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_ectoplasm_hands&lt;br /&gt;
| mod_enchant_ectoplasm_hands&lt;br /&gt;
|-&lt;br /&gt;
| global_all_1&lt;br /&gt;
| global_all_1&lt;br /&gt;
|-&lt;br /&gt;
| global_all_2&lt;br /&gt;
| global_all_2&lt;br /&gt;
|-&lt;br /&gt;
| global_all_3&lt;br /&gt;
| global_all_3&lt;br /&gt;
|-&lt;br /&gt;
| global_all_4&lt;br /&gt;
| global_all_4&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_1&lt;br /&gt;
| global_attack_1&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_2&lt;br /&gt;
| global_attack_2&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_3&lt;br /&gt;
| global_attack_3&lt;br /&gt;
|-&lt;br /&gt;
| global_attack_4&lt;br /&gt;
| global_attack_4&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_1&lt;br /&gt;
| global_spell_1&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_2&lt;br /&gt;
| global_spell_2&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_3&lt;br /&gt;
| global_spell_3&lt;br /&gt;
|-&lt;br /&gt;
| global_spell_4&lt;br /&gt;
| global_spell_4&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_1&lt;br /&gt;
| global_physical_1&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_2&lt;br /&gt;
| global_physical_2&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_3&lt;br /&gt;
| global_physical_3&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_4&lt;br /&gt;
| global_physical_4&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_1&lt;br /&gt;
| global_fire_1&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_2&lt;br /&gt;
| global_fire_2&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_3&lt;br /&gt;
| global_fire_3&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_4&lt;br /&gt;
| global_fire_4&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_1&lt;br /&gt;
| global_ice_1&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_2&lt;br /&gt;
| global_ice_2&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_3&lt;br /&gt;
| global_ice_3&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_4&lt;br /&gt;
| global_ice_4&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_1&lt;br /&gt;
| global_lightning_1&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_2&lt;br /&gt;
| global_lightning_2&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_3&lt;br /&gt;
| global_lightning_3&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_4&lt;br /&gt;
| global_lightning_4&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_1&lt;br /&gt;
| global_poison_1&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_2&lt;br /&gt;
| global_poison_2&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_3&lt;br /&gt;
| global_poison_3&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_4&lt;br /&gt;
| global_poison_4&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_1&lt;br /&gt;
| global_physical_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_2&lt;br /&gt;
| global_physical_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_3&lt;br /&gt;
| global_physical_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_physical_pen_4&lt;br /&gt;
| global_physical_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_1&lt;br /&gt;
| global_fire_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_2&lt;br /&gt;
| global_fire_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_3&lt;br /&gt;
| global_fire_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_fire_pen_4&lt;br /&gt;
| global_fire_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_1&lt;br /&gt;
| global_ice_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_2&lt;br /&gt;
| global_ice_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_3&lt;br /&gt;
| global_ice_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_ice_pen_4&lt;br /&gt;
| global_ice_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_1&lt;br /&gt;
| global_lightning_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_2&lt;br /&gt;
| global_lightning_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_3&lt;br /&gt;
| global_lightning_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_lightning_pen_4&lt;br /&gt;
| global_lightning_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_1&lt;br /&gt;
| global_poison_pen_1&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_2&lt;br /&gt;
| global_poison_pen_2&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_3&lt;br /&gt;
| global_poison_pen_3&lt;br /&gt;
|-&lt;br /&gt;
| global_poison_pen_4&lt;br /&gt;
| global_poison_pen_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_beast_2&lt;br /&gt;
| global_damage_beast_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_beast_3&lt;br /&gt;
| global_damage_beast_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_beast_4&lt;br /&gt;
| global_damage_beast_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_human_2&lt;br /&gt;
| global_damage_human_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_human_3&lt;br /&gt;
| global_damage_human_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_human_4&lt;br /&gt;
| global_damage_human_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_undead_2&lt;br /&gt;
| global_damage_undead_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_undead_3&lt;br /&gt;
| global_damage_undead_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_undead_4&lt;br /&gt;
| global_damage_undead_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_elites_2&lt;br /&gt;
| global_damage_elites_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_elites_3&lt;br /&gt;
| global_damage_elites_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_elites_4&lt;br /&gt;
| global_damage_elites_4&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_bosses_2&lt;br /&gt;
| global_damage_bosses_2&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_bosses_3&lt;br /&gt;
| global_damage_bosses_3&lt;br /&gt;
|-&lt;br /&gt;
| global_damage_bosses_4&lt;br /&gt;
| global_damage_bosses_4&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_1&lt;br /&gt;
| attack_speed_1&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_2&lt;br /&gt;
| attack_speed_2&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_3&lt;br /&gt;
| attack_speed_3&lt;br /&gt;
|-&lt;br /&gt;
| attack_speed_4&lt;br /&gt;
| attack_speed_4&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_1&lt;br /&gt;
| attack_crit_chance_1&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_2&lt;br /&gt;
| attack_crit_chance_2&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_3&lt;br /&gt;
| attack_crit_chance_3&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_chance_4&lt;br /&gt;
| attack_crit_chance_4&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_1&lt;br /&gt;
| attack_crit_damage_1&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_2&lt;br /&gt;
| attack_crit_damage_2&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_3&lt;br /&gt;
| attack_crit_damage_3&lt;br /&gt;
|-&lt;br /&gt;
| attack_crit_damage_4&lt;br /&gt;
| attack_crit_damage_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_1&lt;br /&gt;
| spell_cast_speed_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_2&lt;br /&gt;
| spell_cast_speed_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_3&lt;br /&gt;
| spell_cast_speed_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_cast_speed_4&lt;br /&gt;
| spell_cast_speed_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_1&lt;br /&gt;
| spell_crit_chance_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_2&lt;br /&gt;
| spell_crit_chance_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_3&lt;br /&gt;
| spell_crit_chance_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_chance_4&lt;br /&gt;
| spell_crit_chance_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_1&lt;br /&gt;
| spell_crit_damage_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_2&lt;br /&gt;
| spell_crit_damage_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_3&lt;br /&gt;
| spell_crit_damage_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_crit_damage_4&lt;br /&gt;
| spell_crit_damage_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_1&lt;br /&gt;
| spell_cost_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_2&lt;br /&gt;
| spell_cost_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_3&lt;br /&gt;
| spell_cost_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_cost_4&lt;br /&gt;
| spell_cost_4&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_1&lt;br /&gt;
| spell_cooldown_1&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_2&lt;br /&gt;
| spell_cooldown_2&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_3&lt;br /&gt;
| spell_cooldown_3&lt;br /&gt;
|-&lt;br /&gt;
| spell_cooldown_4&lt;br /&gt;
| spell_cooldown_4&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_1&lt;br /&gt;
| health_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_2&lt;br /&gt;
| health_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_3&lt;br /&gt;
| health_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| health_add_prefix_4&lt;br /&gt;
| health_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_1&lt;br /&gt;
| health_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_2&lt;br /&gt;
| health_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_3&lt;br /&gt;
| health_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| health_add_suffix_4&lt;br /&gt;
| health_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_1&lt;br /&gt;
| stamina_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_2&lt;br /&gt;
| stamina_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_3&lt;br /&gt;
| stamina_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_prefix_4&lt;br /&gt;
| stamina_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_1&lt;br /&gt;
| stamina_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_2&lt;br /&gt;
| stamina_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_3&lt;br /&gt;
| stamina_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_add_suffix_4&lt;br /&gt;
| stamina_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_1&lt;br /&gt;
| mana_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_2&lt;br /&gt;
| mana_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_3&lt;br /&gt;
| mana_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_prefix_4&lt;br /&gt;
| mana_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_1&lt;br /&gt;
| mana_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_2&lt;br /&gt;
| mana_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_3&lt;br /&gt;
| mana_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_add_suffix_4&lt;br /&gt;
| mana_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_1&lt;br /&gt;
| health_regen_1&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_2&lt;br /&gt;
| health_regen_2&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_3&lt;br /&gt;
| health_regen_3&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_4&lt;br /&gt;
| health_regen_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_1&lt;br /&gt;
| stamina_regen_add_1&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_2&lt;br /&gt;
| stamina_regen_add_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_3&lt;br /&gt;
| stamina_regen_add_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_add_4&lt;br /&gt;
| stamina_regen_add_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_1&lt;br /&gt;
| mana_regen_add_1&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_2&lt;br /&gt;
| mana_regen_add_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_3&lt;br /&gt;
| mana_regen_add_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_add_4&lt;br /&gt;
| mana_regen_add_4&lt;br /&gt;
|-&lt;br /&gt;
| health_pct_2&lt;br /&gt;
| health_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| health_pct_3&lt;br /&gt;
| health_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| health_pct_4&lt;br /&gt;
| health_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_pct_2&lt;br /&gt;
| stamina_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_pct_3&lt;br /&gt;
| stamina_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_pct_4&lt;br /&gt;
| stamina_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_pct_2&lt;br /&gt;
| mana_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_pct_3&lt;br /&gt;
| mana_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_pct_4&lt;br /&gt;
| mana_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_pct_2&lt;br /&gt;
| health_regen_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_pct_3&lt;br /&gt;
| health_regen_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| health_regen_pct_4&lt;br /&gt;
| health_regen_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_pct_2&lt;br /&gt;
| stamina_regen_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_pct_3&lt;br /&gt;
| stamina_regen_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| stamina_regen_pct_4&lt;br /&gt;
| stamina_regen_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_pct_2&lt;br /&gt;
| mana_regen_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_pct_3&lt;br /&gt;
| mana_regen_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| mana_regen_pct_4&lt;br /&gt;
| mana_regen_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_blue&lt;br /&gt;
| mod_enchant_gemstone_blue&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_purple&lt;br /&gt;
| mod_enchant_gemstone_purple&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wasp_stinger_hands&lt;br /&gt;
| mod_enchant_wasp_stinger_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_wasp_stinger_head&lt;br /&gt;
| mod_enchant_wasp_stinger_head&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_1&lt;br /&gt;
| debuff_bleeding_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_2&lt;br /&gt;
| debuff_bleeding_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_3&lt;br /&gt;
| debuff_bleeding_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_mainhand_4&lt;br /&gt;
| debuff_bleeding_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_1&lt;br /&gt;
| debuff_bleeding_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_2&lt;br /&gt;
| debuff_bleeding_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_3&lt;br /&gt;
| debuff_bleeding_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_bleeding_offhand_4&lt;br /&gt;
| debuff_bleeding_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_1&lt;br /&gt;
| debuff_disarm_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_2&lt;br /&gt;
| debuff_disarm_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_3&lt;br /&gt;
| debuff_disarm_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_mainhand_4&lt;br /&gt;
| debuff_disarm_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_1&lt;br /&gt;
| debuff_disarm_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_2&lt;br /&gt;
| debuff_disarm_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_3&lt;br /&gt;
| debuff_disarm_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_disarm_offhand_4&lt;br /&gt;
| debuff_disarm_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_1&lt;br /&gt;
| debuff_freeze_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_2&lt;br /&gt;
| debuff_freeze_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_3&lt;br /&gt;
| debuff_freeze_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_mainhand_4&lt;br /&gt;
| debuff_freeze_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_1&lt;br /&gt;
| debuff_freeze_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_2&lt;br /&gt;
| debuff_freeze_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_3&lt;br /&gt;
| debuff_freeze_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_freeze_offhand_4&lt;br /&gt;
| debuff_freeze_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_mainhand_2&lt;br /&gt;
| debuff_silence_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_mainhand_3&lt;br /&gt;
| debuff_silence_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_mainhand_4&lt;br /&gt;
| debuff_silence_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_offhand_2&lt;br /&gt;
| debuff_silence_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_offhand_3&lt;br /&gt;
| debuff_silence_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_silence_offhand_4&lt;br /&gt;
| debuff_silence_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_1&lt;br /&gt;
| debuff_slow_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_2&lt;br /&gt;
| debuff_slow_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_3&lt;br /&gt;
| debuff_slow_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_mainhand_4&lt;br /&gt;
| debuff_slow_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_1&lt;br /&gt;
| debuff_slow_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_2&lt;br /&gt;
| debuff_slow_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_3&lt;br /&gt;
| debuff_slow_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_slow_offhand_4&lt;br /&gt;
| debuff_slow_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_1&lt;br /&gt;
| debuff_stun_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_2&lt;br /&gt;
| debuff_stun_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_3&lt;br /&gt;
| debuff_stun_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_mainhand_4&lt;br /&gt;
| debuff_stun_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_1&lt;br /&gt;
| debuff_stun_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_2&lt;br /&gt;
| debuff_stun_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_3&lt;br /&gt;
| debuff_stun_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_stun_offhand_4&lt;br /&gt;
| debuff_stun_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_1&lt;br /&gt;
| debuff_vulnerability_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_2&lt;br /&gt;
| debuff_vulnerability_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_3&lt;br /&gt;
| debuff_vulnerability_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_mainhand_4&lt;br /&gt;
| debuff_vulnerability_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_1&lt;br /&gt;
| debuff_vulnerability_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_2&lt;br /&gt;
| debuff_vulnerability_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_3&lt;br /&gt;
| debuff_vulnerability_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_vulnerability_offhand_4&lt;br /&gt;
| debuff_vulnerability_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_1&lt;br /&gt;
| debuff_weakness_mainhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_2&lt;br /&gt;
| debuff_weakness_mainhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_3&lt;br /&gt;
| debuff_weakness_mainhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_mainhand_4&lt;br /&gt;
| debuff_weakness_mainhand_4&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_1&lt;br /&gt;
| debuff_weakness_offhand_1&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_2&lt;br /&gt;
| debuff_weakness_offhand_2&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_3&lt;br /&gt;
| debuff_weakness_offhand_3&lt;br /&gt;
|-&lt;br /&gt;
| debuff_weakness_offhand_4&lt;br /&gt;
| debuff_weakness_offhand_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_boar_tusk_weapons&lt;br /&gt;
| mod_enchant_boar_tusk_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_boar_tusk_chest&lt;br /&gt;
| mod_enchant_boar_tusk_chest&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_entangle_dmg&lt;br /&gt;
| mod_epic_ranger_entangle_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_entangle_cost&lt;br /&gt;
| mod_epic_ranger_entangle_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_magic_arrows_dmg&lt;br /&gt;
| mod_epic_ranger_magic_arrows_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_magic_arrows_stacks_max&lt;br /&gt;
| mod_epic_ranger_magic_arrows_stacks_max&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wolf_num_max&lt;br /&gt;
| mod_epic_ranger_wolf_num_max&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wind_weaver_dmg&lt;br /&gt;
| mod_epic_ranger_wind_weaver_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wind_weaver_cost&lt;br /&gt;
| mod_epic_ranger_wind_weaver_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_dmg&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_cost&lt;br /&gt;
| mod_epic_ranger_rain_of_arrows_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wolf_pack_dmg&lt;br /&gt;
| mod_epic_ranger_wolf_pack_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_ranger_wolf_pack_cost&lt;br /&gt;
| mod_epic_ranger_wolf_pack_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_claws_dmg&lt;br /&gt;
| mod_epic_warlock_claws_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_claws_cost&lt;br /&gt;
| mod_epic_warlock_claws_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_demons_tail_dmg&lt;br /&gt;
| mod_epic_warlock_demons_tail_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_demons_tail_cost&lt;br /&gt;
| mod_epic_warlock_demons_tail_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_soul_vortex_dmg&lt;br /&gt;
| mod_epic_warlock_soul_vortex_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_warlock_soul_vortex_cost&lt;br /&gt;
| mod_epic_warlock_soul_vortex_cost&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_1&lt;br /&gt;
| weapon_speed_1&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_2&lt;br /&gt;
| weapon_speed_2&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_3&lt;br /&gt;
| weapon_speed_3&lt;br /&gt;
|-&lt;br /&gt;
| weapon_speed_4&lt;br /&gt;
| weapon_speed_4&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_1&lt;br /&gt;
| weapon_crit_chance_1&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_2&lt;br /&gt;
| weapon_crit_chance_2&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_3&lt;br /&gt;
| weapon_crit_chance_3&lt;br /&gt;
|-&lt;br /&gt;
| weapon_crit_chance_4&lt;br /&gt;
| weapon_crit_chance_4&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_1&lt;br /&gt;
| physical_add_1&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_2&lt;br /&gt;
| physical_add_2&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_3&lt;br /&gt;
| physical_add_3&lt;br /&gt;
|-&lt;br /&gt;
| physical_add_4&lt;br /&gt;
| physical_add_4&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_1&lt;br /&gt;
| fire_add_1&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_2&lt;br /&gt;
| fire_add_2&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_3&lt;br /&gt;
| fire_add_3&lt;br /&gt;
|-&lt;br /&gt;
| fire_add_4&lt;br /&gt;
| fire_add_4&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_1&lt;br /&gt;
| ice_add_1&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_2&lt;br /&gt;
| ice_add_2&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_3&lt;br /&gt;
| ice_add_3&lt;br /&gt;
|-&lt;br /&gt;
| ice_add_4&lt;br /&gt;
| ice_add_4&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_1&lt;br /&gt;
| lightning_add_1&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_2&lt;br /&gt;
| lightning_add_2&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_3&lt;br /&gt;
| lightning_add_3&lt;br /&gt;
|-&lt;br /&gt;
| lightning_add_4&lt;br /&gt;
| lightning_add_4&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_1&lt;br /&gt;
| poison_add_1&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_2&lt;br /&gt;
| poison_add_2&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_3&lt;br /&gt;
| poison_add_3&lt;br /&gt;
|-&lt;br /&gt;
| poison_add_4&lt;br /&gt;
| poison_add_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_iron_ore&lt;br /&gt;
| mod_enchant_iron_ore&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_1&lt;br /&gt;
| projectile_piercing_1&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_2&lt;br /&gt;
| projectile_piercing_2&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_3&lt;br /&gt;
| projectile_piercing_3&lt;br /&gt;
|-&lt;br /&gt;
| projectile_piercing_4&lt;br /&gt;
| projectile_piercing_4&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_1&lt;br /&gt;
| projectile_bouncing_1&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_2&lt;br /&gt;
| projectile_bouncing_2&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_3&lt;br /&gt;
| projectile_bouncing_3&lt;br /&gt;
|-&lt;br /&gt;
| projectile_bouncing_4&lt;br /&gt;
| projectile_bouncing_4&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_maggot_gland_weapons&lt;br /&gt;
| mod_enchant_maggot_gland_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_maggot_gland_head&lt;br /&gt;
| mod_enchant_maggot_gland_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_archon_essence_weapons&lt;br /&gt;
| mod_enchant_archon_essence_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_shambler_claw_weapons&lt;br /&gt;
| mod_enchant_shambler_claw_weapons&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_shambler_claw_hands&lt;br /&gt;
| mod_enchant_shambler_claw_hands&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_gemstone_red&lt;br /&gt;
| mod_enchant_gemstone_red&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_troll_skin_chest&lt;br /&gt;
| mod_enchant_troll_skin_chest&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_troll_skin_head&lt;br /&gt;
| mod_enchant_troll_skin_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_troll_skin_acc&lt;br /&gt;
| mod_enchant_troll_skin_acc&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_nails&lt;br /&gt;
| mod_enchant_nails&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_grenade_dmg&lt;br /&gt;
| mod_epic_rogue_grenade_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_grenade_cost&lt;br /&gt;
| mod_epic_rogue_grenade_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_dmg&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_cost&lt;br /&gt;
| mod_epic_rogue_flurry_of_blades_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_trap_dmg&lt;br /&gt;
| mod_epic_rogue_trap_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_slice_and_dice_stacks_duration&lt;br /&gt;
| mod_epic_rogue_slice_and_dice_stacks_duration&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_smoke_cloud_cost&lt;br /&gt;
| mod_epic_rogue_smoke_cloud_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_whirling_death_dmg&lt;br /&gt;
| mod_epic_rogue_whirling_death_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_mortal_strike_dmg&lt;br /&gt;
| mod_epic_rogue_mortal_strike_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_rogue_mortal_strike_cost&lt;br /&gt;
| mod_epic_rogue_mortal_strike_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_hammer_dmg&lt;br /&gt;
| mod_epic_paladin_hammer_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_hammer_cost&lt;br /&gt;
| mod_epic_paladin_hammer_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_lay_on_hands_cost&lt;br /&gt;
| mod_epic_paladin_lay_on_hands_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_judgement_cost&lt;br /&gt;
| mod_epic_paladin_judgement_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_banner_cost&lt;br /&gt;
| mod_epic_paladin_banner_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
| mod_epic_paladin_judgement_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_pillars_dmg&lt;br /&gt;
| mod_epic_paladin_pillars_dmg&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_pillars_cost&lt;br /&gt;
| mod_epic_paladin_pillars_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_champion_cost&lt;br /&gt;
| mod_epic_paladin_champion_cost&lt;br /&gt;
|-&lt;br /&gt;
| mod_epic_paladin_crusader_stacks_duration&lt;br /&gt;
| mod_epic_paladin_crusader_stacks_duration&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_spider_silk_head&lt;br /&gt;
| mod_enchant_spider_silk_head&lt;br /&gt;
|-&lt;br /&gt;
| mod_enchant_spider_silk_feet&lt;br /&gt;
| mod_enchant_spider_silk_feet&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_1&lt;br /&gt;
| res_all_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_2&lt;br /&gt;
| res_all_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_3&lt;br /&gt;
| res_all_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_all_add_4&lt;br /&gt;
| res_all_add_4&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_1&lt;br /&gt;
| armor_add_prefix_1&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_2&lt;br /&gt;
| armor_add_prefix_2&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_3&lt;br /&gt;
| armor_add_prefix_3&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_prefix_4&lt;br /&gt;
| armor_add_prefix_4&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_1&lt;br /&gt;
| armor_add_suffix_1&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_2&lt;br /&gt;
| armor_add_suffix_2&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_3&lt;br /&gt;
| armor_add_suffix_3&lt;br /&gt;
|-&lt;br /&gt;
| armor_add_suffix_4&lt;br /&gt;
| armor_add_suffix_4&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_1&lt;br /&gt;
| res_fire_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_2&lt;br /&gt;
| res_fire_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_3&lt;br /&gt;
| res_fire_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_add_4&lt;br /&gt;
| res_fire_add_4&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_1&lt;br /&gt;
| res_ice_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_2&lt;br /&gt;
| res_ice_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_3&lt;br /&gt;
| res_ice_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_add_4&lt;br /&gt;
| res_ice_add_4&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_1&lt;br /&gt;
| res_lightning_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_2&lt;br /&gt;
| res_lightning_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_3&lt;br /&gt;
| res_lightning_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_add_4&lt;br /&gt;
| res_lightning_add_4&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_1&lt;br /&gt;
| res_poison_add_1&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_2&lt;br /&gt;
| res_poison_add_2&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_3&lt;br /&gt;
| res_poison_add_3&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_add_4&lt;br /&gt;
| res_poison_add_4&lt;br /&gt;
|-&lt;br /&gt;
| armor_pct_2&lt;br /&gt;
| armor_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| armor_pct_3&lt;br /&gt;
| armor_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| armor_pct_4&lt;br /&gt;
| armor_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_pct_2&lt;br /&gt;
| res_fire_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_pct_3&lt;br /&gt;
| res_fire_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_fire_pct_4&lt;br /&gt;
| res_fire_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_pct_2&lt;br /&gt;
| res_ice_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_pct_3&lt;br /&gt;
| res_ice_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_ice_pct_4&lt;br /&gt;
| res_ice_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_pct_2&lt;br /&gt;
| res_lightning_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_pct_3&lt;br /&gt;
| res_lightning_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_lightning_pct_4&lt;br /&gt;
| res_lightning_pct_4&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_pct_2&lt;br /&gt;
| res_poison_pct_2&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_pct_3&lt;br /&gt;
| res_poison_pct_3&lt;br /&gt;
|-&lt;br /&gt;
| res_poison_pct_4&lt;br /&gt;
| res_poison_pct_4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! ID&lt;br /&gt;
|-&lt;br /&gt;
| Healing Potion&lt;br /&gt;
| potion_health_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Healing Potion&lt;br /&gt;
| potion_health_2&lt;br /&gt;
|-&lt;br /&gt;
| Grand Healing Potion&lt;br /&gt;
| potion_health_3&lt;br /&gt;
|-&lt;br /&gt;
| Giant Healing Potion&lt;br /&gt;
| potion_health_4&lt;br /&gt;
|-&lt;br /&gt;
| Mana Potion&lt;br /&gt;
| potion_mana_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Mana Potion&lt;br /&gt;
| potion_mana_2&lt;br /&gt;
|-&lt;br /&gt;
| Grand Mana Potion&lt;br /&gt;
| potion_mana_3&lt;br /&gt;
|-&lt;br /&gt;
| Giant Mana Potion&lt;br /&gt;
| potion_mana_4&lt;br /&gt;
|-&lt;br /&gt;
| Rejuvenation Potion&lt;br /&gt;
| potion_rejuvenation_1&lt;br /&gt;
|-&lt;br /&gt;
| Large Rejuvenation Potion&lt;br /&gt;
| potion_rejuvenation_2&lt;br /&gt;
|-&lt;br /&gt;
| Grand Rejuvenation Potion&lt;br /&gt;
| potion_rejuvenation_3&lt;br /&gt;
|-&lt;br /&gt;
| Giant Rejuvenation Potion&lt;br /&gt;
| potion_rejuvenation_4&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Speed&lt;br /&gt;
| potion_speed&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Ironskin&lt;br /&gt;
| potion_ironskin&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Elemental Defense&lt;br /&gt;
| potion_elemental_defense&lt;br /&gt;
|-&lt;br /&gt;
| Potion of Remedy&lt;br /&gt;
| potion_remedy&lt;br /&gt;
|-&lt;br /&gt;
| Archibald&#039;s Tonic&lt;br /&gt;
| potion_archibald&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>KellyFromSales</name></author>
	</entry>
</feed>