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	<id>https://wiki.hammerwatch2.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Raynos</id>
	<title>Hammerwatch 2 Wiki - User contributions [en]</title>
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	<updated>2026-04-25T00:07:54Z</updated>
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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=539</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=539"/>
		<updated>2023-09-01T01:53:22Z</updated>

		<summary type="html">&lt;p&gt;Raynos: Added Battle Banner information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldcharge.png|72px]]&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a change to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional Physical damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25%|| +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400%|| 450% || 500% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram (Adept)&lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might (Adept)&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution (Adept)&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 15s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Protection (Expert)&lt;br /&gt;
Battle Banner now also reduces damage taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -15% || -20%&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Banner of Zeal (Expert) &lt;br /&gt;
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +20% || +35% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Zealous Onslaught (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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&lt;br /&gt;
::; &lt;br /&gt;
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:::&lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
::: &lt;br /&gt;
::: &lt;br /&gt;
&lt;br /&gt;
===Inner Flame (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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===Lawbringer (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
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==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
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===Blessed Champion (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
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===Crusader (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
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===Guardian Angel (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
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{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Raynos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=538</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=538"/>
		<updated>2023-09-01T01:42:33Z</updated>

		<summary type="html">&lt;p&gt;Raynos: Updated Adept ability formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldcharge.png|72px]]&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a change to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional Physical damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25%|| +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400%|| 450% || 500% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram (Adept)&lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might (Adept)&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution (Adept)&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
::: &lt;br /&gt;
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===Zealous Onslaught (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
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===Inner Flame (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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===Lawbringer (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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===Blessed Champion (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
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===Crusader (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
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===Guardian Angel (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
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{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Raynos</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=535</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=535"/>
		<updated>2023-08-31T08:32:35Z</updated>

		<summary type="html">&lt;p&gt;Raynos: Updated Apprentice ability formatting to match other class pages&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
[[File:Shieldcharge.png|72px]]&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a change to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
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===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional Physical damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
:Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Heal: 60/120/200/300&lt;br /&gt;
:Mana Cost: 30/40/50/60&lt;br /&gt;
:Cooldown: 13s&lt;br /&gt;
&lt;br /&gt;
::; Invigorating Touch&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
::: Amount: +25%/+50%/+100%&lt;br /&gt;
::: Duration: 4s&lt;br /&gt;
&lt;br /&gt;
::; Cleansing Touch&lt;br /&gt;
[[File:Upgrade_exp.png|frameless|left]]&lt;br /&gt;
::: Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
::: Cooldown: +5s&lt;br /&gt;
&lt;br /&gt;
::; Turn Undead&lt;br /&gt;
[[File:Upgrade_exp.png|frameless|left]]&lt;br /&gt;
::: Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.&lt;br /&gt;
::: Damage: 100/200/400&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
:Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
:Upgrade Cost:&lt;br /&gt;
:Mainhand Damage: 300%/350%/400%/450%/500% &lt;br /&gt;
:Mana Cost: 30/35/40/45/50&lt;br /&gt;
:Cooldown: 4s&lt;br /&gt;
&lt;br /&gt;
::; Trial by Fire&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.&lt;br /&gt;
::: Damage: 20/30/45/65&lt;br /&gt;
::: Duration: 5s&lt;br /&gt;
::: Tick Rate: 0.5s&lt;br /&gt;
::: Mana Cost: +25%&lt;br /&gt;
&lt;br /&gt;
::; Shackles&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
::: Movement Speed Reduction: 60%/70%/80%&lt;br /&gt;
::: Damage Taken: +10%/+15%/+20%&lt;br /&gt;
::: Duration: 3s&lt;br /&gt;
::: Cooldown: +2s&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
:Increases your Armor.&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Armor: +10/+20/+40&lt;br /&gt;
&lt;br /&gt;
::; Armor of Faith&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Increases your Armor based on your Intelligence.&lt;br /&gt;
::: Armor per Intelligence: +0.1/+0.2/+0.4&lt;br /&gt;
&lt;br /&gt;
::; Armored Grace&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
::: Movement Speed: +3%/+4%/+5%&lt;br /&gt;
::: Stamina Cost: -20%/-30%/-40%&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
:Increases your Strength&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Strength: +5/+15/+30&lt;br /&gt;
&lt;br /&gt;
::; Battering Ram &lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Increases your Physical Penetration based on your Strength.&lt;br /&gt;
::: Armor Penetration per Strength: +0.2/+0.3/+0.4&lt;br /&gt;
&lt;br /&gt;
::; Crushing Might&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Increases your Physical Damage.&lt;br /&gt;
:::Physical Damage: +5%/+10%/+15%&lt;br /&gt;
&lt;br /&gt;
::; Superb Constitution&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
::: Increases your Health and Poison resistance.&lt;br /&gt;
::: Health: +25/+50/+75/+100&lt;br /&gt;
::: Poison Resistance: +10/+20/+30/+40&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
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===Zealous Onslaught (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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===Inner Flame (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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===Lawbringer (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
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===Guardian Angel (Passive)===&lt;br /&gt;
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{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Raynos</name></author>
	</entry>
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