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	<updated>2026-04-25T22:03:13Z</updated>
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	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Ranger&amp;diff=623</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Ranger&amp;diff=623"/>
		<updated>2023-09-05T03:33:59Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added barkskin icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A natural born hunter in tune with the woods that can harness the powers of nature.&#039;&#039;&#039;&#039;&#039; [[File:Ranger_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Dodge Roll (Dash)===&lt;br /&gt;
[[File:Dodge Roll.png|72px|left|link=]]&lt;br /&gt;
Perform an evasive maneuver to get you out of trouble. You gain increased Movement Speed for a short period after using Dodge Roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +15% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Evasive Roll (Apprentice)&lt;br /&gt;
You gain increased Evasion for a short period after using Dodge Roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || +20% || +30% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Critical Momentum (Adept)&lt;br /&gt;
You gain increased Attack Crit Chance for a short period after using Dodge Roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || +20% || +30% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sword Slash (Mainhand Attack)===&lt;br /&gt;
Deliver a wide arcing slash with your sword, dealing Mainhand damage.&lt;br /&gt;
[[File:Sword Slash.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Swift Strikes (Apprentice)&lt;br /&gt;
Increases Attack Speed of Sword Slash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +5% || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deflect (Apprentice)&lt;br /&gt;
You block one instance of [[Combat_Mechanics#Physical|Physical]] damage shortly after attacking with Sword Slash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 40 || 55 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Extended Reach (Adept)&lt;br /&gt;
Extends the range of Sword Slash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || +15% || +30% || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Bow Shot (Offhand Attack)===&lt;br /&gt;
Fire an arrow with your bow, dealing Offhand damage. The range, speed and damage of the projectile is increased by charging the attack.&lt;br /&gt;
[[File:Bow Shot.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Charge Time&#039;&#039;&#039; || 0.3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 2 || 2 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charging Stamina Cost&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Piercing Shot (Apprentice)&lt;br /&gt;
Bow Shot projectiles gain the ability to pierce enemies based on how long you charge the attack. Projectiles deal less damage with each target pierced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Piercing&#039;&#039;&#039; || 1 || 3 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Overdraw (Adept)&lt;br /&gt;
Bow Shot can be charged for a longer time, increasing projectile speed and damage. Increases charge Stamina cost.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Charge Time&#039;&#039;&#039; || 0.35s || 0.4s || 0.45s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charging Stamina Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Damage &amp;amp; Speed&#039;&#039;&#039; || +20% || +40% || +60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Splinter Shot (Adept)&lt;br /&gt;
Bow Shot projectiles deal additional damage to enemies directly behind targets hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cleave Range&#039;&#039;&#039; || 50 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cleave Arc&#039;&#039;&#039; || 50 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cleave Damage&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Entangle (Spell)===&lt;br /&gt;
You conjure roots to sprout from the ground at the target location. Enemies in the area take [[Combat_Mechanics#Physical|Physical]] damage and are inflicted by [[Combat_Mechanics#Cripple|Crippled]].&lt;br /&gt;
[[File:Entangle.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 5 || 8 || 12 || 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s || 4.5s || 5s || 5.5s || 6s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 20 || 25 || 30 || 35 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Wisps (Adept)&lt;br /&gt;
The roots spawn wisps that attaches to allies entering the area. The wisps restore a small amount of Health for a duration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 6 || 12 || 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Poison Ivy&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Poison Ivy (Adept)&lt;br /&gt;
Entangle now also deal Poison damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 6 || 12 || 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Healing Wisps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Penetrating Vines (Adept)&lt;br /&gt;
Entangle now also inflict [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Armor Break|Minor Armor Break]] || [[Combat_Mechanics#Armor Break|Armor Break]] || [[Combat_Mechanics#Armor Break|Greater Armor Break]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Enchanted Arrows (Spell)===&lt;br /&gt;
You passively gain stacks of magically imbued arrows that can be unleashed by casting the Spell. Enchanted arrows pierce all enemies and deal Offhand damage. &lt;br /&gt;
[[File:Enchanted Arrows.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; || 125% || 150% || 175% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Replenish Time&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 3 || 4 || 5 || 6 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 9 || 12 || 15 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Frost Arrows (Adept)&lt;br /&gt;
Enchanted Arrows no longer pierce enemies, but instead explode upon impact dealing additional [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50 || 70 || 100&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shock Arrows&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shock Arrows (Adept)&lt;br /&gt;
Enchanted Arrows now zap a random nearby enemy when hitting targets, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 15 || 30 || 50&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Frost Arrows&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Multi Shot (Expert)&lt;br /&gt;
Enchanted Arrows now unleashes multiple projectiles in an arc, but each projectile deals less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wolf Companion (Spell)===&lt;br /&gt;
Summons a wolf to fight by your side. The wolf will attack nearby enemies, dealing [[Combat_Mechanics#Physical|Physical]] damage. &lt;br /&gt;
[[File:Wolf Companion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf Damage&#039;&#039;&#039; || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf Health&#039;&#039;&#039; || 300 || 500 || 700 || 900 || 1100 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; ||30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Protective Bond (Adept)&lt;br /&gt;
You and your wolf take less damage when close to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Vicious Bites (Adept)&lt;br /&gt;
Your wolf&#039;s attacks gain a chance to inflict [[Combat_Mechanics#Bleeding|Bleeding]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 30% || 45% || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Coordinated Attack (Adept)&lt;br /&gt;
You deal increased damage to targets attacked by your wolf.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Barkskin (Passive)===&lt;br /&gt;
[[File:Barkskin.png|72px|left|link=]]&lt;br /&gt;
You passively gain stacks of Barkskin. Each stack increases your Armor. Taking damage consumes one stack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Stack&#039;&#039;&#039; || +4 || +6 || +8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Replenish Time&#039;&#039;&#039; || 8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wild Strength (Adept)&lt;br /&gt;
Each stack of Barkskin also increases your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength per Stack&#039;&#039;&#039; || +2 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Natural Mending (Adept)&lt;br /&gt;
Increases your Health Regen for a brief period when taking damage. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +100% || +150% || +200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s || 4s || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hunter (Passive)===&lt;br /&gt;
Your Attacks gain a chance to inflict [[Combat_Mechanics#Marked|Marked]].&lt;br /&gt;
[[File:Hunter.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Marked|Minor Marked]] || [[Combat_Mechanics#Marked|Marked]] || [[Combat_Mechanics#Marked|Greater Marked]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Beastslayer (Adept)&lt;br /&gt;
You deal increased damage to Beasts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Big Game Hunter (Adept)&lt;br /&gt;
You deal increased damage to Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 5% || 10% || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===On the Prowl (Spell)===&lt;br /&gt;
You set out to harass and pursue your prey, gaining a buff that increases your Movement and Attack Speed. Attacks do not slow you down during On the Prowl.&lt;br /&gt;
[[File:On the Prowl.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hot Pursuit (Expert)&lt;br /&gt;
Attacking enemies during On the Prowl extends the duration of the buff.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration per Attack Hit&#039;&#039;&#039; || +0.25s || +0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Finish the Kill (Master)&lt;br /&gt;
Sword Slash deals significantly more damage during On the Prowl, but ends the duration of the buff. The cooldown of On the Prowl is reset if you manage to kill an enemy with the attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 400% || 600% || 800%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wind Weaver (Spell)===&lt;br /&gt;
You harness the winds to conjure a tornado that follow you for a period, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path. The lifetime of the tornado is based on how long you charge the spell.&lt;br /&gt;
[[File:Wind Weaver.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Charge Time&#039;&#039;&#039; || 1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Lifetime&#039;&#039;&#039; || 8s || 10s || 12s || 14s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Winter Winds (Expert)&lt;br /&gt;
The damage type is changed to [[Combat_Mechanics#Ice|Ice]] and the tornadoes gain a chance to inflict [[Combat_Mechanics#Freeze|Minor Freeze]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wind Slash (Expert)&lt;br /&gt;
While you have at least one active tornado your attacks with Sword Slash unleash gusts of wind dealing [[Combat_Mechanics#Physical|Physical]] damage based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Dexterity&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Archer&#039;s Concentration (Passive)===&lt;br /&gt;
You gain Archer&#039;s Concentration if you haven&#039;t taken damage recently. Bow Shot and Enchanted Arrows deal increased damage while you have Archer&#039;s Concentration.&lt;br /&gt;
[[File:Archer&#039;s Concentration.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recharge Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Careful Aim (Expert)&lt;br /&gt;
Bow Shot and Enchanted Arrows gain a chance to score Critical Hits while you have Archer&#039;s Concentration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Determination (Master)&lt;br /&gt;
You automatically gain Archer&#039;s Concentration while on Low Life.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Nature&#039;s Blessing (Passive)===&lt;br /&gt;
Increases all your attributes.&lt;br /&gt;
[[File:Nature&#039;s Blessing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +3 || +6 || +12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Natural Attunement (Expert)&lt;br /&gt;
Increases all your resistances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Nature&#039;s Vigor (Expert)&lt;br /&gt;
Increases all your regen stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Regen&#039;&#039;&#039; || +1 || +2 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Nature&#039;s Sting (Expert)&lt;br /&gt;
Your Attacks gain a chance to deal additional [[Combat_Mechanics#Poison|Poison]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Rain of Arrows (Spell)===&lt;br /&gt;
You launch a barrage of arrows into the air towards the targeted location. The arrows land in sequence after a delay, dealing Offhand damage.&lt;br /&gt;
[[File:Rain of Arrows.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Storm of Arrows (Master)&lt;br /&gt;
Increases the impact area of Rain of Arrows.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Thundercaller (Master)&lt;br /&gt;
The arrows are followed by a series of lightning strikes at the targeted location, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Bolts&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Spectral Wolf Pack (Spell)===&lt;br /&gt;
You call upon a pack of spectral wolves to hunt nearby enemies dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
[[File:Spectral Wolf Pack.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectral Wolves&#039;&#039;&#039; || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage per Strength&#039;&#039;&#039; || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Damage per Intelligence&#039;&#039;&#039; || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pack Leader (Master)&lt;br /&gt;
Your Wolf Companion also unleashes a number of spectral wolves and deals increases damage for a period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectral Wolves&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Relentless Hunters (Master)&lt;br /&gt;
The spectral wolves gain a chance to seek a new target after dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 20% || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wicked Sprouts (Passive)===&lt;br /&gt;
Casting a Spell makes thorns sprout from the ground to strike random nearby enemies, dealing [[Combat_Mechanics#Physical|Physical]] damage based on your level.&lt;br /&gt;
[[File:Wicked Sprouts.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Rampant Growth (Master)&lt;br /&gt;
Spending Mana triggers additional thorns to sprout.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Regrowth (Master)&lt;br /&gt;
When killing an enemy there is a chance a lesser version of Entangle spawn at the location of their death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
===Nature&#039;s Scorn (Passive)===&lt;br /&gt;
Increases your [[Combat_Mechanics#Damage Types|Ice]] and [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
[[File:Nature&#039;s Scorn.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Frost Revenant (Master)&lt;br /&gt;
Increases your Ice Penetration. Your attacks inflict [[Combat_Mechanics#Debuffs|Freeze]] on Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Penetration&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Storm Strider (Master)&lt;br /&gt;
Increases your Lightning Penetration. After using a Dodge Roll your next Attack Hit will trigger a lightning bolt to strike the location, dealing [[Combat_Mechanics#Lightning|Lightning]] damage based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Penetration&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Dexterity&#039;&#039;&#039; || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Ranger&amp;diff=621</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Ranger&amp;diff=621"/>
		<updated>2023-09-04T03:30:40Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added ability descriptions, icons, fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A natural born hunter in tune with the woods that can harness the powers of nature.&#039;&#039;&#039;&#039;&#039; [[File:Ranger_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Dodge Roll (Dash)===&lt;br /&gt;
[[File:Dodge Roll.png|72px|left|link=]]&lt;br /&gt;
Perform an evasive maneuver to get you out of trouble. You gain increased Movement Speed for a short period after using Dodge Roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +15% &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Evasive Roll (Apprentice)&lt;br /&gt;
You gain increased Evasion for a short period after using Dodge Roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || +20% || +30% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Critical Momentum (Adept)&lt;br /&gt;
You gain increased Attack Crit Chance for a short period after using Dodge Roll.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || +20% || +30% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sword Slash (Mainhand Attack)===&lt;br /&gt;
Deliver a wide arcing slash with your sword, dealing Mainhand damage.&lt;br /&gt;
[[File:Sword Slash.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Swift Strikes (Apprentice)&lt;br /&gt;
Increases Attack Speed of Sword Slash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +5% || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deflect (Apprentice)&lt;br /&gt;
You block one instance of [[Combat_Mechanics#Physical|Physical]] damage shortly after attacking with Sword Slash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 40 || 55 || 70&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Extended Reach (Adept)&lt;br /&gt;
Extends the range of Sword Slash.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || +15% || +30% || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Bow Shot (Offhand Attack)===&lt;br /&gt;
Fire an arrow with your bow, dealing Offhand damage. The range, speed and damage of the projectile is increased by charging the attack.&lt;br /&gt;
[[File:Bow Shot.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Charge Time&#039;&#039;&#039; || 0.3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 2 || 2 || 3 || 3 || 4 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charging Stamina Cost&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Piercing Shot (Apprentice)&lt;br /&gt;
Bow Shot projectiles gain the ability to pierce enemies based on how long you charge the attack. Projectiles deal less damage with each target pierced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Piercing&#039;&#039;&#039; || 1 || 3 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Overdraw (Adept)&lt;br /&gt;
Bow Shot can be charged for a longer time, increasing projectile speed and damage. Increases charge Stamina cost.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Charge Time&#039;&#039;&#039; || 0.35s || 0.4s || 0.45s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charging Stamina Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Damage &amp;amp; Speed&#039;&#039;&#039; || +20% || +40% || +60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Splinter Shot (Adept)&lt;br /&gt;
Bow Shot projectiles deal additional damage to enemies directly behind targets hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cleave Range&#039;&#039;&#039; || 50 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cleave Arc&#039;&#039;&#039; || 50 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cleave Damage&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Entangle (Spell)===&lt;br /&gt;
You conjure roots to sprout from the ground at the target location. Enemies in the area take [[Combat_Mechanics#Physical|Physical]] damage and are inflicted by [[Combat_Mechanics#Cripple|Crippled]].&lt;br /&gt;
[[File:Entangle.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 5 || 8 || 12 || 17 || 23&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s || 4.5s || 5s || 5.5s || 6s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 20 || 25 || 30 || 35 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Wisps (Adept)&lt;br /&gt;
The roots spawn wisps that attaches to allies entering the area. The wisps restore a small amount of Health for a duration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 6 || 12 || 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Poison Ivy&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Poison Ivy (Adept)&lt;br /&gt;
Entangle now also deal Poison damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 6 || 12 || 18 || 24&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Healing Wisps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Penetrating Vines (Adept)&lt;br /&gt;
Entangle now also inflict [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Armor Break|Minor Armor Break]] || [[Combat_Mechanics#Armor Break|Armor Break]] || [[Combat_Mechanics#Armor Break|Greater Armor Break]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Enchanted Arrows (Spell)===&lt;br /&gt;
You passively gain stacks of magically imbued arrows that can be unleashed by casting the Spell. Enchanted arrows pierce all enemies and deal Offhand damage. &lt;br /&gt;
[[File:Enchanted Arrows.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; || 125% || 150% || 175% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Replenish Time&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 3 || 4 || 5 || 6 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 9 || 12 || 15 || 18&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Frost Arrows (Adept)&lt;br /&gt;
Enchanted Arrows no longer pierce enemies, but instead explode upon impact dealing additional [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50 || 70 || 100&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shock Arrows&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shock Arrows (Adept)&lt;br /&gt;
Enchanted Arrows now zap a random nearby enemy when hitting targets, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 15 || 30 || 50&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Frost Arrows&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Multi Shot (Expert)&lt;br /&gt;
Enchanted Arrows now unleashes multiple projectiles in an arc, but each projectile deals less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50% &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wolf Companion (Spell)===&lt;br /&gt;
Summons a wolf to fight by your side. The wolf will attack nearby enemies, dealing [[Combat_Mechanics#Physical|Physical]] damage. &lt;br /&gt;
[[File:Wolf Companion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5  || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf Damage&#039;&#039;&#039; || 30 || 40 || 50 || 60 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wolf Health&#039;&#039;&#039; || 300 || 500 || 700 || 900 || 1100 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; ||30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Protective Bond (Adept)&lt;br /&gt;
You and your wolf take less damage when close to each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Vicious Bites (Adept)&lt;br /&gt;
Your wolf&#039;s attacks gain a chance to inflict [[Combat_Mechanics#Bleeding|Bleeding]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 30% || 45% || 60%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Coordinated Attack (Adept)&lt;br /&gt;
You deal increased damage to targets attacked by your wolf.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Barkskin (Passive)===&lt;br /&gt;
You passively gain stacks of Barkskin. Each stack increases your Armor. Taking damage consumes one stack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Stack&#039;&#039;&#039; || +4 || +6 || +8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Replenish Time&#039;&#039;&#039; || 8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wild Strength (Adept)&lt;br /&gt;
Each stack of Barkskin also increases your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength per Stack&#039;&#039;&#039; || +2 || +4 || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Natural Mending (Adept)&lt;br /&gt;
Increases your Health Regen for a brief period when taking damage. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +100% || +150% || +200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s || 4s || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Hunter (Passive)===&lt;br /&gt;
Your Attacks gain a chance to inflict [[Combat_Mechanics#Marked|Marked]].&lt;br /&gt;
[[File:Hunter.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Marked|Minor Marked]] || [[Combat_Mechanics#Marked|Marked]] || [[Combat_Mechanics#Marked|Greater Marked]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Beastslayer (Adept)&lt;br /&gt;
You deal increased damage to Beasts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Big Game Hunter (Adept)&lt;br /&gt;
You deal increased damage to Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 5% || 10% || 15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===On the Prowl (Spell)===&lt;br /&gt;
You set out to harass and pursue your prey, gaining a buff that increases your Movement and Attack Speed. Attacks do not slow you down during On the Prowl.&lt;br /&gt;
[[File:On the Prowl.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hot Pursuit (Expert)&lt;br /&gt;
Attacking enemies during On the Prowl extends the duration of the buff.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration per Attack Hit&#039;&#039;&#039; || +0.25s || +0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Finish the Kill (Master)&lt;br /&gt;
Sword Slash deals significantly more damage during On the Prowl, but ends the duration of the buff. The cooldown of On the Prowl is reset if you manage to kill an enemy with the attack.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 400% || 600% || 800%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wind Weaver (Spell)===&lt;br /&gt;
You harness the winds to conjure a tornado that follow you for a period, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path. The lifetime of the tornado is based on how long you charge the spell.&lt;br /&gt;
[[File:Wind Weaver.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Charge Time&#039;&#039;&#039; || 1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Lifetime&#039;&#039;&#039; || 8s || 10s || 12s || 14s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Winter Winds (Expert)&lt;br /&gt;
The damage type is changed to [[Combat_Mechanics#Ice|Ice]] and the tornadoes gain a chance to inflict [[Combat_Mechanics#Freeze|Minor Freeze]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wind Slash (Expert)&lt;br /&gt;
While you have at least one active tornado your attacks with Sword Slash unleash gusts of wind dealing [[Combat_Mechanics#Physical|Physical]] damage based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Dexterity&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Archer&#039;s Concentration (Passive)===&lt;br /&gt;
You gain Archer&#039;s Concentration if you haven&#039;t taken damage recently. Bow Shot and Enchanted Arrows deal increased damage while you have Archer&#039;s Concentration.&lt;br /&gt;
[[File:Archer&#039;s Concentration.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Recharge Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Careful Aim (Expert)&lt;br /&gt;
Bow Shot and Enchanted Arrows gain a chance to score Critical Hits while you have Archer&#039;s Concentration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Determination (Master)&lt;br /&gt;
You automatically gain Archer&#039;s Concentration while on Low Life.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Nature&#039;s Blessing (Passive)===&lt;br /&gt;
Increases all your attributes.&lt;br /&gt;
[[File:Nature&#039;s Blessing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +3 || +6 || +12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Natural Attunement (Expert)&lt;br /&gt;
Increases all your resistances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Nature&#039;s Vigor (Expert)&lt;br /&gt;
Increases all your regen stats.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Regen&#039;&#039;&#039; || +1 || +2 || +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Nature&#039;s Sting (Expert)&lt;br /&gt;
Your Attacks gain a chance to deal additional [[Combat_Mechanics#Poison|Poison]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Rain of Arrows (Spell)===&lt;br /&gt;
You launch a barrage of arrows into the air towards the targeted location. The arrows land in sequence after a delay, dealing Offhand damage.&lt;br /&gt;
[[File:Rain of Arrows.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Storm of Arrows (Master)&lt;br /&gt;
Increases the impact area of Rain of Arrows.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Thundercaller (Master)&lt;br /&gt;
The arrows are followed by a series of lightning strikes at the targeted location, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Bolts&#039;&#039;&#039; || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50 || 100 || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Spectral Wolf Pack (Spell)===&lt;br /&gt;
You call upon a pack of spectral wolves to hunt nearby enemies dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
[[File:Spectral Wolf Pack.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectral Wolves&#039;&#039;&#039; || 6 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage per Strength&#039;&#039;&#039; || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Damage per Intelligence&#039;&#039;&#039; || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 70 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pack Leader (Master)&lt;br /&gt;
Your Wolf Companion also unleashes a number of spectral wolves and deals increases damage for a period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spectral Wolves&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Relentless Hunters (Master)&lt;br /&gt;
The spectral wolves gain a chance to seek a new target after dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 20% || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wicked Sprouts (Passive)===&lt;br /&gt;
Casting a Spell makes thorns sprout from the ground to strike random nearby enemies, dealing [[Combat_Mechanics#Physical|Physical]] damage based on your level.&lt;br /&gt;
[[File:Wicked Sprouts.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Rampant Growth (Master)&lt;br /&gt;
Spending Mana triggers additional thorns to sprout.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Regrowth (Master)&lt;br /&gt;
When killing an enemy there is a chance a lesser version of Entangle spawn at the location of their death.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
===Nature&#039;s Scorn (Passive)===&lt;br /&gt;
Increases your [[Combat_Mechanics#Damage Types|Ice]] and [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
[[File:Nature&#039;s Scorn.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Frost Revenant (Master)&lt;br /&gt;
Increases your Ice Penetration. Your attacks inflict [[Combat_Mechanics#Debuffs|Freeze]] on Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Penetration&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Storm Strider (Master)&lt;br /&gt;
Increases your Lightning Penetration. After using a Dodge Roll your next Attack Hit will trigger a lightning bolt to strike the location, dealing [[Combat_Mechanics#Lightning|Lightning]] damage based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Penetration&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Dexterity&#039;&#039;&#039; || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Wizard&amp;diff=615</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Wizard&amp;diff=615"/>
		<updated>2023-09-01T06:12:58Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: typos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A skilled wielder of the arcane that can devastate their opponents with elemental forces.&#039;&#039;&#039;&#039;&#039; [[File:Wizard_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Phase Shift (Dash)===&lt;br /&gt;
You phase forward through warped time, inflicting [[Combat_Mechanics#Slow|Slow]] to all enemies you pass through.&lt;br /&gt;
[[File:Phase Shift.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mana Surge (Adept)&lt;br /&gt;
Lowers the Mana Cost of your next Spell after using Phase Shift.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || -25% || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mirror Image (Expert)&lt;br /&gt;
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirror Image Duration&#039;&#039;&#039; || 3s || 4s || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirror Image Evasion&#039;&#039;&#039; || 40% || 50% || 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Bolt (Mainhand Attack)===&lt;br /&gt;
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.&lt;br /&gt;
[[File:Arcane Bolt.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.2s ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Empowered Bolt (Apprentice)&lt;br /&gt;
Increases the size of the explosion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039; || +50% || +100% || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Focused Bolt (Apprentice)&lt;br /&gt;
Increases the speed and range of the projectile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Range and Speed&#039;&#039;&#039; || +10% || +20% || +30% || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wand Mastery (Master)&lt;br /&gt;
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 2.5% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Grimoire (Offhand Attack)===&lt;br /&gt;
Cast the Spell from your equipped Grimoire.&lt;br /&gt;
[[File:Arcane Grimoire.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Grimoire Scholar (Apprentice)&lt;br /&gt;
Lowers Cooldown and Mana Cost of your Grimoire Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || -10% || -25% || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Somatic Reservoir (Adept)&lt;br /&gt;
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Threshold&#039;&#039;&#039; || 30% || 40% || 50%&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Barrier (Spell)===&lt;br /&gt;
Conjures a protective barrier around yourself that reduces damage taken for a period.&lt;br /&gt;
[[File:Barrier.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -40% || -45% || -50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 30 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 16s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flame Shield (Adept)&lt;br /&gt;
Barrier now scorches nearby enemies, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Block&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Reactive Barrier&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ice Block (Adept)&lt;br /&gt;
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by [[Combat_Mechanics#Freeze|Minor Freeze]]. The barrier is dispelled early if all layers are depleted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Instances&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 20 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Flame Shield&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Reactive Barrier&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Reactive Barrier (Adept)&lt;br /&gt;
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 15 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Block&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Flame Shield&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Arc Lightning (Spell)===&lt;br /&gt;
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
[[File:Arc Lightning.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 120 || 140 || 160 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Chain&#039;&#039;&#039; || -10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Overcharge (Adept)&lt;br /&gt;
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Damage&#039;&#039;&#039; || +10% || +20% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Channel Lightning (Expert)&lt;br /&gt;
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s || 0.4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Haste (Spell)===&lt;br /&gt;
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.&lt;br /&gt;
[[File:Haste.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 8s || 9s || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill Stamina Cost&#039;&#039;&#039; || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 50 || 70 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blur (Adept)&lt;br /&gt;
You gain Evasion during Haste.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Energy Surge (Adept)&lt;br /&gt;
During Haste you restore some of your Stamina when scoring Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Restored&#039;&#039;&#039; || 2.5% || 5% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Temporal Shift (Expert)&lt;br /&gt;
During Haste you inflict nearby enemies with [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aura Range&#039;&#039;&#039; || 40 || 60 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Intellect (Passive)===&lt;br /&gt;
Increases your Intelligence.&lt;br /&gt;
[[File:Arcane Intellect.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Physique (Adept)&lt;br /&gt;
Increases your Strength and you gain additional Mana Regen based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Regen per Strength&#039;&#039;&#039; || +0.01 || +0.015 || +0.02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Arcane Finesse&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Finesse (Adept)&lt;br /&gt;
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Regen per Dexterity&#039;&#039;&#039; || +0.01 || +0.015 || +0.02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Arcane Physique&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Elemental Ward (Passive)===&lt;br /&gt;
Increases your Fire, Ice, and Lightning Resistances.&lt;br /&gt;
[[File:Elemental Ward.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistances&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Fire (Expert)&lt;br /&gt;
Increases your Fire Penetration based on your Fire Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Ice(Expert)&lt;br /&gt;
Increases your Ice Penetration based on your Ice Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Lightning (Expert)&lt;br /&gt;
Increases your Lightning Penetration based on your Lightning Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Frost Nova (Spell)===&lt;br /&gt;
You unleash multiple frost shards in all directions that deal [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
[[File:Frost Nova.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost Shards&#039;&#039;&#039; || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 50 || 80 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 45 || 50 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shatter (Expert)&lt;br /&gt;
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost Shards&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flash Freeze (Expert)&lt;br /&gt;
Frost Nova triggers an icy shockwave that inflict all nearby enemies with [[Combat_Mechanics#Freeze|Freeze]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Freeze|Minor Freeze]] || [[Combat_Mechanics#Freeze|Freeze]] || [[Combat_Mechanics#Freeze|Greater Freeze]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wall of Flames (Spell)===&lt;br /&gt;
You produce a blazing wall of flames in front of you, dealing [[Combat_Mechanics#Fire|Fire]] damage to all enemies near it.&lt;br /&gt;
[[File:Wall of Flames.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 8 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 75 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Volatile Flames (Expert)&lt;br /&gt;
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional [[Combat_Mechanics#Fire|Fire]] Damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Wall of Alteration&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wall of Alteration (Master)&lt;br /&gt;
Damage type is changed to [[Combat_Mechanics#Pure|Pure]] and the wall now inflicts [[Combat_Mechanics#Slow|Slow]] and [[Combat_Mechanics#Silence|Silence]] to all enemies passing through.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Incanter&#039;s Cadence (Passive)===&lt;br /&gt;
Casting Spells generate stacks of Incanter&#039;s Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.&lt;br /&gt;
[[File:Incanter&#039;s Cadence.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost per Stack&#039;&#039;&#039; || -3% || -4% || -5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed per Stack&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Rising Crescendo (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your Spell Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance per Stack&#039;&#039;&#039; || 2% || 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Intensified Intonation (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your damage with Spells. Stack duration is lowered.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Damage per Stack&#039;&#039;&#039; || +2.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 2.5s || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Alleviating Rhythm (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your Health Regen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen per Stack&#039;&#039;&#039; || +0.5 || +1 || +1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcanist (Passive)===&lt;br /&gt;
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.&lt;br /&gt;
[[File:Arcanist.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -30% || -50% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Safeguard (Expert)&lt;br /&gt;
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Lost per Damage Blocked&#039;&#039;&#039; || 2 || 1.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Amplification (Expert)&lt;br /&gt;
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Damage&#039;&#039;&#039; || +25% || +50% || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Wizard&#039;s Duplicate (Spell)===&lt;br /&gt;
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.&lt;br /&gt;
[[File:Wizard&#039;s Duplicate.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hits to Destroy&#039;&#039;&#039; || 5 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duplicate Duration&#039;&#039;&#039; || 30s || 35s || 40s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duplicate Evasion&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wizard&#039;s Army (Master)&lt;br /&gt;
You can have more than one duplicate active at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Duplicates&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s || +10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Improved Duplicate&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Improved Duplicate (Master)&lt;br /&gt;
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Learned&#039;&#039;&#039; || Arc Lightning || Frost Nova&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Wizard&#039;s Army&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Meteor (Spell)===&lt;br /&gt;
Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the impact area.&lt;br /&gt;
[[File:Meteor.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 90 || 110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 25s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Meteor Shower (Master)&lt;br /&gt;
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meteors&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 80% || 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25% || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Comet (Master)&lt;br /&gt;
Changes the damage type to [[Combat_Mechanics#Ice|Ice]] and [[Combat_Mechanics#Physical|Physical]], and inflicts [[Combat_Mechanics#Freeze|Freeze]] to all enemies hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weaver of Time (Passive)===&lt;br /&gt;
When casting a Spell you have a chance to reset the Cooldown of all other Spells.&lt;br /&gt;
[[File:Weaver of Time.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Prolonged Agony (Master)&lt;br /&gt;
You deal increased damage to enemies inflicted by [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shockwave (Master)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Slow|Slow]] has a chance to unleash a shockwave dealing [[Combat_Mechanics#Pure|Pure]] damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 40 || 60 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 20% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Elemental Flux (Passive)===&lt;br /&gt;
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.&lt;br /&gt;
[[File:Elemental Flux.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cycle Interval&#039;&#039;&#039; || 8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fire Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Lightning Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ice Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fire Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Lightning Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lightning Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fire Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Wizard&amp;diff=614</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Wizard&amp;diff=614"/>
		<updated>2023-09-01T06:09:26Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added ability icons, fixed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A skilled wielder of the arcane that can devastate their opponents with elemental forces.&#039;&#039;&#039;&#039;&#039; [[File:Wizard_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Phase Shift (Dash)===&lt;br /&gt;
You phase forward through warped time, inflicting [[Combat_Mechanics#Slow|Slow]] to all enemies you pass through.&lt;br /&gt;
[[File:Phase Shift.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mana Surge (Adept)&lt;br /&gt;
Lowers the Mana Cost of your next Spell after using Phase Shift.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || -25% || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mirror Image (Expert)&lt;br /&gt;
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirror Image Duration&#039;&#039;&#039; || 3s || 4s || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirror Image Evasion&#039;&#039;&#039; || 40% || 50% || 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Bolt (Mainhand Attack)===&lt;br /&gt;
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.&lt;br /&gt;
[[File:Arcane Bolt.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.2s ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Empowered Bolt (Apprentice)&lt;br /&gt;
Increases the size of the explosion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039; || +50% || +100% || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Focused Bolt (Apprentice)&lt;br /&gt;
Increases the speed and range of the projectile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Range and Speed&#039;&#039;&#039; || +10% || +20% || +30% || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wand Mastery (Master)&lt;br /&gt;
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 2.5% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Grimoire (Offhand Attack)===&lt;br /&gt;
Cast the Spell from your equipped Grimoire.&lt;br /&gt;
[[File:Arcane Grimoire.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Grimoire Scholar (Apprentice)&lt;br /&gt;
Lowers Cooldown and Mana Cost of your Grimoire Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || -10% || -25% || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Somatic Reservoir (Adept)&lt;br /&gt;
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Threshold&#039;&#039;&#039; || 30% || 40% || 50%&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Barrier (Spell)===&lt;br /&gt;
Conjures a protective barrier around yourself that reduces damage taken for a period.&lt;br /&gt;
[[File:Barrier.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -40% || -45% || -50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 30 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 16s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flame Shield (Adept)&lt;br /&gt;
Barrier now scorches nearby enemies, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Block&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Reactive Barrier&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ice Block (Adept)&lt;br /&gt;
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by [[Combat_Mechanics#Freeze|Minor Freeze]]. The barrier is dispelled early if all layers are depleted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Instances&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 20 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Flame Shield&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Reactive Barrier&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Reactive Barrier (Adept)&lt;br /&gt;
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 15 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Block&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Flame Shield&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Arc Lightning (Spell)===&lt;br /&gt;
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
[[File:Arc Lightning.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 120 || 140 || 160 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Chain&#039;&#039;&#039; || -10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Overcharge (Adept)&lt;br /&gt;
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Damage&#039;&#039;&#039; || +10% || +20% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Channel Lightning (Expert)&lt;br /&gt;
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s || 0.4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Haste (Spell)===&lt;br /&gt;
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.&lt;br /&gt;
[[File:Haste.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 8s || 9s || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill Stamina Cost&#039;&#039;&#039; || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 50 || 70 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blur (Adept)&lt;br /&gt;
You gain Evasion during Haste.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Energy Surge (Adept)&lt;br /&gt;
During Haste you restore some of your Stamina when scoring Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Restored&#039;&#039;&#039; || 2.5% || 5% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Temporal Shift (Expert)&lt;br /&gt;
During Haste you inflict nearby enemies with [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aura Range&#039;&#039;&#039; || 40 || 60 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Intellect (Passive)===&lt;br /&gt;
Increases your Intelligence.&lt;br /&gt;
[[File:Arcane Intelligence.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Physique (Adept)&lt;br /&gt;
Increases your Strength and you gain additional Mana Regen based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Regen per Strength&#039;&#039;&#039; || +0.01 || +0.015 || +0.02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Arcane Finesse&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Finesse (Adept)&lt;br /&gt;
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Regen per Dexterity&#039;&#039;&#039; || +0.01 || +0.015 || +0.02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Arcane Physique&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Elemental Ward (Passive)===&lt;br /&gt;
Increases your Fire, Ice, and Lightning Resistances.&lt;br /&gt;
[[File:Elemental Ward.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistances&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Fire (Expert)&lt;br /&gt;
Increases your Fire Penetration based on your Fire Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Ice(Expert)&lt;br /&gt;
Increases your Ice Penetration based on your Ice Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Lightning (Expert)&lt;br /&gt;
Increases your Lightning Penetration based on your Lightning Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Frost Nova (Spell)===&lt;br /&gt;
You unleash multiple frost shards in all directions that deal [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
[[File:Frost Nova.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost Shards&#039;&#039;&#039; || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 50 || 80 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 45 || 50 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shatter (Expert)&lt;br /&gt;
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost Shards&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flash Freeze (Expert)&lt;br /&gt;
Frost Nova triggers an icy shockwave that inflict all nearby enemies with [[Combat_Mechanics#Freeze|Freeze]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Freeze|Minor Freeze]] || [[Combat_Mechanics#Freeze|Freeze]] || [[Combat_Mechanics#Freeze|Greater Freeze]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Wall of Flames (Spell)===&lt;br /&gt;
You produce a blazing wall of flames in front of you, dealing [[Combat_Mechanics#Fire|Fire]] damage to all enemies near it.&lt;br /&gt;
[[File:Wall of Flames.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 8 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 75 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Volatile Flames (Expert)&lt;br /&gt;
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional [[Combat_Mechanics#Fire|Fire]] Damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Wall of Alteration&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wall of Alteration (Master)&lt;br /&gt;
Damage type is changed to [[Combat_Mechanics#Pure|Pure]] and the wall now inflicts [[Combat_Mechanics#Slow|Slow]] and [[Combat_Mechanics#Silence|Silence]] to all enemies passing through.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Incanter&#039;s Cadence (Passive)===&lt;br /&gt;
Casting Spells generate stacks of Incanter&#039;s Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.&lt;br /&gt;
[[File:Incanter&#039;s Cadence.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost per Stack&#039;&#039;&#039; || -3% || -4% || -5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed per Stack&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Rising Crescendo (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your Spell Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance per Stack&#039;&#039;&#039; || 2% || 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Intensified Intonation (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your damage with Spells. Stack duration is lowered.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Damage per Stack&#039;&#039;&#039; || +2.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 2.5s || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Alleviating Rhythm (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your Health Regen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen per Stack&#039;&#039;&#039; || +0.5 || +1 || +1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcanist (Passive)===&lt;br /&gt;
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.&lt;br /&gt;
[[File:Arcanist.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -30% || -50% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Safeguard (Expert)&lt;br /&gt;
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Lost per Damage Blocked&#039;&#039;&#039; || 2 || 1.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Amplification (Expert)&lt;br /&gt;
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Damage&#039;&#039;&#039; || +25% || +50% || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Wizard&#039;s Duplicate (Spell)===&lt;br /&gt;
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.&lt;br /&gt;
[[File:Wizard&#039;s Duplicate.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hits to Destroy&#039;&#039;&#039; || 5 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duplicate Duration&#039;&#039;&#039; || 30s || 35s || 40s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duplicate Evasion&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wizard&#039;s Army (Master)&lt;br /&gt;
You can have more than one duplicate active at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Duplicates&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s || +10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Improved Duplicate&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Improved Duplicate (Master)&lt;br /&gt;
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Learned&#039;&#039;&#039; || Arc Lightning || Frost Nova&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Wizard&#039;s Army&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Meteor (Spell)===&lt;br /&gt;
Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the impact area.&lt;br /&gt;
[[File:Meteor.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 90 || 110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 25s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Meteor Shower (Master)&lt;br /&gt;
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meteors&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 80% || 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25% || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Comet (Master)&lt;br /&gt;
Changes the damage type to [[Combat_Mechanics#Ice|Ice]] and [[Combat_Mechanics#Physical|Physical]], and inflicts [[Combat_Mechanics#Freeze|Freeze]] to all enemies hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weaver of Time (Passive)===&lt;br /&gt;
When casting a Spell you have a chance to reset the Cooldown of all other Spells.&lt;br /&gt;
[[File:Weaver of Time.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Prolonged Agony (Master)&lt;br /&gt;
You deal increased damage to enemies inflicted by [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shockwave (Master)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Slow|Slow]] has a chance to unleash a shockwave dealing [[Combat_Mechanics#Pure|Pure]] damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 40 || 60 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 20% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Elemental Flux (Passive)===&lt;br /&gt;
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.&lt;br /&gt;
[[File:Elemental Flux.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cycle Interval&#039;&#039;&#039; || 8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fire Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Lightning Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ice Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fire Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Lightning Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lightning Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fire Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Rogue&amp;diff=613</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Rogue&amp;diff=613"/>
		<updated>2023-09-01T06:02:49Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added ability icons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.&#039;&#039;&#039;&#039;&#039; [[File:Rogue_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Lunge (Dash)===&lt;br /&gt;
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.&lt;br /&gt;
[[File:Lunge.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 150% || 200% || 250% || 300%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 13 || 16 || 19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Explosive Exit (Adept)&lt;br /&gt;
Starting your Lunge near an enemy has a chance to leave behind a Grenade.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Relentless Assault&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Relentless Assault (Adept)&lt;br /&gt;
Scoring a hit with Lunge resets the cooldown.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Explosive Exit&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Twin Daggers (Mainhand Attack)===&lt;br /&gt;
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.&lt;br /&gt;
[[File:Twin Daggers.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Tricks of the Blade (Apprentice)&lt;br /&gt;
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 25% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deep Cuts (Apprentice)&lt;br /&gt;
Twin Daggers gains a chance to inflict [[Combat_Mechanics#Bleeding|Bleeding]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 30% || 45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blackjack (Apprentice)&lt;br /&gt;
The first strike gains a chance to inflict [[Combat_Mechanics#Stun|Minor Stun]], but only deals 25% damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 20% || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Throwing Knives (Offhand Attack)===&lt;br /&gt;
A very fast throwing attack with one of your knives, dealing Offhand damage.&lt;br /&gt;
[[File:Throwing Knives.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 5 || 5 || 6 || 6 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deadly Aim (Apprentice)&lt;br /&gt;
Throwing Knives gain a chance to score Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Strong Arm (Apprentice)&lt;br /&gt;
Throwing Knives deal additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 20% || 40% || 60% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Piercing&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || 10% || 20% || 30% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fan of Knives&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fan of Knives (Adept)&lt;br /&gt;
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 3 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || -15% || -25% || -30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || -10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50% || +100% || +150%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Strong Arm&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Grenade (Spell)===&lt;br /&gt;
Toss a grenade towards the target location that explodes after a short period dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the area.&lt;br /&gt;
[[File:Grenade.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 40 || 60 || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cluster Grenade (Adept)&lt;br /&gt;
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cluster Grenades&#039;&#039;&#039; || 3 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cluster Grenade Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20% || +40% || +60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Incendiary Grenade&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Incendiary Grenade (Adept)&lt;br /&gt;
Grenade now explodes on impact and leaves an area of burning ground dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 12 || 18 || 26 || 36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Cluster Grenade&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Concussion Grenade (Adept)&lt;br /&gt;
Grenade now inflicts [[Combat_Mechanics#Stun|Stun]] to all enemies hit. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Stun|Minor Stun]] || [[Combat_Mechanics#Stun|Stun]] || [[Combat_Mechanics#Stun|Greater Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Flurry of Blades (Spell)===&lt;br /&gt;
In a flurry of steel you strike at random enemies around you, dealing Mainhand damage. Grants 100% evasion for the duration of the spell.&lt;br /&gt;
[[File:Flurry of Blades.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strikes&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enemies Hit per Strike&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 20 || 30 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; 3.0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Disarming Strikes (Adept)&lt;br /&gt;
Flurry of Blades now inflict [[Combat_Mechanics#Disarm|Disarm]] to all enemies hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Disarm|Minor Disarm]] || [[Combat_Mechanics#Disarm|Disarm]] || [[Combat_Mechanics#Disarm|Greater Disarm]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2.0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fiery Bolas (Adept)&lt;br /&gt;
Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal [[Combat_Mechanics#Fire|Fire]] damage and [[Combat_Mechanics#Slow|slow]] their targets for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 10 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s || 2.5s || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || 70%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flashing Blades (Expert)&lt;br /&gt;
Flurry of Blades can now be targeted. You instantly teleport to the location before striking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Pressure Trap (Spell)===&lt;br /&gt;
Deploys a trap that triggers when an enemy gets near it, dealing [[Combat_Mechanics#Physical|Physical]] damage and inflicting [[Combat_Mechanics#Cripple|Cripple]] in a small area. You can only have a limited amount of traps places at a time.&lt;br /&gt;
[[File:Pressure Trap.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 80 || 120 || 170 || 230&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Traps Placed&#039;&#039;&#039; || 2 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 10 || 15 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Toxic Traps (Adept)&lt;br /&gt;
Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing [[Combat_Mechanics#Poison|Poison]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 35 || 55&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shock Traps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Grenade Traps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shock Traps (Adept)&lt;br /&gt;
Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. Activates other nearby Pressure Traps when triggered.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 2 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20% || +30% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Traps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Grenade Traps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Grenade Traps (Expert)&lt;br /&gt;
Pressure Trap is now armed with a Grenade that go off when triggered. Only half the amount of traps can be placed at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shock Traps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Traps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Evasion (Passive)===&lt;br /&gt;
Grants Evasion.&lt;br /&gt;
[[File:Evasion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Counter Attack (Adept)&lt;br /&gt;
When evading you strike back at the attacker dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 400% || 500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fleet Footed (Adept)&lt;br /&gt;
Increases your Movement Speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +4% || +7% || +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Agile Fighter (Adept)&lt;br /&gt;
Increases your Armor based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Dexterity&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Slice and Dice (Passive)===&lt;br /&gt;
You gain stacks of Slice and Dice by scoring Attack Hits. Each stack increases your Attack Speed.&lt;br /&gt;
[[File:Slice and Dice.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed per Stack&#039;&#039;&#039; || +1% || +1.5% || +2%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;In the Flow (Adept)&lt;br /&gt;
Each stack of Slice and Dice increases your Stamina Regen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Regen per Stack&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blade Parry (Adept)&lt;br /&gt;
You gain a chance to block damage based on your current amount of stacks of Slice and Dice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Block Chance&#039;&#039;&#039; || 40% || 45% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Smoke Screen (Spell)===&lt;br /&gt;
Deploys a large cloud of smoke around you that lingers for a period of time. The smoke screen blocks enemy vision and grants Evasion to allies while inside the cloud.&lt;br /&gt;
[[File:Smoke Screen.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 7s || 10s || 14s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 55 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Toxic Fumes (Expert)&lt;br /&gt;
Enemies inside the cloud take [[Combat_Mechanics#Poison|Poison]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 15 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Revitilizing Fumes&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shadows in the Smoke&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Revitilizing Fumes (Expert)&lt;br /&gt;
Increases all regen stats of allies while inside the cloud.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Regen&#039;&#039;&#039; || +100% || +150% || +200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Fumes&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shadows in the Smoke (Master)&lt;br /&gt;
Conjures a number of shadow clones to appear in the smoke that strike at nearby enemies dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Fumes&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Whirling Death (Spell)===&lt;br /&gt;
You start spinning in a whirlwind of slashing blades dealing Mainhand damage to all enemies around you.&lt;br /&gt;
[[File:Whirling Death.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 125% || 150% || 175% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 2.5s || 3s || 3.5s || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 7 || 10 || 13 || 16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blade Barrier (Expert)&lt;br /&gt;
While channeling Whirling Death you take reduced damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -25 || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Barrage of Knives (Expert)&lt;br /&gt;
While channeling Whirling Death you continuously unleash a barrage of knives dealing Offhand damage, but you can no longer move around.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack (Passive)===&lt;br /&gt;
You deal more damage to unaware enemies, and your detection range is reduced.&lt;br /&gt;
[[File:Sneak Attack.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +50% || +100% || +150% || +200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Detection Range&#039;&#039;&#039; || -10% || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lethal Openings (Expert)&lt;br /&gt;
Increases your Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Opportunist (Expert)&lt;br /&gt;
Your Attacks deal more damage to enemies inflicted by Status Effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
===Poisoner (Passive)===&lt;br /&gt;
Increases your [[Combat_Mechanics#Poison|Poison]] Damage.&lt;br /&gt;
[[File:Poisoner.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Coated Blades (Expert)&lt;br /&gt;
Your Attacks deal additional [[Combat_Mechanics#Poison|Poison]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.2 || 0.3 || 0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deadly Toxins (Expert)&lt;br /&gt;
Increases your Poison Resistance and Poison Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || 10 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Penetration&#039;&#039;&#039; || 5 || 10 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Mortal Strike (Spell)===&lt;br /&gt;
You deliver a slow but devastating strike with both your daggers, dealing massive Mainhand damage to a single target.&lt;br /&gt;
[[File:Mortal Strike.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 1000% || 1250% || 1500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Phantasmal Blades (Master)&lt;br /&gt;
Enemies in a cone behind the target hit are dealt [[Combat_Mechanics#Pure|Pure]] damage based on your Intelligence. Can chain to additional targets if upgraded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pure Damage per Intelligence&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 0 || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crimson Strike (Master)&lt;br /&gt;
Mortal Strike gains Life Leech.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life Leech&#039;&#039;&#039; || 2.5% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shadow Step (Spell)===&lt;br /&gt;
You slip into the shadows and become undetectable for a brief period. Dealing any kind of damage will end the spell early.&lt;br /&gt;
[[File:Shadow Step.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 7.5s || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shadow Recuperation (Master)&lt;br /&gt;
While Shadow Step is active your regen stats are increased massively.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Regen&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lingering Shadows (Master)&lt;br /&gt;
When Shadow Step ends you gain Evasion for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; 20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s || 5s || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Assassin (Passive)===&lt;br /&gt;
Increases your Attack Crit Damage.&lt;br /&gt;
[[File:Assassin.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Damage&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Executioner (Master)&lt;br /&gt;
You gain a chance to instantly kill an enemy on Low Life when scoring an Attack Critical Hit. Does not work on Bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Finisher (Master)&lt;br /&gt;
You deal increased damage to enemies based on their missing health.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per missing percent Health&#039;&#039;&#039; || +0.5% || +1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Trickster (Passive)===&lt;br /&gt;
Spending Mana will grand you Arcane Trickster for a period of time, granting you added [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Lightning|Lightning]] damage to Attacks.&lt;br /&gt;
[[File:Arcane Trickster.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 6s || 8s || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Magebane (Master)&lt;br /&gt;
While Arcane Trickster is active your Attacks gain a chance to inflict [[Combat_Mechanics#Silence|Silence]] and grants Mana Leech against enemies inflicted by [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Leech&#039;&#039;&#039; || 5% || 7.5% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Static Discharge (Master)&lt;br /&gt;
While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal [[Combat_Mechanics#Lightning|Lightning]] damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 60 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Searing Knives (Master)&lt;br /&gt;
While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 60 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Wizard&amp;diff=612</id>
		<title>Wizard</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Wizard&amp;diff=612"/>
		<updated>2023-09-01T04:27:47Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added wizard run anim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A skilled wielder of the arcane that can devastate their opponents with elemental forces.&#039;&#039;&#039;&#039;&#039; [[File:Wizard_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Phase Shift (Dash)===&lt;br /&gt;
You phase forward through warped time, inflicting [[Combat_Mechanics#Slow|Slow]] to all enemies you pass through.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mana Surge (Adept)&lt;br /&gt;
Lowers the Mana Cost of your next Spell after using Phase Shift.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || -25% || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Mirror Image (Expert)&lt;br /&gt;
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirror Image Duration&#039;&#039;&#039; || 3s || 4s || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mirror Image Evasion&#039;&#039;&#039; || 40% || 50% || 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcane Bolt (Mainhand Attack)===&lt;br /&gt;
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.2s ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Empowered Bolt (Apprentice)&lt;br /&gt;
Increases the size of the explosion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Size&#039;&#039;&#039; || +50% || +100% || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Focused Bolt (Apprentice)&lt;br /&gt;
Increases the speed and range of the projectile.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Range and Speed&#039;&#039;&#039; || +10% || +20% || +30% || +40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wand Mastery (Master)&lt;br /&gt;
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 2.5% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcane Grimoire (Offhand Attack)===&lt;br /&gt;
Cast the Spell from your equipped Grimoire.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Grimoire Scholar (Apprentice)&lt;br /&gt;
Lowers Cooldown and Mana Cost of your Grimoire Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || -10% || -25% || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Somatic Reservoir (Adept)&lt;br /&gt;
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Threshold&#039;&#039;&#039; || 30% || 40% || 50%&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
===Barrier (Spell)===&lt;br /&gt;
Conjures a protective barrier around yourself that reduces damage taken for a period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -40% || -45% || -50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 30 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 16s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flame Shield (Adept)&lt;br /&gt;
Barrier now scorches nearby enemies, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Block&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Reactive Barrier&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ice Block (Adept)&lt;br /&gt;
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by [[Combat_Mechanics#Freeze|Minor Freeze]]. The barrier is dispelled early if all layers are depleted.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Instances&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 20 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Flame Shield&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Reactive Barrier&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Reactive Barrier (Adept)&lt;br /&gt;
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 15 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Block&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Flame Shield&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Arc Lightning (Spell)===&lt;br /&gt;
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 120 || 140 || 160 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Chain&#039;&#039;&#039; || -10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Overcharge (Adept)&lt;br /&gt;
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Damage&#039;&#039;&#039; || +10% || +20% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Channel Lightning (Expert)&lt;br /&gt;
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s || 0.4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Haste (Spell)===&lt;br /&gt;
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 8s || 9s || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Skill Stamina Cost&#039;&#039;&#039; || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 50 || 70 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blur (Adept)&lt;br /&gt;
You gain Evasion during Haste.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 10% || 20% || 30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Energy Surge (Adept)&lt;br /&gt;
During Haste you restore some of your Stamina when scoring Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Restored&#039;&#039;&#039; || 2.5% || 5% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Temporal Shift (Expert)&lt;br /&gt;
During Haste you inflict nearby enemies with [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Aura Range&#039;&#039;&#039; || 40 || 60 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcane Intellect (Passive)===&lt;br /&gt;
Increases your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Physique (Adept)&lt;br /&gt;
Increases your Strength and you gain additional Mana Regen based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Regen per Strength&#039;&#039;&#039; || +0.01 || +0.015 || +0.02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Arcane Finesse&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Finesse (Adept)&lt;br /&gt;
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039; || +5 || +10 || +15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Regen per Dexterity&#039;&#039;&#039; || +0.01 || +0.015 || +0.02&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Arcane Physique&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental Ward (Passive)===&lt;br /&gt;
Increases your Fire, Ice, and Lightning Resistances.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistances&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Fire (Expert)&lt;br /&gt;
Increases your Fire Penetration based on your Fire Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Ice(Expert)&lt;br /&gt;
Increases your Ice Penetration based on your Ice Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Control Lightning (Expert)&lt;br /&gt;
Increases your Lightning Penetration based on your Lightning Resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Conversion Rate&#039;&#039;&#039; || 0.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Frost Nova (Spell)===&lt;br /&gt;
You unleash multiple frost shards in all directions that deal [[Combat_Mechanics#Ice|Ice]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost Shards&#039;&#039;&#039; || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 50 || 80 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 45 || 50 || 55 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shatter (Expert)&lt;br /&gt;
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Frost Shards&#039;&#039;&#039; || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flash Freeze (Expert)&lt;br /&gt;
Frost Nova triggers an icy shockwave that inflict all nearby enemies with [[Combat_Mechanics#Freeze|Freeze]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Freeze|Minor Freeze]] || [[Combat_Mechanics#Freeze|Freeze]] || [[Combat_Mechanics#Freeze|Greater Freeze]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Wall of Flames (Spell)===&lt;br /&gt;
You produce a blazing wall of flames in front of you, dealing [[Combat_Mechanics#Fire|Fire]] damage to all enemies near it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 8 || 11 || 14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 75 || 90&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 40 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Volatile Flames (Expert)&lt;br /&gt;
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional [[Combat_Mechanics#Fire|Fire]] Damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Wall of Alteration&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wall of Alteration (Master)&lt;br /&gt;
Damage type is changed to [[Combat_Mechanics#Pure|Pure]] and the wall now inflicts [[Combat_Mechanics#Slow|Slow]] and [[Combat_Mechanics#Silence|Silence]] to all enemies passing through.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incanter&#039;s Cadence (Passive)===&lt;br /&gt;
Casting Spells generate stacks of Incanter&#039;s Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost per Stack&#039;&#039;&#039; || -3% || -4% || -5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed per Stack&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Rising Crescendo (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your Spell Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance per Stack&#039;&#039;&#039; || 2% || 3%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Intensified Intonation (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your damage with Spells. Stack duration is lowered.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Damage per Stack&#039;&#039;&#039; || +2.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 2.5s || 2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Alleviating Rhythm (Expert)&lt;br /&gt;
Each stack of Incanter&#039;s Cadence increases your Health Regen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen per Stack&#039;&#039;&#039; || +0.5 || +1 || +1.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Arcanist (Passive)===&lt;br /&gt;
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -30% || -50% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Safeguard (Expert)&lt;br /&gt;
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Lost per Damage Blocked&#039;&#039;&#039; || 2 || 1.5 || 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Arcane Amplification (Expert)&lt;br /&gt;
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Damage&#039;&#039;&#039; || +25% || +50% || +75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Wizard&#039;s Duplicate (Spell)===&lt;br /&gt;
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hits to Destroy&#039;&#039;&#039; || 5 || 7 || 9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duplicate Duration&#039;&#039;&#039; || 30s || 35s || 40s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duplicate Evasion&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wizard&#039;s Army (Master)&lt;br /&gt;
You can have more than one duplicate active at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Duplicates&#039;&#039;&#039; || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s || +10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Improved Duplicate&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Improved Duplicate (Master)&lt;br /&gt;
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Learned&#039;&#039;&#039; || Arc Lightning || Frost Nova&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Wizard&#039;s Army&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Meteor (Spell)===&lt;br /&gt;
Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the impact area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 400 || 500 || 600&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 90 || 110&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 25s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Meteor Shower (Master)&lt;br /&gt;
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Meteors&#039;&#039;&#039; || 3 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 80% || 60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25% || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Comet (Master)&lt;br /&gt;
Changes the damage type to [[Combat_Mechanics#Ice|Ice]] and [[Combat_Mechanics#Physical|Physical]], and inflicts [[Combat_Mechanics#Freeze|Freeze]] to all enemies hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Weaver of Time (Passive)===&lt;br /&gt;
When casting a Spell you have a chance to reset the Cooldown of all other Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Prolonged Agony (Master)&lt;br /&gt;
You deal increased damage to enemies inflicted by [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shockwave (Master)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Slow|Slow]] has a chance to unleash a shockwave dealing [[Combat_Mechanics#Pure|Pure]] damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 40 || 60 || 80&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 20% || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Elemental Flux (Passive)===&lt;br /&gt;
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cycle Interval&#039;&#039;&#039; || 8s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fire Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Lightning Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Ice Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ice Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fire Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Lightning Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lightning Ascendency (Master)&lt;br /&gt;
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Cycle Duration&#039;&#039;&#039; || +4s || +8s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fire Ascendency&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Ice Ascendency&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Rogue&amp;diff=611</id>
		<title>Rogue</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Rogue&amp;diff=611"/>
		<updated>2023-09-01T04:27:27Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added rogue run anim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.&#039;&#039;&#039;&#039;&#039; [[File:Rogue_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Lunge (Dash)===&lt;br /&gt;
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 150% || 200% || 250% || 300%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 13 || 16 || 19&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Explosive Exit (Adept)&lt;br /&gt;
Starting your Lunge near an enemy has a chance to leave behind a Grenade.&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Relentless Assault&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Relentless Assault (Adept)&lt;br /&gt;
Scoring a hit with Lunge resets the cooldown.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Explosive Exit&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Twin Daggers (Mainhand Attack)===&lt;br /&gt;
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Tricks of the Blade (Apprentice)&lt;br /&gt;
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 25% || 35%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deep Cuts (Apprentice)&lt;br /&gt;
Twin Daggers gains a chance to inflict [[Combat_Mechanics#Bleeding|Bleeding]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 15% || 30% || 45%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blackjack (Apprentice)&lt;br /&gt;
The first strike gains a chance to inflict [[Combat_Mechanics#Stun|Minor Stun]], but only deals 25% damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 20% || 40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Throwing Knives (Offhand Attack)===&lt;br /&gt;
A very fast throwing attack with one of your knives, dealing Offhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 5 || 5 || 6 || 6 || 7 || 7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deadly Aim (Apprentice)&lt;br /&gt;
Throwing Knives gain a chance to score Critical Hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Crit Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Strong Arm (Apprentice)&lt;br /&gt;
Throwing Knives deal additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 20% || 40% || 60% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectile Piercing&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Range&#039;&#039;&#039; || 10% || 20% || 30% || 40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Fan of Knives&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fan of Knives (Adept)&lt;br /&gt;
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Projectiles&#039;&#039;&#039; || 3 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || -15% || -25% || -30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || -10%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50% || +100% || +150%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Strong Arm&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Grenade (Spell)===&lt;br /&gt;
Toss a grenade towards the target location that explodes after a short period dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 40 || 60 || 90 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cluster Grenade (Adept)&lt;br /&gt;
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cluster Grenades&#039;&#039;&#039; || 3 || 5 || 7&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cluster Grenade Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20% || +40% || +60%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Incendiary Grenade&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Incendiary Grenade (Adept)&lt;br /&gt;
Grenade now explodes on impact and leaves an area of burning ground dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 12 || 18 || 26 || 36&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Cluster Grenade&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Concussion Grenade (Adept)&lt;br /&gt;
Grenade now inflicts [[Combat_Mechanics#Stun|Stun]] to all enemies hit. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Stun|Minor Stun]] || [[Combat_Mechanics#Stun|Stun]] || [[Combat_Mechanics#Stun|Greater Stun]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Flurry of Blades (Spell)===&lt;br /&gt;
In a flurry of steel you strike at random enemies around you, dealing Mainhand damage. Grants 100% evasion for the duration of the spell.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strikes&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Enemies Hit per Strike&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weapon Damage&#039;&#039;&#039; || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 20 || 30 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; 3.0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Disarming Strikes (Adept)&lt;br /&gt;
Flurry of Blades now inflict [[Combat_Mechanics#Disarm|Disarm]] to all enemies hit.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || [[Combat_Mechanics#Disarm|Minor Disarm]] || [[Combat_Mechanics#Disarm|Disarm]] || [[Combat_Mechanics#Disarm|Greater Disarm]]&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2.0s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fiery Bolas (Adept)&lt;br /&gt;
Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal [[Combat_Mechanics#Fire|Fire]] damage and [[Combat_Mechanics#Slow|slow]] their targets for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 10 || 20 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 2s || 2.5s || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || 70%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flashing Blades (Expert)&lt;br /&gt;
Flurry of Blades can now be targeted. You instantly teleport to the location before striking.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Pressure Trap (Spell)===&lt;br /&gt;
Deploys a trap that triggers when an enemy gets near it, dealing [[Combat_Mechanics#Physical|Physical]] damage and inflicting [[Combat_Mechanics#Cripple|Cripple]] in a small area. You can only have a limited amount of traps places at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 80 || 120 || 170 || 230&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Traps Placed&#039;&#039;&#039; || 2 || 4 || 6 || 8&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 10 || 15 || 20 || 25&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Toxic Traps (Adept)&lt;br /&gt;
Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing [[Combat_Mechanics#Poison|Poison]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 35 || 55&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shock Traps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Grenade Traps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shock Traps (Adept)&lt;br /&gt;
Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. Activates other nearby Pressure Traps when triggered.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 2 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +20% || +30% || +40%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Traps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Grenade Traps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Grenade Traps (Expert)&lt;br /&gt;
Pressure Trap is now armed with a Grenade that go off when triggered. Only half the amount of traps can be placed at a time.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shock Traps&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Traps&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Evasion (Passive)===&lt;br /&gt;
Grants Evasion&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Counter Attack (Adept)&lt;br /&gt;
When evading you strike back at the attacker dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 400% || 500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Fleet Footed (Adept)&lt;br /&gt;
Increases your Movement Speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +4% || +7% || +10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Agile Fighter (Adept)&lt;br /&gt;
Increases your Armor based on your Dexterity.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Dexterity&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Slice and Dice (Passive)===&lt;br /&gt;
You gain stacks of Slice and Dice by scoring Attack Hits. Each stack increases your Attack Speed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed per Stack&#039;&#039;&#039; || +1% || +1.5% || +2%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;In the Flow (Adept)&lt;br /&gt;
Each stack of Slice and Dice increases your Stamina Regen.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Regen per Stack&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blade Parry (Adept)&lt;br /&gt;
You gain a chance to block damage based on your current amount of stacks of Slice and Dice.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Block Chance&#039;&#039;&#039; || 40% || 45% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Smoke Screen (Spell)===&lt;br /&gt;
Deploys a large cloud of smoke around you that lingers for a period of time. The smoke screen blocks enemy vision and grants Evasion to allies while inside the cloud.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; || 20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 7s || 10s || 14s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 55 || 70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Toxic Fumes (Expert)&lt;br /&gt;
Enemies inside the cloud take [[Combat_Mechanics#Poison|Poison]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 15 || 25 || 40&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Revitilizing Fumes&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Shadows in the Smoke&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Revitilizing Fumes (Expert)&lt;br /&gt;
Increases all regen stats of allies while inside the cloud.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Regen&#039;&#039;&#039; || +100% || +150% || +200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Fumes&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shadows in the Smoke (Master)&lt;br /&gt;
Conjures a number of shadow clones to appear in the smoke that strike at nearby enemies dealing Mainhand damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shadows&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Toxic Fumes&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Whirling Death (Spell)===&lt;br /&gt;
You start spinning in a whirlwind of slashing blades dealing Mainhand damage to all enemies around you.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 125% || 150% || 175% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 2.5s || 3s || 3.5s || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 7 || 10 || 13 || 16&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Blade Barrier (Expert)&lt;br /&gt;
While channeling Whirling Death you take reduced damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -25 || -50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Barrage of Knives (Expert)&lt;br /&gt;
While channeling Whirling Death you continuously unleash a barrage of knives dealing Offhand damage, but you can no longer move around.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Offhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Sneak Attack (Passive)===&lt;br /&gt;
You deal more damage to unaware enemies, and your detection range is reduced.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +50% || +100% || +150% || +200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Detection Range&#039;&#039;&#039; || -10% || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lethal Openings (Expert)&lt;br /&gt;
Increases your Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Opportunist (Expert)&lt;br /&gt;
Your Attacks deal more damage to enemies inflicted by Status Effects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---- &lt;br /&gt;
&lt;br /&gt;
===Poisoner (Passive)===&lt;br /&gt;
Increases your [[Combat_Mechanics#Poison|Poison]] Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Coated Blades (Expert)&lt;br /&gt;
Your Attacks deal additional [[Combat_Mechanics#Poison|Poison]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.2 || 0.3 || 0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Deadly Toxins (Expert)&lt;br /&gt;
Increases your Poison Resistance and Poison Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || 10 || 20 || 30&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Penetration&#039;&#039;&#039; || 5 || 10 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Mortal Strike (Spell)===&lt;br /&gt;
You deliver a slow but devastating strike with both your daggers, dealing massive Mainhand damage to a single target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 1000% || 1250% || 1500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 35 || 40 || 45&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Phantasmal Blades (Master)&lt;br /&gt;
Enemies in a cone behind the target hit are dealt [[Combat_Mechanics#Pure|Pure]] damage based on your Intelligence. Can chain to additional targets if upgraded.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Pure Damage per Intelligence&#039;&#039;&#039; || 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chains&#039;&#039;&#039; || 0 || 1 || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crimson Strike (Master)&lt;br /&gt;
Mortal Strike gains Life Leech.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Life Leech&#039;&#039;&#039; || 2.5% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shadow Step (Spell)===&lt;br /&gt;
You slip into the shadows and become undetectable for a brief period. Dealing any kind of damage will end the spell early.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 7.5s || 10s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 20s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shadow Recuperation (Master)&lt;br /&gt;
While Shadow Step is active your regen stats are increased massively.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;All Regen&#039;&#039;&#039; || +5 || +10 || +20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Lingering Shadows (Master)&lt;br /&gt;
When Shadow Step ends you gain Evasion for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Evasion&#039;&#039;&#039; 20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s || 5s || 7s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Assassin (Passive)===&lt;br /&gt;
Increases your Attack Crit Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Damage&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Executioner (Master)&lt;br /&gt;
You gain a chance to instantly kill an enemy on Low Life when scoring an Attack Critical Hit. Does not work on Bosses.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Finisher (Master)&lt;br /&gt;
You deal increased damage to enemies based on their missing health.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per missing percent Health&#039;&#039;&#039; || +0.5% || +1%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Arcane Trickster (Passive)===&lt;br /&gt;
Spending Mana will grand you Arcane Trickster for a period of time, granting you added [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Lightning|Lightning]] damage to Attacks.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 10 || 15 || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Spent to Trigger&#039;&#039;&#039; || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 6s || 8s || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Magebane (Master)&lt;br /&gt;
While Arcane Trickster is active your Attacks gain a chance to inflict [[Combat_Mechanics#Silence|Silence]] and grants Mana Leech against enemies inflicted by [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Leech&#039;&#039;&#039; || 5% || 7.5% || 10%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Static Discharge (Master)&lt;br /&gt;
While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal [[Combat_Mechanics#Lightning|Lightning]] damage in a small area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 60 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Searing Knives (Master)&lt;br /&gt;
While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 60 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Ranger&amp;diff=610</id>
		<title>Ranger</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Ranger&amp;diff=610"/>
		<updated>2023-09-01T04:27:05Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added ranger run anim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A natural born hunter in tune with the woods that can harness the powers of nature.&#039;&#039;&#039;&#039;&#039; [[File:Ranger_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Dodge Roll (Dash)===&lt;br /&gt;
:Perform an evasive maneuver to get you out of trouble. You gain increased Movement Speed for a short period after using Dodge Roll.&lt;br /&gt;
:Upgrade Cost: 0////&lt;br /&gt;
:Movement Speed: +15%&lt;br /&gt;
:Stamina Cost: 10/12/14/16/18&lt;br /&gt;
:Cooldown: 3/2.5/2/1.5/1s&lt;br /&gt;
&lt;br /&gt;
;Evasive Roll&lt;br /&gt;
[[File:Upgrade_app.png|frameless|left]]&lt;br /&gt;
:You gain increased Evasion for a short period after using Dodge Roll.&lt;br /&gt;
:Upgrade Cost: /2/&lt;br /&gt;
:Evasion: +20/30/40%&lt;br /&gt;
:Duration: 2s&lt;br /&gt;
&lt;br /&gt;
;Critical Momentum&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:You gain increased Attack Crit Change for a short period after using Dodge Roll.&lt;br /&gt;
:Upgrade Cost: 2//&lt;br /&gt;
:Attack Crit Chance: +20/30/40%&lt;br /&gt;
:Duration: 2s&lt;br /&gt;
&lt;br /&gt;
===Sword Slash (Mainhand Attack)===&lt;br /&gt;
:Deliver a wide arcing slash with your sword, dealing Mainhand damage.&lt;br /&gt;
:Upgrade Cost: 0/1////&lt;br /&gt;
:Mainhand Damage: 100%/120%/140%/160%/180%/200%&lt;br /&gt;
:Cooldown: 0.1s&lt;br /&gt;
&lt;br /&gt;
;Swift Strikes&lt;br /&gt;
[[File:Upgrade_app.png|frameless|left]]&lt;br /&gt;
:Increases Attack Speed of Sword Slash.&lt;br /&gt;
:Upgrade Cost: 1///&lt;br /&gt;
:Attack Speed: +5/10/15/20%&lt;br /&gt;
&lt;br /&gt;
;Deflect&lt;br /&gt;
[[File:Upgrade_app.png|frameless|left]]&lt;br /&gt;
:You block one instance of Physical damage shortly after attacking with Sword Slash.&lt;br /&gt;
:Upgrade Cost: 1///&lt;br /&gt;
:Block Amount: 25/40/55/70&lt;br /&gt;
&lt;br /&gt;
;Extended Reach&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:Extends the range of Sword Slash.&lt;br /&gt;
:Upgrade Cost: 2//&lt;br /&gt;
:Range: +15/30/50%&lt;br /&gt;
&lt;br /&gt;
===Bow Shot (Offhand Attack)===&lt;br /&gt;
:Fires an arrow with your bow, dealing Offhand damage. The range, speed, and damage of the projectile is increased by charging the attack.&lt;br /&gt;
:Upgrade Cost: 0/1/2/3/4/5&lt;br /&gt;
:Offhand Damage: 100/120/140/160/180/200%&lt;br /&gt;
:Max Charge Time: 0.3s&lt;br /&gt;
:Stamina Cost: 2/2/3/3/4/4&lt;br /&gt;
:Charging Stamina Cost: 1&lt;br /&gt;
Cooldown: 0.1s&lt;br /&gt;
&lt;br /&gt;
;Piercing Shot&lt;br /&gt;
[[File:Upgrade_app.png|frameless|left]]&lt;br /&gt;
:Bow Shot projectiles gain the ability to pierce enemies based on how long you charge the attack. Projectiles deal less damage with each target pierced.&lt;br /&gt;
:Upgrade Cost: 1/2/3&lt;br /&gt;
:Projectile Piercing: 1/3/6&lt;br /&gt;
&lt;br /&gt;
;Overdraw&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:Bow Shot can be charged for a longer time, increasing projectile speed and damage. Increases charge Stamina cost.&lt;br /&gt;
:Upgrade Cost: 2/3/4&lt;br /&gt;
:Max Charge Time: 0.35/0.4/0.45s&lt;br /&gt;
:Charging Stamina Cost: 2&lt;br /&gt;
:Projectile Damage &amp;amp; Speed: +20/40/60%&lt;br /&gt;
&lt;br /&gt;
;Splinter Shot&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:Bow Shot projectiles deal additional damage to enemies directly behind targets hit.&lt;br /&gt;
:Upgrade Cost: //&lt;br /&gt;
:Cleave Range: 50/60/70&lt;br /&gt;
:Cleave Arc: 50/60/70&lt;br /&gt;
:Cleave Damage: 25%&lt;br /&gt;
:Stamina Cost: +25%&lt;br /&gt;
&lt;br /&gt;
===Entangle (Spell)===&lt;br /&gt;
:You conjure roots to sprout from the ground at the target location. Enemies in the area take Physical damage and are inflicted by [[Combat_Mechanics#Cripple|Crippled]].&lt;br /&gt;
:Upgrade Cost: 0/2/?/?/?&lt;br /&gt;
:Damage: 5/8/12/17/23&lt;br /&gt;
:Tick Rate: 0.5s&lt;br /&gt;
:Duration: 4/4.5/5/5.5/6 seconds&lt;br /&gt;
:Mana Cost: 20/25/30/35/40&lt;br /&gt;
:Cooldown: 4s&lt;br /&gt;
&lt;br /&gt;
;Healing Wisps&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:The roots spawn wisps that attaches to allies entering the area. The wisps restore a small amount of Health for a duration.&lt;br /&gt;
:Upgrade Cost: 2///&lt;br /&gt;
:Heal: 6/12/18/24&lt;br /&gt;
:Tick Rate: 1s&lt;br /&gt;
:Duration: 5s&lt;br /&gt;
:Mana Cost: +25%&lt;br /&gt;
:Mutually exclusive with Poison Ivy&lt;br /&gt;
&lt;br /&gt;
;Poison Ivy&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:Entangle now also deal Poison damage.&lt;br /&gt;
:Upgrade Cost: 2///&lt;br /&gt;
:Damage: 6/12/18/24&lt;br /&gt;
:Tick Rate: 0.5s&lt;br /&gt;
:Cooldown: +2s&lt;br /&gt;
:Mutually exclusive with Healing Wisps.&lt;br /&gt;
&lt;br /&gt;
;Penetrating Vines&lt;br /&gt;
[[File:Upgrade_dpt.png|frameless|left]]&lt;br /&gt;
:Entangle now also inflict [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
:Upgrade Cost: //&lt;br /&gt;
Status Effect: Minor Armor Break/Armor Break/Greater Armor Break&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Enchanted Arrows (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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===Wolf Companion (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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===Barkskin (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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===Hunter (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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==Expert==&lt;br /&gt;
&lt;br /&gt;
===On the Prowl (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Wind Weaver (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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===Archer&#039;s Concentration (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
===Nature&#039;s Blessing (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Rain of Arrows (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
::; &lt;br /&gt;
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&lt;br /&gt;
===Spectral Wolf Pack (Spell)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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===Wicked Sprouts (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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===Nature&#039;s Scorn (Passive)===&lt;br /&gt;
:Desc&lt;br /&gt;
:Upgrade Cost: &lt;br /&gt;
:Stamina Cost: &lt;br /&gt;
:Cooldown: &lt;br /&gt;
&lt;br /&gt;
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{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=609</id>
		<title>Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=Paladin&amp;diff=609"/>
		<updated>2023-09-01T04:26:45Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: added paladin run anim&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;A righteous champion that upholds law and order through sheer force and firm belief.&#039;&#039;&#039;&#039;&#039; [[File:Paladin_run_8dir.gif|120px]]&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
==Apprentice==&lt;br /&gt;
&lt;br /&gt;
===Shield Charge (Dash)===&lt;br /&gt;
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with.&lt;br /&gt;
[[File:Shieldcharge.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 10 || 12 || 14 || 16 || 18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 3s || 2.5s || 2s || 1.5s || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Assault (Apprentice)&lt;br /&gt;
Enemies you charge into are now dealt Physical damage based on your armor Armor value.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Armor&#039;&#039;&#039; || 1 || 1.5 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Charge Through (Adept)&lt;br /&gt;
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Mace Swing (Mainhand Attack)===&lt;br /&gt;
Deliver a powerful melee strike with your mace, dealing Mainhand damage.&lt;br /&gt;
[[File:Mace Swing.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 100% || 120% || 140% || 160% || 180% || 200%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 0.1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Stunning Strikes (Apprentice)&lt;br /&gt;
Mace Swing gains a chance to inflict [[Combat_Mechanics#Stun|Stun]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4 &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 5% || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Blows (Apprentice)&lt;br /&gt;
Mace Swing gains Armor Penetration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration&#039;&#039;&#039; || 5 || 10 || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Flames of Devotion (Expert)&lt;br /&gt;
Attacks with Mace Swing are followed by an arc of flames that deal [[Combat_Mechanics#Fire|Fire]] damage based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Intelligence&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shield Block (Offhand Skill)===&lt;br /&gt;
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block [[Combat_Mechanics#Physical|Physical]] damage.&lt;br /&gt;
[[File:Shield Block.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Block Amount&#039;&#039;&#039; || 25 || 50 || 75 || 100&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield Training (Apprentice)&lt;br /&gt;
Reduces the movement slow effect while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Slow Effect&#039;&#039;&#039; || -20% || -40% || -70%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Elemental Bulwark (Apprentice)&lt;br /&gt;
Increases your Fire, Ice and Lightning resistances while using Shield Block.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resistance&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shield of Thorns (Adept)&lt;br /&gt;
Blocking melee attacks with Shield Block deals [[Combat_Mechanics#Physical|Physical]] damage to the attacker based on your current Stamina.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Current Stamina&#039;&#039;&#039; || 0.1 || 0.2 || 0.3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Righteous Hammer (Spell)===&lt;br /&gt;
Hurl a magical hammer at your foes, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path.&lt;br /&gt;
[[File:Righteous Hammer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 0 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 30 || 45 || 65 || 90 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 15 || 20 || 25 || 30 || 35&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Wrath (Adept)&lt;br /&gt;
The hammer continuously discharges bolts of lightning at nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 25 || 50 || 75&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.25s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Sundering&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Sundering (Adept)&lt;br /&gt;
The hammer deals additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Strength&#039;&#039;&#039; || 0.3 || 0.4 || 0.5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Status Effect&#039;&#039;&#039; || Minor Armor Break || Armor Break || Greater Armor Break&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Hammer of Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Hammer of Devotion (Expert)&lt;br /&gt;
The hammer now returns to you after a short delay.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +1s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Adept==&lt;br /&gt;
&lt;br /&gt;
===Lay on Hands (Spell)===&lt;br /&gt;
Blessed with a healing touch you restore Health to all allies in the targeted area.&lt;br /&gt;
[[File:Lay on Hands.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heal&#039;&#039;&#039; || 60 || 120 || 200 || 300&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 13s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Invigorating Touch (Adept)&lt;br /&gt;
Lay on Hands now also applies a buff that increases all regen stats for a short period.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Amount&#039;&#039;&#039; || +25% || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Cleansing Touch (Expert)&lt;br /&gt;
Lay on Hands now removes all negative Status Effects and Afflictions.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Turn Undead (Expert)&lt;br /&gt;
Lay on Hands now deals [[Combat_Mechanics#Pure|Pure]] damage to all Undead enemies in the area of effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 400&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Judgement (Spell)===&lt;br /&gt;
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.&lt;br /&gt;
[[File:Judgement.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 300% || 350% || 400% || 450% || 500%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 30 || 35 || 40 || 45 || 50&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 4s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Trial by Fire (Adept)&lt;br /&gt;
The area erupts in zealous flames that continue to burn for a few seconds, dealing [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 20 || 30 || 45 || 65&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Shackles (Adept)&lt;br /&gt;
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed Reduction&#039;&#039;&#039; || 60% || 70% || 80%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +2s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Shining Knight (Passive)===&lt;br /&gt;
Increases your Armor.&lt;br /&gt;
[[File:Shining Knight.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor&#039;&#039;&#039; || +10 || +20 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armor of Faith (Adept)&lt;br /&gt;
Increases your Armor based on your Intelligence.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor per Intelligence&#039;&#039;&#039; || +0.1 || +0.2 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Armored Grace (Adept)&lt;br /&gt;
Increases your Movement Speed and reduces the Stamina cost of all skills.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed&#039;&#039;&#039; || +3% || +4% || +5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || -20% || -30% || -40%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Towering Strength(Passive)===&lt;br /&gt;
Increases your Strength&lt;br /&gt;
[[File:Towering Strength.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039; || +5 || +15 || +30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Battering Ram &lt;br /&gt;
Increases your Physical Penetration based on your Strength.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Armor Penetration per Strength&#039;&#039;&#039; || +0.2 || +0.3 || +0.4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Crushing Might&lt;br /&gt;
Increases your Physical Damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Physical Damage&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Superb Constitution&lt;br /&gt;
Increases your Health and Poison resistance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 1 || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health&#039;&#039;&#039; || +25 || +50 || +75 || +100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039; || +10 || +20 || +30 || +40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expert==&lt;br /&gt;
&lt;br /&gt;
===Battle Banner (Spell)===&lt;br /&gt;
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.&lt;br /&gt;
[[File:Battle Banner.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Speed&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 15s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 40 || 50 || 60&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Protection (Expert)&lt;br /&gt;
Battle Banner now also reduces damage taken.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Taken&#039;&#039;&#039; || -10% || -15% || -20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Banner of Zeal (Expert)&lt;br /&gt;
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +20% || +35% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || -10% || -20% || -30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Zealous Onslaught (Spell)===&lt;br /&gt;
You continuously charge in a forward direction, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in your path.&lt;br /&gt;
[[File:Zealous Onslaught.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 60 || 90 || 130 || 180&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Channeling Time&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || 9 || 11 || 13 || 15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 10s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Lance (Expert)&lt;br /&gt;
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 100 || 200 || 300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealous Shield (Expert)&lt;br /&gt;
Shield Block is activated during Zealous Onslaught.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stamina Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Inner Flame (Passive)===&lt;br /&gt;
Casting a Spell increases your Fire Resistance and [[Combat_Mechanics#Fire|Fire]] damage for a short period.&lt;br /&gt;
[[File:Inner Flame.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || +10% || +15% || +20% || +25%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Resistance&#039;&#039;&#039; || +20% || +30% || +40% || +50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Flaming Wrath (Expert)&lt;br /&gt;
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing [[Combat_Mechanics#Fire|Fire]] damage to all nearby enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Crit Chance&#039;&#039;&#039; || +5% || +10% || +15%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Fire Damage&#039;&#039;&#039; || 40 || 60 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Healing Flames (Master)&lt;br /&gt;
You gain Life Leech with Spells, but the cost of casting Spells is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Life Leech&#039;&#039;&#039; || 2% || 3.5% || 5%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spell Cost&#039;&#039;&#039; || +10% || +15% || +20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Lawbringer (Passive)===&lt;br /&gt;
When you block or take damage you have a chance to inflict the attacker with [[Combat_Mechanics#Disarm|Disarm]] and [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
[[File:Lawbringer.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chance&#039;&#039;&#039; || 10% || 15% || 20%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Punish the Wicked (Expert)&lt;br /&gt;
You deal more damage to enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +10% || +20% || +30%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Guilt by Association (Expert)&lt;br /&gt;
Attacking enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]], also deals damage to all other nearby enemies not inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]].&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 2 || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mainhand Damage&#039;&#039;&#039; || 50% || 75% || 100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Effect Cooldown&#039;&#039;&#039; || 1.5s || 1.0s || 0.5s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master==&lt;br /&gt;
&lt;br /&gt;
===Pillar of Light (Spell)===&lt;br /&gt;
Call forth a pillar of heavenly light to explode at the target location, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage, and inflicting [[Combat_Mechanics#Blindness|Blindness]] to all enemies in the area.&lt;br /&gt;
[[File:Pillar of Light.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || 150 || 300 || 500&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Level&#039;&#039;&#039; || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 60 || 80 || 100&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Pulsing Light (Master)&lt;br /&gt;
Pillar of Light continue to explode multiple times at the same location.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Additional Explosions&#039;&#039;&#039; || 1 || 2&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown|| +5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Heaven&#039;s Wrath&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Heaven&#039;s Wrath (Master)&lt;br /&gt;
Pillar of Light now deal [[Combat_Mechanics#Lightning|Lightning]] damage instead of [[Combat_Mechanics#Fire|Fire]]. Additionally, the ground around the pillar is electrified for a period, dealing additional [[Combat_Mechanics#Lightning|Lightning]] damage to enemies in the area.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lightning Damage&#039;&#039;&#039; || 30 || 70 || 120&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tick Rate&#039;&#039;&#039; || 0.5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;Mutually exclusive with Pulsing Light&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Blessed Champion (Spell)===&lt;br /&gt;
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to [[Combat_Mechanics#Stun|Stun]] and [[Combat_Mechanics#Slow|Slow]].&lt;br /&gt;
[[File:Blessed Champion.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attributes&#039;&#039;&#039; || +50% || +75% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 5s || 6s || 7s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || 70 || 100 || 130&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 30s&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
;Champion of Truth (Master)&lt;br /&gt;
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Attack Crit Chance&#039;&#039;&#039; || 25% || 50%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Mana Cost&#039;&#039;&#039; || +25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Champion&#039;s Hammer (Master)&lt;br /&gt;
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cast Speed&#039;&#039;&#039; || +50% || +100%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || +15s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Crusader (Passive)===&lt;br /&gt;
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.&lt;br /&gt;
[[File:Crusader.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement Speed per Stack&#039;&#039;&#039; || +1%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage per Stack&#039;&#039;&#039; || +2% || +4%&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Stacks&#039;&#039;&#039; || 20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stack Duration&#039;&#039;&#039; || 3s&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
;Dauntless (Master)&lt;br /&gt;
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Stacks Gained&#039;&#039;&#039; || 1 || 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Zealot (Master)&lt;br /&gt;
You now also gain stacks of Crusader by dealing damage.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 400 || 200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Guardian Angel (Passive)===&lt;br /&gt;
Taking enough damage within a couple of seconds grants Invulnerability for a short period.&lt;br /&gt;
[[File:Guardian Angel.png|72px|left|link=]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Threshold&#039;&#039;&#039; || 200&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Duration&#039;&#039;&#039; || 4s&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Cooldown&#039;&#039;&#039; || 120s || 100s || 80s&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;True Restoration (Master)&lt;br /&gt;
Your Health Regen is increased during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Health Regen&#039;&#039;&#039; || +300% || +500%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
;Wrathful Avenger (Master)&lt;br /&gt;
You deal increased damage during Guardian Angel.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Upgrade Cost&#039;&#039;&#039; || 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage&#039;&#039;&#039; || +200% || +300%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Template:BaseNav}}&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Wizard_run_8dir.gif&amp;diff=608</id>
		<title>File:Wizard run 8dir.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Wizard_run_8dir.gif&amp;diff=608"/>
		<updated>2023-09-01T04:25:56Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Rogue_run_8dir.gif&amp;diff=607</id>
		<title>File:Rogue run 8dir.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Rogue_run_8dir.gif&amp;diff=607"/>
		<updated>2023-09-01T04:25:49Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Ranger_run_8dir.gif&amp;diff=606</id>
		<title>File:Ranger run 8dir.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Ranger_run_8dir.gif&amp;diff=606"/>
		<updated>2023-09-01T04:25:42Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Paladin_run_8dir.gif&amp;diff=605</id>
		<title>File:Paladin run 8dir.gif</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Paladin_run_8dir.gif&amp;diff=605"/>
		<updated>2023-09-01T04:25:33Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Wizard%27s_Duplicate.png&amp;diff=604</id>
		<title>File:Wizard&#039;s Duplicate.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Wizard%27s_Duplicate.png&amp;diff=604"/>
		<updated>2023-09-01T04:25:02Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Weaver_of_Time.png&amp;diff=603</id>
		<title>File:Weaver of Time.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Weaver_of_Time.png&amp;diff=603"/>
		<updated>2023-09-01T04:24:55Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Wall_of_Flames.png&amp;diff=602</id>
		<title>File:Wall of Flames.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Wall_of_Flames.png&amp;diff=602"/>
		<updated>2023-09-01T04:24:49Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Phase_Shift.png&amp;diff=601</id>
		<title>File:Phase Shift.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Phase_Shift.png&amp;diff=601"/>
		<updated>2023-09-01T04:24:43Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Meteor.png&amp;diff=600</id>
		<title>File:Meteor.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Meteor.png&amp;diff=600"/>
		<updated>2023-09-01T04:24:36Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Incanter%27s_Cadence.png&amp;diff=599</id>
		<title>File:Incanter&#039;s Cadence.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Incanter%27s_Cadence.png&amp;diff=599"/>
		<updated>2023-09-01T04:24:30Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Haste.png&amp;diff=598</id>
		<title>File:Haste.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Haste.png&amp;diff=598"/>
		<updated>2023-09-01T04:24:19Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Frost_Nova.png&amp;diff=597</id>
		<title>File:Frost Nova.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Frost_Nova.png&amp;diff=597"/>
		<updated>2023-09-01T04:24:14Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Elemental_Ward.png&amp;diff=596</id>
		<title>File:Elemental Ward.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Elemental_Ward.png&amp;diff=596"/>
		<updated>2023-09-01T04:24:08Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Elemental_Flux.png&amp;diff=595</id>
		<title>File:Elemental Flux.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Elemental_Flux.png&amp;diff=595"/>
		<updated>2023-09-01T04:24:02Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Barrier.png&amp;diff=594</id>
		<title>File:Barrier.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Barrier.png&amp;diff=594"/>
		<updated>2023-09-01T04:23:57Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Arcanist.png&amp;diff=593</id>
		<title>File:Arcanist.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Arcanist.png&amp;diff=593"/>
		<updated>2023-09-01T04:23:51Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Intellect.png&amp;diff=592</id>
		<title>File:Arcane Intellect.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Intellect.png&amp;diff=592"/>
		<updated>2023-09-01T04:23:46Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Grimoire.png&amp;diff=591</id>
		<title>File:Arcane Grimoire.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Grimoire.png&amp;diff=591"/>
		<updated>2023-09-01T04:23:40Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Bolt.png&amp;diff=590</id>
		<title>File:Arcane Bolt.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Bolt.png&amp;diff=590"/>
		<updated>2023-09-01T04:23:35Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Arc_Lightning.png&amp;diff=589</id>
		<title>File:Arc Lightning.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Arc_Lightning.png&amp;diff=589"/>
		<updated>2023-09-01T04:23:28Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Whirling_Death.png&amp;diff=588</id>
		<title>File:Whirling Death.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Whirling_Death.png&amp;diff=588"/>
		<updated>2023-09-01T04:23:18Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Twin_Daggers.png&amp;diff=587</id>
		<title>File:Twin Daggers.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Twin_Daggers.png&amp;diff=587"/>
		<updated>2023-09-01T04:23:12Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Throwing_Knives.png&amp;diff=586</id>
		<title>File:Throwing Knives.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Throwing_Knives.png&amp;diff=586"/>
		<updated>2023-09-01T04:23:07Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Sneak_Attack.png&amp;diff=585</id>
		<title>File:Sneak Attack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Sneak_Attack.png&amp;diff=585"/>
		<updated>2023-09-01T04:23:01Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Smoke_Screen.png&amp;diff=584</id>
		<title>File:Smoke Screen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Smoke_Screen.png&amp;diff=584"/>
		<updated>2023-09-01T04:22:55Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Slice_and_Dice.png&amp;diff=583</id>
		<title>File:Slice and Dice.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Slice_and_Dice.png&amp;diff=583"/>
		<updated>2023-09-01T04:22:49Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Shadow_Step.png&amp;diff=582</id>
		<title>File:Shadow Step.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Shadow_Step.png&amp;diff=582"/>
		<updated>2023-09-01T04:22:44Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Pressure_Trap.png&amp;diff=581</id>
		<title>File:Pressure Trap.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Pressure_Trap.png&amp;diff=581"/>
		<updated>2023-09-01T04:22:38Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Poisoner.png&amp;diff=580</id>
		<title>File:Poisoner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Poisoner.png&amp;diff=580"/>
		<updated>2023-09-01T04:22:32Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Mortal_Strike.png&amp;diff=579</id>
		<title>File:Mortal Strike.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Mortal_Strike.png&amp;diff=579"/>
		<updated>2023-09-01T04:22:26Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Lunge.png&amp;diff=578</id>
		<title>File:Lunge.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Lunge.png&amp;diff=578"/>
		<updated>2023-09-01T04:22:21Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Grenade.png&amp;diff=577</id>
		<title>File:Grenade.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Grenade.png&amp;diff=577"/>
		<updated>2023-09-01T04:22:15Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Flurry_of_Blades.png&amp;diff=576</id>
		<title>File:Flurry of Blades.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Flurry_of_Blades.png&amp;diff=576"/>
		<updated>2023-09-01T04:22:09Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Evasion.png&amp;diff=575</id>
		<title>File:Evasion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Evasion.png&amp;diff=575"/>
		<updated>2023-09-01T04:22:02Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Assassin.png&amp;diff=574</id>
		<title>File:Assassin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Assassin.png&amp;diff=574"/>
		<updated>2023-09-01T04:21:57Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Trickster.png&amp;diff=573</id>
		<title>File:Arcane Trickster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Arcane_Trickster.png&amp;diff=573"/>
		<updated>2023-09-01T04:21:51Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Wolf_Companion.png&amp;diff=572</id>
		<title>File:Wolf Companion.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Wolf_Companion.png&amp;diff=572"/>
		<updated>2023-09-01T04:21:33Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Wind_Weaver.png&amp;diff=571</id>
		<title>File:Wind Weaver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Wind_Weaver.png&amp;diff=571"/>
		<updated>2023-09-01T04:21:27Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Wicked_Sprouts.png&amp;diff=570</id>
		<title>File:Wicked Sprouts.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Wicked_Sprouts.png&amp;diff=570"/>
		<updated>2023-09-01T04:21:20Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Sword_Slash.png&amp;diff=569</id>
		<title>File:Sword Slash.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Sword_Slash.png&amp;diff=569"/>
		<updated>2023-09-01T04:21:14Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
	<entry>
		<id>https://wiki.hammerwatch2.com/index.php?title=File:Spectral_Wolf_Pack.png&amp;diff=568</id>
		<title>File:Spectral Wolf Pack.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.hammerwatch2.com/index.php?title=File:Spectral_Wolf_Pack.png&amp;diff=568"/>
		<updated>2023-09-01T04:21:09Z</updated>

		<summary type="html">&lt;p&gt;Sorkd: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sorkd</name></author>
	</entry>
</feed>