Combat Mechanics

From Hammerwatch 2 Wiki
Jump to navigation Jump to search

Details of Combat Mechanics can be checked in game on the Mechanics page of the journal (magnifying glass tab).

Armor / Resistance

Value Damage Reduction
5 4.76%
10 9.09%
20 16.67%
30 23.08%
49 32.89%
95 48.72%

Damage Over Time

All instances of Damage Over Time are added to a pool on the target, with a separate pool maintained for each damage type.

Every 0.25 seconds, the target takes a percentage of the total damage in each pool (that amount is then removed from the pool) based on the the following table.

Players Enemies
Physical 100% 100%
Fire 25% 50%
Ice 25% 25%
Lightning 10% 5%
Poison 10% 20%

As of version 1.1, only Fire and Poison DoT damage types exist.

Damage Types

Physical

The most common type of damage. Does not inflict any type of Affliction.

Fire

Burning - Half the amount of Fire damage is added as additional Damage over Time.

Ice

Chilled - Reduces the Movement and Attack Speed of the target for a duration.

Lightning

Shocked - Lowers all resistances of the target for a duration.

Poison

Poisoned - All Poison damage is applied as Damage over Time.

Pure

Pure damage bypasses armor and resistances. Does not inflict any Affliction.

Debuffs

Values shown are for minor / standard / major debuff levels.

Armor Break

Reduces Armor by 50/60/70% for 4/5/6s

Bleeding

Deals 3/4/5 Pure damage each second for 4/5/6s. Deals additional damage while moving.

Blindness

Suffers a 40/50/60% chance to miss attacks for 4/5/6s.

Cripple

Reduces movement speed by 50/65/80% for 2/4/6s.

Disarm

Disables Attacks for 1.5/3/5s.

Freeze

Can't move and use skills for 1/2.5/4s.

Immobilize

Can't move for 2/3.5/5s.

Marked

Increases the chance of taking Critical Hits by 10/20/30% for 5/6/7s.

Silence

Disables Spells for 1.5/3/5s.

Slow

Reduces movement, attack, and cast speed by 20/30/40% for 2.5/4/6s.

Stun

Can't move and use skills for 0.5/1.5/2.5s.

Vulnerability

Increases damage taken by 10/20/30% for 5/6/7s.

Weakness

Reduces damage done by 10/20/30% for 4/6/8s.