Combat Mechanics: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

7 September 2023

21 August 2023

  • curprev 23:1223:12, 21 August 2023Lloyd talk contribs 1,710 bytes +64 →‎Debuffs
  • curprev 05:0005:00, 21 August 2023Lloyd talk contribs 1,646 bytes +161 No edit summary
  • curprev 04:4104:41, 21 August 2023Lloyd talk contribs 1,485 bytes +1,485 Created page with "Details of Combat Mechanics can be checked in game on the Mechanics page of the journal (magnifying glass tab). =Damage Types= ===Physical=== The most common type of damage. Does not inflict any type of Affliction. ===Fire=== Burning - Half the amount of Fire damage is added as additional Damage over Time. ===Ice=== Chilled - Reduces the Movement and Attack Speed of the target for a duration. ===Lightning=== Shocked - Lowers all resistances of the target for a durat..."