Paladin: Difference between revisions

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(Created page with "=Abilities= ==Apprentice== ===Shield Charge (Dash)=== :Charge forward with your shield raised, inflicting Stun to enemies you collide with. :Stamina Cost: 10/12/14/16/18 :Cooldown: 3s/2.5s/2s/1.5s/1s ::;[Apprentice] Armored Assault (Dash Upgrade) :::Enemies you charge into are now dealt Physical damage based on your armor Armor value. :::Damage per Armor: 1/1.5/2 :::Stamina Cost: +25% ::;[Adept] Charge Through (Dash Upgrade) :::You now charge through enemies, but ene...")
 
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==Apprentice==
==Apprentice==


===Shield Charge (Dash)===
 
 
[[File:Shieldcharge.png|frameless|left]]
;Shield Charge (Dash)
:Charge forward with your shield raised, inflicting Stun to enemies you collide with.
:Charge forward with your shield raised, inflicting Stun to enemies you collide with.
:Stamina Cost: 10/12/14/16/18
:Stamina Cost: 10/12/14/16/18
:Cooldown: 3s/2.5s/2s/1.5s/1s
:Cooldown: 3s/2.5s/2s/1.5s/1s


::;[Apprentice] Armored Assault (Dash Upgrade)
:::Enemies you charge into are now dealt Physical damage based on your armor Armor value.
:::Damage per Armor: 1/1.5/2
:::Stamina Cost: +25%


::;[Adept] Charge Through (Dash Upgrade)
 
:::You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
[[File:Armoredassault.png|frameless|left]]
;Armored Assault
:Enemies you charge into are now dealt Physical damage based on your armor Armor value.
:Damage per Armor: 1/1.5/2
:Stamina Cost: +25%
 
 
 
[[File:Chargethrough.png|frameless|left]]
;Charge Through
:You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
 
 
 
 
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===Mace Swing (Mainhand Attack)===
===Mace Swing (Mainhand Attack)===
:Deliver a powerful melee strike with your mace, dealing Mainhand damage.
:Deliver a powerful melee strike with your mace, dealing Mainhand damage.

Revision as of 20:29, 18 August 2023

Abilities

Apprentice

Shield Charge (Dash)
Charge forward with your shield raised, inflicting Stun to enemies you collide with.
Stamina Cost: 10/12/14/16/18
Cooldown: 3s/2.5s/2s/1.5s/1s


Armored Assault
Enemies you charge into are now dealt Physical damage based on your armor Armor value.
Damage per Armor: 1/1.5/2
Stamina Cost: +25%


Charge Through
You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.




Mace Swing (Mainhand Attack)

Deliver a powerful melee strike with your mace, dealing Mainhand damage.
Mainhand Damage: 100%/120%/140%/160%/180%/200%
Cooldown: 0.1s
[Apprentice] Stunning Strikes (Mainhand Attack Upgrade)
Mace Swing gains a change to inflict Stun.
Chance: 5%/10%/15%/20%
[Apprentice] Crushing Blows (Mainhand Attack Upgrade)
Mace Swing gains Armor Penetration.
Armor Penetration: 5/10/20
[Expert] Flames of Devotion (Mainhand Attack Upgrade)
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
Damage per Intelligence: 0.3/0.4/0.5

Shield Block (Offhand Skill)

Activates Shield Block from your equipped shield.
Additionally, you gain a passive chance to block Physical damage.
Chance: 25%
Block Amount: 25/50/75/100
[Apprentice] Shield Training (Offhand Skill Upgrade)
Reduces the movement slow effect while using Shield Block.
Slow Effect: -20%/-40%/-70%
[Apprentice] Elemental Bulwark (Offhand Skill Upgrade)
Increases your Fire, Ice and Lightning resistances while using Shield Block.
Resistance: +10/+20/+40
[Adept] Shield of Thorns (Offhand Skill Upgrade)
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
Damage per Current Stamina: 0.1/0.2/0.3

Righteous Hammer (Spell)

Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
Damage: 30/45/65/90/120
Damage per Level: 2
Mana Cost: 15/20/25/30/35
Cooldown: 1s
[Adept] Hammer of Wrath (Spell Upgrade)
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
Damage: 25/50/75
Tick Rate: 0.25s
Mana Cost: +25%
[Adept] Hammer of Sundering (Spell Upgrade)
The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
Damage per Strength: 0.3/0.4/0.5
Status Effect: Minor Armor Break/Armor Break/Greater Armor Break
Mana Cost: +25%
[Expert] Hammer of Devotion (Spell Upgrade)
The hammer now returns to you after a short delay.
Cooldown: +1s

Adept

Expert

Master