Paladin
A righteous champion that upholds law and order through sheer force and firm belief.
Abilities
Apprentice
Shield Charge (Dash)
Charge forward with your shield raised, inflicting Stun to enemies you collide with.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
Stamina Cost | 10 | 12 | 14 | 16 | 18 |
Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
- Armored Assault (Apprentice)
Enemies you charge into are now dealt Physical damage based on your armor Armor value.
Upgrade Cost | 1 | 2 | 3 |
Damage per Armor | 1 | 1.5 | 2 |
Stamina Cost | +25% |
- Charge Through (Adept)
You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
Upgrade Cost | 2 |
Mace Swing (Mainhand Attack)
Deliver a powerful melee strike with your mace, dealing Mainhand damage.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
Cooldown | 0.1s |
- Stunning Strikes (Apprentice)
Mace Swing gains a chance to inflict Stun.
Upgrade Cost | 1 | 2 | 3 | 4 |
Chance | 5% | 10% | 15% | 20% |
- Crushing Blows (Apprentice)
Mace Swing gains Armor Penetration.
Upgrade Cost | 1 | 2 | 3 |
Armor Penetration | 5 | 10 | 20 |
- Flames of Devotion (Expert)
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
Upgrade Cost | 3 | 4 | 5 |
Damage per Intelligence | 0.3 | 0.4 | 0.5 |
Shield Block (Offhand Skill)
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.
Upgrade Cost | 0 | 1 | 2 | 3 |
Chance | 25% | |||
Block Amount | 25 | 50 | 75 | 100 |
- Shield Training (Apprentice)
Reduces the movement slow effect while using Shield Block.
Upgrade Cost | 1 | 2 | 3 |
Slow Effect | -20% | -40% | -70% |
- Elemental Bulwark (Apprentice)
Increases your Fire, Ice and Lightning resistances while using Shield Block.
Upgrade Cost | 1 | 2 | 3 |
Resistance | +10 | +20 | +40 |
- Shield of Thorns (Adept)
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
Upgrade Cost | 2 | 3 | 4 |
Damage per Current Stamina | 0.1 | 0.2 | 0.3 |
Righteous Hammer (Spell)
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
Upgrade Cost | 0 | 2 | 3 | 4 | 5 |
Damage | 30 | 45 | 65 | 90 | 120 |
Damage per Level | 2 | ||||
Mana Cost | 15 | 20 | 25 | 30 | 35 |
Cooldown | 1s |
- Hammer of Wrath (Adept)
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
Upgrade Cost | 2 | 3 | 4 |
Damage | 25 | 50 | 75 |
Tick Rate | 0.25s | ||
Mana Cost | +25% | ||
Mutually exclusive with Hammer of Sundering |
- Hammer of Sundering (Adept)
The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
Upgrade Cost | 2 | 3 | 4 |
Damage per Strength | 0.3 | 0.4 | 0.5 |
Status Effect | Minor Armor Break | Armor Break | Greater Armor Break |
Mana Cost | +25% | ||
Mutually exclusive with Hammer of Wrath |
- Hammer of Devotion (Expert)
The hammer now returns to you after a short delay.
Upgrade Cost | 3 |
Cooldown | +1s |
Adept
Lay on Hands (Spell)
Blessed with a healing touch you restore Health to all allies in the targeted area.
Upgrade Cost | 2 | 3 | 4 | 5 |
Heal | 60 | 120 | 200 | 300 |
Mana Cost | 30 | 40 | 50 | 60 |
Cooldown | 13s |
- Invigorating Touch (Adept)
Lay on Hands now also applies a buff that increases all regen stats for a short period.
Upgrade Cost | 2 | 3 | 4 |
Amount | +25% | +50% | +100% |
Duration | 4s |
- Cleansing Touch (Expert)
Lay on Hands now removes all negative Status Effects and Afflictions.
Upgrade Cost | 3 |
Cooldown | +5s |
- Turn Undead (Expert)
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.
Upgrade Cost | 3 | 4 | 5 |
Damage | 100 | 200 | 400 |
Judgement (Spell)
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.
Upgrade Cost | 2 | 3 | 4 | 5 | 6 |
Mainhand Damage | 300% | 350% | 400% | 450% | 500% |
Mana Cost | 30 | 35 | 40 | 45 | 50 |
Cooldown | 4s |
- Trial by Fire (Adept)
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.
Upgrade Cost | 2 | 3 | 4 | 5 |
Damage | 20 | 30 | 45 | 65 |
Duration | 5s | |||
Tick Rate | 0.5s | |||
Mana Cost | +25% |
- Shackles (Adept)
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.
Upgrade Cost | 2 | 3 | 4 |
Movement Speed Reduction | 60% | 70% | 80% |
Damage Taken | +10% | +15% | +20% |
Duration | 3s | ||
Cooldown | +2s |
Shining Knight (Passive)
Increases your Armor.
Upgrade Cost | 1 | 2 | 3 |
Armor | +10 | +20 | +40 |
- Armor of Faith (Adept)
Increases your Armor based on your Intelligence.
Upgrade Cost | 1 | 2 | 3 |
Armor per Intelligence | +0.1 | +0.2 | +0.4 |
- Armored Grace (Adept)
Increases your Movement Speed and reduces the Stamina cost of all skills.
Upgrade Cost | 1 | 2 | 3 |
Movement Speed | +3% | +4% | +5% |
Stamina Cost | -20% | -30% | -40% |
Towering Strength(Passive)
Increases your Strength
Upgrade Cost | 1 | 2 | 3 |
Strength | +5 | +15 | +30 |
- Battering Ram
Increases your Physical Penetration based on your Strength.
Upgrade Cost | 1 | 2 | 3 |
Armor Penetration per Strength | +0.2 | +0.3 | +0.4 |
- Crushing Might
Increases your Physical Damage.
Upgrade Cost | 1 | 2 | 3 |
Physical Damage | +5% | +10% | +15% |
- Superb Constitution
Increases your Health and Poison resistance.
Upgrade Cost | 1 | 2 | 3 | 4 |
Health | +25 | +50 | +75 | +100 |
Poison Resistance | +10 | +20 | +30 | +40 |
Expert
Battle Banner (Spell)
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.
Upgrade Cost | 3 | 4 | 5 |
Damage | +10% | +20% | +30% |
Attack Speed | +10% | +20% | +30% |
Duration | 15s | ||
Mana Cost | 40 | 50 | 60 |
Cooldown | 30s |
- Banner of Protection (Expert)
Battle Banner now also reduces damage taken.
Upgrade Cost | 3 | 4 | 5 |
Damage Taken | -10% | -15% | -20% |
- Banner of Zeal (Expert)
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.
Upgrade Cost | 3 | 4 | 5 |
Cast Speed | +20% | +35% | +50% |
Mana Cost | -10% | -20% | -30% |
Zealous Onslaught (Spell)
You continuously charge in a forward direction, dealing Physical damage to all enemies in your path.
Upgrade Cost | 3 | 4 | 5 | 6 |
Damage | 60 | 90 | 130 | 180 |
Max Channeling Time | 4s | |||
Stamina Cost | 9 | 11 | 13 | 15 |
Cooldown | 10s |
- Zealous Lance (Expert)
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing Physical and Fire damage.
Upgrade Cost | 3 | 4 | 5 |
Damage | 100 | 200 | 300 |
- Zealous Shield (Expert)
Shield Block is activated during Zealous Onslaught.
Upgrade Cost | 3 |
Stamina Cost | +25% |
Inner Flame (Passive)
Casting a Spell increases your Fire Resistance and Fire damage for a short period.
Upgrade Cost | 2 | 3 | 4 | 5 |
Fire Damage | +10% | +15% | +20% | +25% |
Fire Resistance | +20% | +30% | +40% | +50% |
Duration | 3s |
- Flaming Wrath (Expert)
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing Fire damage to all nearby enemies.
Upgrade Cost | 2 | 3 | 4 |
Spell Crit Chance | +5% | +10% | +15% |
Fire Damage | 40 | 60 | 100 |
Effect Cooldown | 0.5s |
- Healing Flames (Master)
You gain Life Leech with Spells, but the cost of casting Spells is increased.
Upgrade Cost | 3 | 4 | 5 |
Spell Life Leech | 2% | 3.5% | 5% |
Spell Cost | +10% | +15% | +20% |
Lawbringer (Passive)
When you block or take damage you have a chance to inflict the attacker with Disarm and Silence.
Upgrade Cost | 2 | 3 | 4 |
Chance | 10% | 15% | 20% |
- Punish the Wicked (Expert)
You deal more damage to enemies inflicted by Disarm or Silence.
Upgrade Cost | 2 | 3 | 4 |
Damage | +10% | +20% | +30% |
- Guilt by Association (Expert)
Attacking enemies inflicted by Disarm or Silence, also deals damage to all other nearby enemies not inflicted by Disarm or Silence.
Upgrade Cost | 2 | 3 | 4 |
Mainhand Damage | 50% | 75% | 100% |
Effect Cooldown | 1.5s | 1.0s | 0.5s |
Master
Pillar of Light (Spell)
Call forth a pillar of heavenly light to explode at the target location, dealing Physical and Fire damage, and inflicting Blindness to all enemies in the area.
Upgrade Cost | 4 | 5 | 6 |
Damage | 150 | 300 | 500 |
Damage per Level | 4 | ||
Mana Cost | 60 | 80 | 100 |
Cooldown | 15s |
- Pulsing Light (Master)
Pillar of Light continue to explode multiple times at the same location.
Upgrade Cost | 4 | 5 |
Additional Explosions | 1 | 2 |
Cooldown | +5s | |
Mutually exclusive with Heaven's Wrath |
- Heaven's Wrath (Master)
Pillar of Light now deal Lightning damage instead of Fire. Additionally, the ground around the pillar is electrified for a period, dealing additional Lightning damage to enemies in the area.
Upgrade Cost | 4 | 5 | 6 |
Lightning Damage | 30 | 70 | 120 |
Tick Rate | 0.5s | ||
Duration | 5s | ||
Mutually exclusive with Pulsing Light |
Blessed Champion (Spell)
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to Stun and Slow.
Upgrade Cost | 4 | 5 | 6 |
Attributes | +50% | +75% | +100% |
Duration | 5s | 6s | 7s |
Mana Cost | 70 | 100 | 130 |
Cooldown | 30s |
- Champion of Truth (Master)
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.
Upgrade Cost | 4 | 5 | 6 |
Attack Crit Chance | 25% | 50% | |
Mana Cost | +25% |
- Champion's Hammer (Master)
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.
Upgrade Cost | 4 | 5 |
Cast Speed | +50% | +100% |
Cooldown | +15s |
Crusader (Passive)
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.
Upgrade Cost | 3 | 4 |
Movement Speed per Stack | +1% | |
Damage per Stack | +2% | +4% |
Max Stacks | 20 | |
Stack Duration | 3s |
- Dauntless (Master)
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.
Upgrade Cost | 3 | 4 | 5 |
Stacks Gained | 1 | 2 | 4 |
- Zealot (Master)
You now also gain stacks of Crusader by dealing damage.
Upgrade Cost | 3 | 4 |
Damage Threshold | 400 | 200 |
Guardian Angel (Passive)
Taking enough damage within a couple of seconds grants Invulnerability for a short period.
Upgrade Cost | 3 | 4 | 5 |
Damage Threshold | 200 | ||
Duration | 4s | ||
Cooldown | 120s | 100s | 80s |
- True Restoration (Master)
Your Health Regen is increased during Guardian Angel.
Upgrade Cost | 3 | 4 |
Health Regen | +300% | +500% |
- Wrathful Avenger (Master)
You deal increased damage during Guardian Angel.
Upgrade Cost | 3 | 4 |
Damage | +200% | +300% |