Warlock
A practitioner of the dark arts that specializes in manipulating the souls of their adversaries.
Abilities
Apprentice
Dimensional Step (Dash)
You quickly travel through the ether, granting Invulnerability during the dash.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
Stamina Cost | 10 | 12 | 14 | 16 | 18 |
Cooldown | 3s | 2.5s | 2s | 1.5 | 1s |
- Dimensional Recovery (Adept)
You restore some of your lost Health when using Dimensional Step.
Upgrade Cost | 2 | 3 | 4 |
Health Restored | 3% | 4% | 5% |
- Dimensional Cleansing (Expert)
You gain a chance of removing any debuffs when using Dimensional Step.
Upgrade Cost | 3 | 4 |
Chance | 25% | 50% |
Soul Dagger (Mainhand Attack)
A quick stab attack with your esoteric dagger, dealing Mainhand damage. While you have stacks of Soul Essence your attacks consume a stack to unleash a soul projectile.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
Cooldown | 0.2s |
- Seeking Souls (Apprentice)
Soul projectiles gain the ability to seek out new targets on hit. The projectiles deal less damage with each enemy hit.
Upgrade Cost | 1 | 2 | 3 |
Jumps | 1 | 2 | 3 |
Damage per Jump | -10% |
- Barrage of Souls (Adept)
Soul Dagger unleashes additional projectiles. Each added projectile consumes a stack of Soul Essence.
Upgrade Cost | 2 | 3 |
Projectiles | 1 | 2 |
Projectile Damage | 75% | 50% |
- Soul Cleave (Adept)
Critical Hits with Soul Dagger explodes and deal additional damage in a small area.
Upgrade Cost | 2 | 3 | 4 |
Mainhand Damage | 100% | 125% | 150% |
Effect Cooldown | 2s |
Soul Essence (Offhand Attack)
You feed upon the souls of your targets by channeling Siphon Souls from your equipped orb, gaining stacks of Soul Essence. Stacks also replenish slowly over time.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
Skill speed | 100% | 125% | 150% | 175% | 200% |
Stack Replenish Time | 6s | 5.5s | 5s | 4.5s | 4s |
- Soul Infusion (Apprentice)
Your regen stats are increased based on the amount of stacks of Soul Essence.
Upgrade Cost | 1 | 2 | 3 | 4 |
Regen at Max Stacks | +2 | +3 | +4 | +5 |
- Soul Ward (Apprentice)
You take reduced damage based on the amount of stacks of Soul Essence. You lose a stack when taking damage.
Upgrade Cost | 1 | 2 | 3 | 4 |
Damage Taken at Max Stacks | -15% | -20% | -25% | -30% |
- Restless Souls (Adept)
You gain increased Attack Crit Chance and Spell Crit Chance based on the amount of stacks of Soul Essence.
Upgrade Cost | 2 | 3 | 4 | 5 |
Crit Chance at Max Stacks | 5% | 10% | 15% | 20% |
Abyssal Claws (Spell)
Manifests two wicked claws to slash the area in front of you, dealing Physical damage.
Upgrade Cost | 0 | 2 | 3 | 4 | 5 |
Damage | 20 | 30 | 45 | 65 | 90 |
Damage per Level | 1 | ||||
Mana Cost | 20 | 25 | 30 | 35 | 40 |
Cooldown | 1s |
- Rending Slash (Apprentice)
Abyssal Claws gain a chance to inflict Vulnerability.
Upgrade Cost | 1 | 2 | 3 |
Chance | 25% | 35% | 45% |
- Blighted Talons (Apprentice)
Abyssal Claws deal additional Poison damage.
Upgrade Cost | 1 | 2 | 3 |
Damage | 20 | 40 | 65 |
Mana Cost | +25% |
- Ravenous Claws (Adept)
Abyssal Claws now cost Stamina to cast, but gain Stamina Leech.
Upgrade Cost | 2 | 3 |
Stamina Leech | 2.5% | 5% |
Adept
Demon's Tail (Spell)
Conjures a diabolical whip to lash out at the target location, dealing Physical damage. Enemies along the lash are inflicted by Slow , and enemies hit by the impact are inflicted by Minor Stun.
Upgrade Cost | 2 | 3 | 4 | 5 |
Damage | 70 | 100 | 140 | 190 |
Damage per Level | 3 | |||
Mana Cost | 35 | 40 | 45 | 50 |
Cooldown | 5s |
- Crackling Lash (Adept)
Crackling arcs of lightning are discharged perpendicular along the lash, dealing Lightning damage.
Upgrade cost | 2 | 3 | 4 |
Damage | 25 | 50 | 75 |
Mana Cost | +25% | ||
Mutually exclusive with Fiery Lash | |||
Mutually exclusive with Demonic Strength |
- Fiery Lash (Adept)
Flames erupt along the lash that lingers for a period, dealing Fire damage.
Upgrade Cost | 2 | 3 | 4 |
Damage | 10 | 20 | 30 |
Mana Cost | +25% | ||
Mutually exclusive with Crackling Lash | |||
Mutually exclusive with Demonic Strength |
- Demonic Strength (Expert)
Demon's Tail deals additional Physical damage based on your Strength, and now inflicts Stun.
Upgrade Cost | 3 | 4 | 5 |
Damage per Strength | 1 | 1.5 | 2 |
Cooldown | +4s | ||
Mutually exclusive with Crackling Lash | |||
Mutually exclusive with Fiery Lash |
Summon Fiends (Spell)
Channel the essence from your orb to summon fiends to fight by your side for a period. Fiends attack nearby enemies, dealing Physical damage based on your Strength. Each fiend summoned consumes a stack of Soul Essence.
Upgrade Cost | 2 | 3 | 4 | 5 |
Fiend Damage per Strength | 50% | |||
Fiend Health | 100 | 200 | 300 | 400 |
Fiend Lifetime | 4s | 6s | 8s | 10s |
Fiend Max Summoned | 10 | |||
Mana Cost | 10 | 13 | 16 | 19 |
Cooldown | 2.5s |
- Infernal Fiends (Adept)
Every other fiend summoned gains the ability to attack at range by spewing fireballs at their targets, dealing Fire damage based on your Intelligence.
Upgrade Cost | 2 |
Fiend Damage per Intelligence | 25% |
Mutually exclusive with Unstoppable Horde |
- Unstoppable Horde (Adept)
Fiends now deal Physical damage based on your Dexterity instead of your Strength. The fiends also gain a chance to split into lesser versions when dying.
Upgrade Cost | 2 | 3 |
Fiend Damage per Dexterity | 50% | |
Chance | 25% | 50% |
Mutually exclusive with Infernal Fiends |
- Explosive Demise (Expert)
Your fiends explode upon death, dealing Physical and Fire damage in a small area.
Upgrade Cost | 3 | 4 | 5 |
Damage | 40 | 60 | 90 |
Mana Cost | +25% | ||
Mutually exclusive with Unstoppable Horde |
Soul Harvester (Passive)
Chance of gaining stacks of Soul Essence when killing enemies.
Upgrade Cost | 1 | 2 | 3 | 4 |
Chance | 20% | 30% | 40% | 50% |
- Soul Reaper (Adept)
You gain stacks of Soul Essence when scoring Critical Hits. This effect has a short cooldown.
Upgrade Cost | 1 | 2 | 3 |
Stacks Gained | +1 | +2 | +3 |
Cooldown | 2s |
- Soul Conduit (Adept)
You periodically gain stacks of Soul Essence from nearby enemies.
Upgrade Cost | 1 | 2 | 3 | 4 |
Frequency | 4s | 3s | 2s | 1s |
Dark Pact (Passive)
You deal more damage, but you take more damage.
Upgrade Cost | 1 | 2 | 3 |
Damage | +20% | +40% | +60% |
Damage Taken | +10% | +15% | +20% |
- Fiendish Vitality (Adept)
Your Health is increased, but your Mana and Stamina are reduced.
Upgrade cost | 1 | 2 | 3 |
Health | +15% | +30% | +50% |
Mana | -10% | -20% | -30% |
Stamina | -10% | -20% | -30% |
Mutually exclusive with Fiendish Tenacity |
- Fiendish Tenacity (Adept)
Your Mana and Stamina are increased, but your Health is reduced.
Upgrade cost | 1 | 2 | 3 |
Health | -10% | -20% | -30% |
Mana | +20% | +40% | +60% |
Stamina | +20% | +40% | +60% |
Mutually exclusive with Fiendish Vitality |
- Fiendish Resilience (Adept)
Your Fire and Poison Resistances are increased, but your Ice and Lightning Resistances are reduced.
Upgrade Cost | 1 | 2 | 3 |
Fire Resistance | +20 | +40 | +60 |
Poison Resistance | +20 | +40 | +60 |
Ice Resistance | -5 | -10 | -15 |
Lightning Resistance -5 | -10 | -15 |
Expert
Dark Ritual (Spell)
Using the dark arts of your craft you start performing a ritual in an area. The ritual completes after a few seconds and all enemies in the area take Pure damage. All allies gain Life Leech while inside the area. The ritual is terminated if you leave the area before it is completed.
Upgrade Cost | 3 | 4 | 5 |
Completion Time | 3s | ||
Damage | 150 | 300 | 500 |
Damage per Level | 5 | ||
Life Leech | 10% | 15% | 20% |
Mana Cost | 50 | 60 | 70 |
Cooldown | 20s |
- Blood Ritual (Expert)
Enemies in the area are inflicted by Bleeding.
Upgrade Cost | 3 | 4 |
Status Effect | Bleeding | Greater Bleeding |
Mutually exclusive with Conflagration |
- Conflagration (Expert)
The ritual area is covered in flames and all inside continuously take Fire damage.
Upgrade Cost | 3 | 4 | 5 |
Damage | 15 | 25 | 40 |
Tick Rate | 0.5s |
Shadow Tendrils (Spell)
You continuously release projectiles of shadow energy that swirls around you for a period of time, dealing Poison damage to enemies on impact.
Upgrade Cost | 3 | 4 | 5 |
Damage | 30 | 40 | 50 |
Duration | 5s | 7s | 9s |
Mana Cost | 40 | 50 | 60 |
Cooldown | 18s |
- Mantle of Darkness (Expert)
You gain increased Evasion for the duration of Shadow Tendrils.
Upgrade Cost | 3 | 4 | 5 |
Evasion | 10% | 20% | 30% |
Cooldown | +6s |
Shadow Flames (Expert) Damage type is changed to Fire, and the projectiles gain a chance to explode upon impact dealing additional damage.
Upgrade Cost | 3 | 4 | 5 |
Chance | 15% | 25% | 40% |
Mana Cost | +25% |
Aura of Atrophy (Passive)
Every couple of seconds nearby enemies are inflicted by Weakness.
Upgrade Cost | 2 | 3 | 4 |
Aura Range | 50 | 60 | 80 |
Tick Rate | 2s | 1s | 0.5s |
- Spreading Corruption (Expert)
When you deal damage to an enemy inflicted by Weakness or Vulnerability, a different nearby enemy has a chance of being inflicted by the same debuff. The spread range is the same as the aura range.
Upgrade Cost | 2 | 3 | 4 |
Chance | 25% | 50% | 75% |
- Drain Life (Expert)
You gain Life Leech against targets inflicted by Weakness.
Upgrade Cost | 2 | 3 | 4 |
Life Leech | 2% | 3% | 4% |
Malevolent Casting (Passive)
When spending Mana you deal Pure damage to the nearest enemy based on your current Mana.
Upgrade Cost | 2 | 3 | 4 |
Mana Spent to Trigger | 100 | 75 | 50 |
Damage per Current Mana | 50% | ||
Effect Cooldown | 2s | 1s | 0.5s |
- Sinister Sap (Expert)
You gain Mana Leech on Spell Critical Hits.
Upgrade Cost | 2 | 3 | 4 |
Mana Leech | 2% | 4% | 6% |
- Blood Casting (Expert)
You deal increased damage with Spells, but casting Spells drain a portion of your Health based on the Mana cost.
Upgrade Cost | 2 | 3 | 4 |
Spell Damage | +20% | +30% | +40% |
Health Lost based on Mana Cost | 10% |
Master
Possession (Spell)
You sacrifice some of your life force to become Possessed for a period. While Possessed you deal more damage and Abyssal Claws is replaced as your Mainhand Attack, but you can't cast any other Spells and you can't be healed.
Upgrade Cost | 4 | 5 | 6 |
Damage | +100% | +150% | +200% |
Health Lost | 50% | ||
Duration per Health Lost | 0.05s | ||
Min Duration | 1s | ||
Max Duration | 15s | ||
Cooldown | 30s |
- Hellfire Rain (Master)
While Possessed a hellish rain of fire falls around you dealing Fire damage to enemies hit.
Upgrade Cost | 4 | 5 | 6 |
Fire Damage | 40 | 80 | 120 |
- Dark Master (Master)
While Possessed you automatically consume stacks of Soul Essence to cast Summon Fiends. Requires at least one level of Summon Fiends to work.
Upgrade Cost | 4 | 5 | 6 |
Frequency | 1.0s | 0.75s | 0.5s |
Vortex of Souls (Spell)
You unleash a twisting vortex of soul energy towards the target location. The vortex deals Mainhand damage to all enemies in the area.
Upgrade Cost | 4 | 5 | 6 |
Mainhand Damage | 30% | 40% | 50% |
Tick Rate | 0.25s | ||
Duration | 8s | 10s | 12s |
Mana Cost | 70 | 90 | 110 |
Cooldown | 25s |
- Vortex Conduit (Master)
You gain stacks of Soul Essence when Vortex of Souls deals damage. This effect has a short cooldown.
Upgrade Cost | 4 | 5 |
Effect Cooldown | 0.5s | 0.25s |
- Tempest of Souls (Master)
Vortex of Souls periodically unleash bolts of lightning at random nearby enemies, dealing Lightning damage.
Upgrade Cost | 4 | 5 | 6 |
Damage | 20 | 40 | 70 |
Tick Rate | 0.25s |
Demonic Resolve (Passive)
You take reduced damage while on Low Life.
Upgrade Cost | 3 | 4 | 5 |
Damage Taken | -15% | -25% | -35% |
- Demonic Frenzy (Master)
You gain increased Attack, Cast, and Movement Speed while on Low Life.
Upgrade Cost | 3 | 4 | 5 |
Movement Speed | +10% | +20% | +30% |
Attack Speed | +20% | +30% | +40% |
Cast Speed | +20% | +35% | +40% |
- Demonic Rage (Master)
You deal increased damage while on Low Life.
Upgrade Cost | 3 | 4 |
Damage" | +25% | +50% |
Transmutation (Passive)
You gain stacks of Transmutation when losing or spending Health. Each stack increases your Dexterity and Intelligence temporarily.
Upgrade Cost | 3 | 4 | 5 |
Health Lost | 50 | ||
Dexterity per Stack | +5 | ||
Intelligence per Stack | +5 | ||
Max Stacks | 8 | 10 | 12 |
Stack Duration | 10s | 15s | 20s |
- Energy Shift (Master)
You gain stacks of Transmutation when losing or spending Stamina instead of Health. Each stack increases your Strength instead of Dexterity.
Upgrade Cost | 3 |
Stamina Lost | 100 |
Strength per Stack | +5 |
Intelligence per Stack | +5 |
Mutually exclusive with Spirit Shift |
- Spirit Shift (Master)
You gain stacks of Transmutation when losing or spending Mana instead of Health.
Upgrade Cost | 3 |
Mana Lost | 100 |
Strength per Stack | +5 |
Dexterity per Stack | +5 |
Mutually exclusive with Energy Shift |