Warlock

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A practitioner of the dark arts that specializes in manipulating the souls of their adversaries.

Abilities

Apprentice

Dimensional Step (Dash)

You quickly travel through the ether, granting Invulnerability during the dash.

Upgrade Cost 0 1 2 3 4
Stamina Cost 10 12 14 16 18
Cooldown 3s 2.5s 2s 1.5 1s
Dimensional Recovery (Adept)

You restore some of your lost Health when using Dimensional Step.

Upgrade Cost 2 3 4
Health Restored 3% 4% 5%
Dimensional Cleansing (Expert)

You gain a chance of removing any debuffs when using Dimensional Step.

Upgrade Cost 3 4
Chance 25% 50%

Soul Dagger (Mainhand Attack)

A quick stab attack with your esoteric dagger, dealing Mainhand damage. While you have stacks of Soul Essence your attacks consume a stack to unleash a soul projectile.

Upgrade Cost 0 1 2 3 4 5
Mainhand Damage 100% 120% 140% 160% 180% 200%
Cooldown 0.2s
Seeking Souls (Apprentice)

Soul projectiles gain the ability to seek out new targets on hit. The projectiles deal less damage with each enemy hit.

Upgrade Cost 1 2 3
Jumps 1 2 3
Damage per Jump -10%
Barrage of Souls (Adept)

Soul Dagger unleashes additional projectiles. Each added projectile consumes a stack of Soul Essence.

Upgrade Cost 2 3
Projectiles 1 2
Projectile Damage 75% 50%
Soul Cleave (Adept)

Critical Hits with Soul Dagger explodes and deal additional damage in a small area.

Upgrade Cost 2 3 4
Mainhand Damage 100% 125% 150%
Effect Cooldown 2s

Soul Essence (Offhand Attack)

You feed upon the souls of your targets by channeling Siphon Souls from your equipped orb, gaining stacks of Soul Essence. Stacks also replenish slowly over time.

Upgrade Cost 0 1 2 3 4
Skill speed 100% 125% 150% 175% 200%
Stack Replenish Time 6s 5.5s 5s 4.5s 4s
Soul Infusion (Apprentice)

Your regen stats are increased based on the amount of stacks of Soul Essence.

Upgrade Cost 1 2 3 4
Regen at Max Stacks +2 +3 +4 +5
Soul Ward (Apprentice)

You take reduced damage based on the amount of stacks of Soul Essence. You lose a stack when taking damage.

Upgrade Cost 1 2 3 4
Damage Taken at Max Stacks -15% -20% -25% -30%
Restless Souls (Adept)

You gain increased Attack Crit Chance and Spell Crit Chance based on the amount of stacks of Soul Essence.

Upgrade Cost 2 3 4 5
Crit Chance at Max Stacks 5% 10% 15% 20%

Abyssal Claws (Spell)

Manifests two wicked claws to slash the area in front of you, dealing Physical damage.

Upgrade Cost 0 2 3 4 5
Damage 20 30 45 65 90
Damage per Level 1
Mana Cost 20 25 30 35 40
Cooldown 1s
Rending Slash (Apprentice)

Abyssal Claws gain a chance to inflict Vulnerability.

Upgrade Cost 1 2 3
Chance 25% 35% 45%
Blighted Talons (Apprentice)

Abyssal Claws deal additional Poison damage.

Upgrade Cost 1 2 3
Damage 20 40 65
Mana Cost +25%
Ravenous Claws (Adept)

Abyssal Claws now cost Stamina to cast, but gain Stamina Leech.

Upgrade Cost 2 3
Stamina Leech 2.5% 5%

Adept

Demon's Tail (Spell)

Conjures a diabolical whip to lash out at the target location, dealing Physical damage. Enemies along the lash are inflicted by Slow , and enemies hit by the impact are inflicted by Minor Stun.

Upgrade Cost 2 3 4 5
Damage 70 100 140 190
Damage per Level 3
Mana Cost 35 40 45 50
Cooldown 5s
Crackling Lash (Adept)

Crackling arcs of lightning are discharged perpendicular along the lash, dealing Lightning damage.

Upgrade cost 2 3 4
Damage 25 50 75
Mana Cost +25%
Mutually exclusive with Fiery Lash
Mutually exclusive with Demonic Strength
Fiery Lash (Adept)

Flames erupt along the lash that lingers for a period, dealing Fire damage.

Upgrade Cost 2 3 4
Damage 10 20 30
Mana Cost +25%
Mutually exclusive with Crackling Lash
Mutually exclusive with Demonic Strength
Demonic Strength (Expert)

Demon's Tail deals additional Physical damage based on your Strength, and now inflicts Stun.

Upgrade Cost 3 4 5
Damage per Strength 1 1.5 2
Cooldown +4s
Mutually exclusive with Crackling Lash
Mutually exclusive with Fiery Lash

Summon Fiends (Spell)

Channel the essence from your orb to summon fiends to fight by your side for a period. Fiends attack nearby enemies, dealing Physical damage based on your Strength. Each fiend summoned consumes a stack of Soul Essence.

Upgrade Cost 2 3 4 5
Fiend Damage per Strength 50%
Fiend Health 100 200 300 400
Fiend Lifetime 4s 6s 8s 10s
Fiend Max Summoned 10
Mana Cost 10 13 16 19
Cooldown 2.5s
Infernal Fiends (Adept)

Every other fiend summoned gains the ability to attack at range by spewing fireballs at their targets, dealing Fire damage based on your Intelligence.

Upgrade Cost 2
Fiend Damage per Intelligence 25%
Mutually exclusive with Unstoppable Horde
Unstoppable Horde (Adept)

Fiends now deal Physical damage based on your Dexterity instead of your Strength. The fiends also gain a chance to split into lesser versions when dying.

Upgrade Cost 2 3
Fiend Damage per Dexterity 50%
Chance 25% 50%
Mutually exclusive with Infernal Fiends
Explosive Demise (Expert)

Your fiends explode upon death, dealing Physical and Fire damage in a small area.

Upgrade Cost 3 4 5
Damage 40 60 90
Mana Cost +25%
Mutually exclusive with Unstoppable Horde

Soul Harvester (Passive)

Chance of gaining stacks of Soul Essence when killing enemies.

Upgrade Cost 1 2 3 4
Chance 20% 30% 40% 50%
Soul Reaper (Adept)

You gain stacks of Soul Essence when scoring Critical Hits. This effect has a short cooldown.

Upgrade Cost 1 2 3
Stacks Gained +1 +2 +3
Cooldown 2s
Soul Conduit (Adept)

You periodically gain stacks of Soul Essence from nearby enemies.

Upgrade Cost 1 2 3 4
Frequency 4s 3s 2s 1s

Dark Pact (Passive)

You deal more damage, but you take more damage.

Upgrade Cost 1 2 3
Damage +20% +40% +60%
Damage Taken +10% +15% +20%
Fiendish Vitality (Adept)

Your Health is increased, but your Mana and Stamina are reduced.

Upgrade cost 1 2 3
Health +15% +30% +50%
Mana -10% -20% -30%
Stamina -10% -20% -30%
Mutually exclusive with Fiendish Tenacity
Fiendish Tenacity (Adept)

Your Mana and Stamina are increased, but your Health is reduced.

Upgrade cost 1 2 3
Health -10% -20% -30%
Mana +20% +40% +60%
Stamina +20% +40% +60%
Mutually exclusive with Fiendish Vitality
Fiendish Resilience (Adept)

Your Fire and Poison Resistances are increased, but your Ice and Lightning Resistances are reduced.

Upgrade Cost 1 2 3
Fire Resistance +20 +40 +60
Poison Resistance +20 +40 +60
Ice Resistance -5 -10 -15
Lightning Resistance -5 -10 -15

Expert

Dark Ritual (Spell)

Using the dark arts of your craft you start performing a ritual in an area. The ritual completes after a few seconds and all enemies in the area take Pure damage. All allies gain Life Leech while inside the area. The ritual is terminated if you leave the area before it is completed.

Upgrade Cost 3 4 5
Completion Time 3s
Damage 150 300 500
Damage per Level 5
Life Leech 10% 15% 20%
Mana Cost 50 60 70
Cooldown 20s
Blood Ritual (Expert)

Enemies in the area are inflicted by Bleeding.

Upgrade Cost 3 4
Status Effect Bleeding Greater Bleeding
Mutually exclusive with Conflagration
Conflagration (Expert)

The ritual area is covered in flames and all inside continuously take Fire damage.

Upgrade Cost 3 4 5
Damage 15 25 40
Tick Rate 0.5s

Shadow Tendrils (Spell)

You continuously release projectiles of shadow energy that swirls around you for a period of time, dealing Poison damage to enemies on impact.

Upgrade Cost 3 4 5
Damage 30 40 50
Duration 5s 7s 9s
Mana Cost 40 50 60
Cooldown 18s
Mantle of Darkness (Expert)

You gain increased Evasion for the duration of Shadow Tendrils.

Upgrade Cost 3 4 5
Evasion 10% 20% 30%
Cooldown +6s

Shadow Flames (Expert) Damage type is changed to Fire, and the projectiles gain a chance to explode upon impact dealing additional damage.

Upgrade Cost 3 4 5
Chance 15% 25% 40%
Mana Cost +25%

Aura of Atrophy (Passive)

Every couple of seconds nearby enemies are inflicted by Weakness.

Upgrade Cost 2 3 4
Aura Range 50 60 80
Tick Rate 2s 1s 0.5s
Spreading Corruption (Expert)

When you deal damage to an enemy inflicted by Weakness or Vulnerability, a different nearby enemy has a chance of being inflicted by the same debuff. The spread range is the same as the aura range.

Upgrade Cost 2 3 4
Chance 25% 50% 75%
Drain Life (Expert)

You gain Life Leech against targets inflicted by Weakness.

Upgrade Cost 2 3 4
Life Leech 2% 3% 4%

Malevolent Casting (Passive)

When spending Mana you deal Pure damage to the nearest enemy based on your current Mana.

Upgrade Cost 2 3 4
Mana Spent to Trigger 100 75 50
Damage per Current Mana 50%
Effect Cooldown 2s 1s 0.5s
Sinister Sap (Expert)

You gain Mana Leech on Spell Critical Hits.

Upgrade Cost 2 3 4
Mana Leech 2% 4% 6%
Blood Casting (Expert)

You deal increased damage with Spells, but casting Spells drain a portion of your Health based on the Mana cost.

Upgrade Cost 2 3 4
Spell Damage +20% +30% +40%
Health Lost based on Mana Cost 10%

Master

Possession (Spell)

You sacrifice some of your life force to become Possessed for a period. While Possessed you deal more damage and Abyssal Claws is replaced as your Mainhand Attack, but you can't cast any other Spells and you can't be healed.

Upgrade Cost 4 5 6
Damage +100% +150% +200%
Health Lost 50%
Duration per Health Lost 0.05s
Min Duration 1s
Max Duration 15s
Cooldown 30s
Hellfire Rain (Master)

While Possessed a hellish rain of fire falls around you dealing Fire damage to enemies hit.

Upgrade Cost 4 5 6
Fire Damage 40 80 120
Dark Master (Master)

While Possessed you automatically consume stacks of Soul Essence to cast Summon Fiends. Requires at least one level of Summon Fiends to work.

Upgrade Cost 4 5 6
Frequency 1.0s 0.75s 0.5s

Vortex of Souls (Spell)

You unleash a twisting vortex of soul energy towards the target location. The vortex deals Mainhand damage to all enemies in the area.

Upgrade Cost 4 5 6
Mainhand Damage 30% 40% 50%
Tick Rate 0.25s
Duration 8s 10s 12s
Mana Cost 70 90 110
Cooldown 25s
Vortex Conduit (Master)

You gain stacks of Soul Essence when Vortex of Souls deals damage. This effect has a short cooldown.

Upgrade Cost 4 5
Effect Cooldown 0.5s 0.25s
Tempest of Souls (Master)

Vortex of Souls periodically unleash bolts of lightning at random nearby enemies, dealing Lightning damage.

Upgrade Cost 4 5 6
Damage 20 40 70
Tick Rate 0.25s

Demonic Resolve (Passive)

You take reduced damage while on Low Life.

Upgrade Cost 3 4 5
Damage Taken -15% -25% -35%
Demonic Frenzy (Master)

You gain increased Attack, Cast, and Movement Speed while on Low Life.

Upgrade Cost 3 4 5
Movement Speed +10% +20% +30%
Attack Speed +20% +30% +40%
Cast Speed +20% +35% +40%
Demonic Rage (Master)

You deal increased damage while on Low Life.

Upgrade Cost 3 4
Damage" +25% +50%

Transmutation (Passive)

You gain stacks of Transmutation when losing or spending Health. Each stack increases your Dexterity and Intelligence temporarily.

Upgrade Cost 3 4 5
Health Lost 50
Dexterity per Stack +5
Intelligence per Stack +5
Max Stacks 8 10 12
Stack Duration 10s 15s 20s
Energy Shift (Master)

You gain stacks of Transmutation when losing or spending Stamina instead of Health. Each stack increases your Strength instead of Dexterity.

Upgrade Cost 3
Stamina Lost 100
Strength per Stack +5
Intelligence per Stack +5
Mutually exclusive with Spirit Shift
Spirit Shift (Master)

You gain stacks of Transmutation when losing or spending Mana instead of Health.

Upgrade Cost 3
Mana Lost 100
Strength per Stack +5
Dexterity per Stack +5
Mutually exclusive with Energy Shift