Wizard

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A skilled wielder of the arcane that can devastate their opponents with elemental forces.

Abilities

Apprentice

Phase Shift (Dash)

You phase forward through warped time, inflicting Slow to all enemies you pass through.

Upgrade Cost 0 1 2 3 4
Stamina Cost 10 12 14 16 18
Cooldown 3s 2.5s 2s 1.5s 1s
Mana Surge (Adept)

Lowers the Mana Cost of your next Spell after using Phase Shift.

Upgrade Cost 2 3
Spell Cost -25% -50%
Mirror Image (Expert)

Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.

Upgrade Cost 3 4 5
Mirror Image Duration 3s 4s 5s
Mirror Image Evasion 40% 50% 60%
Stamina Cost +50%

Arcane Bolt (Mainhand Attack)

Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.

Upgrade Cost 0 1 2 3 4 5
Mainhand Damage 100% 120% 140% 160% 180% 200%
Cooldown 0.2s
Empowered Bolt (Apprentice)

Increases the size of the explosion.

Upgrade Cost 1 2 3 4
Size +50% +100% +200% +300%
Focused Bolt (Apprentice)

Increases the speed and range of the projectile.

Upgrade Cost 1 2 3 4
Projectile Range and Speed +10% +20% +30% +40%
Wand Mastery (Master)

Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.

Upgrade Cost 4 5
Projectiles 1 2
Mana Cost 2.5% 5%

Arcane Grimoire (Offhand Attack)

Cast the Spell from your equipped Grimoire.

Upgrade Cost 0 1 2 3 4 5
Damage 100% 120% 140% 160% 180% 200%
Grimoire Scholar (Apprentice)

Lowers Cooldown and Mana Cost of your Grimoire Spells.

Upgrade Cost 1 2 3
Mana Cost -10% -20% -30%
Cooldown -10% -25% -50%
Somatic Reservoir (Adept)

Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.

Upgrade Cost 2 3
Mana Threshold 30% 40% 50%

Barrier (Spell)

Conjures a protective barrier around yourself that reduces damage taken for a period.

Upgrade Cost 0 2 3
Damage Taken -40% -45% -50%
Duration 5s 6s 7s
Mana Cost 15 30 45
Cooldown 16s
Flame Shield (Adept)

Barrier now scorches nearby enemies, dealing Fire damage.

Upgrade Cost 2 3 4
Mana Cost +25%
Mutually exclusive with Ice Block
Mutually exclusive with Reactive Barrier
Ice Block (Adept)

Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by Minor Freeze. The barrier is dispelled early if all layers are depleted.

Upgrade Cost 2 3 4
Block Instances 3 4 5
Block Amount 20 40 60
Cooldown +8s
Mutually exclusive with Flame Shield
Mutually exclusive with Reactive Barrier
Reactive Barrier (Adept)

When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing Lightning damage.

Upgrade Cost 2 3 4
Lightning Damage 15 25 40
Mana Cost +25%
Mutually exclusive with Ice Block
Mutually exclusive with Flame Shield

Adept

Arc Lightning (Spell)

Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage.

Upgrade Cost 2 3 4 5
Chains 3 4 5 6
Damage 120 140 160 180
Damage per Level 2
Damage per Chain -10%
Mana Cost 35 40 45 50
Cooldown 2s
Overcharge (Adept)

Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.

Upgrade Cost 2 3 4
Crit Chance 10%
Crit Damage +10% +20% +40%
Mana Cost +25%
Channel Lightning (Expert)

Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.

Upgrade Cost 3 4
Max Channeling Time 3s
Tick Rate 0.5s 0.4s
Cooldown +4s

Haste (Spell)

Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.

Upgrade Cost 2 3 4
Duration 8s 9s 10s
Movement Speed +30%
Attack Speed +30% +40% +50%
Cast Speed +30% +40% +50%
Skill Stamina Cost 5%
Mana Cost 50 70 90
Cooldown 30s
Blur (Adept)

You gain Evasion during Haste.

Upgrade Cost 2 3 4
Evasion 10% 20% 30%
Energy Surge (Adept)

During Haste you restore some of your Stamina when scoring Critical Hits.

Upgrade Cost 2 3 4
Stamina Restored 2.5% 5% 10%
Temporal Shift (Expert)

During Haste you inflict nearby enemies with Slow.

Upgrade Cost 3 4 5
Aura Range 40 60 90
Cooldown +10s

Arcane Intellect (Passive)

Increases your Intelligence.

Upgrade Cost 1 2 3
Intelligence +5 +10 +15
Arcane Physique (Adept)

Increases your Strength and you gain additional Mana Regen based on your Strength.

Upgrade Cost 1 2 3
Strength +5 +10 +15
Mana Regen per Strength +0.01 +0.015 +0.02
Mutually exclusive with Arcane Finesse
Arcane Finesse (Adept)

Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.

Upgrade Cost 1 2 3
Dexterity +5 +10 +15
Mana Regen per Dexterity +0.01 +0.015 +0.02
Mutually exclusive with Arcane Physique

Elemental Ward (Passive)

Increases your Fire, Ice, and Lightning Resistances.

Upgrade Cost 1 2 3
Resistances +5 +10 +20
Control Fire (Expert)

Increases your Fire Penetration based on your Fire Resistance.

Upgrade Cost 2 3 4
Conversion Rate 0.5 1
Control Ice(Expert)

Increases your Ice Penetration based on your Ice Resistance.

Upgrade Cost 2 3 4
Conversion Rate 0.5 1
Control Lightning (Expert)

Increases your Lightning Penetration based on your Lightning Resistance.

Upgrade Cost 2 3 4
Conversion Rate 0.5 1

Expert

Frost Nova (Spell)

You unleash multiple frost shards in all directions that deal Ice damage.

Upgrade Cost 3 4 5 6
Frost Shards 12
Damage 30 50 80 120
Damage per Level 1
Mana Cost 45 50 55 60
Cooldown 3s
Shatter (Expert)

Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.

Upgrade Cost 3 4 5
Frost Shards 6
Chance 25% 50% 75%
Mana Cost +25%
Effect Cooldown 1s
Flash Freeze (Expert)

Frost Nova triggers an icy shockwave that inflict all nearby enemies with Freeze.

Upgrade Cost 3 4 5
Status Effect Minor Freeze Freeze Greater Freeze
Cooldown +3s

Wall of Flames (Spell)

You produce a blazing wall of flames in front of you, dealing Fire damage to all enemies near it.

Upgrade Cost 3 4 5
Duration 8 11 14
Mana Cost 60 75 90
Cooldown 20s
Damage 20 40 60
Tick Rate 0.5s
Volatile Flames (Expert)

Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional Fire Damage in a small area.

Upgrade Cost 3 4 5
Chance 25% 50% 75%
Mana Cost +25%
Mutually exclusive with Wall of Alteration
Wall of Alteration (Master)

Damage type is changed to Pure and the wall now inflicts Slow and Silence to all enemies passing through.

Upgrade Cost 4
Mana Cost +25%
Cooldown +5s

Incanter's Cadence (Passive)

Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.

Upgrade Cost 2 3 4
Mana Cost per Stack -3% -4% -5%
Cast Speed per Stack +3% +4% +5%
Max Stacks 8
Stack Duration 3s
Rising Crescendo (Expert)

Each stack of Incanter's Cadence increases your Spell Crit Chance.

Upgrade Cost 2 3
Spell Crit Chance per Stack 2% 3%
Intensified Intonation (Expert)

Each stack of Incanter's Cadence increases your damage with Spells. Stack duration is lowered.

Upgrade Cost 2 3
Spell Damage per Stack +2.5% 5%
Stack Duration 2.5s 2s
Alleviating Rhythm (Expert)

Each stack of Incanter's Cadence increases your Health Regen.

Upgrade Cost 2 3 4
Health Regen per Stack +0.5 +1 +1.5

Arcanist (Passive)

The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.

Upgrade Cost 2 3 4
Slow Effect -30% -50% -70%
Arcane Safeguard (Expert)

An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.

Upgrade Cost 2 3 4
Block Amount 30 40 50
Mana Lost per Damage Blocked 2 1.5 1
Arcane Amplification (Expert)

You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.

Upgrade Cost 2 3 4
Crit Damage +25% +50% +75%

Master

Wizard's Duplicate (Spell)

Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.

Upgrade Cost 4 5 6
Mainhand Damage 50%
Hits to Destroy 5 7 9
Duplicate Duration 30s 35s 40s
Duplicate Evasion 50%
Mana Cost 40 50 60
Cooldown 15s
Wizard's Army (Master)

You can have more than one duplicate active at a time.

Upgrade Cost 4 5
Max Duplicates 2 3
Cooldown +5s +10s
Mutually exclusive with Improved Duplicate
Improved Duplicate (Master)

Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.

Upgrade Cost 4 5
Spell Learned Arc Lightning Frost Nova
Damage 50%
Mana Cost +25%
Mutually exclusive with Wizard's Army

Meteor (Spell)

Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive Fire and Physical damage to all enemies in the impact area.

Upgrade Cost 4 5 6
Damage 400 500 600
Damage per Level 2 4 6
Mana Cost 70 90 110
Cooldown 25s
Meteor Shower (Master)

Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.

Upgrade Cost 4 5
Meteors 3 5
Damage 80% 60%
Mana Cost +25% +50%
Comet (Master)

Changes the damage type to Ice and Physical, and inflicts Freeze to all enemies hit.

Upgrade Cost 4

Weaver of Time (Passive)

When casting a Spell you have a chance to reset the Cooldown of all other Spells.

Upgrade Cost 3 4 5
Chance 5% 10% 15%
Effect Cooldown 10s
Prolonged Agony (Master)

You deal increased damage to enemies inflicted by Slow.

Upgrade Cost 3 4 5
Damage +10% +20% +30%
Shockwave (Master)

Attacking enemies inflicted by Slow has a chance to unleash a shockwave dealing Pure damage in a small area.

Upgrade Cost 3 4 5
Damage 40 60 80
Chance 15% 20% 25%

Elemental Flux (Passive)

Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.

Upgrade Cost 3 4
Damage +25% 50%
Cycle Interval 8s
Fire Ascendency (Master)

Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.

Upgrade Cost 3 4
Mana Spent to Trigger 25
Fire Cycle Duration +4s +8s
Mutually exclusive with Ice Ascendency
Mutually exclusive with Lightning Ascendency
Ice Ascendency (Master)

Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.

Upgrade Cost 3 4
Mana Spent to Trigger 75
Ice Cycle Duration +4s +8s
Mutually exclusive with Fire Ascendency
Mutually exclusive with Lightning Ascendency
Lightning Ascendency (Master)

Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.

Upgrade Cost 3 4
Mana Spent to Trigger 50
Lightning Cycle Duration +4s +8s
Mutually exclusive with Fire Ascendency
Mutually exclusive with Ice Ascendency