Wizard
A skilled wielder of the arcane that can devastate their opponents with elemental forces.
Abilities
Apprentice
Phase Shift (Dash)
You phase forward through warped time, inflicting Slow to all enemies you pass through.

Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
Stamina Cost | 10 | 12 | 14 | 16 | 18 |
Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
- Mana Surge (Adept)
Lowers the Mana Cost of your next Spell after using Phase Shift.
Upgrade Cost | 2 | 3 |
Spell Cost | -25% | -50% |
- Mirror Image (Expert)
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.
Upgrade Cost | 3 | 4 | 5 |
Mirror Image Duration | 3s | 4s | 5s |
Mirror Image Evasion | 40% | 50% | 60% |
Stamina Cost | +50% |
Arcane Bolt (Mainhand Attack)
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.

Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
Cooldown | 0.2s |
- Empowered Bolt (Apprentice)
Increases the size of the explosion.
Upgrade Cost | 1 | 2 | 3 | 4 |
Size | +50% | +100% | +200% | +300% |
- Focused Bolt (Apprentice)
Increases the speed and range of the projectile.
Upgrade Cost | 1 | 2 | 3 | 4 |
Projectile Range and Speed | +10% | +20% | +30% | +40% |
- Wand Mastery (Master)
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.
Upgrade Cost | 4 | 5 |
Projectiles | 1 | 2 |
Mana Cost | 2.5% | 5% |
Arcane Grimoire (Offhand Attack)
Cast the Spell from your equipped Grimoire.

Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
Damage | 100% | 120% | 140% | 160% | 180% | 200% |
- Grimoire Scholar (Apprentice)
Lowers Cooldown and Mana Cost of your Grimoire Spells.
Upgrade Cost | 1 | 2 | 3 |
Mana Cost | -10% | -20% | -30% |
Cooldown | -10% | -25% | -50% |
- Somatic Reservoir (Adept)
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.
Upgrade Cost | 2 | 3 | |
Mana Threshold | 30% | 40% | 50% |
Barrier (Spell)
Conjures a protective barrier around yourself that reduces damage taken for a period.

Upgrade Cost | 0 | 2 | 3 |
Damage Taken | -40% | -45% | -50% |
Duration | 5s | 6s | 7s |
Mana Cost | 15 | 30 | 45 |
Cooldown | 16s |
- Flame Shield (Adept)
Barrier now scorches nearby enemies, dealing Fire damage.
Upgrade Cost | 2 | 3 | 4 |
Mana Cost | +25% | ||
Mutually exclusive with Ice Block | |||
Mutually exclusive with Reactive Barrier |
- Ice Block (Adept)
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by Minor Freeze. The barrier is dispelled early if all layers are depleted.
Upgrade Cost | 2 | 3 | 4 |
Block Instances | 3 | 4 | 5 |
Block Amount | 20 | 40 | 60 |
Cooldown | +8s | ||
Mutually exclusive with Flame Shield | |||
Mutually exclusive with Reactive Barrier |
- Reactive Barrier (Adept)
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing Lightning damage.
Upgrade Cost | 2 | 3 | 4 |
Lightning Damage | 15 | 25 | 40 |
Mana Cost | +25% | ||
Mutually exclusive with Ice Block | |||
Mutually exclusive with Flame Shield |
Adept
Arc Lightning (Spell)
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage.

Upgrade Cost | 2 | 3 | 4 | 5 |
Chains | 3 | 4 | 5 | 6 |
Damage | 120 | 140 | 160 | 180 |
Damage per Level | 2 | |||
Damage per Chain | -10% | |||
Mana Cost | 35 | 40 | 45 | 50 |
Cooldown | 2s |
- Overcharge (Adept)
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.
Upgrade Cost | 2 | 3 | 4 |
Crit Chance | 10% | ||
Crit Damage | +10% | +20% | +40% |
Mana Cost | +25% |
- Channel Lightning (Expert)
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.
Upgrade Cost | 3 | 4 |
Max Channeling Time | 3s | |
Tick Rate | 0.5s | 0.4s |
Cooldown | +4s |
Haste (Spell)
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.

Upgrade Cost | 2 | 3 | 4 |
Duration | 8s | 9s | 10s |
Movement Speed | +30% | ||
Attack Speed | +30% | +40% | +50% |
Cast Speed | +30% | +40% | +50% |
Skill Stamina Cost | 5% | ||
Mana Cost | 50 | 70 | 90 |
Cooldown | 30s |
- Blur (Adept)
You gain Evasion during Haste.
Upgrade Cost | 2 | 3 | 4 |
Evasion | 10% | 20% | 30% |
- Energy Surge (Adept)
During Haste you restore some of your Stamina when scoring Critical Hits.
Upgrade Cost | 2 | 3 | 4 |
Stamina Restored | 2.5% | 5% | 10% |
- Temporal Shift (Expert)
During Haste you inflict nearby enemies with Slow.
Upgrade Cost | 3 | 4 | 5 |
Aura Range | 40 | 60 | 90 |
Cooldown | +10s |
Arcane Intellect (Passive)
Increases your Intelligence.

Upgrade Cost | 1 | 2 | 3 |
Intelligence | +5 | +10 | +15 |
- Arcane Physique (Adept)
Increases your Strength and you gain additional Mana Regen based on your Strength.
Upgrade Cost | 1 | 2 | 3 |
Strength | +5 | +10 | +15 |
Mana Regen per Strength | +0.01 | +0.015 | +0.02 |
Mutually exclusive with Arcane Finesse |
- Arcane Finesse (Adept)
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.
Upgrade Cost | 1 | 2 | 3 |
Dexterity | +5 | +10 | +15 |
Mana Regen per Dexterity | +0.01 | +0.015 | +0.02 |
Mutually exclusive with Arcane Physique |
Elemental Ward (Passive)
Increases your Fire, Ice, and Lightning Resistances.

Upgrade Cost | 1 | 2 | 3 |
Resistances | +5 | +10 | +20 |
- Control Fire (Expert)
Increases your Fire Penetration based on your Fire Resistance.
Upgrade Cost | 2 | 3 | 4 |
Conversion Rate | 0.5 | 1 |
- Control Ice(Expert)
Increases your Ice Penetration based on your Ice Resistance.
Upgrade Cost | 2 | 3 | 4 |
Conversion Rate | 0.5 | 1 |
- Control Lightning (Expert)
Increases your Lightning Penetration based on your Lightning Resistance.
Upgrade Cost | 2 | 3 | 4 |
Conversion Rate | 0.5 | 1 |
Expert
Frost Nova (Spell)
You unleash multiple frost shards in all directions that deal Ice damage.

Upgrade Cost | 3 | 4 | 5 | 6 |
Frost Shards | 12 | |||
Damage | 30 | 50 | 80 | 120 |
Damage per Level | 1 | |||
Mana Cost | 45 | 50 | 55 | 60 |
Cooldown | 3s |
- Shatter (Expert)
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.
Upgrade Cost | 3 | 4 | 5 |
Frost Shards | 6 | ||
Chance | 25% | 50% | 75% |
Mana Cost | +25% | ||
Effect Cooldown | 1s |
- Flash Freeze (Expert)
Frost Nova triggers an icy shockwave that inflict all nearby enemies with Freeze.
Upgrade Cost | 3 | 4 | 5 |
Status Effect | Minor Freeze | Freeze | Greater Freeze |
Cooldown | +3s |
Wall of Flames (Spell)
You produce a blazing wall of flames in front of you, dealing Fire damage to all enemies near it.

Upgrade Cost | 3 | 4 | 5 |
Duration | 8 | 11 | 14 |
Mana Cost | 60 | 75 | 90 |
Cooldown | 20s | ||
Damage | 20 | 40 | 60 |
Tick Rate | 0.5s |
- Volatile Flames (Expert)
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional Fire Damage in a small area.
Upgrade Cost | 3 | 4 | 5 |
Chance | 25% | 50% | 75% |
Mana Cost | +25% | ||
Mutually exclusive with Wall of Alteration |
- Wall of Alteration (Master)
Damage type is changed to Pure and the wall now inflicts Slow and Silence to all enemies passing through.
Upgrade Cost | 4 |
Mana Cost | +25% |
Cooldown | +5s |
Incanter's Cadence (Passive)
Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.

Upgrade Cost | 2 | 3 | 4 |
Mana Cost per Stack | -3% | -4% | -5% |
Cast Speed per Stack | +3% | +4% | +5% |
Max Stacks | 8 | ||
Stack Duration | 3s |
- Rising Crescendo (Expert)
Each stack of Incanter's Cadence increases your Spell Crit Chance.
Upgrade Cost | 2 | 3 |
Spell Crit Chance per Stack | 2% | 3% |
- Intensified Intonation (Expert)
Each stack of Incanter's Cadence increases your damage with Spells. Stack duration is lowered.
Upgrade Cost | 2 | 3 |
Spell Damage per Stack | +2.5% | 5% |
Stack Duration | 2.5s | 2s |
- Alleviating Rhythm (Expert)
Each stack of Incanter's Cadence increases your Health Regen.
Upgrade Cost | 2 | 3 | 4 |
Health Regen per Stack | +0.5 | +1 | +1.5 |
Arcanist (Passive)
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.

Upgrade Cost | 2 | 3 | 4 |
Slow Effect | -30% | -50% | -70% |
- Arcane Safeguard (Expert)
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.
Upgrade Cost | 2 | 3 | 4 |
Block Amount | 30 | 40 | 50 |
Mana Lost per Damage Blocked | 2 | 1.5 | 1 |
- Arcane Amplification (Expert)
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.
Upgrade Cost | 2 | 3 | 4 |
Crit Damage | +25% | +50% | +75% |
Master
Wizard's Duplicate (Spell)
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.

Upgrade Cost | 4 | 5 | 6 |
Mainhand Damage | 50% | ||
Hits to Destroy | 5 | 7 | 9 |
Duplicate Duration | 30s | 35s | 40s |
Duplicate Evasion | 50% | ||
Mana Cost | 40 | 50 | 60 |
Cooldown | 15s |
- Wizard's Army (Master)
You can have more than one duplicate active at a time.
Upgrade Cost | 4 | 5 |
Max Duplicates | 2 | 3 |
Cooldown | +5s | +10s |
Mutually exclusive with Improved Duplicate |
- Improved Duplicate (Master)
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.
Upgrade Cost | 4 | 5 |
Spell Learned | Arc Lightning | Frost Nova |
Damage | 50% | |
Mana Cost | +25% | |
Mutually exclusive with Wizard's Army |
Meteor (Spell)
Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive Fire and Physical damage to all enemies in the impact area.

Upgrade Cost | 4 | 5 | 6 |
Damage | 400 | 500 | 600 |
Damage per Level | 2 | 4 | 6 |
Mana Cost | 70 | 90 | 110 |
Cooldown | 25s |
- Meteor Shower (Master)
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.
Upgrade Cost | 4 | 5 |
Meteors | 3 | 5 |
Damage | 80% | 60% |
Mana Cost | +25% | +50% |
- Comet (Master)
Changes the damage type to Ice and Physical, and inflicts Freeze to all enemies hit.
Upgrade Cost | 4 |
Weaver of Time (Passive)
When casting a Spell you have a chance to reset the Cooldown of all other Spells.

Upgrade Cost | 3 | 4 | 5 |
Chance | 5% | 10% | 15% |
Effect Cooldown | 10s |
- Prolonged Agony (Master)
You deal increased damage to enemies inflicted by Slow.
Upgrade Cost | 3 | 4 | 5 |
Damage | +10% | +20% | +30% |
- Shockwave (Master)
Attacking enemies inflicted by Slow has a chance to unleash a shockwave dealing Pure damage in a small area.
Upgrade Cost | 3 | 4 | 5 |
Damage | 40 | 60 | 80 |
Chance | 15% | 20% | 25% |
Elemental Flux (Passive)
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.

Upgrade Cost | 3 | 4 |
Damage | +25% | 50% |
Cycle Interval | 8s |
- Fire Ascendency (Master)
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.
Upgrade Cost | 3 | 4 |
Mana Spent to Trigger | 25 | |
Fire Cycle Duration | +4s | +8s |
Mutually exclusive with Ice Ascendency | ||
Mutually exclusive with Lightning Ascendency |
- Ice Ascendency (Master)
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.
Upgrade Cost | 3 | 4 |
Mana Spent to Trigger | 75 | |
Ice Cycle Duration | +4s | +8s |
Mutually exclusive with Fire Ascendency | ||
Mutually exclusive with Lightning Ascendency |
- Lightning Ascendency (Master)
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.
Upgrade Cost | 3 | 4 |
Mana Spent to Trigger | 50 | |
Lightning Cycle Duration | +4s | +8s |
Mutually exclusive with Fire Ascendency | ||
Mutually exclusive with Ice Ascendency |