Hooks

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Hooks are script functions that are called at specific moments. This way, you can insert code into the game.

They are specified in script files and tagged with the Hook specifier. They also must be placed within a namespace to avoid ambiguity between multiple mods.

The following is an example of such a file:

namespace MyTestMod
{
   [Hook]
   void BaseGameModeConstructor(BaseGameMode@ baseGameMode){
       print("Hello World");
   }
}

BaseGameModeConstructor

void BaseGameModeConstructor(BaseGameMode@ basegamemode)

Called when the gamemode is being constructed. Useful for initial setting up, for example to add new definitions for items, cvars etc.

PlayerRecordSave

void PlayerRecordSave(PlayerRecord@ record, SValueBuilder &builder)

Called when a player record is being saved. Use builder to serialize data.

PlayerRecordLoad

void PlayerRecordLoad(PlayerRecord@ record, SValue@ sval)

Called when a player record is being loaded. Use sval to deserialize data.

PlayerRecordRefreshModifiers

void PlayerRecordRefreshModifiers(PlayerRecord@ record)

Called when modifiers are refreshed in a player record.

CreateCharacter

void CreateCharacter(PlayerRecord@ record)

Called when Character Creation is initialized.

LoadWidgetProducers

void LoadWidgetProducers(GUIBuilder@ builder)

Called when widget producers should be loaded. This allows you to initialize custom widget producers that can produce custom widgets. builder is where you would call AddWidgetProducer on to initialize the widget producer.

HUDConstructor

void HUDConstructor(HUD@ hud, GUIBuilder@ b)

PlayerRefreshScene

void PlayerRefreshScene(PlayerBase@ player)

LevelupCharacter

void LevelupCharacter(PlayerRecord@ record)

PlayerMenuConstructor

void PlayerMenuConstructor(PlayerMenu@ menu)

GameModeUpdate

void GameModeUpdate(BaseGameMode@ baseGameMode, int ms, GameInput& gameInput, MenuInput& menuInput)

Called every frame update.

PlayerRecordConstructor

void PlayerRecordConstructor(PlayerRecord@ record)

Called when the PlayerRecord constructor is called.

GameModePreRenderFrame

void GameModePreRenderFrame(BaseGameMode@ baseGameMode, int idt)

GameModeRenderFrame

void GameModeRenderFrame(BaseGameMode@ baseGameMode, int idt, SpriteBatch& sb)

GameModeStart

void GameModeStart(BaseGameMode@ baseGameMode, SValue@ save)

GameModePostStart

void GameModePostStart(BaseGameMode@ baseGameMode)

GameModeSpawnPlayer

void GameModeSpawnPlayer(BaseGameMode@ baseGameMode, PlayerRecord@ record)

Called when a player spawned.

GameModeSpawnPlayerCorpse

void GameModeSpawnPlayerCorpse(BaseGameMode@ baseGameMode, PlayerRecord@ record)

Called when a player corpse is spawned.