Combat Mechanics: Difference between revisions
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=Debuffs= | =Debuffs= | ||
''Values shown are for minor / standard / major debuff levels.'' | |||
===Armor Break=== | ===Armor Break=== | ||
Reduces Armor by 50/60/70% for 4/5/6s | Reduces Armor by 50/60/70% for 4/5/6s | ||
Revision as of 23:12, 21 August 2023
Details of Combat Mechanics can be checked in game on the Mechanics page of the journal (magnifying glass tab).
Armor / Resistance
| Value | Damage Reduction |
|---|---|
| 5 | 4.76% |
| 10 | 9.09% |
| 20 | 16.67% |
| 30 | 23.08% |
| 49 | 32.89% |
| 95 | 48.72% |
Damage Types
Physical
The most common type of damage. Does not inflict any type of Affliction.
Fire
Burning - Half the amount of Fire damage is added as additional Damage over Time.
Ice
Chilled - Reduces the Movement and Attack Speed of the target for a duration.
Lightning
Shocked - Lowers all resistances of the target for a duration.
Poison
Poisoned - All Poison damage is applied as Damage over Time.
Pure
Pure damage bypasses armor and resistances. Does not inflict any Affliction.
Debuffs
Values shown are for minor / standard / major debuff levels.
Armor Break
Reduces Armor by 50/60/70% for 4/5/6s
Bleeding
Deals 3/4/5 Pure damage each second for 4/5/6s. Deals additional damage while moving.
Blindness
Suffers a 40/50/60% chance to miss attacks for 4/5/6s.
Cripple
Reduces movement speed by 50/65/80% for 2/4/6s.
Disarm
Disables Attacks for 1.5/3/5s.
Freeze
Can't move and use skills for 1/2.5/4s.
Immobilize
Can't move for 2/3.5/5s.
Marked
Increases the chance of taking Critical Hits by 10/20/30% for 5/6/7s.
Silence
Disables Spells for 1.5/3/5s.
Slow
Reduces movement, attack, and cast speed by 20/30/40% for 2.5/4/6s.
Stun
Can't move and use skills for 0.5/1.5/2.5s.
Vulnerability
Increases damage taken by 10/20/30% for 5/6/7s.
Weakness
Reduces damage done by 10/20/30% for 4/6/8s.