Combat Mechanics: Difference between revisions
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=Damage Over Time= | |||
All instances of Damage Over Time are added to a pool on the target, with a separate pool maintained for each damage type. | |||
Every 0.25 seconds, the target takes a percentage of the total damage in each pool based on the following table: | |||
{| class="wikitable" | |||
! | |||
!Players | |||
!Enemies | |||
|- | |||
|Physical | |||
|100% | |||
|100% | |||
|- | |||
|Fire | |||
|25% | |||
|50% | |||
|- | |||
|Ice | |||
|25% | |||
|25% | |||
|- | |||
|Lightning | |||
|10% | |||
|5% | |||
|- | |||
|Poison | |||
|10% | |||
|20% | |||
|} | |||
''As of version 1.1, only Fire and Poison DoT damage types exist.'' | |||
=Damage Types= | =Damage Types= | ||
Revision as of 21:10, 7 September 2023
Details of Combat Mechanics can be checked in game on the Mechanics page of the journal (magnifying glass tab).
Armor / Resistance
| Value | Damage Reduction |
|---|---|
| 5 | 4.76% |
| 10 | 9.09% |
| 20 | 16.67% |
| 30 | 23.08% |
| 49 | 32.89% |
| 95 | 48.72% |
Damage Over Time
All instances of Damage Over Time are added to a pool on the target, with a separate pool maintained for each damage type.
Every 0.25 seconds, the target takes a percentage of the total damage in each pool based on the following table:
| Players | Enemies | |
|---|---|---|
| Physical | 100% | 100% |
| Fire | 25% | 50% |
| Ice | 25% | 25% |
| Lightning | 10% | 5% |
| Poison | 10% | 20% |
As of version 1.1, only Fire and Poison DoT damage types exist.
Damage Types
Physical
The most common type of damage. Does not inflict any type of Affliction.
Fire
Burning - Half the amount of Fire damage is added as additional Damage over Time.
Ice
Chilled - Reduces the Movement and Attack Speed of the target for a duration.
Lightning
Shocked - Lowers all resistances of the target for a duration.
Poison
Poisoned - All Poison damage is applied as Damage over Time.
Pure
Pure damage bypasses armor and resistances. Does not inflict any Affliction.
Debuffs
Values shown are for minor / standard / major debuff levels.
Armor Break
Reduces Armor by 50/60/70% for 4/5/6s
Bleeding
Deals 3/4/5 Pure damage each second for 4/5/6s. Deals additional damage while moving.
Blindness
Suffers a 40/50/60% chance to miss attacks for 4/5/6s.
Cripple
Reduces movement speed by 50/65/80% for 2/4/6s.
Disarm
Disables Attacks for 1.5/3/5s.
Freeze
Can't move and use skills for 1/2.5/4s.
Immobilize
Can't move for 2/3.5/5s.
Marked
Increases the chance of taking Critical Hits by 10/20/30% for 5/6/7s.
Silence
Disables Spells for 1.5/3/5s.
Slow
Reduces movement, attack, and cast speed by 20/30/40% for 2.5/4/6s.
Stun
Can't move and use skills for 0.5/1.5/2.5s.
Vulnerability
Increases damage taken by 10/20/30% for 5/6/7s.
Weakness
Reduces damage done by 10/20/30% for 4/6/8s.