Combat Mechanics
Details of Combat Mechanics can be checked in game on the Mechanics page of the journal (magnifying glass tab).
Damage Types
Physical
The most common type of damage. Does not inflict any type of Affliction.
Fire
Burning - Half the amount of Fire damage is added as additional Damage over Time.
Ice
Chilled - Reduces the Movement and Attack Speed of the target for a duration.
Lightning
Shocked - Lowers all resistances of the target for a duration.
Poison
Poisoned - All Poison damage is applied as Damage over Time.
Pure
Pure damage bypasses armor and resistances. Does not inflict any Affliction.
Debuffs
Armor Break
Reduces Armor by 50/60/70% for 4/5/6s
Bleeding
Deals 3/4/5 Pure damage each second for 4/5/6s. Deals additional damage while moving.
Blindness
Suffers a 40/50/60% chance to miss attacks for 4/5/6s.
Cripple
Reduces movement speed by 50/65/80% for 2/4/6s.
Disarm
Disables Attacks for 1.5/3/5s.
Freeze
Can't move and use skills for 1/2.5/4s.
Immobilize
Can't move for 2/3.5/5s.
Marked
Increases the chance of taking Critical Hits by 10/20/30% for 5/6/7s.
Silence
Disables Spells for 1.5/3/5s.
Slow
Reduces movement, attack, and cast speed by 20/30/40% for 2.5/4/6s.
Stun
Can't move and use skills for 0.5/1.5/2.5s.
Vulnerability
Increases damage taken by 10/20/30% for 5/6/7s.
Weakness
Reduces damage done by 10/20/30% for 4/6/8s.