Classes: Difference between revisions

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==Class skills==
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===Dash (Apprentice)===
*'''Description''': Charge forward with your shield raised, inflicting Stun to enemies you collide with.
**'''Stamina Cost''': 10/12/14/16/18
**'''Cooldown''': 3s/2.5s/2s/1.5s/1s
===Armored Assault (Apprentice)===
*'''Description''': Enemies you charge into are now dealt Physical damage based on your armor value.
**'''Damage per Armor''': 1/1.5/2
**'''Stamina Cost''': +25%
===Charge Through (Adept)===
*'''Description''': You now charge through enemies, but enemies you colide with are only inflicted by Minor Stun.
===Mace Swing (Apprentice)===
*'''Description''': Deliver a powerful melee strike with your mace, dealing Mainhand damage.
**'''Mainhand Damage''': 100%/120%/140%/160%/180%/200%
**'''Cooldown''': 0.1s
===Stunning Strikes (Apprentice)===
*'''Description''': Mace Swing gains a chance to inflict Stun
**'''Chance''': 5%/10%/15%/20%
===Crushing Blows (Apprentice)===
*'''Description''': Mace Swing gains increased Armor Penetration
**'''Armor Penetration''': 5/10/20
===Flames of Devotion (Expert)===
*'''Description''': Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
**'''Damage per Intelligence''': 0.3/0.4/0.5
==Shield Block (Apprentice)==
*'''Description''': Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.
**'''Chance''': 25%
**'''Block Amount''': 25/50/75/100
===Shield Training (Apprentice)===
*'''Description''': Reduces the movement slow effect while using Shield Block
**'''Slow Effect''': -20%/-40%/-70%
===Elemental Bulwark (Apprentice)===
*'''Description''': Increases your Fire, Ice and Lightning resistances while using Shield Block.
**'''Resistance''': +10/+20/+40
===Shield of Thorns (Adept)===
*'''Description''': Blocking melee attacks with Shield Block deals Physical damage to the attack based on your current Stamina
**'''Damage per Current Stamina''': 0.1/0.2/0.3
==Righteous Hammer (Apprentice)==
*'''Description''': Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
**'''Damage''': 30/45/65/90/120
**'''Damage per Level''': 2
**'''Mana Cost''': 15/20/25/30/35
**'''Cooldown''': 1s
===Hammer of Wrath (Adept)===
''Mutually exclusive with Hammer of Sundering''
*'''Description''': The hammer continuously discharge bolts of lightning at nearby enemies, dealing Lightning damage.
**'''Damage''': 25/50/75
**'''Tick Rate''': 0.25s
**'''Mana Cost''': +25%
===Hammer of Sundering (Adept)===
''Mutually exclusive with Hammer of Wrath''
*'''Description''': The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
**'''Damage per Strength''': 0.3/0.4/0.5
**'''Status Effect''': Minor Armor Break/Armor Break/Greater Armor Break
**'''Mana Cost''': +25%
===Hammer of Devotion (Expert)===
*'''Description''': The hammer now returns to you after a short delay .
**'''Cooldown''': +1s


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Revision as of 10:25, 23 August 2023

Class starting traits

Classes/stats Health Mana Stamina Strength Dexterity Inteligence
Paladin 55/+4 40/+2 45/+3 18 12 10
Ranger 45/+3 40/+3 55/+3 12 16 12
Rogue 45/+3 40/+2 55/+4 12 18 10
Wizard 40/+2 60/+5 40/+2 10 10 20
Warlock 50/+3 50/+3 40/+3 12 10 18