Paladin

From Hammerwatch 2 Wiki
Revision as of 19:54, 20 August 2023 by Lloyd (talk | contribs)
Jump to navigation Jump to search

Abilities

Apprentice

Shield Charge (Dash)

Charge forward with your shield raised, inflicting Stun to enemies you collide with.
Upgrade Cost: 0/1/?/?/?
Stamina Cost: 10/12/14/16/18
Cooldown: 3s/2.5s/2s/1.5s/1s
Armored Assault
Enemies you charge into are now dealt Physical damage based on your armor Armor value.
Upgrade Cost: 1/?/?
Damage per Armor: 1/1.5/2
Stamina Cost: +25%
Charge Through
You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
Upgrade Cost: 2



Mace Swing (Mainhand Attack)

Deliver a powerful melee strike with your mace, dealing Mainhand damage.
Upgrade Cost:
Mainhand Damage: 100%/120%/140%/160%/180%/200%
Cooldown: 0.1s
Stunning Strikes
Mace Swing gains a change to inflict Stun.
Upgrade Cost:
Chance: 5%/10%/15%/20%
Crushing Blows
Mace Swing gains Armor Penetration.
Upgrade Cost:
Armor Penetration: 5/10/20
Flames of Devotion
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
Upgrade Cost:
Damage per Intelligence: 0.3/0.4/0.5



Shield Block (Offhand Skill)

Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.
Upgrade Cost:
Chance: 25%
Block Amount: 25/50/75/100
Shield Training
Reduces the movement slow effect while using Shield Block.
Upgrade Cost
Slow Effect: -20%/-40%/-70%
Elemental Bulwark
Increases your Fire, Ice and Lightning resistances while using Shield Block.
Upgrade Cost:
Resistance: +10/+20/+40
Shield of Thorns
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
Upgrade Cost:
Damage per Current Stamina: 0.1/0.2/0.3



Righteous Hammer (Spell)

Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
Damage: 30/45/65/90/120
Damage per Level: 2
Mana Cost: 15/20/25/30/35
Cooldown: 1s
Hammer of Wrath
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
Upgrade Cost:
Damage: 25/50/75
Tick Rate: 0.25s
Mana Cost: +25%
Hammer of Sundering
The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
Upgrade Cost:
Damage per Strength: 0.3/0.4/0.5
Status Effect: Minor Armor Break/Armor Break/Greater Armor Break
Mana Cost: +25%
Hammer of Devotion
The hammer now returns to you after a short delay.
Upgrade Cost:
Cooldown: +1s

Adept

Lay on Hands (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Judgement (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Shining Knight (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Towering Strength(Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Expert

Battle Banner (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Zealous Onslaught (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Inner Flame (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Lawbringer (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:


Master

Pillar of Light (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Blessed Champion (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Crusader (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Guardian Angel (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown: