Wizard

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Revision as of 18:27, 22 August 2023 by Igloo-marbles (talk | contribs)
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Abilities

Apprentice

Phase Shift (Dash)

You phase forward through warped time, inflicting Slow to all enemies you pass through.

Stamina Cost 10 12 14 16 18
Cooldown 3s 2.5s 2s 1.5s 1s

Arcane Bolt (Mainhand Attack)

Launch a bolt of arcane energy from your want that explode on impact, dealing Mainhand damage.

Mainhand Damage 100% 120% 140% 160% 180% 200%
Cooldown x x x 0.2s x x

Arcane Grimoire (Offhand Attack)

Cast the Spell from your equipped Grimoire.

Damage 100% 120% 140% 160% 180% 200%

Barrier (Spell)

Conjures a protective barrier around yourself that reduces damage taken for a period.

Damage Taken -40% -45% -50%
Duration 5s 6s 7s
Mana Cost 15 30 45
Cooldown 16s

Adept

Arc Lightning (Spell)

Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage.

Chains 3 4 5 6
Damage 120 140 160 180
Damage per Level 2
Mana Cost 35 40 45 50
Cooldown 2s

Haste (Spell)

Enter a hasted state that increases your Movement, Attack and Cast Speed. Attaching and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.

Duration 8s 9s 10s
Movement Speed +30%
Attack Speed +30% +40% +50%
Cast Speed +30% +40% +50%
Skill Stamina Cost 5%
Mana Cost 50 70 90
Cooldown 30s

Arcane Intellect (Passive)

Increases your Intelligence.

Intelligence +5 +10 +15

Elemental Ward (Passive)

Increases your Fire, Ice, and Lightning Resistances.

Resistances +5 +10 +20

Expert

Frost Nova (Spell)

You unleash multiple frost shards in all directions that deal Ice damage.

Frost Shards 12
Damage 30 50 80 120
Damage per Level 1
Mana Cost 45 50 55 60
Cooldown 3s

Wall of Flames (Spell)

You produce qa blazing wall of flames in front of you, dealing Fire damage to all enemies near it.

Duration 8 11 14
Mana Cost 60 75 90
Cooldown 20s
Damage 20 40 60
Tick Rate 0.5s

Incanter's Cadence (Passive)

Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Seplls and increases your Cast Speed.

Mana Cost per Stack -3% -4% -5%
Cast Speed per Stack -3% -4% -5%
Max Stacks 8
Stack Duration 3s

Arcanist (Passive)

The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.

Slow Effect -30% -50% -70%

Master

Wizard's Duplicate (Spell)

Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.

Mainhand Damage 50%
Hits to Destroy 5 7 9
Duplicate Duration 30s 35s 40s
Duplicate Evasion 50%
Mana Cost 40 50 60
Cooldown 15s

Meteor (Spell)

Summons a meteor to strike at a targeted location after a few seconds. The meteor deals massive Fire and Physical damage to all enemies in the impact area.

Damage 400 500 600
Damage per Level 2 4 6
Mana Cost 70 90 110
Cooldown 25s

Weaver of Time (Passive)

When casting a Spell you have chance to reset the Cooldown of all other Spells.

Chance 5% 10% 15%
Effect Cooldown 10s

Elemental Flux (Passive)

Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.

Damage +25% 50%
Cycle Interval 8s