Wizard
Abilities
Apprentice
Phase Shift (Dash)
You phase forward through warped time, inflicting Slow to all enemies you pass through.
Stamina Cost | 10 | 12 | 14 | 16 | 18 |
Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
Arcane Bolt (Mainhand Attack)
Launch a bolt of arcane energy from your want that explode on impact, dealing Mainhand damage.
Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
Cooldown | x | x | x | 0.2s | x | x |
Arcane Grimoire (Offhand Attack)
Cast the Spell from your equipped Grimoire.
Damage | 100% | 120% | 140% | 160% | 180% | 200% |
Barrier (Spell)
Conjures a protective barrier around yourself that reduces damage taken for a period.
Damage Taken | -40% | -45% | -50% |
Duration | 5s | 6s | 7s |
Mana Cost | 15 | 30 | 45 |
Cooldown | 16s |
Adept
Arc Lightning (Spell)
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage.
Chains | 3 | 4 | 5 | 6 |
Damage | 120 | 140 | 160 | 180 |
Damage per Level | 2 | |||
Mana Cost | 35 | 40 | 45 | 50 |
Cooldown | 2s |
Haste (Spell)
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attaching and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.
Duration | 8s | 9s | 10s |
Movement Speed | +30% | ||
Attack Speed | +30% | +40% | +50% |
Cast Speed | +30% | +40% | +50% |
Skill Stamina Cost | 5% | ||
Mana Cost | 50 | 70 | 90 |
Cooldown | 30s |
Arcane Intellect (Passive)
Increases your Intelligence.
Intelligence | +5 | +10 | +15 |
Elemental Ward (Passive)
Increases your Fire, Ice, and Lightning Resistances.
Resistances | +5 | +10 | +20 |
Expert
Frost Nova (Spell)
You unleash multiple frost shards in all directions that deal Ice damage.
Frost Shards | 12 | |||
Damage | 30 | 50 | 80 | 120 |
Damage per Level | 1 | |||
Mana Cost | 45 | 50 | 55 | 60 |
Cooldown | 3s |
Wall of Flames (Spell)
You produce qa blazing wall of flames in front of you, dealing Fire damage to all enemies near it.
Duration | 8 | 11 | 14 |
Mana Cost | 60 | 75 | 90 |
Cooldown | 20s | ||
Damage | 20 | 40 | 60 |
Tick Rate | 0.5s |
Incanter's Cadence (Passive)
Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Seplls and increases your Cast Speed.
Mana Cost per Stack | -3% | -4% | -5% |
Cast Speed per Stack | -3% | -4% | -5% |
Max Stacks | 8 | ||
Stack Duration | 3s |
Arcanist (Passive)
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.
Slow Effect | -30% | -50% | -70% |
Master
Wizard's Duplicate (Spell)
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.
Mainhand Damage | 50% | ||
Hits to Destroy | 5 | 7 | 9 |
Duplicate Duration | 30s | 35s | 40s |
Duplicate Evasion | 50% | ||
Mana Cost | 40 | 50 | 60 |
Cooldown | 15s |
Meteor (Spell)
Summons a meteor to strike at a targeted location after a few seconds. The meteor deals massive Fire and Physical damage to all enemies in the impact area.
Damage | 400 | 500 | 600 |
Damage per Level | 2 | 4 | 6 |
Mana Cost | 70 | 90 | 110 |
Cooldown | 25s |
Weaver of Time (Passive)
When casting a Spell you have chance to reset the Cooldown of all other Spells.
Chance | 5% | 10% | 15% |
Effect Cooldown | 10s |
Elemental Flux (Passive)
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.
Damage | +25% | 50% |
Cycle Interval | 8s |