Rogue: Difference between revisions
(added ability icons) |
|||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
'''''A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.''''' [[File:Rogue_run_8dir.gif|120px]] | |||
=Abilities= | =Abilities= | ||
| Line 4: | Line 5: | ||
===Lunge (Dash)=== | ===Lunge (Dash)=== | ||
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage. | |||
[[File:Lunge.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 0 || 1 || 2 || 3 | |||
|- | |||
|'''Mainhand Damage''' || 150% || 200% || 250% || 300% | |||
|- | |||
|'''Stamina Cost''' || 10 || 13 || 16 || 19 | |||
|- | |||
|'''Cooldown''' || 2.5s || 2s || 1.5s || 1s | |||
|} | |||
;Explosive Exit (Adept) | ;Explosive Exit (Adept) | ||
Starting your Lunge near an enemy has a chance to leave behind a Grenade.'' | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Chance''' || 25% || 50% || 75% || 100% | |||
|- | |||
|'''Stamina Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Relentless Assault'' | |||
|} | |||
;Relentless Assault (Adept) | ;Relentless Assault (Adept) | ||
Scoring a hit with Lunge resets the cooldown. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 | |||
|- | |||
|''Mutually exclusive with Explosive Exit'' | |||
|} | |||
---- | ---- | ||
===Twin Daggers (Mainhand Attack)=== | ===Twin Daggers (Mainhand Attack)=== | ||
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage. | |||
[[File:Twin Daggers.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 0 || 1 || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Mainhand Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | |||
|- | |||
|'''Cooldown''' || 0.1s | |||
|} | |||
;Tricks of the Blade (Apprentice) | ;Tricks of the Blade (Apprentice) | ||
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Chance''' || 15% || 25% || 35% | |||
|- | |||
|'''Cooldown''' || 0.5s | |||
|} | |||
;Deep Cuts (Apprentice) | ;Deep Cuts (Apprentice) | ||
Twin Daggers gains a chance to inflict [[Combat_Mechanics#Bleeding|Bleeding]]. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Chance''' || 15% || 30% || 45% | |||
|} | |||
;Blackjack (Apprentice) | ;Blackjack (Apprentice) | ||
The first strike gains a chance to inflict [[Combat_Mechanics#Stun|Minor Stun]], but only deals 25% damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 | |||
|- | |||
|'''Chance''' || 20% || 40% | |||
|} | |||
---- | ---- | ||
===Throwing Knives (Offhand Attack)=== | ===Throwing Knives (Offhand Attack)=== | ||
A very fast throwing attack with one of your knives, dealing Offhand damage. | |||
[[File:Throwing Knives.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 0 || 1 || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Offhand Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | |||
|- | |||
|'''Stamina Cost''' || 5 || 5 || 6 || 6 || 7 || 7 | |||
|- | |||
|'''Cooldown''' || 0.1s | |||
|} | |||
;Deadly Aim (Apprentice) | ;Deadly Aim (Apprentice) | ||
Throwing Knives gain a chance to score Critical Hits. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 || 4 | |||
|- | |||
|'''Crit Chance''' || 5% || 10% || 15% || 20% | |||
|} | |||
;Strong Arm (Apprentice) | ;Strong Arm (Apprentice) | ||
Throwing Knives deal additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 || 4 | |||
|- | |||
|'''Damage per Strength''' || 20% || 40% || 60% || 80% | |||
|- | |||
|'''Projectile Piercing''' || 1 || 2 || 3 || 4 | |||
|- | |||
|'''Range''' || 10% || 20% || 30% || 40% | |||
|- | |||
|''Mutually exclusive with Fan of Knives'' | |||
|} | |||
;Fan of Knives (Adept) | ;Fan of Knives (Adept) | ||
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Projectiles''' || 3 || 5 || 7 | |||
|- | |||
|'''Damage''' || -15% || -25% || -30% | |||
|- | |||
|'''Attack Speed''' || -10% | |||
|- | |||
|'''Stamina Cost''' || +50% || +100% || +150% | |||
|- | |||
|''Mutually exclusive with Strong Arm'' | |||
|} | |||
---- | ---- | ||
===Grenade (Spell)=== | ===Grenade (Spell)=== | ||
Toss a grenade towards the target location that explodes after a short period dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the area. | |||
[[File:Grenade.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 0 || 2 || 3 || 4 | |||
|- | |||
|'''Damage''' || 40 || 60 || 90 || 130 | |||
|- | |||
|'''Damage per Level''' || 3 | |||
|- | |||
|'''Mana Cost''' || 15 || 20 || 25 || 30 | |||
|- | |||
|'''Cooldown''' || 4s | |||
|} | |||
;Cluster Grenade (Adept) | ;Cluster Grenade (Adept) | ||
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Cluster Grenades''' || 3 || 5 || 7 | |||
|- | |||
|'''Cluster Grenade Damage''' || 50% | |||
|- | |||
|'''Mana Cost''' || +20% || +40% || +60% | |||
|- | |||
|''Mutually exclusive with Incendiary Grenade'' | |||
|} | |||
;Incendiary Grenade (Adept) | ;Incendiary Grenade (Adept) | ||
Grenade now explodes on impact and leaves an area of burning ground dealing [[Combat_Mechanics#Fire|Fire]] damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || 12 || 18 || 26 || 36 | |||
|- | |||
|'''Duration''' || 4s | |||
|- | |||
|'''Tick Rate''' || 0.5s | |||
|- | |||
|'''Mana Cost''' || +30% | |||
|- | |||
|''Mutually exclusive with Cluster Grenade'' | |||
|} | |||
;Concussion Grenade (Adept) | ;Concussion Grenade (Adept) | ||
Grenade now inflicts [[Combat_Mechanics#Stun|Stun]] to all enemies hit. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Status Effect''' || [[Combat_Mechanics#Stun|Minor Stun]] || [[Combat_Mechanics#Stun|Stun]] || [[Combat_Mechanics#Stun|Greater Stun]] | |||
|- | |||
|'''Cooldown''' || +2s | |||
|} | |||
==Adept== | ==Adept== | ||
===Flurry of Blades (Spell)=== | ===Flurry of Blades (Spell)=== | ||
In a flurry of steel you strike at random enemies around you, dealing Mainhand damage. Grants 100% evasion for the duration of the spell. | |||
[[File:Flurry of Blades.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Strikes''' || 3 | |||
|- | |||
|'''Enemies Hit per Strike''' || 1 || 2 || 3 | |||
|- | |||
|'''Weapon Damage''' || 200% | |||
|- | |||
|'''Mana Cost''' || 20 || 30 || 40 | |||
|- | |||
|'''Cooldown''' 3.0s | |||
|} | |||
;Disarming Strikes (Adept) | ;Disarming Strikes (Adept) | ||
Flurry of Blades now inflict [[Combat_Mechanics#Disarm|Disarm]] to all enemies hit. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Status Effect''' || [[Combat_Mechanics#Disarm|Minor Disarm]] || [[Combat_Mechanics#Disarm|Disarm]] || [[Combat_Mechanics#Disarm|Greater Disarm]] | |||
|- | |||
|'''Cooldown''' || +2.0s | |||
|} | |||
;Fiery Bolas (Adept) | ;Fiery Bolas (Adept) | ||
Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal [[Combat_Mechanics#Fire|Fire]] damage and [[Combat_Mechanics#Slow|slow]] their targets for a short period. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Damage''' || 10 || 20 || 35 | |||
|- | |||
|'''Tick Rate''' || 0.5s | |||
|- | |||
|'''Duration''' || 2s || 2.5s || 3s | |||
|- | |||
|'''Slow Effect''' || 70% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|} | |||
;Flashing Blades | ;Flashing Blades (Expert) | ||
Flurry of Blades can now be targeted. You instantly teleport to the location before striking. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 | |||
|} | |||
---- | ---- | ||
===Pressure Trap (Spell)=== | ===Pressure Trap (Spell)=== | ||
Deploys a trap that triggers when an enemy gets near it, dealing [[Combat_Mechanics#Physical|Physical]] damage and inflicting [[Combat_Mechanics#Cripple|Cripple]] in a small area. You can only have a limited amount of traps places at a time. | |||
[[File:Pressure Trap.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || 80 || 120 || 170 || 230 | |||
|- | |||
|'''Damage per Level''' || 4 | |||
|- | |||
|'''Max Traps Placed''' || 2 || 4 || 6 || 8 | |||
|- | |||
|'''Mana Cost''' || 10 || 15 || 20 || 25 | |||
|- | |||
|'''Cooldown''' || 0.2s | |||
|} | |||
;Toxic Traps (Adept) | ;Toxic Traps (Adept) | ||
Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing [[Combat_Mechanics#Poison|Poison]] damage to enemies in the area. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Damage''' || 20 || 35 || 55 | |||
|- | |||
|'''Tick Rate''' || 0.5s | |||
|- | |||
|'''Duration''' || 5s | |||
|- | |||
|'''Cooldown''' || +2s | |||
|- | |||
|''Mutually exclusive with Shock Traps'' | |||
|- | |||
|''Mutually exclusive with Grenade Traps'' | |||
|} | |||
;Shock Traps (Adept) | ;Shock Traps (Adept) | ||
Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. Activates other nearby Pressure Traps when triggered. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Chains''' || 2 || 4 || 6 | |||
|- | |||
|'''Damage''' || 50% | |||
|- | |||
|'''Mana Cost''' || +20% || +30% || +40% | |||
|- | |||
|''Mutually exclusive with Toxic Traps'' | |||
|- | |||
|''Mutually exclusive with Grenade Traps'' | |||
|} | |||
;Grenade Traps (Expert) | ;Grenade Traps (Expert) | ||
Pressure Trap is now armed with a Grenade that go off when triggered. Only half the amount of traps can be placed at a time. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 | |||
|- | |||
|'''Mana Cost''' || +50% | |||
|- | |||
|''Mutually exclusive with Shock Traps'' | |||
|- | |||
|''Mutually exclusive with Toxic Traps'' | |||
|} | |||
---- | ---- | ||
===Evasion (Passive)=== | ===Evasion (Passive)=== | ||
Grants Evasion. | |||
[[File:Evasion.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 || 4 | |||
|- | |||
|'''Evasion''' || 5% || 10% || 15% || 20% | |||
|} | |||
;Counter Attack (Adept) | ;Counter Attack (Adept) | ||
When evading you strike back at the attacker dealing Mainhand damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Mainhand Damage''' || 300% || 400% || 500% | |||
|} | |||
;Fleet Footed (Adept) | ;Fleet Footed (Adept) | ||
Increases your Movement Speed. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Movement Speed''' || +4% || +7% || +10% | |||
|} | |||
;Agile Fighter (Adept) | ;Agile Fighter (Adept) | ||
Increases your Armor based on your Dexterity. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Armor per Dexterity''' || +0.1 || +0.2 || +0.4 | |||
|} | |||
---- | ---- | ||
===Slice and Dice (Passive)=== | ===Slice and Dice (Passive)=== | ||
You gain stacks of Slice and Dice by scoring Attack Hits. Each stack increases your Attack Speed. | |||
[[File:Slice and Dice.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Attack Speed per Stack''' || +1% || +1.5% || +2% | |||
|- | |||
|'''Max Stacks''' || 20 | |||
|- | |||
|'''Stack Duration''' || 1s | |||
|} | |||
;In the Flow (Adept) | ;In the Flow (Adept) | ||
Each stack of Slice and Dice increases your Stamina Regen. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Stamina Regen per Stack''' || +0.2 || +0.3 || +0.4 | |||
|} | |||
;Blade Parry (Adept) | ;Blade Parry (Adept) | ||
You gain a chance to block damage based on your current amount of stacks of Slice and Dice. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Max Block Chance''' || 40% || 45% || 50% | |||
|- | |||
|'''Block Amount''' || 30 || 40 || 50 | |||
|} | |||
==Expert== | ==Expert== | ||
===Smoke Screen (Spell)=== | ===Smoke Screen (Spell)=== | ||
Deploys a large cloud of smoke around you that lingers for a period of time. The smoke screen blocks enemy vision and grants Evasion to allies while inside the cloud. | |||
[[File:Smoke Screen.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Evasion''' || 20% | |||
|- | |||
|'''Duration''' || 7s || 10s || 14s | |||
|- | |||
|'''Mana Cost''' || 40 || 55 || 70 | |||
|- | |||
|'''Cooldown''' || 30s | |||
|} | |||
;Toxic Fumes (Expert) | ;Toxic Fumes (Expert) | ||
Enemies inside the cloud take [[Combat_Mechanics#Poison|Poison]] damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || 15 || 25 || 40 | |||
|- | |||
|'''Tick Rate''' || 0.5s | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Revitilizing Fumes'' | |||
|- | |||
|''Mutually exclusive with Shadows in the Smoke'' | |||
|} | |||
;Revitilizing Fumes (Expert) | ;Revitilizing Fumes (Expert) | ||
Increases all regen stats of allies while inside the cloud. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''All Regen''' || +100% || +150% || +200% | |||
|- | |||
|'''Cooldown''' || +10s | |||
|- | |||
|''Mutually exclusive with Toxic Fumes'' | |||
|} | |||
;Shadows in the Smoke (Master) | ;Shadows in the Smoke (Master) | ||
Conjures a number of shadow clones to appear in the smoke that strike at nearby enemies dealing Mainhand damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Shadows''' || 3 || 4 || 5 | |||
|- | |||
|'''Mainhand Damage''' || 50% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Toxic Fumes'' | |||
|} | |||
---- | ---- | ||
===Whirling Death (Spell)=== | ===Whirling Death (Spell)=== | ||
You start spinning in a whirlwind of slashing blades dealing Mainhand damage to all enemies around you. | |||
[[File:Whirling Death.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 || 6 | |||
|- | |||
|'''Mainhand Damage''' || 125% || 150% || 175% || 200% | |||
|- | |||
|'''Max Channeling Time''' || 2.5s || 3s || 3.5s || 4s | |||
|- | |||
|'''Tick Rate''' || 0.25s | |||
|- | |||
|'''Stamina Cost''' || 7 || 10 || 13 || 16 | |||
|- | |||
|'''Cooldown''' || 10s | |||
|} | |||
;Blade Barrier (Expert) | ;Blade Barrier (Expert) | ||
While channeling Whirling Death you take reduced damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Damage Taken''' || -25 || -50% | |||
|} | |||
;Barrage of Knives | ;Barrage of Knives (Expert) | ||
While channeling Whirling Death you continuously unleash a barrage of knives dealing Offhand damage, but you can no longer move around. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Offhand Damage''' || 50% || 75% || 100% | |||
|- | |||
|'''Tick Rate''' || 0.1s | |||
|- | |||
|'''Stamina Cost''' || +50% | |||
|} | |||
---- | ---- | ||
===Sneak Attack (Passive)=== | ===Sneak Attack (Passive)=== | ||
You deal more damage to unaware enemies, and your detection range is reduced. | |||
[[File:Sneak Attack.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || +50% || +100% || +150% || +200% | |||
|- | |||
|'''Detection Range''' || -10% || -20% || -30% || -40% | |||
|} | |||
;Lethal Openings (Expert) | ;Lethal Openings (Expert) | ||
Increases your Armor Penetration. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Armor Penetration''' || +5 || +10 || +20 | |||
|} | |||
;Opportunist (Expert) | ;Opportunist (Expert) | ||
Your Attacks deal more damage to enemies inflicted by Status Effects. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Damage''' || +10% || +20% || +30% | |||
|} | |||
---- | ---- | ||
===Poisoner (Passive)=== | ===Poisoner (Passive)=== | ||
Increases your [[Combat_Mechanics#Poison|Poison]] Damage. | |||
[[File:Poisoner.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Damage''' || +10% || +20% || +30% | |||
|} | |||
;Coated Blades (Expert) | ;Coated Blades (Expert) | ||
Your Attacks deal additional [[Combat_Mechanics#Poison|Poison]] damage based on your Intelligence. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Damage per Intelligence''' || 0.2 || 0.3 || 0.4 | |||
|} | |||
;Deadly Toxins (Expert) | ;Deadly Toxins (Expert) | ||
Increases your Poison Resistance and Poison Penetration. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Poison Resistance''' || 10 || 20 || 30 | |||
|- | |||
|'''Poison Penetration''' || 5 || 10 || 15 | |||
|} | |||
==Master== | ==Master== | ||
===Mortal Strike (Spell)=== | ===Mortal Strike (Spell)=== | ||
You deliver a slow but devastating strike with both your daggers, dealing massive Mainhand damage to a single target. | |||
[[File:Mortal Strike.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Mainhand Damage''' || 1000% || 1250% || 1500% | |||
|- | |||
|'''Mana Cost''' || 35 || 40 || 45 | |||
|- | |||
|'''Cooldown''' || 5s | |||
|} | |||
;Phantasmal Blades (Master) | ;Phantasmal Blades (Master) | ||
Enemies in a cone behind the target hit are dealt [[Combat_Mechanics#Pure|Pure]] damage based on your Intelligence. Can chain to additional targets if upgraded. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Pure Damage per Intelligence''' || 1 | |||
|- | |||
|'''Chains''' || 0 || 1 || 2 | |||
|} | |||
;Crimson Strike (Master) | ;Crimson Strike (Master) | ||
Mortal Strike gains Life Leech. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Life Leech''' || 2.5% || 5% | |||
|} | |||
---- | ---- | ||
===Shadow Step (Spell)=== | ===Shadow Step (Spell)=== | ||
You slip into the shadows and become undetectable for a brief period. Dealing any kind of damage will end the spell early. | |||
[[File:Shadow Step.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Duration''' || 5s || 7.5s || 10s | |||
|- | |||
|'''Mana Cost''' || 30 || 40 || 50 | |||
|- | |||
|'''Cooldown''' || 20s | |||
|} | |||
;Shadow Recuperation (Master) | ;Shadow Recuperation (Master) | ||
While Shadow Step is active your regen stats are increased massively. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''All Regen''' || +5 || +10 || +20 | |||
|- | |||
|'''Cooldown''' || +10s | |||
|} | |||
;Lingering Shadows (Master) | ;Lingering Shadows (Master) | ||
When Shadow Step ends you gain Evasion for a short period. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Evasion''' 20% | |||
|- | |||
|'''Duration''' || 3s || 5s || 7s | |||
|} | |||
---- | ---- | ||
===Assassin (Passive)=== | ===Assassin (Passive)=== | ||
Increases your Attack Crit Damage. | |||
[[File:Assassin.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Attack Crit Damage''' || +25% || +50% || +100% | |||
|} | |||
;Executioner (Master) | ;Executioner (Master) | ||
You gain a chance to instantly kill an enemy on Low Life when scoring an Attack Critical Hit. Does not work on Bosses. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Chance''' || 25% || 50% | |||
|} | |||
;Finisher (Master) | ;Finisher (Master) | ||
You deal increased damage to enemies based on their missing health. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Damage per missing percent Health''' || +0.5% || +1% | |||
|} | |||
---- | ---- | ||
===Arcane Trickster (Passive)=== | ===Arcane Trickster (Passive)=== | ||
Spending Mana will grand you Arcane Trickster for a period of time, granting you added [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Lightning|Lightning]] damage to Attacks. | |||
[[File:Arcane Trickster.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Fire Damage''' || 10 || 15 || 20 | |||
|- | |||
|'''Lightning Damage''' || 10 || 15 || 20 | |||
|- | |||
|'''Mana Spent to Trigger''' || 50 | |||
|- | |||
|'''Duration''' || 6s || 8s || 10s | |||
|} | |||
;Magebane (Master) | ;Magebane (Master) | ||
While Arcane Trickster is active your Attacks gain a chance to inflict [[Combat_Mechanics#Silence|Silence]] and grants Mana Leech against enemies inflicted by [[Combat_Mechanics#Silence|Silence]]. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Chance''' || 25% | |||
|- | |||
|'''Mana Leech''' || 5% || 7.5% || 10% | |||
|} | |||
;Static Discharge (Master) | ;Static Discharge (Master) | ||
While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal [[Combat_Mechanics#Lightning|Lightning]] damage in a small area. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Chance''' || 25% | |||
|- | |||
|'''Damage''' || 30 || 60 || 100 | |||
|} | |||
;Searing Knives (Master) | ;Searing Knives (Master) | ||
While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing [[Combat_Mechanics#Fire|Fire]] damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || 30 || 60 || 100 | |||
|} | |||
{{Template:BaseNav}} | {{Template:BaseNav}} | ||
Latest revision as of 08:02, 1 September 2023
A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.
Abilities
Apprentice
Lunge (Dash)
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.

| Upgrade Cost | 0 | 1 | 2 | 3 |
| Mainhand Damage | 150% | 200% | 250% | 300% |
| Stamina Cost | 10 | 13 | 16 | 19 |
| Cooldown | 2.5s | 2s | 1.5s | 1s |
- Explosive Exit (Adept)
Starting your Lunge near an enemy has a chance to leave behind a Grenade.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Chance | 25% | 50% | 75% | 100% |
| Stamina Cost | +25% | |||
| Mutually exclusive with Relentless Assault |
- Relentless Assault (Adept)
Scoring a hit with Lunge resets the cooldown.
| Upgrade Cost | 2 |
| Mutually exclusive with Explosive Exit |
Twin Daggers (Mainhand Attack)
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.

| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Cooldown | 0.1s |
- Tricks of the Blade (Apprentice)
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.
| Upgrade cost | 1 | 2 | 3 |
| Chance | 15% | 25% | 35% |
| Cooldown | 0.5s |
- Deep Cuts (Apprentice)
Twin Daggers gains a chance to inflict Bleeding.
| Upgrade Cost | 1 | 2 | 3 |
| Chance | 15% | 30% | 45% |
- Blackjack (Apprentice)
The first strike gains a chance to inflict Minor Stun, but only deals 25% damage.
| Upgrade Cost | 1 | 2 |
| Chance | 20% | 40% |
Throwing Knives (Offhand Attack)
A very fast throwing attack with one of your knives, dealing Offhand damage.

| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Offhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Stamina Cost | 5 | 5 | 6 | 6 | 7 | 7 |
| Cooldown | 0.1s |
- Deadly Aim (Apprentice)
Throwing Knives gain a chance to score Critical Hits.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Crit Chance | 5% | 10% | 15% | 20% |
- Strong Arm (Apprentice)
Throwing Knives deal additional Physical damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Damage per Strength | 20% | 40% | 60% | 80% |
| Projectile Piercing | 1 | 2 | 3 | 4 |
| Range | 10% | 20% | 30% | 40% |
| Mutually exclusive with Fan of Knives |
- Fan of Knives (Adept)
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.
| Upgrade Cost | 2 | 3 | 4 |
| Projectiles | 3 | 5 | 7 |
| Damage | -15% | -25% | -30% |
| Attack Speed | -10% | ||
| Stamina Cost | +50% | +100% | +150% |
| Mutually exclusive with Strong Arm |
Grenade (Spell)
Toss a grenade towards the target location that explodes after a short period dealing Physical damage to all enemies in the area.

| Upgrade Cost | 0 | 2 | 3 | 4 |
| Damage | 40 | 60 | 90 | 130 |
| Damage per Level | 3 | |||
| Mana Cost | 15 | 20 | 25 | 30 |
| Cooldown | 4s |
- Cluster Grenade (Adept)
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.
| Upgrade Cost | 2 | 3 | 4 |
| Cluster Grenades | 3 | 5 | 7 |
| Cluster Grenade Damage | 50% | ||
| Mana Cost | +20% | +40% | +60% |
| Mutually exclusive with Incendiary Grenade |
- Incendiary Grenade (Adept)
Grenade now explodes on impact and leaves an area of burning ground dealing Fire damage.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | 12 | 18 | 26 | 36 |
| Duration | 4s | |||
| Tick Rate | 0.5s | |||
| Mana Cost | +30% | |||
| Mutually exclusive with Cluster Grenade |
- Concussion Grenade (Adept)
Grenade now inflicts Stun to all enemies hit.
| Upgrade Cost | 2 | 3 | 4 |
| Status Effect | Minor Stun | Stun | Greater Stun |
| Cooldown | +2s |
Adept
Flurry of Blades (Spell)
In a flurry of steel you strike at random enemies around you, dealing Mainhand damage. Grants 100% evasion for the duration of the spell.

| Upgrade Cost | 2 | 3 | 4 |
| Strikes | 3 | ||
| Enemies Hit per Strike | 1 | 2 | 3 |
| Weapon Damage | 200% | ||
| Mana Cost | 20 | 30 | 40 |
| Cooldown 3.0s |
- Disarming Strikes (Adept)
Flurry of Blades now inflict Disarm to all enemies hit.
| Upgrade Cost | 2 | 3 | 4 |
| Status Effect | Minor Disarm | Disarm | Greater Disarm |
| Cooldown | +2.0s |
- Fiery Bolas (Adept)
Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal Fire damage and slow their targets for a short period.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | 10 | 20 | 35 |
| Tick Rate | 0.5s | ||
| Duration | 2s | 2.5s | 3s |
| Slow Effect | 70% | ||
| Mana Cost | +25% |
- Flashing Blades (Expert)
Flurry of Blades can now be targeted. You instantly teleport to the location before striking.
| Upgrade Cost | 3 |
Pressure Trap (Spell)
Deploys a trap that triggers when an enemy gets near it, dealing Physical damage and inflicting Cripple in a small area. You can only have a limited amount of traps places at a time.

| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | 80 | 120 | 170 | 230 |
| Damage per Level | 4 | |||
| Max Traps Placed | 2 | 4 | 6 | 8 |
| Mana Cost | 10 | 15 | 20 | 25 |
| Cooldown | 0.2s |
- Toxic Traps (Adept)
Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing Poison damage to enemies in the area.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | 20 | 35 | 55 |
| Tick Rate | 0.5s | ||
| Duration | 5s | ||
| Cooldown | +2s | ||
| Mutually exclusive with Shock Traps | |||
| Mutually exclusive with Grenade Traps |
- Shock Traps (Adept)
Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing Lightning damage. Activates other nearby Pressure Traps when triggered.
| Upgrade Cost | 2 | 3 | 4 |
| Chains | 2 | 4 | 6 |
| Damage | 50% | ||
| Mana Cost | +20% | +30% | +40% |
| Mutually exclusive with Toxic Traps | |||
| Mutually exclusive with Grenade Traps |
- Grenade Traps (Expert)
Pressure Trap is now armed with a Grenade that go off when triggered. Only half the amount of traps can be placed at a time.
| Upgrade Cost | 3 |
| Mana Cost | +50% |
| Mutually exclusive with Shock Traps | |
| Mutually exclusive with Toxic Traps |
Evasion (Passive)
Grants Evasion.

| Upgrade Cost | 1 | 2 | 3 | 4 |
| Evasion | 5% | 10% | 15% | 20% |
- Counter Attack (Adept)
When evading you strike back at the attacker dealing Mainhand damage.
| Upgrade Cost | 1 | 2 | 3 |
| Mainhand Damage | 300% | 400% | 500% |
- Fleet Footed (Adept)
Increases your Movement Speed.
| Upgrade Cost | 1 | 2 | 3 |
| Movement Speed | +4% | +7% | +10% |
- Agile Fighter (Adept)
Increases your Armor based on your Dexterity.
| Upgrade Cost | 1 | 2 | 3 |
| Armor per Dexterity | +0.1 | +0.2 | +0.4 |
Slice and Dice (Passive)
You gain stacks of Slice and Dice by scoring Attack Hits. Each stack increases your Attack Speed.

| Upgrade Cost | 1 | 2 | 3 |
| Attack Speed per Stack | +1% | +1.5% | +2% |
| Max Stacks | 20 | ||
| Stack Duration | 1s |
- In the Flow (Adept)
Each stack of Slice and Dice increases your Stamina Regen.
| Upgrade Cost | 1 | 2 | 3 |
| Stamina Regen per Stack | +0.2 | +0.3 | +0.4 |
- Blade Parry (Adept)
You gain a chance to block damage based on your current amount of stacks of Slice and Dice.
| Upgrade Cost | 1 | 2 | 3 |
| Max Block Chance | 40% | 45% | 50% |
| Block Amount | 30 | 40 | 50 |
Expert
Smoke Screen (Spell)
Deploys a large cloud of smoke around you that lingers for a period of time. The smoke screen blocks enemy vision and grants Evasion to allies while inside the cloud.

| Upgrade Cost | 3 | 4 | 5 |
| Evasion | 20% | ||
| Duration | 7s | 10s | 14s |
| Mana Cost | 40 | 55 | 70 |
| Cooldown | 30s |
- Toxic Fumes (Expert)
Enemies inside the cloud take Poison damage.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 15 | 25 | 40 |
| Tick Rate | 0.5s | ||
| Mana Cost | +25% | ||
| Mutually exclusive with Revitilizing Fumes | |||
| Mutually exclusive with Shadows in the Smoke |
- Revitilizing Fumes (Expert)
Increases all regen stats of allies while inside the cloud.
| Upgrade Cost | 3 | 4 | 5 |
| All Regen | +100% | +150% | +200% |
| Cooldown | +10s | ||
| Mutually exclusive with Toxic Fumes |
- Shadows in the Smoke (Master)
Conjures a number of shadow clones to appear in the smoke that strike at nearby enemies dealing Mainhand damage.
| Upgrade Cost | 4 | 5 | 6 |
| Shadows | 3 | 4 | 5 |
| Mainhand Damage | 50% | ||
| Mana Cost | +25% | ||
| Mutually exclusive with Toxic Fumes |
Whirling Death (Spell)
You start spinning in a whirlwind of slashing blades dealing Mainhand damage to all enemies around you.

| Upgrade Cost | 3 | 4 | 5 | 6 |
| Mainhand Damage | 125% | 150% | 175% | 200% |
| Max Channeling Time | 2.5s | 3s | 3.5s | 4s |
| Tick Rate | 0.25s | |||
| Stamina Cost | 7 | 10 | 13 | 16 |
| Cooldown | 10s |
- Blade Barrier (Expert)
While channeling Whirling Death you take reduced damage.
| Upgrade Cost | 3 | 4 |
| Damage Taken | -25 | -50% |
- Barrage of Knives (Expert)
While channeling Whirling Death you continuously unleash a barrage of knives dealing Offhand damage, but you can no longer move around.
| Upgrade Cost | 3 | 4 | 5 |
| Offhand Damage | 50% | 75% | 100% |
| Tick Rate | 0.1s | ||
| Stamina Cost | +50% |
Sneak Attack (Passive)
You deal more damage to unaware enemies, and your detection range is reduced.

| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | +50% | +100% | +150% | +200% |
| Detection Range | -10% | -20% | -30% | -40% |
- Lethal Openings (Expert)
Increases your Armor Penetration.
| Upgrade Cost | 2 | 3 | 4 |
| Armor Penetration | +5 | +10 | +20 |
- Opportunist (Expert)
Your Attacks deal more damage to enemies inflicted by Status Effects.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | +10% | +20% | +30% |
Poisoner (Passive)
Increases your Poison Damage.

| Upgrade Cost | 2 | 3 | 4 |
| Damage | +10% | +20% | +30% |
- Coated Blades (Expert)
Your Attacks deal additional Poison damage based on your Intelligence.
| Upgrade Cost | 2 | 3 | 4 |
| Damage per Intelligence | 0.2 | 0.3 | 0.4 |
- Deadly Toxins (Expert)
Increases your Poison Resistance and Poison Penetration.
| Upgrade Cost | 2 | 3 | 4 |
| Poison Resistance | 10 | 20 | 30 |
| Poison Penetration | 5 | 10 | 15 |
Master
Mortal Strike (Spell)
You deliver a slow but devastating strike with both your daggers, dealing massive Mainhand damage to a single target.

| Upgrade Cost | 4 | 5 | 6 |
| Mainhand Damage | 1000% | 1250% | 1500% |
| Mana Cost | 35 | 40 | 45 |
| Cooldown | 5s |
- Phantasmal Blades (Master)
Enemies in a cone behind the target hit are dealt Pure damage based on your Intelligence. Can chain to additional targets if upgraded.
| Upgrade Cost | 4 | 5 | 6 |
| Pure Damage per Intelligence | 1 | ||
| Chains | 0 | 1 | 2 |
- Crimson Strike (Master)
Mortal Strike gains Life Leech.
| Upgrade Cost | 4 | 5 |
| Life Leech | 2.5% | 5% |
Shadow Step (Spell)
You slip into the shadows and become undetectable for a brief period. Dealing any kind of damage will end the spell early.

| Upgrade Cost | 3 | 4 | 5 |
| Duration | 5s | 7.5s | 10s |
| Mana Cost | 30 | 40 | 50 |
| Cooldown | 20s |
- Shadow Recuperation (Master)
While Shadow Step is active your regen stats are increased massively.
| Upgrade Cost | 4 | 5 | 6 |
| All Regen | +5 | +10 | +20 |
| Cooldown | +10s |
- Lingering Shadows (Master)
When Shadow Step ends you gain Evasion for a short period.
| Upgrade Cost | 4 | 5 | 6 |
| Evasion 20% | |||
| Duration | 3s | 5s | 7s |
Assassin (Passive)
Increases your Attack Crit Damage.

| Upgrade Cost | 3 | 4 | 5 |
| Attack Crit Damage | +25% | +50% | +100% |
- Executioner (Master)
You gain a chance to instantly kill an enemy on Low Life when scoring an Attack Critical Hit. Does not work on Bosses.
| Upgrade Cost | 3 | 4 |
| Chance | 25% | 50% |
- Finisher (Master)
You deal increased damage to enemies based on their missing health.
| Upgrade Cost | 3 | 4 |
| Damage per missing percent Health | +0.5% | +1% |
Arcane Trickster (Passive)
Spending Mana will grand you Arcane Trickster for a period of time, granting you added Fire and Lightning damage to Attacks.

| Upgrade Cost | 3 | 4 | 5 |
| Fire Damage | 10 | 15 | 20 |
| Lightning Damage | 10 | 15 | 20 |
| Mana Spent to Trigger | 50 | ||
| Duration | 6s | 8s | 10s |
- Magebane (Master)
While Arcane Trickster is active your Attacks gain a chance to inflict Silence and grants Mana Leech against enemies inflicted by Silence.
| Upgrade Cost | 3 | 4 | 5 |
| Chance | 25% | ||
| Mana Leech | 5% | 7.5% | 10% |
- Static Discharge (Master)
While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal Lightning damage in a small area.
| Upgrade Cost | 3 | 4 | 5 |
| Chance | 25% | ||
| Damage | 30 | 60 | 100 |
- Searing Knives (Master)
While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing Fire damage.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 30 | 60 | 100 |