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;Charge Through | ;Charge Through | ||
[[File:Upgrade_dpt.png| | [[File:Upgrade_dpt.png|96px|link=]] | ||
You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]]. | You now charge through enemies, but enemies you collide with are only inflicted by [[Combat_Mechanics#Stun|Minor Stun]]. | ||
*'''Upgrade Cost''': 2 | *'''Upgrade Cost''': 2 | ||
Revision as of 03:15, 22 August 2023
Abilities
Apprentice
Shield Charge (Dash)

Charge forward with your shield raised, inflicting Stun to enemies you collide with.
- Upgrade Cost: 0/1/2/3/4
- Stamina Cost: 10/12/14/16/18
- Cooldown: 3s/2.5s/2s/1.5s/1s
- Armored Assault
Enemies you charge into are now dealt Physical damage based on your armor Armor value.
- Upgrade Cost: 1/2/3
- Damage per Armor: 1/1.5/2
- Stamina Cost: +25%
- Charge Through
You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
- Upgrade Cost: 2
Mace Swing (Mainhand Attack)
- Deliver a powerful melee strike with your mace, dealing Mainhand damage.
- Upgrade Cost:
- Mainhand Damage: 100%/120%/140%/160%/180%/200%
- Cooldown: 0.1s
- Stunning Strikes

- Mace Swing gains a change to inflict Stun.
- Upgrade Cost:
- Chance: 5%/10%/15%/20%
- Crushing Blows

- Mace Swing gains Armor Penetration.
- Upgrade Cost:
- Armor Penetration: 5/10/20
- Flames of Devotion

- Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
- Upgrade Cost:
- Damage per Intelligence: 0.3/0.4/0.5
Shield Block (Offhand Skill)
- Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.
- Upgrade Cost:
- Chance: 25%
- Block Amount: 25/50/75/100
- Shield Training

- Reduces the movement slow effect while using Shield Block.
- Upgrade Cost
- Slow Effect: -20%/-40%/-70%
- Elemental Bulwark

- Increases your Fire, Ice and Lightning resistances while using Shield Block.
- Upgrade Cost:
- Resistance: +10/+20/+40
- Shield of Thorns

- Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
- Upgrade Cost:
- Damage per Current Stamina: 0.1/0.2/0.3
Righteous Hammer (Spell)
- Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
- Damage: 30/45/65/90/120
- Damage per Level: 2
- Mana Cost: 15/20/25/30/35
- Cooldown: 1s
- Hammer of Wrath

- The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
- Upgrade Cost:
- Damage: 25/50/75
- Tick Rate: 0.25s
- Mana Cost: +25%
- Hammer of Sundering

- The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
- Upgrade Cost:
- Damage per Strength: 0.3/0.4/0.5
- Status Effect: Minor Armor Break/Armor Break/Greater Armor Break
- Mana Cost: +25%
- Hammer of Devotion

- The hammer now returns to you after a short delay.
- Upgrade Cost:
- Cooldown: +1s
Adept
Lay on Hands (Spell)
- Blessed with a healing touch you restore Health to all allies in the targeted area.
- Upgrade Cost:
- Heal: 60/120/200/300
- Mana Cost: 30/40/50/60
- Cooldown: 13s
- Invigorating Touch

- Lay on Hands now also applies a buff that increases all regen stats for a short period.
- Amount: +25%/+50%/+100%
- Duration: 4s
- Cleansing Touch

- Lay on Hands now removes all negative Status Effects and Afflictions.
- Cooldown: +5s
- Turn Undead

- Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.
- Damage: 100/200/400
Judgement (Spell)
- Pass judgement on enemies in an area in front of you, dealing Mainhand damage.
- Upgrade Cost:
- Mainhand Damage: 300%/350%/400%/450%/500%
- Mana Cost: 30/35/40/45/50
- Cooldown: 4s
- Trial by Fire

- The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.
- Damage: 20/30/45/65
- Duration: 5s
- Tick Rate: 0.5s
- Mana Cost: +25%
- Shackles

- Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.
- Movement Speed Reduction: 60%/70%/80%
- Damage Taken: +10%/+15%/+20%
- Duration: 3s
- Cooldown: +2s
Shining Knight (Passive)
- Increases your Armor.
- Upgrade Cost:
- Armor: +10/+20/+40
- Armor of Faith

- Increases your Armor based on your Intelligence.
- Armor per Intelligence: +0.1/+0.2/+0.4
- Armored Grace

- Increases your Movement Speed and reduces the Stamina cost of all skills.
- Movement Speed: +3%/+4%/+5%
- Stamina Cost: -20%/-30%/-40%
Towering Strength(Passive)
- Increases your Strength
- Upgrade Cost:
- Strength: +5/+15/+30
- Battering Ram

- Increases your Physical Penetration based on your Strength.
- Armor Penetration per Strength: +0.2/+0.3/+0.4
- Crushing Might

- Increases your Physical Damage.
- Physical Damage: +5%/+10%/+15%
- Superb Constitution

- Increases your Health and Poison resistance.
- Health: +25/+50/+75/+100
- Poison Resistance: +10/+20/+30/+40
Expert
Battle Banner (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Zealous Onslaught (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Inner Flame (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Lawbringer (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Master
Pillar of Light (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Blessed Champion (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Crusader (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Guardian Angel (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown: