Rogue: Difference between revisions
| Line 61: | Line 61: | ||
;Strong Arm (Apprentice) | ;Strong Arm (Apprentice) | ||
''Throwing Knives deal additional Physical damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.'' | ''Throwing Knives deal additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.'' | ||
:Upgrade Cost: 1 / 2 / 3 / 4 | :Upgrade Cost: 1 / 2 / 3 / 4 | ||
:Damage per Strength: 20% / 40% / 60% / 80% | :Damage per Strength: 20% / 40% / 60% / 80% | ||
| Line 80: | Line 80: | ||
===Grenade (Spell)=== | ===Grenade (Spell)=== | ||
''Toss a grenade towards the target location that explodes after a short period dealing Physical damage to all enemies in the area.'' | ''Toss a grenade towards the target location that explodes after a short period dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the area.'' | ||
:Upgrade Cost: 0 / 2 / 3 / 4 | :Upgrade Cost: 0 / 2 / 3 / 4 | ||
:Damage: 40 / 60 / 90 / 130 | :Damage: 40 / 60 / 90 / 130 | ||
| Line 96: | Line 96: | ||
;Incendiary Grenade (Adept) | ;Incendiary Grenade (Adept) | ||
''Grenade now explodes on impact and leaves an area of burning ground dealing Fire damage.'' | ''Grenade now explodes on impact and leaves an area of burning ground dealing [[Combat_Mechanics#Fire|Fire]] damage.'' | ||
:Upgrade Cost: 2 / 3 / 4 / 5 | :Upgrade Cost: 2 / 3 / 4 / 5 | ||
:Damage: 12 / 18 / 26 / 36 | :Damage: 12 / 18 / 26 / 36 | ||
| Line 128: | Line 128: | ||
;Fiery Bolas (Adept) | ;Fiery Bolas (Adept) | ||
''Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal Fire damage and [[Combat_Mechanics#Slow|slow]] their targets for a short period.'' | ''Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal [[Combat_Mechanics#Fire|Fire]] damage and [[Combat_Mechanics#Slow|slow]] their targets for a short period.'' | ||
:Upgrade Cost: 2 / 3 / 4 | :Upgrade Cost: 2 / 3 / 4 | ||
:Damage: 10 / 20 / 35 | :Damage: 10 / 20 / 35 | ||
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===Pressure Trap (Spell)=== | ===Pressure Trap (Spell)=== | ||
''Deploys a trap that triggers when an enemy gets near it, dealing Physical damage and inflicting [[Combat_Mechanics#Cripple|Cripple]] in a small area. You can only have a limited amount of traps places at a time.'' | ''Deploys a trap that triggers when an enemy gets near it, dealing [[Combat_Mechanics#Physical|Physical]] damage and inflicting [[Combat_Mechanics#Cripple|Cripple]] in a small area. You can only have a limited amount of traps places at a time.'' | ||
:Upgrade Cost: 2 / 3 / 4 / 5 | :Upgrade Cost: 2 / 3 / 4 / 5 | ||
:Damage: 80 / 120 / 170 / 230 | :Damage: 80 / 120 / 170 / 230 | ||
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;Toxic Traps (Adept) | ;Toxic Traps (Adept) | ||
''Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing Poison damage to enemies in the area.'' | ''Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing [[Combat_Mechanics#Poison|Poison]] damage to enemies in the area.'' | ||
:Upgrade Cost: 2 / 3 / 4 | :Upgrade Cost: 2 / 3 / 4 | ||
:Damage: 20 / 35 / 55 | :Damage: 20 / 35 / 55 | ||
| Line 162: | Line 162: | ||
;Shock Traps (Adept) | ;Shock Traps (Adept) | ||
''Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing Lightning damage. Activates other nearby Pressure Traps when triggered.'' | ''Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. Activates other nearby Pressure Traps when triggered.'' | ||
:Upgrade Cost: 2 / 3 / 4 | :Upgrade Cost: 2 / 3 / 4 | ||
:Chains: 2 / 4 / 6 | :Chains: 2 / 4 / 6 | ||
| Line 230: | Line 230: | ||
;Toxic Fumes (Expert) | ;Toxic Fumes (Expert) | ||
''Enemies inside the cloud take Poison damage.'' | ''Enemies inside the cloud take [[Combat_Mechanics#Poison|Poison]] damage.'' | ||
:Upgrade Cost: 3 / 4 / 5 | :Upgrade Cost: 3 / 4 / 5 | ||
:Damage: 15 / 25 / 40 | :Damage: 15 / 25 / 40 | ||
| Line 297: | Line 297: | ||
===Poisoner (Passive)=== | ===Poisoner (Passive)=== | ||
''Increases your Poison Damage.'' | ''Increases your [[Combat_Mechanics#Poison|Poison]] Damage.'' | ||
:Upgrade Cost: 2 / 3 / 4 | :Upgrade Cost: 2 / 3 / 4 | ||
:Damage: +10% / +20% / +30% | :Damage: +10% / +20% / +30% | ||
;Coated Blades (Expert) | ;Coated Blades (Expert) | ||
''Your Attacks deal additional Poison damage based on your Intelligence.'' | ''Your Attacks deal additional [[Combat_Mechanics#Poison|Poison]] damage based on your Intelligence.'' | ||
:Upgrade Cost: 2 / 3 / 4 | :Upgrade Cost: 2 / 3 / 4 | ||
:Damage per Intelligence: 0.2 / 0.3 / 0.4 | :Damage per Intelligence: 0.2 / 0.3 / 0.4 | ||
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;Phantasmal Blades (Master) | ;Phantasmal Blades (Master) | ||
''Enemies in a cone behind the target hit are dealt Pure damage based on your Intelligence. Can chain to additional targets if upgraded.'' | ''Enemies in a cone behind the target hit are dealt [[Combat_Mechanics#Pure|Pure]] damage based on your Intelligence. Can chain to additional targets if upgraded.'' | ||
:Upgrade Cost: 4 / 5 / 6 | :Upgrade Cost: 4 / 5 / 6 | ||
:Pure Damage per Intelligence: 1 | :Pure Damage per Intelligence: 1 | ||
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===Arcane Trickster (Passive)=== | ===Arcane Trickster (Passive)=== | ||
''Spending Mana will grand you Arcane Trickster for a period of time, granting you added Fire and Lightning damage to Attacks.'' | ''Spending Mana will grand you Arcane Trickster for a period of time, granting you added [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Lightning|Lightning]] damage to Attacks.'' | ||
:Upgrade Cost: 3 / 4 / 5 | :Upgrade Cost: 3 / 4 / 5 | ||
:Fire Damage: 10 / 15 / 20 | :Fire Damage: 10 / 15 / 20 | ||
| Line 387: | Line 387: | ||
;Static Discharge (Master) | ;Static Discharge (Master) | ||
''While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal Lightning damage in a small area.'' | ''While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal [[Combat_Mechanics#Lightning|Lightning]] damage in a small area.'' | ||
:Upgrade Cost: 3 / 4 / 5 | :Upgrade Cost: 3 / 4 / 5 | ||
:Chance: 25% | :Chance: 25% | ||
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;Searing Knives (Master) | ;Searing Knives (Master) | ||
''While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing Fire damage.'' | ''While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing [[Combat_Mechanics#Fire|Fire]] damage.'' | ||
:Upgrade Cost: 3 / 4 / 5 | :Upgrade Cost: 3 / 4 / 5 | ||
:Damage: 30 / 60 / 100 | :Damage: 30 / 60 / 100 | ||
{{Template:BaseNav}} | {{Template:BaseNav}} | ||
Revision as of 06:03, 27 August 2023
Abilities
Apprentice
Lunge (Dash)
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.
- Upgrade Cost: 0 / 1 / 2 / 3
- Mainhand Damage: 150% / 200% / 250% / 300%
- Stamina Cost: 10 / 13 / 16 / 19
- Cooldown: 2.5s / 2s / 1.5s / 1s
- Explosive Exit (Adept)
Starting your Lunge near an enemy has a chance to leave behind a Grenade.
- Upgrade Cost: 2 / 3 / 4 / 5
- Chance: 25% / 50% / 75% / 100%
- Stamina Cost: +25%
- Mutually exclusive with Relentless Assault
- Relentless Assault (Adept)
Scoring a hit with Lunge resets the cooldown.
- Upgrade Cost: 2
- Mutually exclusive with Explosive Exit
Twin Daggers (Mainhand Attack)
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.
- Upgrade Cost: 0 / 1 / 2 / 3 / 4 / 5
- Mainhand Damage: 100% / 120% / 140% / 160% / 180% / 200%
- Cooldown: 0.1s
- Tricks of the Blade (Apprentice)
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.
- Upgrade cost: 1 / 2 / 3
- Chance: 15% / 25% / 35%
- Cooldown: 0.5s
- Deep Cuts (Apprentice)
Twin Daggers gains a chance to inflict Bleeding.
- Upgrade Cost: 1 / 2 / 3
- Chance: 15% / 30% / 45%
- Blackjack (Apprentice)
The first strike gains a chance to inflict Minor Stun, but only deals 25% damage.
- Upgrade Cost: 1 / 2 / 3
- Chance: 20% / 40%
Throwing Knives (Offhand Attack)
A very fast throwing attack with one of your knives, dealing Offhand damage.
- Upgrade Cost: 0 / 1 / 2 / 3 / 4 / 5
- Offhand Damage: 100% / 120% / 140% / 160% / 180% / 200%
- Stamina Cost: 5 / 5 / 6 / 6 / 7 / 7
- Cooldown: 0.1s
- Deadly Aim (Apprentice)
Throwing Knives gain a chance to score Critical Hits.
- Upgrade Cost: 1 / 2 / 3 / 4
- Crit Chance: 5% / 10% / 15% / 20%
- Strong Arm (Apprentice)
Throwing Knives deal additional Physical damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.
- Upgrade Cost: 1 / 2 / 3 / 4
- Damage per Strength: 20% / 40% / 60% / 80%
- Projectile Piercing: 1 / 2 / 3 / 4
- Range: 10% / 20% / 30% / 40%
- Mutually exclusive with Fan of Knives
- Fan of Knives (Adept)
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.
- Upgrade Cost: 2 / 3 / 4
- Projectiles: 3 / 5 / 7
- Damage: -15% / -25% / -30%
- Attack Speed: -10%
- Stamina Cost: +50% / +100% / +150%
- Mutually exclusive with Strong Arm
Grenade (Spell)
Toss a grenade towards the target location that explodes after a short period dealing Physical damage to all enemies in the area.
- Upgrade Cost: 0 / 2 / 3 / 4
- Damage: 40 / 60 / 90 / 130
- Damage per Level: 3
- Mana Cost: 15 / 20 / 25 / 30
- Cooldown: 4s
- Cluster Grenade (Adept)
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.
- Upgrade Cost: 2 / 3 / 4
- Cluster Grenades: 3 / 5 / 7
- Cluster Grenade Damage: 50%
- Mana Cost: +20% / +40% / +60%
- Mutually exclusive with Incendiary Grenade
- Incendiary Grenade (Adept)
Grenade now explodes on impact and leaves an area of burning ground dealing Fire damage.
- Upgrade Cost: 2 / 3 / 4 / 5
- Damage: 12 / 18 / 26 / 36
- Duration: 4s
- Tick Rate: 0.5s
- Mana Cost: +30%
- Mutually exclusive with Cluster Grenade
- Concussion Grenade (Adept)
Grenade now inflicts Stun to all enemies hit.
- Upgrade Cost: 2 / 3 / 4
- Status Effect: Minor Stun / Stun / Greater Stun
- Cooldown: +2s
Adept
Flurry of Blades (Spell)
In a flurry of steel you strike at random enemies around you, dealing Mainhand damage. Grants 100% evasion for the duration of the spell.
- Upgrade Cost: 2 / 3 / 4
- Strikes: 3
- Enemies Hit per Strike: 1 / 2 / 3
- Weapon Damage: 200%
- Mana Cost: 20 / 30 / 40
- Cooldown: 3.0s
- Disarming Strikes (Adept)
Flurry of Blades now inflict Disarm to all enemies hit.
- Upgrade Cost: 2 / 3 / 4
- Status Effect: Minor Disarm / Disarm / Greater Disarm
- Cooldown: +2.0s
- Fiery Bolas (Adept)
Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal Fire damage and slow their targets for a short period.
- Upgrade Cost: 2 / 3 / 4
- Damage: 10 / 20 / 35
- Tick Rate: 0.5s
- Duration: 2s / 2.5s / 3s
- Slow Effect: 70%
- Mana Cost: +25%
- Flashing Blades
Flurry of Blades can now be targeted. You instantly teleport to the location before striking.
- Upgrade Cost: 3
Pressure Trap (Spell)
Deploys a trap that triggers when an enemy gets near it, dealing Physical damage and inflicting Cripple in a small area. You can only have a limited amount of traps places at a time.
- Upgrade Cost: 2 / 3 / 4 / 5
- Damage: 80 / 120 / 170 / 230
- Damage per Level: 4
- Max Traps Placed: 2 / 4 / 6 / 8
- Mana Cost: 10 / 15 / 20 / 25
- Cooldown: 0.2s
- Toxic Traps (Adept)
Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing Poison damage to enemies in the area.
- Upgrade Cost: 2 / 3 / 4
- Damage: 20 / 35 / 55
- Tick Rate: 0.5s
- Duration: 5s
- Cooldown: +2s
- Mutually exclusive with Shock Traps
- Mutually exclusive with Grenade Traps
- Shock Traps (Adept)
Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing Lightning damage. Activates other nearby Pressure Traps when triggered.
- Upgrade Cost: 2 / 3 / 4
- Chains: 2 / 4 / 6
- Damage: 50%
- Mana Cost: +20% / +30% / +40%
- Mutually exclusive with Toxic Traps
- Mutually exclusive with Grenade Traps
- Grenade Traps (Expert)
Pressure Trap is now armed with a Grenade that go off when triggered. Only half the amount of traps can be placed at a time.
- Upgrade Cost: 3
- Mana Cost: +50%
- Mutually exclusive with Shock Traps
- Mutually exclusive with Toxic Traps
Evasion (Passive)
Grants Evasion
- Upgrade Cost: 1 / 2 / 3 / 4
- Evasion: 5% / 10% / 15% / 20%
- Counter Attack (Adept)
When evading you strike back at the attacker dealing Mainhand damage.
- Upgrade Cost: 1 / 2 / 3
- Mainhand Damage: 300% / 400% / 500%
- Fleet Footed (Adept)
Increases your Movement Speed.
- Upgrade Cost: 1 / 2 / 3
- Movement Speed: +4% / +7% / +10%
- Agile Fighter (Adept)
Increases your Armor based on your Dexterity.
- Upgrade Cost: 1 / 2 / 3
- Armor per Dexterity: +0.1 / +0.2 / +0.4
Slice and Dice (Passive)
You gain stacks of Slice and Dice by scoring Attack Hits. Each stack increases your Attack Speed.
- Upgrade Cost: 1 / 2 / 3
- Attack Speed per Stack: +1% / +1.5% / +2%
- Max Stacks: 20
- Stack Duration: 1s
- In the Flow (Adept)
Each stack of Slice and Dice increases your Stamina Regen.
- Upgrade Cost: 1 / 2 / 3
- Stamina Regen per Stack: +0.2 / +0.3 / +0.4
- Blade Parry (Adept)
You gain a chance to block damage based on your current amount of stacks of Slice and Dice.
- Upgrade Cost: 1 / 2 / 3
- Max Block Chance: 40% / 45% / 50%
- Block Amount: 30 / 40 / 50
Expert
Smoke Screen (Spell)
Deploys a large cloud of smoke around you that lingers for a period of time. The smoke screen blocks enemy vision and grants Evasion to allies while inside the cloud.
- Upgrade Cost: 3 / 4 / 5
- Evasion: 20%
- Duration: 7s / 10s / 14s
- Mana Cost: 40 / 55 / 70
- Cooldown: 30s
- Toxic Fumes (Expert)
Enemies inside the cloud take Poison damage.
- Upgrade Cost: 3 / 4 / 5
- Damage: 15 / 25 / 40
- Tick Rate: 0.5s
- Mana Cost: +25%
- Mutually exclusive with Revitilizing Fumes
- Mutually exclusive with Shadows in the Smoke
- Revitilizing Fumes (Expert)
Increases all regen stats of allies while inside the cloud.
- Upgrade Cost: 3 / 4 / 5
- All Regen: +100% / +150% / +200%
- Cooldown: +10s
- Mutually exclusive with Toxic Fumes
- Shadows in the Smoke (Master)
Conjures a number of shadow clones to appear in the smoke that strike at nearby enemies dealing Mainhand damage.
- Upgrade Cost: 4 / 5 / 6
- Shadows: 3 / 4 / 5
- Mainhand Damage: 50%
- Mana Cost: +25%
- Mutually exclusive with Toxic Fumes
Whirling Death (Spell)
You start spinning in a whirlwind of slashing blades dealing Mainhand damage to all enemies around you.
- Upgrade Cost: 3 / 4 / 5 / 6
- Mainhand Damage: 125% / 150% / 175% / 200%
- Max Channeling Time: 2.5s / 3s / 3.5s / 4s
- Tick Rate: 0.25s
- Stamina Cost: 7 / 10 / 13 / 16
- Cooldown: 10s
- Blade Barrier (Expert)
While channeling Whirling Death you take reduced damage.
- Upgrade Cost: 3 / 4
- Damage Taken: -25 / -50%
- Barrage of Knives
While channeling Whirling Death you continuously unleash a barrage of knives dealing Offhand damage, but you can no longer move around.
- Upgrade Cost: 3 / 4 / 5
- Offhand Damage: 50% / 75% / 100%
- Tick Rate: 0.1s
- Stamina Cost: +50%
Sneak Attack (Passive)
You deal more damage to unaware enemies, and your detection range is reduced.
- Upgrade Cost: 2 / 3 / 4 / 5
- Damage: +50% / +100% / +150% / +200%
- Detection Range: -10% / -20% / -30% / -40%
- Lethal Openings (Expert)
Increases your Armor Penetration.
- Upgrade Cost: 2 / 3 / 4
- Armor Penetration: +5 / +10 / +20
- Opportunist (Expert)
Your Attacks deal more damage to enemies inflicted by Status Effects.
- Upgrade Cost: 2 / 3 / 4
- Damage: +10% / +20% / +30%
Poisoner (Passive)
Increases your Poison Damage.
- Upgrade Cost: 2 / 3 / 4
- Damage: +10% / +20% / +30%
- Coated Blades (Expert)
Your Attacks deal additional Poison damage based on your Intelligence.
- Upgrade Cost: 2 / 3 / 4
- Damage per Intelligence: 0.2 / 0.3 / 0.4
- Deadly Toxins (Expert)
Increases your Poison Resistance and Poison Penetration.
- Upgrade Cost: 2 / 3 / 4
- Poison Resistance: 10 / 20 / 30
- Poison Penetration: 5 / 10 / 15
Master
Mortal Strike (Spell)
You deliver a slow but devastating strike with both your daggers, dealing massive Mainhand damage to a single target.
- Upgrade Cost: 4 / 5 / 6
- Mainhand Damage: 1000% / 1250% / 1500%
- Mana Cost: 35 / 40 / 45
- Cooldown: 5s
- Phantasmal Blades (Master)
Enemies in a cone behind the target hit are dealt Pure damage based on your Intelligence. Can chain to additional targets if upgraded.
- Upgrade Cost: 4 / 5 / 6
- Pure Damage per Intelligence: 1
- Chains: 0 / 1 / 2
- Crimson Strike (Master)
Mortal Strike gains Life Leech.
- Upgrade Cost: 4 / 5
- Life Leech: 2.5% / 5%
Shadow Step (Spell)
You slip into the shadows and become undetectable for a brief period. Dealing any kind of damage will end the spell early.
- Upgrade Cost: 3 / 4 / 5
- Duration: 5s / 7.5s / 10s
- Mana Cost: 30 / 40 / 50
- Cooldown: 20s
- Shadow Recuperation (Master)
While Shadow Step is active your regen stats are increased massively.
- Upgrade Cost: 4 / 5 / 6
- All Regen: +5 / +10 / +20
- Cooldown: +10s
- Lingering Shadows (Master)
When Shadow Step ends you gain Evasion for a short period.
- Upgrade Cost: 4 / 5 / 6
- Evasion: 20%
- Duration: 3s / 5s / 7s
Assassin (Passive)
Increases your Attack Crit Damage.
- Upgrade Cost: 3 / 4 / 5
- Attack Crit Damage: +25% / +50% / +100%
- Executioner (Master)
You gain a chance to instantly kill an enemy on Low Life when scoring an Attack Critical Hit. Does not work on Bosses.
- Upgrade Cost: 3 / 4
- Chance: 25% / 50%
- Finisher (Master)
You deal increased damage to enemies based on their missing health.
- Upgrade Cost: 3 / 4
- Damage per missing percent Health: +0.5% / +1%
Arcane Trickster (Passive)
Spending Mana will grand you Arcane Trickster for a period of time, granting you added Fire and Lightning damage to Attacks.
- Upgrade Cost: 3 / 4 / 5
- Fire Damage: 10 / 15 / 20
- Lightning Damage: 10 / 15 / 20
- Mana Spent to Trigger: 50
- Duration: 6s / 8s / 10s
- Magebane (Master)
While Arcane Trickster is active your Attacks gain a chance to inflict Silence and grants Mana Leech against enemies inflicted by Silence.
- Upgrade Cost: 3 / 4 / 5
- Chance: 25%
- Mana Leech: 5% / 7.5% / 10%
- Static Discharge (Master)
While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal Lightning damage in a small area.
- Upgrade Cost: 3 / 4 / 5
- Chance: 25%
- Damage: 30 / 60 / 100
- Searing Knives (Master)
While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing Fire damage.
- Upgrade Cost: 3 / 4 / 5
- Damage: 30 / 60 / 100