Rogue: Difference between revisions
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'''''A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.''''' | '''''A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.''''' [[File:Rogue_run_8dir.gif|120px]] | ||
=Abilities= | =Abilities= | ||
Revision as of 06:27, 1 September 2023
A swashbuckling scoundrel that utilizes innate agility and cunning tactics to overcome their foes.
Abilities
Apprentice
Lunge (Dash)
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.
| Upgrade Cost | 0 | 1 | 2 | 3 |
| Mainhand Damage | 150% | 200% | 250% | 300% |
| Stamina Cost | 10 | 13 | 16 | 19 |
| Cooldown | 2.5s | 2s | 1.5s | 1s |
- Explosive Exit (Adept)
Starting your Lunge near an enemy has a chance to leave behind a Grenade.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Chance | 25% | 50% | 75% | 100% |
| Stamina Cost | +25% | |||
| Mutually exclusive with Relentless Assault |
- Relentless Assault (Adept)
Scoring a hit with Lunge resets the cooldown.
| Upgrade Cost | 2 |
| Mutually exclusive with Explosive Exit |
Twin Daggers (Mainhand Attack)
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.
| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Cooldown | 0.1s |
- Tricks of the Blade (Apprentice)
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.
| Upgrade cost | 1 | 2 | 3 |
| Chance | 15% | 25% | 35% |
| Cooldown | 0.5s |
- Deep Cuts (Apprentice)
Twin Daggers gains a chance to inflict Bleeding.
| Upgrade Cost | 1 | 2 | 3 |
| Chance | 15% | 30% | 45% |
- Blackjack (Apprentice)
The first strike gains a chance to inflict Minor Stun, but only deals 25% damage.
| Upgrade Cost | 1 | 2 |
| Chance | 20% | 40% |
Throwing Knives (Offhand Attack)
A very fast throwing attack with one of your knives, dealing Offhand damage.
| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Offhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Stamina Cost | 5 | 5 | 6 | 6 | 7 | 7 |
| Cooldown | 0.1s |
- Deadly Aim (Apprentice)
Throwing Knives gain a chance to score Critical Hits.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Crit Chance | 5% | 10% | 15% | 20% |
- Strong Arm (Apprentice)
Throwing Knives deal additional Physical damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Damage per Strength | 20% | 40% | 60% | 80% |
| Projectile Piercing | 1 | 2 | 3 | 4 |
| Range | 10% | 20% | 30% | 40% |
| Mutually exclusive with Fan of Knives |
- Fan of Knives (Adept)
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.
| Upgrade Cost | 2 | 3 | 4 |
| Projectiles | 3 | 5 | 7 |
| Damage | -15% | -25% | -30% |
| Attack Speed | -10% | ||
| Stamina Cost | +50% | +100% | +150% |
| Mutually exclusive with Strong Arm |
Grenade (Spell)
Toss a grenade towards the target location that explodes after a short period dealing Physical damage to all enemies in the area.
| Upgrade Cost | 0 | 2 | 3 | 4 |
| Damage | 40 | 60 | 90 | 130 |
| Damage per Level | 3 | |||
| Mana Cost | 15 | 20 | 25 | 30 |
| Cooldown | 4s |
- Cluster Grenade (Adept)
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.
| Upgrade Cost | 2 | 3 | 4 |
| Cluster Grenades | 3 | 5 | 7 |
| Cluster Grenade Damage | 50% | ||
| Mana Cost | +20% | +40% | +60% |
| Mutually exclusive with Incendiary Grenade |
- Incendiary Grenade (Adept)
Grenade now explodes on impact and leaves an area of burning ground dealing Fire damage.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | 12 | 18 | 26 | 36 |
| Duration | 4s | |||
| Tick Rate | 0.5s | |||
| Mana Cost | +30% | |||
| Mutually exclusive with Cluster Grenade |
- Concussion Grenade (Adept)
Grenade now inflicts Stun to all enemies hit.
| Upgrade Cost | 2 | 3 | 4 |
| Status Effect | Minor Stun | Stun | Greater Stun |
| Cooldown | +2s |
Adept
Flurry of Blades (Spell)
In a flurry of steel you strike at random enemies around you, dealing Mainhand damage. Grants 100% evasion for the duration of the spell.
| Upgrade Cost | 2 | 3 | 4 |
| Strikes | 3 | ||
| Enemies Hit per Strike | 1 | 2 | 3 |
| Weapon Damage | 200% | ||
| Mana Cost | 20 | 30 | 40 |
| Cooldown 3.0s |
- Disarming Strikes (Adept)
Flurry of Blades now inflict Disarm to all enemies hit.
| Upgrade Cost | 2 | 3 | 4 |
| Status Effect | Minor Disarm | Disarm | Greater Disarm |
| Cooldown | +2.0s |
- Fiery Bolas (Adept)
Fiery bolas are applied to each target hit plus one additional nearby enemy. The bolas deal Fire damage and slow their targets for a short period.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | 10 | 20 | 35 |
| Tick Rate | 0.5s | ||
| Duration | 2s | 2.5s | 3s |
| Slow Effect | 70% | ||
| Mana Cost | +25% |
- Flashing Blades (Expert)
Flurry of Blades can now be targeted. You instantly teleport to the location before striking.
| Upgrade Cost | 3 |
Pressure Trap (Spell)
Deploys a trap that triggers when an enemy gets near it, dealing Physical damage and inflicting Cripple in a small area. You can only have a limited amount of traps places at a time.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | 80 | 120 | 170 | 230 |
| Damage per Level | 4 | |||
| Max Traps Placed | 2 | 4 | 6 | 8 |
| Mana Cost | 10 | 15 | 20 | 25 |
| Cooldown | 0.2s |
- Toxic Traps (Adept)
Pressure Trap now unleash a toxic cloud when triggered that lingers for a period, dealing Poison damage to enemies in the area.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | 20 | 35 | 55 |
| Tick Rate | 0.5s | ||
| Duration | 5s | ||
| Cooldown | +2s | ||
| Mutually exclusive with Shock Traps | |||
| Mutually exclusive with Grenade Traps |
- Shock Traps (Adept)
Pressure Trap now unleash bolts of lightning at nearby enemies when triggered, dealing Lightning damage. Activates other nearby Pressure Traps when triggered.
| Upgrade Cost | 2 | 3 | 4 |
| Chains | 2 | 4 | 6 |
| Damage | 50% | ||
| Mana Cost | +20% | +30% | +40% |
| Mutually exclusive with Toxic Traps | |||
| Mutually exclusive with Grenade Traps |
- Grenade Traps (Expert)
Pressure Trap is now armed with a Grenade that go off when triggered. Only half the amount of traps can be placed at a time.
| Upgrade Cost | 3 |
| Mana Cost | +50% |
| Mutually exclusive with Shock Traps | |
| Mutually exclusive with Toxic Traps |
Evasion (Passive)
Grants Evasion
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Evasion | 5% | 10% | 15% | 20% |
- Counter Attack (Adept)
When evading you strike back at the attacker dealing Mainhand damage.
| Upgrade Cost | 1 | 2 | 3 |
| Mainhand Damage | 300% | 400% | 500% |
- Fleet Footed (Adept)
Increases your Movement Speed.
| Upgrade Cost | 1 | 2 | 3 |
| Movement Speed | +4% | +7% | +10% |
- Agile Fighter (Adept)
Increases your Armor based on your Dexterity.
| Upgrade Cost | 1 | 2 | 3 |
| Armor per Dexterity | +0.1 | +0.2 | +0.4 |
Slice and Dice (Passive)
You gain stacks of Slice and Dice by scoring Attack Hits. Each stack increases your Attack Speed.
| Upgrade Cost | 1 | 2 | 3 |
| Attack Speed per Stack | +1% | +1.5% | +2% |
| Max Stacks | 20 | ||
| Stack Duration | 1s |
- In the Flow (Adept)
Each stack of Slice and Dice increases your Stamina Regen.
| Upgrade Cost | 1 | 2 | 3 |
| Stamina Regen per Stack | +0.2 | +0.3 | +0.4 |
- Blade Parry (Adept)
You gain a chance to block damage based on your current amount of stacks of Slice and Dice.
| Upgrade Cost | 1 | 2 | 3 |
| Max Block Chance | 40% | 45% | 50% |
| Block Amount | 30 | 40 | 50 |
Expert
Smoke Screen (Spell)
Deploys a large cloud of smoke around you that lingers for a period of time. The smoke screen blocks enemy vision and grants Evasion to allies while inside the cloud.
| Upgrade Cost | 3 | 4 | 5 |
| Evasion | 20% | ||
| Duration | 7s | 10s | 14s |
| Mana Cost | 40 | 55 | 70 |
| Cooldown | 30s |
- Toxic Fumes (Expert)
Enemies inside the cloud take Poison damage.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 15 | 25 | 40 |
| Tick Rate | 0.5s | ||
| Mana Cost | +25% | ||
| Mutually exclusive with Revitilizing Fumes | |||
| Mutually exclusive with Shadows in the Smoke |
- Revitilizing Fumes (Expert)
Increases all regen stats of allies while inside the cloud.
| Upgrade Cost | 3 | 4 | 5 |
| All Regen | +100% | +150% | +200% |
| Cooldown | +10s | ||
| Mutually exclusive with Toxic Fumes |
- Shadows in the Smoke (Master)
Conjures a number of shadow clones to appear in the smoke that strike at nearby enemies dealing Mainhand damage.
| Upgrade Cost | 4 | 5 | 6 |
| Shadows | 3 | 4 | 5 |
| Mainhand Damage | 50% | ||
| Mana Cost | +25% | ||
| Mutually exclusive with Toxic Fumes |
Whirling Death (Spell)
You start spinning in a whirlwind of slashing blades dealing Mainhand damage to all enemies around you.
| Upgrade Cost | 3 | 4 | 5 | 6 |
| Mainhand Damage | 125% | 150% | 175% | 200% |
| Max Channeling Time | 2.5s | 3s | 3.5s | 4s |
| Tick Rate | 0.25s | |||
| Stamina Cost | 7 | 10 | 13 | 16 |
| Cooldown | 10s |
- Blade Barrier (Expert)
While channeling Whirling Death you take reduced damage.
| Upgrade Cost | 3 | 4 |
| Damage Taken | -25 | -50% |
- Barrage of Knives (Expert)
While channeling Whirling Death you continuously unleash a barrage of knives dealing Offhand damage, but you can no longer move around.
| Upgrade Cost | 3 | 4 | 5 |
| Offhand Damage | 50% | 75% | 100% |
| Tick Rate | 0.1s | ||
| Stamina Cost | +50% |
Sneak Attack (Passive)
You deal more damage to unaware enemies, and your detection range is reduced.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | +50% | +100% | +150% | +200% |
| Detection Range | -10% | -20% | -30% | -40% |
- Lethal Openings (Expert)
Increases your Armor Penetration.
| Upgrade Cost | 2 | 3 | 4 |
| Armor Penetration | +5 | +10 | +20 |
- Opportunist (Expert)
Your Attacks deal more damage to enemies inflicted by Status Effects.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | +10% | +20% | +30% |
Poisoner (Passive)
Increases your Poison Damage.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | +10% | +20% | +30% |
- Coated Blades (Expert)
Your Attacks deal additional Poison damage based on your Intelligence.
| Upgrade Cost | 2 | 3 | 4 |
| Damage per Intelligence | 0.2 | 0.3 | 0.4 |
- Deadly Toxins (Expert)
Increases your Poison Resistance and Poison Penetration.
| Upgrade Cost | 2 | 3 | 4 |
| Poison Resistance | 10 | 20 | 30 |
| Poison Penetration | 5 | 10 | 15 |
Master
Mortal Strike (Spell)
You deliver a slow but devastating strike with both your daggers, dealing massive Mainhand damage to a single target.
| Upgrade Cost | 4 | 5 | 6 |
| Mainhand Damage | 1000% | 1250% | 1500% |
| Mana Cost | 35 | 40 | 45 |
| Cooldown | 5s |
- Phantasmal Blades (Master)
Enemies in a cone behind the target hit are dealt Pure damage based on your Intelligence. Can chain to additional targets if upgraded.
| Upgrade Cost | 4 | 5 | 6 |
| Pure Damage per Intelligence | 1 | ||
| Chains | 0 | 1 | 2 |
- Crimson Strike (Master)
Mortal Strike gains Life Leech.
| Upgrade Cost | 4 | 5 |
| Life Leech | 2.5% | 5% |
Shadow Step (Spell)
You slip into the shadows and become undetectable for a brief period. Dealing any kind of damage will end the spell early.
| Upgrade Cost | 3 | 4 | 5 |
| Duration | 5s | 7.5s | 10s |
| Mana Cost | 30 | 40 | 50 |
| Cooldown | 20s |
- Shadow Recuperation (Master)
While Shadow Step is active your regen stats are increased massively.
| Upgrade Cost | 4 | 5 | 6 |
| All Regen | +5 | +10 | +20 |
| Cooldown | +10s |
- Lingering Shadows (Master)
When Shadow Step ends you gain Evasion for a short period.
| Upgrade Cost | 4 | 5 | 6 |
| Evasion 20% | |||
| Duration | 3s | 5s | 7s |
Assassin (Passive)
Increases your Attack Crit Damage.
| Upgrade Cost | 3 | 4 | 5 |
| Attack Crit Damage | +25% | +50% | +100% |
- Executioner (Master)
You gain a chance to instantly kill an enemy on Low Life when scoring an Attack Critical Hit. Does not work on Bosses.
| Upgrade Cost | 3 | 4 |
| Chance | 25% | 50% |
- Finisher (Master)
You deal increased damage to enemies based on their missing health.
| Upgrade Cost | 3 | 4 |
| Damage per missing percent Health | +0.5% | +1% |
Arcane Trickster (Passive)
Spending Mana will grand you Arcane Trickster for a period of time, granting you added Fire and Lightning damage to Attacks.
| Upgrade Cost | 3 | 4 | 5 |
| Fire Damage | 10 | 15 | 20 |
| Lightning Damage | 10 | 15 | 20 |
| Mana Spent to Trigger | 50 | ||
| Duration | 6s | 8s | 10s |
- Magebane (Master)
While Arcane Trickster is active your Attacks gain a chance to inflict Silence and grants Mana Leech against enemies inflicted by Silence.
| Upgrade Cost | 3 | 4 | 5 |
| Chance | 25% | ||
| Mana Leech | 5% | 7.5% | 10% |
- Static Discharge (Master)
While Arcane Trickster is active Twin Daggers gain a chance to trigger a static discharge that deal Lightning damage in a small area.
| Upgrade Cost | 3 | 4 | 5 |
| Chance | 25% | ||
| Damage | 30 | 60 | 100 |
- Searing Knives (Master)
While Arcane Trickster is active Throwing Knives unleash an additional searing knife towards a random enemy, dealing Fire damage.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 30 | 60 | 100 |