Wizard: Difference between revisions
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===Phase Shift (Dash)=== | ===Phase Shift (Dash)=== | ||
You phase forward through warped time, inflicting | You phase forward through warped time, inflicting [[Combat_Mechanics#Slow|Slow]] to all enemies you pass through. | ||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 0 || 1 || 2 || 3 || 4 | |||
|- | |||
|'''Stamina Cost''' || 10 || 12 || 14 || 16 || 18 | |||
|- | |||
|'''Cooldown''' || 3s || 2.5s || 2s || 1.5s || 1s | |||
|} | |||
;Mana Surge (Adept) | |||
Lowers the Mana Cost of your next Spell after using Phase Shift. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 2 || 3 | ||
|- | |- | ||
| ''' | |'''Spell Cost''' || -25% || -50% | ||
|} | |} | ||
; | ;Mirror Image (Expert) | ||
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Mirror Image Duration''' || 3s || 4s || 5s | |||
|- | |||
|'''Mirror Image Evasion''' || 40% || 50% || 60% | |||
|- | |||
|'''Stamina Cost''' || +50% | |||
|} | |||
===Arcane Bolt (Mainhand Attack)=== | |||
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 0 || 1 || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Mainhand Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | |||
|- | |||
|'''Cooldown''' || 0.2s || | |||
|} | |||
; | ;Empowered Bolt (Apprentice) | ||
Increases the size of the explosion. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 || 4 | |||
|- | |||
|'''Size''' || +50% || +100% || +200% || +300% | |||
|} | |||
;Focused Bolt (Apprentice) | |||
Increases the speed and range of the projectile. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 1 || 2 || 3 || 4 | ||
|- | |- | ||
| ''' | |'''Projectile Range and Speed''' || +10% || +20% || +30% || +40% | ||
|} | |} | ||
; | ;Wand Mastery (Master) | ||
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Projectiles''' || 1 || 2 | |||
|- | |||
|'''Mana Cost''' || 2.5% || 5% | |||
|} | |||
===Arcane Grimoire (Offhand Attack)=== | ===Arcane Grimoire (Offhand Attack)=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | |'''Upgrade Cost''' || 0 || 1 || 2 || 3 || 4 || 5 | ||
|- | |||
|'''Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | |||
|} | |} | ||
; | ;Grimoire Scholar (Apprentice) | ||
Lowers Cooldown and Mana Cost of your Grimoire Spells. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Mana Cost''' || -10% || -20% || -30% | |||
|- | |||
|'''Cooldown''' || -10% || -25% || -50% | |||
|} | |||
; | ;Somatic Reservoir (Adept) | ||
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 | |||
|- | |||
|'''Mana Threshold''' || 30% || 40% || 50% | |||
|} | |||
===Barrier (Spell)=== | ===Barrier (Spell)=== | ||
Line 56: | Line 109: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 0 || 2 || 3 | ||
|- | |- | ||
| ''' | |'''Damage Taken''' || -40% || -45% || -50% | ||
|- | |- | ||
| ''' | |'''Duration''' || 5s || 6s || 7s | ||
|- | |- | ||
| '''Cooldown''' || 16s | |'''Mana Cost''' || 15 || 30 || 45 | ||
|- | |||
|'''Cooldown''' || 16s | |||
|} | |} | ||
; | ;Flame Shield (Adept) | ||
Barrier now scorches nearby enemies, dealing [[Combat_Mechanics#Fire|Fire]] damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Ice Block'' | |||
|- | |||
|''Mutually exclusive with Reactive Barrier'' | |||
|} | |||
; | ;Ice Block (Adept) | ||
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by [[Combat_Mechanics#Freeze|Minor Freeze]]. The barrier is dispelled early if all layers are depleted. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Block Instances''' || 3 || 4 || 5 | |||
|- | |||
|'''Block Amount''' || 20 || 40 || 60 | |||
|- | |||
|'''Cooldown''' || +8s | |||
|- | |||
|''Mutually exclusive with Flame Shield'' | |||
|- | |||
|''Mutually exclusive with Reactive Barrier'' | |||
|} | |||
;Reactive Barrier (Adept) | |||
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Lightning Damage''' || 15 || 25 || 40 | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Ice Block'' | |||
|- | |||
|''Mutually exclusive with Flame Shield'' | |||
|} | |||
==Adept== | ==Adept== | ||
===Arc Lightning (Spell)=== | ===Arc Lightning (Spell)=== | ||
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage. | Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Chains''' || 3 || 4 || 5 || 6 | |'''Upgrade Cost''' || 2 || 3 || 4 || 5 | ||
|- | |||
|'''Chains''' || 3 || 4 || 5 || 6 | |||
|- | |||
|'''Damage''' || 120 || 140 || 160 || 180 | |||
|- | |- | ||
| '''Damage''' || | |'''Damage per Level''' || 2 | ||
|- | |- | ||
| '''Damage per | |'''Damage per Chain''' || -10% | ||
|- | |- | ||
| '''Mana Cost''' || 35 || 40 || 45 || 50 | |'''Mana Cost''' || 35 || 40 || 45 || 50 | ||
|- | |- | ||
| '''Cooldown''' || 2s | |'''Cooldown''' || 2s | ||
|} | |} | ||
; | ;Overcharge (Adept) | ||
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Crit Chance''' || 10% | |||
|- | |||
|'''Crit Damage''' || +10% || +20% || +40% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|} | |||
; | ;Channel Lightning (Expert) | ||
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Max Channeling Time''' || 3s | |||
|- | |||
|'''Tick Rate''' || 0.5s || 0.4s | |||
|- | |||
|'''Cooldown''' || +4s | |||
|} | |||
===Haste (Spell)=== | ===Haste (Spell)=== | ||
Enter a hasted state that increases your Movement, Attack and Cast Speed. | Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
| ''' | |'''Duration''' || 8s || 9s || 10s | ||
|- | |- | ||
| ''' | |'''Movement Speed''' || +30% | ||
|- | |- | ||
| ''' | |'''Attack Speed''' || +30% || +40% || +50% | ||
|- | |- | ||
| ''' | |'''Cast Speed''' || +30% || +40% || +50% | ||
|- | |- | ||
| ''' | |'''Skill Stamina Cost''' || 5% | ||
|- | |- | ||
| '''Cooldown''' || 30s | |'''Mana Cost''' || 50 || 70 || 90 | ||
|- | |||
|'''Cooldown''' || 30s | |||
|} | |||
;Blur (Adept) | |||
You gain Evasion during Haste. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Evasion''' || 10% || 20% || 30% | |||
|} | |||
;Energy Surge (Adept) | |||
During Haste you restore some of your Stamina when scoring Critical Hits. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Stamina Restored''' || 2.5% || 5% || 10% | |||
|} | |} | ||
;Temporal Shift (Expert) | |||
During Haste you inflict nearby enemies with [[Combat_Mechanics#Slow|Slow]]. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Aura Range''' || 40 || 60 || 90 | |||
|- | |||
|'''Cooldown''' || +10s | |||
|} | |||
===Arcane Intellect (Passive)=== | ===Arcane Intellect (Passive)=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Intelligence''' || +5 || +10 || +15 | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |||
|'''Intelligence''' || +5 || +10 || +15 | |||
|} | |} | ||
;Arcane Physique (Adept) | |||
Increases your Strength and you gain additional Mana Regen based on your Strength. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Strength''' || +5 || +10 || +15 | |||
|- | |||
|'''Mana Regen per Strength''' || +0.01 || +0.015 || +0.02 | |||
|- | |||
|''Mutually exclusive with Arcane Finesse'' | |||
|} | |||
;Arcane Finesse (Adept) | |||
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || 2 || 3 | |||
|- | |||
|'''Dexterity''' || +5 || +10 || +15 | |||
|- | |||
|'''Mana Regen per Dexterity''' || +0.01 || +0.015 || +0.02 | |||
|- | |||
|''Mutually exclusive with Arcane Physique'' | |||
|} | |||
===Elemental Ward (Passive)=== | ===Elemental Ward (Passive)=== | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Resistances''' || +5 || +10 || +20 | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |||
|'''Resistances''' || +5 || +10 || +20 | |||
|} | |||
;Control Fire (Expert) | |||
Increases your Fire Penetration based on your Fire Resistance. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Conversion Rate''' || 0.5 || 1 | |||
|} | |||
;Control Ice(Expert) | |||
Increases your Ice Penetration based on your Ice Resistance. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Conversion Rate''' || 0.5 || 1 | |||
|} | |} | ||
;Control Lightning (Expert) | |||
Increases your Lightning Penetration based on your Lightning Resistance. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Conversion Rate''' || 0.5 || 1 | |||
|} | |||
==Expert== | ==Expert== | ||
===Frost Nova (Spell)=== | ===Frost Nova (Spell)=== | ||
You unleash multiple frost shards in all directions that deal Ice damage. | You unleash multiple frost shards in all directions that deal [[Combat_Mechanics#Ice|Ice]] damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Frost Shards''' || 12 | |'''Upgrade Cost''' || 3 || 4 || 5 || 6 | ||
|- | |||
|'''Frost Shards''' || 12 | |||
|- | |- | ||
| '''Damage''' || 30 || 50 || 80 || 120 | |'''Damage''' || 30 || 50 || 80 || 120 | ||
|- | |- | ||
| '''Damage per Level''' || 1 | |'''Damage per Level''' || 1 | ||
|- | |- | ||
| '''Mana Cost''' || 45 || 50 || 55 || 60 | |'''Mana Cost''' || 45 || 50 || 55 || 60 | ||
|- | |- | ||
| '''Cooldown''' || 3s | |'''Cooldown''' || 3s | ||
|} | |} | ||
;Shatter (Expert) | |||
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Frost Shards''' || 6 | |||
|- | |||
|'''Chance''' || 25% || 50% || 75% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|'''Effect Cooldown''' || 1s | |||
|} | |||
;Flash Freeze (Expert) | |||
Frost Nova triggers an icy shockwave that inflict all nearby enemies with [[Combat_Mechanics#Freeze|Freeze]]. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Status Effect''' || [[Combat_Mechanics#Freeze|Minor Freeze]] || [[Combat_Mechanics#Freeze|Freeze]] || [[Combat_Mechanics#Freeze|Greater Freeze]] | |||
|- | |||
|'''Cooldown''' || +3s | |||
|} | |||
===Wall of Flames (Spell)=== | ===Wall of Flames (Spell)=== | ||
You produce | You produce a blazing wall of flames in front of you, dealing [[Combat_Mechanics#Fire|Fire]] damage to all enemies near it. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Duration''' || 8 || 11 || 14 | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |||
|'''Duration''' || 8 || 11 || 14 | |||
|- | |- | ||
| '''Mana Cost''' || 60 || 75 || 90 | |'''Mana Cost''' || 60 || 75 || 90 | ||
|- | |- | ||
| '''Cooldown''' || 20s | |'''Cooldown''' || 20s | ||
|- | |- | ||
| '''Damage''' || 20 || 40 || 60 | |'''Damage''' || 20 || 40 || 60 | ||
|- | |- | ||
| '''Tick Rate''' || 0.5s | |'''Tick Rate''' || 0.5s | ||
|} | |} | ||
;Volatile Flames (Expert) | |||
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional [[Combat_Mechanics#Fire|Fire]] Damage in a small area. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Chance''' || 25% || 50% || 75% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Wall of Alteration'' | |||
|} | |||
;Wall of Alteration (Master) | |||
Damage type is changed to [[Combat_Mechanics#Pure|Pure]] and the wall now inflicts [[Combat_Mechanics#Slow|Slow]] and [[Combat_Mechanics#Silence|Silence]] to all enemies passing through. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|'''Cooldown''' || +5s | |||
|} | |||
===Incanter's Cadence (Passive)=== | ===Incanter's Cadence (Passive)=== | ||
Casting Spells generate stacks of | Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
| ''' | |'''Mana Cost per Stack''' || -3% || -4% || -5% | ||
|- | |- | ||
| ''' | |'''Cast Speed per Stack''' || +3% || +4% || +5% | ||
|- | |- | ||
| '''Stack Duration''' || 3s | |'''Max Stacks''' || 8 | ||
|- | |||
|'''Stack Duration''' || 3s | |||
|} | |} | ||
;Rising Crescendo (Expert) | |||
Each stack of Incanter's Cadence increases your Spell Crit Chance. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 | |||
|- | |||
|'''Spell Crit Chance per Stack''' || 2% || 3% | |||
|} | |||
;Intensified Intonation (Expert) | |||
Each stack of Incanter's Cadence increases your damage with Spells. Stack duration is lowered. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 | |||
|- | |||
|'''Spell Damage per Stack''' || +2.5% || 5% | |||
|- | |||
|'''Stack Duration''' || 2.5s || 2s | |||
|} | |||
;Alleviating Rhythm (Expert) | |||
Each stack of Incanter's Cadence increases your Health Regen. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Health Regen per Stack''' || +0.5 || +1 || +1.5 | |||
|} | |||
===Arcanist (Passive)=== | ===Arcanist (Passive)=== | ||
The slow effect of using | The slow effect of using Arcane Bolt and Arcane Grimoire is reduced. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Slow Effect''' || -30% || -50% || -70% | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |||
|'''Slow Effect''' || -30% || -50% || -70% | |||
|} | |||
;Arcane Safeguard (Expert) | |||
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Block Amount''' || 30 || 40 || 50 | |||
|- | |||
|'''Mana Lost per Damage Blocked''' || 2 || 1.5 || 1 | |||
|} | |} | ||
;Arcane Amplification (Expert) | |||
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Crit Damage''' || +25% || +50% || +75% | |||
|} | |||
==Master== | ==Master== | ||
Line 238: | Line 498: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 4 || 5 || 6 | ||
|- | |- | ||
| ''' | |'''Mainhand Damage''' || 50% | ||
|- | |- | ||
| ''' | |'''Hits to Destroy''' || 5 || 7 || 9 | ||
|- | |- | ||
| '''Duplicate | |'''Duplicate Duration''' || 30s || 35s || 40s | ||
|- | |- | ||
| ''' | |'''Duplicate Evasion''' || 50% | ||
|- | |- | ||
| '''Cooldown''' || 15s | |'''Mana Cost''' || 40 || 50 || 60 | ||
|- | |||
|'''Cooldown''' || 15s | |||
|} | |} | ||
;Wizard's Army (Master) | |||
You can have more than one duplicate active at a time. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Max Duplicates''' || 2 || 3 | |||
|- | |||
|'''Cooldown''' || +5s || +10s | |||
|- | |||
|''Mutually exclusive with Improved Duplicate'' | |||
|} | |||
;Improved Duplicate (Master) | |||
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Spell Learned''' || Arc Lightning || Frost Nova | |||
|- | |||
|'''Damage''' || 50% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|- | |||
|''Mutually exclusive with Wizard's Army'' | |||
|} | |||
===Meteor (Spell)=== | ===Meteor (Spell)=== | ||
Summons a meteor to strike at | Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive [[Combat_Mechanics#Fire|Fire]] and [[Combat_Mechanics#Physical|Physical]] damage to all enemies in the impact area. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 4 || 5 || 6 | ||
|- | |- | ||
| '''Damage | |'''Damage''' || 400 || 500 || 600 | ||
|- | |- | ||
| ''' | |'''Damage per Level''' || 2 || 4 || 6 | ||
|- | |- | ||
| '''Cooldown''' || 25s | |'''Mana Cost''' || 70 || 90 || 110 | ||
|- | |||
|'''Cooldown''' || 25s | |||
|} | |} | ||
;Meteor Shower (Master) | |||
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Meteors''' || 3 || 5 | |||
|- | |||
|'''Damage''' || 80% || 60% | |||
|- | |||
|'''Mana Cost''' || +25% || +50% | |||
|} | |||
;Comet (Master) | |||
Changes the damage type to [[Combat_Mechanics#Ice|Ice]] and [[Combat_Mechanics#Physical|Physical]], and inflicts [[Combat_Mechanics#Freeze|Freeze]] to all enemies hit. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 | |||
|} | |||
===Weaver of Time (Passive)=== | ===Weaver of Time (Passive)=== | ||
When casting a Spell you have chance to reset the Cooldown of all other Spells. | When casting a Spell you have a chance to reset the Cooldown of all other Spells. | ||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Chance''' || 5% || 10% || 15% | |||
|- | |||
|'''Effect Cooldown''' || 10s | |||
|} | |||
;Prolonged Agony (Master) | |||
You deal increased damage to enemies inflicted by [[Combat_Mechanics#Slow|Slow]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| ''' | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |- | ||
| ''' | |'''Damage''' || +10% || +20% || +30% | ||
|} | |} | ||
;Shockwave (Master) | |||
Attacking enemies inflicted by [[Combat_Mechanics#Slow|Slow]] has a chance to unleash a shockwave dealing [[Combat_Mechanics#Pure|Pure]] damage in a small area. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || 40 || 60 || 80 | |||
|- | |||
|'''Chance''' || 15% || 20% || 25% | |||
|} | |||
===Elemental Flux (Passive)=== | ===Elemental Flux (Passive)=== | ||
Line 298: | Line 611: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Damage''' || +25% || 50% | |'''Upgrade Cost''' || 3 || 4 | ||
|- | |||
|'''Damage''' || +25% || 50% | |||
|- | |- | ||
| '''Cycle Interval''' || 8s | |'''Cycle Interval''' || 8s | ||
|} | |} | ||
;Fire Ascendency (Master) | |||
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Mana Spent to Trigger''' || 25 | |||
|- | |||
|'''Fire Cycle Duration''' || +4s || +8s | |||
|- | |||
|''Mutually exclusive with Ice Ascendency'' | |||
|- | |||
|''Mutually exclusive with Lightning Ascendency'' | |||
|} | |||
;Ice Ascendency (Master) | |||
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Mana Spent to Trigger''' || 75 | |||
|- | |||
|'''Ice Cycle Duration''' || +4s || +8s | |||
|- | |||
|''Mutually exclusive with Fire Ascendency'' | |||
|- | |||
|''Mutually exclusive with Lightning Ascendency'' | |||
|} | |||
;Lightning Ascendency (Master) | |||
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Mana Spent to Trigger''' || 50 | |||
|- | |||
|'''Lightning Cycle Duration''' || +4s || +8s | |||
|- | |||
|''Mutually exclusive with Fire Ascendency'' | |||
|- | |||
|''Mutually exclusive with Ice Ascendency'' | |||
|} | |||
{{Template:BaseNav}} | {{Template:BaseNav}} |
Revision as of 11:49, 27 August 2023
Abilities
Apprentice
Phase Shift (Dash)
You phase forward through warped time, inflicting Slow to all enemies you pass through.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
Stamina Cost | 10 | 12 | 14 | 16 | 18 |
Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
- Mana Surge (Adept)
Lowers the Mana Cost of your next Spell after using Phase Shift.
Upgrade Cost | 2 | 3 |
Spell Cost | -25% | -50% |
- Mirror Image (Expert)
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.
Upgrade Cost | 3 | 4 | 5 |
Mirror Image Duration | 3s | 4s | 5s |
Mirror Image Evasion | 40% | 50% | 60% |
Stamina Cost | +50% |
Arcane Bolt (Mainhand Attack)
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
Cooldown | 0.2s |
- Empowered Bolt (Apprentice)
Increases the size of the explosion.
Upgrade Cost | 1 | 2 | 3 | 4 |
Size | +50% | +100% | +200% | +300% |
- Focused Bolt (Apprentice)
Increases the speed and range of the projectile.
Upgrade Cost | 1 | 2 | 3 | 4 |
Projectile Range and Speed | +10% | +20% | +30% | +40% |
- Wand Mastery (Master)
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.
Upgrade Cost | 4 | 5 |
Projectiles | 1 | 2 |
Mana Cost | 2.5% | 5% |
Arcane Grimoire (Offhand Attack)
Cast the Spell from your equipped Grimoire.
Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
Damage | 100% | 120% | 140% | 160% | 180% | 200% |
- Grimoire Scholar (Apprentice)
Lowers Cooldown and Mana Cost of your Grimoire Spells.
Upgrade Cost | 1 | 2 | 3 |
Mana Cost | -10% | -20% | -30% |
Cooldown | -10% | -25% | -50% |
- Somatic Reservoir (Adept)
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.
Upgrade Cost | 2 | 3 | |
Mana Threshold | 30% | 40% | 50% |
Barrier (Spell)
Conjures a protective barrier around yourself that reduces damage taken for a period.
Upgrade Cost | 0 | 2 | 3 |
Damage Taken | -40% | -45% | -50% |
Duration | 5s | 6s | 7s |
Mana Cost | 15 | 30 | 45 |
Cooldown | 16s |
- Flame Shield (Adept)
Barrier now scorches nearby enemies, dealing Fire damage.
Upgrade Cost | 2 | 3 | 4 |
Mana Cost | +25% | ||
Mutually exclusive with Ice Block | |||
Mutually exclusive with Reactive Barrier |
- Ice Block (Adept)
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by Minor Freeze. The barrier is dispelled early if all layers are depleted.
Upgrade Cost | 2 | 3 | 4 |
Block Instances | 3 | 4 | 5 |
Block Amount | 20 | 40 | 60 |
Cooldown | +8s | ||
Mutually exclusive with Flame Shield | |||
Mutually exclusive with Reactive Barrier |
- Reactive Barrier (Adept)
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing Lightning damage.
Upgrade Cost | 2 | 3 | 4 |
Lightning Damage | 15 | 25 | 40 |
Mana Cost | +25% | ||
Mutually exclusive with Ice Block | |||
Mutually exclusive with Flame Shield |
Adept
Arc Lightning (Spell)
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage.
Upgrade Cost | 2 | 3 | 4 | 5 |
Chains | 3 | 4 | 5 | 6 |
Damage | 120 | 140 | 160 | 180 |
Damage per Level | 2 | |||
Damage per Chain | -10% | |||
Mana Cost | 35 | 40 | 45 | 50 |
Cooldown | 2s |
- Overcharge (Adept)
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.
Upgrade Cost | 2 | 3 | 4 |
Crit Chance | 10% | ||
Crit Damage | +10% | +20% | +40% |
Mana Cost | +25% |
- Channel Lightning (Expert)
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.
Upgrade Cost | 3 | 4 |
Max Channeling Time | 3s | |
Tick Rate | 0.5s | 0.4s |
Cooldown | +4s |
Haste (Spell)
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.
Upgrade Cost | 2 | 3 | 4 |
Duration | 8s | 9s | 10s |
Movement Speed | +30% | ||
Attack Speed | +30% | +40% | +50% |
Cast Speed | +30% | +40% | +50% |
Skill Stamina Cost | 5% | ||
Mana Cost | 50 | 70 | 90 |
Cooldown | 30s |
- Blur (Adept)
You gain Evasion during Haste.
Upgrade Cost | 2 | 3 | 4 |
Evasion | 10% | 20% | 30% |
- Energy Surge (Adept)
During Haste you restore some of your Stamina when scoring Critical Hits.
Upgrade Cost | 2 | 3 | 4 |
Stamina Restored | 2.5% | 5% | 10% |
- Temporal Shift (Expert)
During Haste you inflict nearby enemies with Slow.
Upgrade Cost | 3 | 4 | 5 |
Aura Range | 40 | 60 | 90 |
Cooldown | +10s |
Arcane Intellect (Passive)
Increases your Intelligence.
Upgrade Cost | 1 | 2 | 3 |
Intelligence | +5 | +10 | +15 |
- Arcane Physique (Adept)
Increases your Strength and you gain additional Mana Regen based on your Strength.
Upgrade Cost | 1 | 2 | 3 |
Strength | +5 | +10 | +15 |
Mana Regen per Strength | +0.01 | +0.015 | +0.02 |
Mutually exclusive with Arcane Finesse |
- Arcane Finesse (Adept)
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.
Upgrade Cost | 1 | 2 | 3 |
Dexterity | +5 | +10 | +15 |
Mana Regen per Dexterity | +0.01 | +0.015 | +0.02 |
Mutually exclusive with Arcane Physique |
Elemental Ward (Passive)
Increases your Fire, Ice, and Lightning Resistances.
Upgrade Cost | 1 | 2 | 3 |
Resistances | +5 | +10 | +20 |
- Control Fire (Expert)
Increases your Fire Penetration based on your Fire Resistance.
Upgrade Cost | 2 | 3 | 4 |
Conversion Rate | 0.5 | 1 |
- Control Ice(Expert)
Increases your Ice Penetration based on your Ice Resistance.
Upgrade Cost | 2 | 3 | 4 |
Conversion Rate | 0.5 | 1 |
- Control Lightning (Expert)
Increases your Lightning Penetration based on your Lightning Resistance.
Upgrade Cost | 2 | 3 | 4 |
Conversion Rate | 0.5 | 1 |
Expert
Frost Nova (Spell)
You unleash multiple frost shards in all directions that deal Ice damage.
Upgrade Cost | 3 | 4 | 5 | 6 |
Frost Shards | 12 | |||
Damage | 30 | 50 | 80 | 120 |
Damage per Level | 1 | |||
Mana Cost | 45 | 50 | 55 | 60 |
Cooldown | 3s |
- Shatter (Expert)
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.
Upgrade Cost | 3 | 4 | 5 |
Frost Shards | 6 | ||
Chance | 25% | 50% | 75% |
Mana Cost | +25% | ||
Effect Cooldown | 1s |
- Flash Freeze (Expert)
Frost Nova triggers an icy shockwave that inflict all nearby enemies with Freeze.
Upgrade Cost | 3 | 4 | 5 |
Status Effect | Minor Freeze | Freeze | Greater Freeze |
Cooldown | +3s |
Wall of Flames (Spell)
You produce a blazing wall of flames in front of you, dealing Fire damage to all enemies near it.
Upgrade Cost | 3 | 4 | 5 |
Duration | 8 | 11 | 14 |
Mana Cost | 60 | 75 | 90 |
Cooldown | 20s | ||
Damage | 20 | 40 | 60 |
Tick Rate | 0.5s |
- Volatile Flames (Expert)
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional Fire Damage in a small area.
Upgrade Cost | 3 | 4 | 5 |
Chance | 25% | 50% | 75% |
Mana Cost | +25% | ||
Mutually exclusive with Wall of Alteration |
- Wall of Alteration (Master)
Damage type is changed to Pure and the wall now inflicts Slow and Silence to all enemies passing through.
Upgrade Cost | 4 |
Mana Cost | +25% |
Cooldown | +5s |
Incanter's Cadence (Passive)
Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.
Upgrade Cost | 2 | 3 | 4 |
Mana Cost per Stack | -3% | -4% | -5% |
Cast Speed per Stack | +3% | +4% | +5% |
Max Stacks | 8 | ||
Stack Duration | 3s |
- Rising Crescendo (Expert)
Each stack of Incanter's Cadence increases your Spell Crit Chance.
Upgrade Cost | 2 | 3 |
Spell Crit Chance per Stack | 2% | 3% |
- Intensified Intonation (Expert)
Each stack of Incanter's Cadence increases your damage with Spells. Stack duration is lowered.
Upgrade Cost | 2 | 3 |
Spell Damage per Stack | +2.5% | 5% |
Stack Duration | 2.5s | 2s |
- Alleviating Rhythm (Expert)
Each stack of Incanter's Cadence increases your Health Regen.
Upgrade Cost | 2 | 3 | 4 |
Health Regen per Stack | +0.5 | +1 | +1.5 |
Arcanist (Passive)
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.
Upgrade Cost | 2 | 3 | 4 |
Slow Effect | -30% | -50% | -70% |
- Arcane Safeguard (Expert)
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.
Upgrade Cost | 2 | 3 | 4 |
Block Amount | 30 | 40 | 50 |
Mana Lost per Damage Blocked | 2 | 1.5 | 1 |
- Arcane Amplification (Expert)
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.
Upgrade Cost | 2 | 3 | 4 |
Crit Damage | +25% | +50% | +75% |
Master
Wizard's Duplicate (Spell)
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.
Upgrade Cost | 4 | 5 | 6 |
Mainhand Damage | 50% | ||
Hits to Destroy | 5 | 7 | 9 |
Duplicate Duration | 30s | 35s | 40s |
Duplicate Evasion | 50% | ||
Mana Cost | 40 | 50 | 60 |
Cooldown | 15s |
- Wizard's Army (Master)
You can have more than one duplicate active at a time.
Upgrade Cost | 4 | 5 |
Max Duplicates | 2 | 3 |
Cooldown | +5s | +10s |
Mutually exclusive with Improved Duplicate |
- Improved Duplicate (Master)
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.
Upgrade Cost | 4 | 5 |
Spell Learned | Arc Lightning | Frost Nova |
Damage | 50% | |
Mana Cost | +25% | |
Mutually exclusive with Wizard's Army |
Meteor (Spell)
Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive Fire and Physical damage to all enemies in the impact area.
Upgrade Cost | 4 | 5 | 6 |
Damage | 400 | 500 | 600 |
Damage per Level | 2 | 4 | 6 |
Mana Cost | 70 | 90 | 110 |
Cooldown | 25s |
- Meteor Shower (Master)
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.
Upgrade Cost | 4 | 5 |
Meteors | 3 | 5 |
Damage | 80% | 60% |
Mana Cost | +25% | +50% |
- Comet (Master)
Changes the damage type to Ice and Physical, and inflicts Freeze to all enemies hit.
Upgrade Cost | 4 |
Weaver of Time (Passive)
When casting a Spell you have a chance to reset the Cooldown of all other Spells.
Upgrade Cost | 3 | 4 | 5 |
Chance | 5% | 10% | 15% |
Effect Cooldown | 10s |
- Prolonged Agony (Master)
You deal increased damage to enemies inflicted by Slow.
Upgrade Cost | 3 | 4 | 5 |
Damage | +10% | +20% | +30% |
- Shockwave (Master)
Attacking enemies inflicted by Slow has a chance to unleash a shockwave dealing Pure damage in a small area.
Upgrade Cost | 3 | 4 | 5 |
Damage | 40 | 60 | 80 |
Chance | 15% | 20% | 25% |
Elemental Flux (Passive)
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.
Upgrade Cost | 3 | 4 |
Damage | +25% | 50% |
Cycle Interval | 8s |
- Fire Ascendency (Master)
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.
Upgrade Cost | 3 | 4 |
Mana Spent to Trigger | 25 | |
Fire Cycle Duration | +4s | +8s |
Mutually exclusive with Ice Ascendency | ||
Mutually exclusive with Lightning Ascendency |
- Ice Ascendency (Master)
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.
Upgrade Cost | 3 | 4 |
Mana Spent to Trigger | 75 | |
Ice Cycle Duration | +4s | +8s |
Mutually exclusive with Fire Ascendency | ||
Mutually exclusive with Lightning Ascendency |
- Lightning Ascendency (Master)
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.
Upgrade Cost | 3 | 4 |
Mana Spent to Trigger | 50 | |
Lightning Cycle Duration | +4s | +8s |
Mutually exclusive with Fire Ascendency | ||
Mutually exclusive with Ice Ascendency |