Paladin: Difference between revisions
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===Lay on Hands (Spell)=== | ===Lay on Hands (Spell)=== | ||
Blessed with a healing touch you restore Health to all allies in the targeted area. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || ? || ? || ? | |||
|- | |||
|'''Heal''' || 60 || 120 || 200 || 300 | |||
|- | |||
|'''Mana Cost''' || 30 || 40 || 50 || 60 | |||
|- | |||
|'''Cooldown''' || 13s | |||
|} | |||
;Invigorating Touch (Adept) | |||
Lay on Hands now also applies a buff that increases all regen stats for a short period. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || ? || ? | |||
|- | |||
|'''Amount''' || +25%|| +50% || +100% | |||
|- | |||
|'''Duration''' || 4s | |||
|} | |||
;Cleansing Touch (Expert) | |||
Lay on Hands now removes all negative Status Effects and Afflictions. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 | |||
|- | |||
|'''Cooldown''' || +5s | |||
|} | |||
;Turn Undead (Expert) | |||
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || ? || ? | |||
|- | |||
|'''Damage''' || 100 || 200 || 400 | |||
|} | |||
===Judgement (Spell)=== | ===Judgement (Spell)=== | ||
Pass judgement on enemies in an area in front of you, dealing Mainhand damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || ? || ? || ? || ? | |||
|- | |||
|'''Mainhand Damage''' || 300% || 350% || 400%|| 450% || 500% | |||
|- | |||
|'''Mana Cost''' || 30 || 35 || 40 || 45 || 50 | |||
|- | |||
|'''Cooldown''' || 4s | |||
|} | |||
;Trial by Fire (Adept) | |||
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || ? || ? || ? | |||
|- | |||
|'''Damage''' || 20 || 30 || 45 || 65 | |||
|- | |||
|'''Duration''' || 5s | |||
|- | |||
|'''Tick Rate''' || 0.5s | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|} | |||
;Shackles (Adept) | |||
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || ? || ? | |||
|- | |||
|'''Movement Speed Reduction''' || 60% || 70% || 80% | |||
|- | |||
|'''Damage Taken''' || +10% || +15% || +20% | |||
|- | |||
|'''Duration''' || 3s | |||
|- | |||
|'''Cooldown''' || +2s | |||
|} | |||
===Shining Knight (Passive)=== | ===Shining Knight (Passive)=== | ||
Increases your Armor. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? | |||
|- | |||
|'''Armor''' || +10 || +20 || +40 | |||
|} | |||
;Armor of Faith (Adept) | |||
Increases your Armor based on your Intelligence. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? | |||
|- | |||
|'''Armor per Intelligence''' || +0.1 || +0.2 || +0.4 | |||
|} | |||
;Armored Grace (Adept) | |||
Increases your Movement Speed and reduces the Stamina cost of all skills. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? | |||
|- | |||
|'''Movement Speed''' || +3% || +4% || +5% | |||
|- | |||
|'''Stamina Cost''' || -20% || -30% || -40% | |||
|} | |||
===Towering Strength(Passive)=== | ===Towering Strength(Passive)=== | ||
Increases your Strength | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? | |||
|- | |||
|'''Strength''' || +5 || +15 || +30 | |||
|} | |||
;Battering Ram (Adept) | |||
Increases your Physical Penetration based on your Strength. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? | |||
|- | |||
|'''Armor Penetration per Strength''' || +0.2 || +0.3 || +0.4 | |||
|} | |||
;Crushing Might (Adept) | |||
Increases your Physical Damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? | |||
|- | |||
|'''Physical Damage''' || +5% || +10% || +15% | |||
|} | |||
;Superb Constitution (Adept) | |||
Increases your Health and Poison resistance. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 1 || ? || ? || ? | |||
|- | |||
|'''Health''' || +25 || +50 || +75 || +100 | |||
|- | |||
|'''Poison Resistance''' || +10 || +20 || +30 || +40 | |||
|} | |||
==Expert== | ==Expert== | ||
Revision as of 03:42, 1 September 2023
A righteous champion that upholds law and order through sheer force and firm belief.
Abilities
Apprentice
Shield Charge (Dash)
Charge forward with your shield raised, inflicting Stun to enemies you collide with.
| Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
| Stamina Cost | 10 | 12 | 14 | 16 | 18 |
| Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
- Armored Assault (Apprentice)
Enemies you charge into are now dealt Physical damage based on your armor Armor value.
| Upgrade Cost | 1 | 2 | 3 |
| Damage per Armor | 1 | 1.5 | 2 |
| Stamina Cost | +25% |
- Charge Through (Adept)
You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
| Upgrade Cost | 2 |
Mace Swing (Mainhand Attack)
Deliver a powerful melee strike with your mace, dealing Mainhand damage.
| Upgrade Cost | 0 | 1 | ? | ? | ? | ? |
| Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Cooldown | 0.1s |
- Stunning Strikes (Apprentice)
Mace Swing gains a change to inflict Stun.
| Upgrade Cost | 1 | ? | ? | ? |
| Chance | 5% | 10% | 15% | 20% |
- Crushing Blows (Apprentice)
Mace Swing gains Armor Penetration.
| Upgrade Cost | 1 | ? | ? |
| Armor Penetration | 5 | 10 | 20 |
- Flames of Devotion (Expert)
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
| Upgrade Cost | 3 | ? | ? |
| Damage per Intelligence | 0.3 | 0.4 | 0.5 |
Shield Block (Offhand Skill)
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.
| Upgrade Cost | 0 | 1 | ? | ? |
| Chance | 25% | |||
| Block Amount | 25 | 50 | 75 | 100 |
- Shield Training (Apprentice)
Reduces the movement slow effect while using Shield Block.
| Upgrade Cost | 1 | ? | ? |
| Slow Effect | -20% | -40% | -70% |
- Elemental Bulwark (Apprentice)
Increases your Fire, Ice and Lightning resistances while using Shield Block.
| Upgrade Cost | 1 | ? | ? |
| Resistance | +10 | +20 | +40 |
- Shield of Thorns (Adept)
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
| Upgrade Cost | 2 | ? | ? |
| Damage per Current Stamina | 0.1 | 0.2 | 0.3 |
Righteous Hammer (Spell)
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
| Upgrade Cost | 0 | 2 | ? | ? | ? |
| Damage | 30 | 45 | 65 | 90 | 120 |
| Damage per Level | 2 | ||||
| Mana Cost | 15 | 20 | 25 | 30 | 35 |
| Cooldown | 1s |
- Hammer of Wrath (Adept)
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
| Upgrade Cost | 2 | ? | ? |
| Damage | 25 | 50 | 75 |
| Tick Rate | 0.25s | ||
| Mana Cost | +25% |
- Hammer of Sundering (Adept)
The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
| Upgrade Cost | 2 | ? | ? |
| Damage per Strength | 0.3 | 0.4 | 0.5 |
| Status Effect | Minor Armor Break | Armor Break | Greater Armor Break |
| Mana Cost | +25% |
- Hammer of Devotion (Expert)
The hammer now returns to you after a short delay.
| Upgrade Cost | 3 |
| Cooldown | +1s |
Adept
Lay on Hands (Spell)
Blessed with a healing touch you restore Health to all allies in the targeted area.
| Upgrade Cost | 2 | ? | ? | ? |
| Heal | 60 | 120 | 200 | 300 |
| Mana Cost | 30 | 40 | 50 | 60 |
| Cooldown | 13s |
- Invigorating Touch (Adept)
Lay on Hands now also applies a buff that increases all regen stats for a short period.
| Upgrade Cost | 2 | ? | ? |
| Amount | +25% | +50% | +100% |
| Duration | 4s |
- Cleansing Touch (Expert)
Lay on Hands now removes all negative Status Effects and Afflictions.
| Upgrade Cost | 3 |
| Cooldown | +5s |
- Turn Undead (Expert)
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.
| Upgrade Cost | 3 | ? | ? |
| Damage | 100 | 200 | 400 |
Judgement (Spell)
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.
| Upgrade Cost | 2 | ? | ? | ? | ? |
| Mainhand Damage | 300% | 350% | 400% | 450% | 500% |
| Mana Cost | 30 | 35 | 40 | 45 | 50 |
| Cooldown | 4s |
- Trial by Fire (Adept)
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.
| Upgrade Cost | 2 | ? | ? | ? |
| Damage | 20 | 30 | 45 | 65 |
| Duration | 5s | |||
| Tick Rate | 0.5s | |||
| Mana Cost | +25% |
- Shackles (Adept)
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.
| Upgrade Cost | 2 | ? | ? |
| Movement Speed Reduction | 60% | 70% | 80% |
| Damage Taken | +10% | +15% | +20% |
| Duration | 3s | ||
| Cooldown | +2s |
Shining Knight (Passive)
Increases your Armor.
| Upgrade Cost | 1 | ? | ? |
| Armor | +10 | +20 | +40 |
- Armor of Faith (Adept)
Increases your Armor based on your Intelligence.
| Upgrade Cost | 1 | ? | ? |
| Armor per Intelligence | +0.1 | +0.2 | +0.4 |
- Armored Grace (Adept)
Increases your Movement Speed and reduces the Stamina cost of all skills.
| Upgrade Cost | 1 | ? | ? |
| Movement Speed | +3% | +4% | +5% |
| Stamina Cost | -20% | -30% | -40% |
Towering Strength(Passive)
Increases your Strength
| Upgrade Cost | 1 | ? | ? |
| Strength | +5 | +15 | +30 |
- Battering Ram (Adept)
Increases your Physical Penetration based on your Strength.
| Upgrade Cost | 1 | ? | ? |
| Armor Penetration per Strength | +0.2 | +0.3 | +0.4 |
- Crushing Might (Adept)
Increases your Physical Damage.
| Upgrade Cost | 1 | ? | ? |
| Physical Damage | +5% | +10% | +15% |
- Superb Constitution (Adept)
Increases your Health and Poison resistance.
| Upgrade Cost | 1 | ? | ? | ? |
| Health | +25 | +50 | +75 | +100 |
| Poison Resistance | +10 | +20 | +30 | +40 |
Expert
Battle Banner (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Zealous Onslaught (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Inner Flame (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Lawbringer (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Master
Pillar of Light (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Blessed Champion (Spell)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Crusader (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown:
Guardian Angel (Passive)
- Desc
- Upgrade Cost:
- Stamina Cost:
- Cooldown: