Paladin: Difference between revisions
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==Apprentice== | ==Apprentice== | ||
===Shield Charge (Dash)=== | ===Shield Charge (Dash)=== | ||
Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with. | Charge forward with your shield raised, inflicting [[Combat_Mechanics#Stun|Stun]] to enemies you collide with. | ||
[[File:Shieldcharge.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| Line 38: | Line 38: | ||
===Mace Swing (Mainhand Attack)=== | ===Mace Swing (Mainhand Attack)=== | ||
Deliver a powerful melee strike with your mace, dealing Mainhand damage. | Deliver a powerful melee strike with your mace, dealing Mainhand damage. | ||
[[File:Mace Swing.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 0 || 1 || | |'''Upgrade Cost''' || 0 || 1 || 2 || 3 || 4 || 5 | ||
|- | |- | ||
|'''Mainhand Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | |'''Mainhand Damage''' || 100% || 120% || 140% || 160% || 180% || 200% | ||
| Line 48: | Line 49: | ||
;Stunning Strikes (Apprentice) | ;Stunning Strikes (Apprentice) | ||
Mace Swing gains a | Mace Swing gains a chance to inflict [[Combat_Mechanics#Stun|Stun]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 || 4 | ||
|- | |- | ||
|'''Chance''' || 5% || 10% || 15% || 20% | |'''Chance''' || 5% || 10% || 15% || 20% | ||
| Line 60: | Line 61: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Armor Penetration''' || 5 || 10 || 20 | |'''Armor Penetration''' || 5 || 10 || 20 | ||
| Line 66: | Line 67: | ||
;Flames of Devotion (Expert) | ;Flames of Devotion (Expert) | ||
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence. | Attacks with Mace Swing are followed by an arc of flames that deal [[Combat_Mechanics#Fire|Fire]] damage based on your Intelligence. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 3 || | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |- | ||
|'''Damage per Intelligence''' || 0.3 || 0.4 || 0.5 | |'''Damage per Intelligence''' || 0.3 || 0.4 || 0.5 | ||
| Line 75: | Line 76: | ||
---- | ---- | ||
===Shield Block (Offhand Skill)=== | ===Shield Block (Offhand Skill)=== | ||
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage. | Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block [[Combat_Mechanics#Physical|Physical]] damage. | ||
[[File:Shield Block.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 0 || 1 || | |'''Upgrade Cost''' || 0 || 1 || 2 || 3 | ||
|- | |- | ||
|'''Chance''' || 25% | |'''Chance''' || 25% | ||
| Line 90: | Line 93: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Slow Effect''' || -20% || -40% || -70% | |'''Slow Effect''' || -20% || -40% || -70% | ||
| Line 99: | Line 102: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Resistance''' || +10 || +20 || +40 | |'''Resistance''' || +10 || +20 || +40 | ||
| Line 105: | Line 108: | ||
;Shield of Thorns (Adept) | ;Shield of Thorns (Adept) | ||
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina. | Blocking melee attacks with Shield Block deals [[Combat_Mechanics#Physical|Physical]] damage to the attacker based on your current Stamina. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
|'''Damage per Current Stamina''' || 0.1 || 0.2 || 0.3 | |'''Damage per Current Stamina''' || 0.1 || 0.2 || 0.3 | ||
| Line 114: | Line 117: | ||
---- | ---- | ||
===Righteous Hammer (Spell)=== | ===Righteous Hammer (Spell)=== | ||
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path. | Hurl a magical hammer at your foes, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in its path. | ||
[[File:Righteous Hammer.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 0 || 2 || | |'''Upgrade Cost''' || 0 || 2 || 3 || 4 || 5 | ||
|- | |- | ||
|'''Damage''' || 30 || 45 || 65 || 90 || 120 | |'''Damage''' || 30 || 45 || 65 || 90 || 120 | ||
| Line 130: | Line 135: | ||
;Hammer of Wrath (Adept) | ;Hammer of Wrath (Adept) | ||
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage. | The hammer continuously discharges bolts of lightning at nearby enemies, dealing [[Combat_Mechanics#Lightning|Lightning]] damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
|'''Damage''' || 25 || 50 || 75 | |'''Damage''' || 25 || 50 || 75 | ||
| Line 140: | Line 145: | ||
|- | |- | ||
|'''Mana Cost''' || +25% | |'''Mana Cost''' || +25% | ||
|- | |||
|''Mutually exclusive with Hammer of Sundering'' | |||
|} | |} | ||
;Hammer of Sundering (Adept) | ;Hammer of Sundering (Adept) | ||
The hammer deals additional Physical damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]]. | The hammer deals additional [[Combat_Mechanics#Physical|Physical]] damage based on your Strength, and now inflicts [[Combat_Mechanics#Armor_Break|Armor Break]]. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
|'''Damage per Strength''' || 0.3 || 0.4 || 0.5 | |'''Damage per Strength''' || 0.3 || 0.4 || 0.5 | ||
| Line 153: | Line 160: | ||
|- | |- | ||
|'''Mana Cost''' || +25% | |'''Mana Cost''' || +25% | ||
|- | |||
|''Mutually exclusive with Hammer of Wrath'' | |||
|} | |} | ||
| Line 168: | Line 177: | ||
===Lay on Hands (Spell)=== | ===Lay on Hands (Spell)=== | ||
Blessed with a healing touch you restore Health to all allies in the targeted area. | Blessed with a healing touch you restore Health to all allies in the targeted area. | ||
[[File:Lay on Hands.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 || 5 | ||
|- | |- | ||
|'''Heal''' || 60 || 120 || 200 || 300 | |'''Heal''' || 60 || 120 || 200 || 300 | ||
| Line 183: | Line 193: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
|'''Amount''' || +25%|| +50% || +100% | |'''Amount''' || +25% || +50% || +100% | ||
|- | |- | ||
|'''Duration''' || 4s | |'''Duration''' || 4s | ||
| Line 200: | Line 210: | ||
;Turn Undead (Expert) | ;Turn Undead (Expert) | ||
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect. | Lay on Hands now deals [[Combat_Mechanics#Pure|Pure]] damage to all Undead enemies in the area of effect. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 3 || | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |- | ||
|'''Damage''' || 100 || 200 || 400 | |'''Damage''' || 100 || 200 || 400 | ||
|} | |} | ||
---- | |||
===Judgement (Spell)=== | ===Judgement (Spell)=== | ||
Pass judgement on enemies in an area in front of you, dealing Mainhand damage. | Pass judgement on enemies in an area in front of you, dealing Mainhand damage. | ||
[[File:Judgement.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 || 5 || 6 | ||
|- | |- | ||
|'''Mainhand Damage''' || 300% || 350% || 400%|| 450% || 500% | |'''Mainhand Damage''' || 300% || 350% || 400% || 450% || 500% | ||
|- | |- | ||
|'''Mana Cost''' || 30 || 35 || 40 || 45 || 50 | |'''Mana Cost''' || 30 || 35 || 40 || 45 || 50 | ||
| Line 222: | Line 235: | ||
;Trial by Fire (Adept) | ;Trial by Fire (Adept) | ||
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage. | The area erupts in zealous flames that continue to burn for a few seconds, dealing [[Combat_Mechanics#Fire|Fire]] damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 || 5 | ||
|- | |- | ||
|'''Damage''' || 20 || 30 || 45 || 65 | |'''Damage''' || 20 || 30 || 45 || 65 | ||
| Line 240: | Line 253: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 2 || | |'''Upgrade Cost''' || 2 || 3 || 4 | ||
|- | |- | ||
|'''Movement Speed Reduction''' || 60% || 70% || 80% | |'''Movement Speed Reduction''' || 60% || 70% || 80% | ||
| Line 250: | Line 263: | ||
|'''Cooldown''' || +2s | |'''Cooldown''' || +2s | ||
|} | |} | ||
---- | |||
===Shining Knight (Passive)=== | ===Shining Knight (Passive)=== | ||
Increases your Armor. | Increases your Armor. | ||
[[File:Shining Knight.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Armor''' || +10 || +20 || +40 | |'''Armor''' || +10 || +20 || +40 | ||
| Line 264: | Line 280: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Armor per Intelligence''' || +0.1 || +0.2 || +0.4 | |'''Armor per Intelligence''' || +0.1 || +0.2 || +0.4 | ||
| Line 273: | Line 289: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Movement Speed''' || +3% || +4% || +5% | |'''Movement Speed''' || +3% || +4% || +5% | ||
| Line 279: | Line 295: | ||
|'''Stamina Cost''' || -20% || -30% || -40% | |'''Stamina Cost''' || -20% || -30% || -40% | ||
|} | |} | ||
---- | |||
===Towering Strength(Passive)=== | ===Towering Strength(Passive)=== | ||
Increases your Strength | Increases your Strength | ||
[[File:Towering Strength.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Strength''' || +5 || +15 || +30 | |'''Strength''' || +5 || +15 || +30 | ||
|} | |} | ||
;Battering Ram | ;Battering Ram | ||
Increases your Physical Penetration based on your Strength. | Increases your Physical Penetration based on your Strength. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Armor Penetration per Strength''' || +0.2 || +0.3 || +0.4 | |'''Armor Penetration per Strength''' || +0.2 || +0.3 || +0.4 | ||
|} | |} | ||
;Crushing Might | ;Crushing Might | ||
Increases your Physical Damage. | Increases your Physical Damage. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 | ||
|- | |- | ||
|'''Physical Damage''' || +5% || +10% || +15% | |'''Physical Damage''' || +5% || +10% || +15% | ||
|} | |} | ||
;Superb Constitution | ;Superb Constitution | ||
Increases your Health and Poison resistance. | Increases your Health and Poison resistance. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 1 || | |'''Upgrade Cost''' || 1 || 2 || 3 || 4 | ||
|- | |- | ||
|'''Health''' || +25 || +50 || +75 || +100 | |'''Health''' || +25 || +50 || +75 || +100 | ||
| Line 322: | Line 341: | ||
===Battle Banner (Spell)=== | ===Battle Banner (Spell)=== | ||
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed. | Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed. | ||
[[File:Battle Banner.png|72px|left|link=]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 3 || | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |- | ||
|'''Damage''' || +10% || +20% || +30% | |'''Damage''' || +10% || +20% || +30% | ||
| Line 341: | Line 361: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 3 || | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |- | ||
|'''Damage Taken''' || -10% || -15% || -20% | |'''Damage Taken''' || -10% || -15% || -20% | ||
|} | |} | ||
;Banner of Zeal (Expert) | ;Banner of Zeal (Expert) | ||
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells. | Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
|'''Upgrade Cost''' || 3 || | |'''Upgrade Cost''' || 3 || 4 || 5 | ||
|- | |- | ||
|'''Cast Speed''' || +20% || +35% || +50% | |'''Cast Speed''' || +20% || +35% || +50% | ||
| Line 356: | Line 376: | ||
|'''Mana Cost''' || -10% || -20% || -30% | |'''Mana Cost''' || -10% || -20% || -30% | ||
|} | |} | ||
---- | |||
===Zealous Onslaught (Spell)=== | ===Zealous Onslaught (Spell)=== | ||
: | You continuously charge in a forward direction, dealing [[Combat_Mechanics#Physical|Physical]] damage to all enemies in your path. | ||
[[File:Zealous Onslaught.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 || 6 | |||
|- | |||
|'''Damage''' || 60 || 90 || 130 || 180 | |||
|- | |||
|'''Max Channeling Time''' || 4s | |||
|- | |||
|'''Stamina Cost''' || 9 || 11 || 13 || 15 | |||
|- | |||
|'''Cooldown''' || 10s | |||
|} | |||
;Zealous Lance (Expert) | |||
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Damage''' || 100 || 200 || 300 | |||
|} | |||
;Zealous Shield (Expert) | |||
Shield Block is activated during Zealous Onslaught. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 | |||
|- | |||
|'''Stamina Cost''' || +25% | |||
|} | |||
---- | |||
===Inner Flame (Passive)=== | ===Inner Flame (Passive)=== | ||
: | Casting a Spell increases your Fire Resistance and [[Combat_Mechanics#Fire|Fire]] damage for a short period. | ||
[[File:Inner Flame.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 || 5 | |||
|- | |||
|'''Fire Damage''' || +10% || +15% || +20% || +25% | |||
|- | |||
|'''Fire Resistance''' || +20% || +30% || +40% || +50% | |||
|- | |||
|'''Duration''' || 3s | |||
|} | |||
;Flaming Wrath (Expert) | |||
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing [[Combat_Mechanics#Fire|Fire]] damage to all nearby enemies. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Spell Crit Chance''' || +5% || +10% || +15% | |||
|- | |||
|'''Fire Damage''' || 40 || 60 || 100 | |||
|- | |||
|'''Effect Cooldown''' || 0.5s | |||
|} | |||
;Healing Flames (Master) | |||
You gain Life Leech with Spells, but the cost of casting Spells is increased. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Spell Life Leech''' || 2% || 3.5% || 5% | |||
|- | |||
|'''Spell Cost''' || +10% || +15% || +20% | |||
|} | |||
---- | |||
===Lawbringer (Passive)=== | ===Lawbringer (Passive)=== | ||
: | When you block or take damage you have a chance to inflict the attacker with [[Combat_Mechanics#Disarm|Disarm]] and [[Combat_Mechanics#Silence|Silence]]. | ||
[[File:Lawbringer.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Chance''' || 10% || 15% || 20% | |||
|} | |||
;Punish the Wicked (Expert) | |||
You deal more damage to enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Damage''' || +10% || +20% || +30% | |||
|} | |||
;Guilt by Association (Expert) | |||
Attacking enemies inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]], also deals damage to all other nearby enemies not inflicted by [[Combat_Mechanics#Disarm|Disarm]] or [[Combat_Mechanics#Silence|Silence]]. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 2 || 3 || 4 | |||
|- | |||
|'''Mainhand Damage''' || 50% || 75% || 100% | |||
|- | |||
|'''Effect Cooldown''' || 1.5s || 1.0s || 0.5s | |||
|} | |||
==Master== | ==Master== | ||
===Pillar of Light (Spell)=== | ===Pillar of Light (Spell)=== | ||
: | Call forth a pillar of heavenly light to explode at the target location, dealing [[Combat_Mechanics#Physical|Physical]] and [[Combat_Mechanics#Fire|Fire]] damage, and inflicting [[Combat_Mechanics#Blindness|Blindness]] to all enemies in the area. | ||
[[File:Pillar of Light.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Damage''' || 150 || 300 || 500 | |||
|- | |||
|'''Damage per Level''' || 4 | |||
|- | |||
|'''Mana Cost''' || 60 || 80 || 100 | |||
|- | |||
|'''Cooldown''' || 15s | |||
|} | |||
;Pulsing Light (Master) | |||
Pillar of Light continue to explode multiple times at the same location. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Additional Explosions''' || 1 || 2 | |||
|- | |||
|'''Cooldown|| +5s | |||
|- | |||
|''Mutually exclusive with Heaven's Wrath'' | |||
|} | |||
;Heaven's Wrath (Master) | |||
Pillar of Light now deal [[Combat_Mechanics#Lightning|Lightning]] damage instead of [[Combat_Mechanics#Fire|Fire]]. Additionally, the ground around the pillar is electrified for a period, dealing additional [[Combat_Mechanics#Lightning|Lightning]] damage to enemies in the area. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Lightning Damage''' || 30 || 70 || 120 | |||
|- | |||
|'''Tick Rate''' || 0.5s | |||
|- | |||
|'''Duration''' || 5s | |||
|- | |||
|''Mutually exclusive with Pulsing Light'' | |||
|} | |||
---- | |||
===Blessed Champion (Spell)=== | ===Blessed Champion (Spell)=== | ||
: | You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to [[Combat_Mechanics#Stun|Stun]] and [[Combat_Mechanics#Slow|Slow]]. | ||
[[File:Blessed Champion.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Attributes''' || +50% || +75% || +100% | |||
|- | |||
|'''Duration''' || 5s || 6s || 7s | |||
|- | |||
|'''Mana Cost''' || 70 || 100 || 130 | |||
|- | |||
|'''Cooldown''' || 30s | |||
|} | |||
;Champion of Truth (Master) | |||
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 || 6 | |||
|- | |||
|'''Attack Crit Chance''' || 25% || 50% | |||
|- | |||
|'''Mana Cost''' || +25% | |||
|} | |||
;Champion's Hammer (Master) | |||
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 4 || 5 | |||
|- | |||
|'''Cast Speed''' || +50% || +100% | |||
|- | |||
|'''Cooldown''' || +15s | |||
|} | |||
---- | |||
===Crusader (Passive)=== | ===Crusader (Passive)=== | ||
: | You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage. | ||
[[File:Crusader.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Movement Speed per Stack''' || +1% | |||
|- | |||
|'''Damage per Stack''' || +2% || +4% | |||
|- | |||
|'''Max Stacks''' || 20 | |||
|- | |||
|'''Stack Duration''' || 3s | |||
|} | |||
;Dauntless (Master) | |||
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Stacks Gained''' || 1 || 2 || 4 | |||
|} | |||
;Zealot (Master) | |||
You now also gain stacks of Crusader by dealing damage. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Damage Threshold''' || 400 || 200 | |||
|} | |||
---- | |||
===Guardian Angel (Passive)=== | ===Guardian Angel (Passive)=== | ||
: | Taking enough damage within a couple of seconds grants Invulnerability for a short period. | ||
[[File:Guardian Angel.png|72px|left|link=]] | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 || 5 | |||
|- | |||
|'''Damage Threshold''' || 200 | |||
|- | |||
|'''Duration''' || 4s | |||
|- | |||
|'''Cooldown''' || 120s || 100s || 80s | |||
|} | |||
;True Restoration (Master) | |||
Your Health Regen is increased during Guardian Angel. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
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|'''Health Regen''' || +300% || +500% | |||
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;Wrathful Avenger (Master) | |||
You deal increased damage during Guardian Angel. | |||
{| class="wikitable" | |||
|- | |||
|'''Upgrade Cost''' || 3 || 4 | |||
|- | |||
|'''Damage''' || +200% || +300% | |||
|} | |||
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Revision as of 05:28, 1 September 2023
A righteous champion that upholds law and order through sheer force and firm belief.
Abilities
Apprentice
Shield Charge (Dash)
Charge forward with your shield raised, inflicting Stun to enemies you collide with.

| Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
| Stamina Cost | 10 | 12 | 14 | 16 | 18 |
| Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
- Armored Assault (Apprentice)
Enemies you charge into are now dealt Physical damage based on your armor Armor value.
| Upgrade Cost | 1 | 2 | 3 |
| Damage per Armor | 1 | 1.5 | 2 |
| Stamina Cost | +25% |
- Charge Through (Adept)
You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.
| Upgrade Cost | 2 |
Mace Swing (Mainhand Attack)
Deliver a powerful melee strike with your mace, dealing Mainhand damage.

| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Cooldown | 0.1s |
- Stunning Strikes (Apprentice)
Mace Swing gains a chance to inflict Stun.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Chance | 5% | 10% | 15% | 20% |
- Crushing Blows (Apprentice)
Mace Swing gains Armor Penetration.
| Upgrade Cost | 1 | 2 | 3 |
| Armor Penetration | 5 | 10 | 20 |
- Flames of Devotion (Expert)
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
| Upgrade Cost | 3 | 4 | 5 |
| Damage per Intelligence | 0.3 | 0.4 | 0.5 |
Shield Block (Offhand Skill)
Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.

| Upgrade Cost | 0 | 1 | 2 | 3 |
| Chance | 25% | |||
| Block Amount | 25 | 50 | 75 | 100 |
- Shield Training (Apprentice)
Reduces the movement slow effect while using Shield Block.
| Upgrade Cost | 1 | 2 | 3 |
| Slow Effect | -20% | -40% | -70% |
- Elemental Bulwark (Apprentice)
Increases your Fire, Ice and Lightning resistances while using Shield Block.
| Upgrade Cost | 1 | 2 | 3 |
| Resistance | +10 | +20 | +40 |
- Shield of Thorns (Adept)
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
| Upgrade Cost | 2 | 3 | 4 |
| Damage per Current Stamina | 0.1 | 0.2 | 0.3 |
Righteous Hammer (Spell)
Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.

| Upgrade Cost | 0 | 2 | 3 | 4 | 5 |
| Damage | 30 | 45 | 65 | 90 | 120 |
| Damage per Level | 2 | ||||
| Mana Cost | 15 | 20 | 25 | 30 | 35 |
| Cooldown | 1s |
- Hammer of Wrath (Adept)
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | 25 | 50 | 75 |
| Tick Rate | 0.25s | ||
| Mana Cost | +25% | ||
| Mutually exclusive with Hammer of Sundering |
- Hammer of Sundering (Adept)
The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
| Upgrade Cost | 2 | 3 | 4 |
| Damage per Strength | 0.3 | 0.4 | 0.5 |
| Status Effect | Minor Armor Break | Armor Break | Greater Armor Break |
| Mana Cost | +25% | ||
| Mutually exclusive with Hammer of Wrath |
- Hammer of Devotion (Expert)
The hammer now returns to you after a short delay.
| Upgrade Cost | 3 |
| Cooldown | +1s |
Adept
Lay on Hands (Spell)
Blessed with a healing touch you restore Health to all allies in the targeted area.

| Upgrade Cost | 2 | 3 | 4 | 5 |
| Heal | 60 | 120 | 200 | 300 |
| Mana Cost | 30 | 40 | 50 | 60 |
| Cooldown | 13s |
- Invigorating Touch (Adept)
Lay on Hands now also applies a buff that increases all regen stats for a short period.
| Upgrade Cost | 2 | 3 | 4 |
| Amount | +25% | +50% | +100% |
| Duration | 4s |
- Cleansing Touch (Expert)
Lay on Hands now removes all negative Status Effects and Afflictions.
| Upgrade Cost | 3 |
| Cooldown | +5s |
- Turn Undead (Expert)
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 100 | 200 | 400 |
Judgement (Spell)
Pass judgement on enemies in an area in front of you, dealing Mainhand damage.

| Upgrade Cost | 2 | 3 | 4 | 5 | 6 |
| Mainhand Damage | 300% | 350% | 400% | 450% | 500% |
| Mana Cost | 30 | 35 | 40 | 45 | 50 |
| Cooldown | 4s |
- Trial by Fire (Adept)
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Damage | 20 | 30 | 45 | 65 |
| Duration | 5s | |||
| Tick Rate | 0.5s | |||
| Mana Cost | +25% |
- Shackles (Adept)
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.
| Upgrade Cost | 2 | 3 | 4 |
| Movement Speed Reduction | 60% | 70% | 80% |
| Damage Taken | +10% | +15% | +20% |
| Duration | 3s | ||
| Cooldown | +2s |
Shining Knight (Passive)
Increases your Armor.

| Upgrade Cost | 1 | 2 | 3 |
| Armor | +10 | +20 | +40 |
- Armor of Faith (Adept)
Increases your Armor based on your Intelligence.
| Upgrade Cost | 1 | 2 | 3 |
| Armor per Intelligence | +0.1 | +0.2 | +0.4 |
- Armored Grace (Adept)
Increases your Movement Speed and reduces the Stamina cost of all skills.
| Upgrade Cost | 1 | 2 | 3 |
| Movement Speed | +3% | +4% | +5% |
| Stamina Cost | -20% | -30% | -40% |
Towering Strength(Passive)
Increases your Strength

| Upgrade Cost | 1 | 2 | 3 |
| Strength | +5 | +15 | +30 |
- Battering Ram
Increases your Physical Penetration based on your Strength.
| Upgrade Cost | 1 | 2 | 3 |
| Armor Penetration per Strength | +0.2 | +0.3 | +0.4 |
- Crushing Might
Increases your Physical Damage.
| Upgrade Cost | 1 | 2 | 3 |
| Physical Damage | +5% | +10% | +15% |
- Superb Constitution
Increases your Health and Poison resistance.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Health | +25 | +50 | +75 | +100 |
| Poison Resistance | +10 | +20 | +30 | +40 |
Expert
Battle Banner (Spell)
Plant a battle banner in the ground to inspire allies in the area, increasing their damage and Attack Speed.

| Upgrade Cost | 3 | 4 | 5 |
| Damage | +10% | +20% | +30% |
| Attack Speed | +10% | +20% | +30% |
| Duration | 15s | ||
| Mana Cost | 40 | 50 | 60 |
| Cooldown | 30s |
- Banner of Protection (Expert)
Battle Banner now also reduces damage taken.
| Upgrade Cost | 3 | 4 | 5 |
| Damage Taken | -10% | -15% | -20% |
- Banner of Zeal (Expert)
Battle Banner now also increase Cast Speed and reduces the Mana cost of Spells.
| Upgrade Cost | 3 | 4 | 5 |
| Cast Speed | +20% | +35% | +50% |
| Mana Cost | -10% | -20% | -30% |
Zealous Onslaught (Spell)
You continuously charge in a forward direction, dealing Physical damage to all enemies in your path.

| Upgrade Cost | 3 | 4 | 5 | 6 |
| Damage | 60 | 90 | 130 | 180 |
| Max Channeling Time | 4s | |||
| Stamina Cost | 9 | 11 | 13 | 15 |
| Cooldown | 10s |
- Zealous Lance (Expert)
At the end of the Zealous Onslaught you unleash a flaming lance to strike all foes in front of you, dealing Physical and Fire damage.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 100 | 200 | 300 |
- Zealous Shield (Expert)
Shield Block is activated during Zealous Onslaught.
| Upgrade Cost | 3 |
| Stamina Cost | +25% |
Inner Flame (Passive)
Casting a Spell increases your Fire Resistance and Fire damage for a short period.

| Upgrade Cost | 2 | 3 | 4 | 5 |
| Fire Damage | +10% | +15% | +20% | +25% |
| Fire Resistance | +20% | +30% | +40% | +50% |
| Duration | 3s |
- Flaming Wrath (Expert)
Increases your Spell Crit Chance. When scoring a Spell Critical Hit you discharge a blast of flames dealing Fire damage to all nearby enemies.
| Upgrade Cost | 2 | 3 | 4 |
| Spell Crit Chance | +5% | +10% | +15% |
| Fire Damage | 40 | 60 | 100 |
| Effect Cooldown | 0.5s |
- Healing Flames (Master)
You gain Life Leech with Spells, but the cost of casting Spells is increased.
| Upgrade Cost | 3 | 4 | 5 |
| Spell Life Leech | 2% | 3.5% | 5% |
| Spell Cost | +10% | +15% | +20% |
Lawbringer (Passive)
When you block or take damage you have a chance to inflict the attacker with Disarm and Silence.

| Upgrade Cost | 2 | 3 | 4 |
| Chance | 10% | 15% | 20% |
- Punish the Wicked (Expert)
You deal more damage to enemies inflicted by Disarm or Silence.
| Upgrade Cost | 2 | 3 | 4 |
| Damage | +10% | +20% | +30% |
- Guilt by Association (Expert)
Attacking enemies inflicted by Disarm or Silence, also deals damage to all other nearby enemies not inflicted by Disarm or Silence.
| Upgrade Cost | 2 | 3 | 4 |
| Mainhand Damage | 50% | 75% | 100% |
| Effect Cooldown | 1.5s | 1.0s | 0.5s |
Master
Pillar of Light (Spell)
Call forth a pillar of heavenly light to explode at the target location, dealing Physical and Fire damage, and inflicting Blindness to all enemies in the area.

| Upgrade Cost | 4 | 5 | 6 |
| Damage | 150 | 300 | 500 |
| Damage per Level | 4 | ||
| Mana Cost | 60 | 80 | 100 |
| Cooldown | 15s |
- Pulsing Light (Master)
Pillar of Light continue to explode multiple times at the same location.
| Upgrade Cost | 4 | 5 |
| Additional Explosions | 1 | 2 |
| Cooldown | +5s | |
| Mutually exclusive with Heaven's Wrath |
- Heaven's Wrath (Master)
Pillar of Light now deal Lightning damage instead of Fire. Additionally, the ground around the pillar is electrified for a period, dealing additional Lightning damage to enemies in the area.
| Upgrade Cost | 4 | 5 | 6 |
| Lightning Damage | 30 | 70 | 120 |
| Tick Rate | 0.5s | ||
| Duration | 5s | ||
| Mutually exclusive with Pulsing Light |
Blessed Champion (Spell)
You become empowered with divine powers for a period, massively increasing your attributes and gaining immunity to Stun and Slow.

| Upgrade Cost | 4 | 5 | 6 |
| Attributes | +50% | +75% | +100% |
| Duration | 5s | 6s | 7s |
| Mana Cost | 70 | 100 | 130 |
| Cooldown | 30s |
- Champion of Truth (Master)
While Blessed Champion is active, you gain True Strike and increased Attack Crit Chance.
| Upgrade Cost | 4 | 5 | 6 |
| Attack Crit Chance | 25% | 50% | |
| Mana Cost | +25% |
- Champion's Hammer (Master)
While Blessed Champion is active, Righteous Hammer has no cooldown and its cast speed is increased.
| Upgrade Cost | 4 | 5 |
| Cast Speed | +50% | +100% |
| Cooldown | +15s |
Crusader (Passive)
You gain stacks of Crusader by killing enemies. Each stack increases your Movement Speed and damage.

| Upgrade Cost | 3 | 4 |
| Movement Speed per Stack | +1% | |
| Damage per Stack | +2% | +4% |
| Max Stacks | 20 | |
| Stack Duration | 3s |
- Dauntless (Master)
You now also gain stacks of Crusader by scoring Attack Hits against Bosses and Superior enemies.
| Upgrade Cost | 3 | 4 | 5 |
| Stacks Gained | 1 | 2 | 4 |
- Zealot (Master)
You now also gain stacks of Crusader by dealing damage.
| Upgrade Cost | 3 | 4 |
| Damage Threshold | 400 | 200 |
Guardian Angel (Passive)
Taking enough damage within a couple of seconds grants Invulnerability for a short period.

| Upgrade Cost | 3 | 4 | 5 |
| Damage Threshold | 200 | ||
| Duration | 4s | ||
| Cooldown | 120s | 100s | 80s |
- True Restoration (Master)
Your Health Regen is increased during Guardian Angel.
| Upgrade Cost | 3 | 4 |
| Health Regen | +300% | +500% |
- Wrathful Avenger (Master)
You deal increased damage during Guardian Angel.
| Upgrade Cost | 3 | 4 |
| Damage | +200% | +300% |