Rogue
Abilities
Apprentice
Lunge (Dash)
A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.
- Upgrade Cost: 0 / 1 / 2 / 3
- Mainhand Damage: 150% / 200% / 250% / 300%
- Stamina Cost: 10 / 13 / 16 / 19
- Cooldown: 2.5s / 2s / 1.5s / 1s
- Explosive Exit (Adept)
Starting your Lunge near an enemy has a chance to leave behind a Grenade.
- Upgrade Cost: 2 / 3 / 4 / 5
- Chance: 25% / 50% / 75% / 100%
- Stamina Cost: +25%
- Mutually exclusive with Relentless Assault
- Relentless Assault (Adept)
Scoring a hit with Lunge resets the cooldown.
- Upgrade Cost: 2
- Mutually exclusive with Explosive Exit
Twin Daggers (Mainhand Attack)
Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.
- Upgrade Cost: 0 / 1 / 2 / 3 / 4 / 5
- Mainhand Damage: 100% / 120% / 140% / 160% / 180% / 200%
- Cooldown: 0.1s
- Tricks of the Blade (Apprentice)
Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.
- Upgrade cost: 1 / 2 / 3
- Chance: 15% / 25% / 35%
- Cooldown: 0.5s
- Deep Cuts (Apprentice)
Twin Daggers gains a chance to inflict Bleeding.
- Upgrade Cost: 1 / 2 / 3
- Chance: 15% / 30% / 45%
- Blackjack (Apprentice)
The first strike gains a chance to inflict Minor Stun, but only deals 25% damage.
- Upgrade Cost: 1 / 2 / 3
- Chance: 20% / 40%
Throwing Knives (Offhand Attack)
A very fast throwing attack with one of your knives, dealing Offhand damage.
- Upgrade Cost: 0 / 1 / 2 / 3 / 4 / 5
- Offhand Damage: 100% / 120% / 140% / 160% / 180% / 200%
- Stamina Cost: 5 / 5 / 6 / 6 / 7 / 7
- Cooldown: 0.1s
- Deadly Aim (Apprentice)
Throwing Knives gain a chance to score Critical Hits.
- Upgrade Cost: 1 / 2 / 3 / 4
- Crit Chance: 5% / 10% / 15% / 20%
- Strong Arm (Apprentice)
Throwing Knives deal additional Physical damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.
- Upgrade Cost: 1 / 2 / 3 / 4
- Damage per Strength: 20% / 40% / 60% / 80%
- Projectile Piercing: 1 / 2 / 3 / 4
- Range: 10% / 20% / 30% / 40%
- Mutually exclusive with Fan of Knives
- Fan of Knives (Adept)
Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.
- Upgrade Cost: 2 / 3 / 4
- Projectiles: 3 / 5 / 7
- Damage: -15% / -25% / -30%
- Attack Speed: -10%
- Stamina Cost: +50% / +100% / +150%
- Mutually exclusive with Strong Arm
Grenade (Spell)
Toss a grenade towards the target location that explodes after a short period dealing Physical damage to all enemies in the area.
- Upgrade Cost: 0 / 2 / 3 / 4
- Damage: 40 / 60 / 90 / 130
- Damage per Level: 3
- Mana Cost: 15 / 20 / 25 / 30
- Cooldown: 4s
- Cluster Grenade (Adept)
Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.
- Upgrade Cost: 2 / 3 / 4
- Cluster Grenades: 3 / 5 / 7
- Cluster Grenade Damage: 50%
- Mana Cost: +20% / +40% / +60%
- Mutually exclusive with Incendiary Grenade
- Incendiary Grenade (Adept)
Grenade now explodes on impact and leaves an area of burning ground dealing Fire damage.
- Upgrade Cost: 2 / 3 / 4 / 5
- Damage: 12 / 18 / 26 / 36
- Duration: 4s
- Tick Rate: 0.5s
- Mana Cost: +30%
- Mutually exclusive with Cluster Grenade
- Concussion Grenade (Adept)
Grenade now inflicts Stun to all enemies hit.
- Upgrade Cost: 2 / 3 / 4
- Status Effect: Minor Stun / Stun / Greater Stun
- Cooldown: +2s
Adept
Flurry of Blades (Spell)
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Pressure Trap (Spell)
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Evasion (Passive)
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Slice and Dice (Passive)
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Expert
Smoke Screen (Spell)
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Whirling Death (Spell)
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Sneak Attack (Passive)
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Poisoner (Passive)
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Master
Mortal Strike (Spell)
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Shadow Step (Spell)
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Assassin (Passive)
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Arcane Trickster (Passive)
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