Rogue

From Hammerwatch 2 Wiki
Jump to navigation Jump to search

Abilities

Apprentice

Lunge (Dash)

A quick dash forward that strikes all enemies along your path, dealing Mainhand damage.

Upgrade Cost: 0 / 1 / 2 / 3
Mainhand Damage: 150% / 200% / 250% / 300%
Stamina Cost: 10 / 13 / 16 / 19
Cooldown: 2.5s / 2s / 1.5s / 1s
Explosive Exit (Adept)

Starting your Lunge near an enemy has a chance to leave behind a Grenade.

Upgrade Cost: 2 / 3 / 4 / 5
Chance: 25% / 50% / 75% / 100%
Stamina Cost: +25%
Mutually exclusive with Relentless Assault
Relentless Assault (Adept)

Scoring a hit with Lunge resets the cooldown.

Upgrade Cost: 2
Mutually exclusive with Explosive Exit

Twin Daggers (Mainhand Attack)

Delivers two strikes in quick succession with your daggers, dealing Mainhand damage.

Upgrade Cost: 0 / 1 / 2 / 3 / 4 / 5
Mainhand Damage: 100% / 120% / 140% / 160% / 180% / 200%
Cooldown: 0.1s
Tricks of the Blade (Apprentice)

Each hit with Twin Daggers gains a chance of scoring an additional Hit. This effect has a short cooldown.

Upgrade cost: 1 / 2 / 3
Chance: 15% / 25% / 35%
Cooldown: 0.5s
Deep Cuts (Apprentice)

Twin Daggers gains a chance to inflict Bleeding.

Upgrade Cost: 1 / 2 / 3
Chance: 15% / 30% / 45%
Blackjack (Apprentice)

The first strike gains a chance to inflict Minor Stun, but only deals 25% damage.

Upgrade Cost: 1 / 2 / 3
Chance: 20% / 40%



Throwing Knives (Offhand Attack)

A very fast throwing attack with one of your knives, dealing Offhand damage.

Upgrade Cost: 0 / 1 / 2 / 3 / 4 / 5
Offhand Damage: 100% / 120% / 140% / 160% / 180% / 200%
Stamina Cost: 5 / 5 / 6 / 6 / 7 / 7
Cooldown: 0.1s
Deadly Aim (Apprentice)

Throwing Knives gain a chance to score Critical Hits.

Upgrade Cost: 1 / 2 / 3 / 4
Crit Chance: 5% / 10% / 15% / 20%
Strong Arm (Apprentice)

Throwing Knives deal additional Physical damage based on your Strength. The range of the projectiles is increased and gain the ability to pierce targets.

Upgrade Cost: 1 / 2 / 3 / 4
Damage per Strength: 20% / 40% / 60% / 80%
Projectile Piercing: 1 / 2 / 3 / 4
Range: 10% / 20% / 30% / 40%
Mutually exclusive with Fan of Knives
Fan of Knives (Adept)

Throws additional projectiles in a cone, but Attack Speed is reduced and projectiles deal less damage.

Upgrade Cost: 2 / 3 / 4
Projectiles: 3 / 5 / 7
Damage: -15% / -25% / -30%
Attack Speed: -10%
Stamina Cost: +50% / +100% / +150%
Mutually exclusive with Strong Arm

Grenade (Spell)

Toss a grenade towards the target location that explodes after a short period dealing Physical damage to all enemies in the area.

Upgrade Cost: 0 / 2 / 3 / 4
Damage: 40 / 60 / 90 / 130
Damage per Level: 3
Mana Cost: 15 / 20 / 25 / 30
Cooldown: 4s
Cluster Grenade (Adept)

Grenade now discharges several smaller cluster grenades on explosion. Cluster grenades deal half the amount of damage.

Upgrade Cost: 2 / 3 / 4
Cluster Grenades: 3 / 5 / 7
Cluster Grenade Damage: 50%
Mana Cost: +20% / +40% / +60%
Mutually exclusive with Incendiary Grenade
Incendiary Grenade (Adept)

Grenade now explodes on impact and leaves an area of burning ground dealing Fire damage.

Upgrade Cost: 2 / 3 / 4 / 5
Damage: 12 / 18 / 26 / 36
Duration: 4s
Tick Rate: 0.5s
Mana Cost: +30%
Mutually exclusive with Cluster Grenade
Concussion Grenade (Adept)

Grenade now inflicts Stun to all enemies hit.

Upgrade Cost: 2 / 3 / 4
Status Effect: Minor Stun / Stun / Greater Stun
Cooldown: +2s

Adept

Flurry of Blades (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Pressure Trap (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Evasion (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Slice and Dice (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Expert

Smoke Screen (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Whirling Death (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Sneak Attack (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Poisoner (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:


Master

Mortal Strike (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Shadow Step (Spell)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Assassin (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown:

Arcane Trickster (Passive)

Desc
Upgrade Cost:
Stamina Cost:
Cooldown: