Wizard
Abilities
Apprentice
Phase Shift (Dash)
You phase forward through warped time, inflicting Slow to all enemies you pass through.
| Upgrade Cost | 0 | 1 | 2 | 3 | 4 |
| Stamina Cost | 10 | 12 | 14 | 16 | 18 |
| Cooldown | 3s | 2.5s | 2s | 1.5s | 1s |
- Mana Surge (Adept)
Lowers the Mana Cost of your next Spell after using Phase Shift.
| Upgrade Cost | 2 | 3 |
| Spell Cost | -25% | -50% |
- Mirror Image (Expert)
Conjures a mirror image of yourself when using Phase Shift. Mirror images are dispelled after a few seconds or when taking damage.
| Upgrade Cost | 3 | 4 | 5 |
| Mirror Image Duration | 3s | 4s | 5s |
| Mirror Image Evasion | 40% | 50% | 60% |
| Stamina Cost | +50% |
Arcane Bolt (Mainhand Attack)
Launch a bolt of arcane energy from your wand that explode on impact, dealing Mainhand damage.
| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Mainhand Damage | 100% | 120% | 140% | 160% | 180% | 200% |
| Cooldown | 0.2s |
- Empowered Bolt (Apprentice)
Increases the size of the explosion.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Size | +50% | +100% | +200% | +300% |
- Focused Bolt (Apprentice)
Increases the speed and range of the projectile.
| Upgrade Cost | 1 | 2 | 3 | 4 |
| Projectile Range and Speed | +10% | +20% | +30% | +40% |
- Wand Mastery (Master)
Arcane Bolt fires additional projectiles in quick succession, but now costs Mana.
| Upgrade Cost | 4 | 5 |
| Projectiles | 1 | 2 |
| Mana Cost | 2.5% | 5% |
Arcane Grimoire (Offhand Attack)
Cast the Spell from your equipped Grimoire.
| Upgrade Cost | 0 | 1 | 2 | 3 | 4 | 5 |
| Damage | 100% | 120% | 140% | 160% | 180% | 200% |
- Grimoire Scholar (Apprentice)
Lowers Cooldown and Mana Cost of your Grimoire Spells.
| Upgrade Cost | 1 | 2 | 3 |
| Mana Cost | -10% | -20% | -30% |
| Cooldown | -10% | -25% | -50% |
- Somatic Reservoir (Adept)
Grimoire Spells cost Stamina instead of Mana when your current Mana is below a certain threshold.
| Upgrade Cost | 2 | 3 | |
| Mana Threshold | 30% | 40% | 50% |
Barrier (Spell)
Conjures a protective barrier around yourself that reduces damage taken for a period.
| Upgrade Cost | 0 | 2 | 3 |
| Damage Taken | -40% | -45% | -50% |
| Duration | 5s | 6s | 7s |
| Mana Cost | 15 | 30 | 45 |
| Cooldown | 16s |
- Flame Shield (Adept)
Barrier now scorches nearby enemies, dealing Fire damage.
| Upgrade Cost | 2 | 3 | 4 |
| Mana Cost | +25% | ||
| Mutually exclusive with Ice Block | |||
| Mutually exclusive with Reactive Barrier |
- Ice Block (Adept)
Barrier gains protective layers that block instances of additional damage. Attackers that break a layer are inflicted by Minor Freeze. The barrier is dispelled early if all layers are depleted.
| Upgrade Cost | 2 | 3 | 4 |
| Block Instances | 3 | 4 | 5 |
| Block Amount | 20 | 40 | 60 |
| Cooldown | +8s | ||
| Mutually exclusive with Flame Shield | |||
| Mutually exclusive with Reactive Barrier |
- Reactive Barrier (Adept)
When you Attack or take damage a random nearby enemy is struck by a lightning bolt, dealing Lightning damage.
| Upgrade Cost | 2 | 3 | 4 |
| Lightning Damage | 15 | 25 | 40 |
| Mana Cost | +25% | ||
| Mutually exclusive with Ice Block | |||
| Mutually exclusive with Flame Shield |
Adept
Arc Lightning (Spell)
Discharge an arc of electricity in a forward direction that can chain to new nearby enemies, dealing Lightning damage.
| Upgrade Cost | 2 | 3 | 4 | 5 |
| Chains | 3 | 4 | 5 | 6 |
| Damage | 120 | 140 | 160 | 180 |
| Damage per Level | 2 | |||
| Damage per Chain | -10% | |||
| Mana Cost | 35 | 40 | 45 | 50 |
| Cooldown | 2s |
- Overcharge (Adept)
Arc Lightning gains a chance to score Critical Hits, and increased Critical Hit damage.
| Upgrade Cost | 2 | 3 | 4 |
| Crit Chance | 10% | ||
| Crit Damage | +10% | +20% | +40% |
| Mana Cost | +25% |
- Channel Lightning (Expert)
Arc Lightning can now be channeled for a couple of seconds. Increases Cooldown of the spell.
| Upgrade Cost | 3 | 4 |
| Max Channeling Time | 3s | |
| Tick Rate | 0.5s | 0.4s |
| Cooldown | +4s |
Haste (Spell)
Enter a hasted state that increases your Movement, Attack and Cast Speed. Attacking and casting Spells cost additional Stamina during Haste. Haste ends early if your Stamina falls below 5%.
| Upgrade Cost | 2 | 3 | 4 |
| Duration | 8s | 9s | 10s |
| Movement Speed | +30% | ||
| Attack Speed | +30% | +40% | +50% |
| Cast Speed | +30% | +40% | +50% |
| Skill Stamina Cost | 5% | ||
| Mana Cost | 50 | 70 | 90 |
| Cooldown | 30s |
- Blur (Adept)
You gain Evasion during Haste.
| Upgrade Cost | 2 | 3 | 4 |
| Evasion | 10% | 20% | 30% |
- Energy Surge (Adept)
During Haste you restore some of your Stamina when scoring Critical Hits.
| Upgrade Cost | 2 | 3 | 4 |
| Stamina Restored | 2.5% | 5% | 10% |
- Temporal Shift (Expert)
During Haste you inflict nearby enemies with Slow.
| Upgrade Cost | 3 | 4 | 5 |
| Aura Range | 40 | 60 | 90 |
| Cooldown | +10s |
Arcane Intellect (Passive)
Increases your Intelligence.
| Upgrade Cost | 1 | 2 | 3 |
| Intelligence | +5 | +10 | +15 |
- Arcane Physique (Adept)
Increases your Strength and you gain additional Mana Regen based on your Strength.
| Upgrade Cost | 1 | 2 | 3 |
| Strength | +5 | +10 | +15 |
| Mana Regen per Strength | +0.01 | +0.015 | +0.02 |
| Mutually exclusive with Arcane Finesse |
- Arcane Finesse (Adept)
Increases your Dexterity and you gain additional Mana Regen based on your Dexterity.
| Upgrade Cost | 1 | 2 | 3 |
| Dexterity | +5 | +10 | +15 |
| Mana Regen per Dexterity | +0.01 | +0.015 | +0.02 |
| Mutually exclusive with Arcane Physique |
Elemental Ward (Passive)
Increases your Fire, Ice, and Lightning Resistances.
| Upgrade Cost | 1 | 2 | 3 |
| Resistances | +5 | +10 | +20 |
- Control Fire (Expert)
Increases your Fire Penetration based on your Fire Resistance.
| Upgrade Cost | 2 | 3 | 4 |
| Conversion Rate | 0.5 | 1 |
- Control Ice(Expert)
Increases your Ice Penetration based on your Ice Resistance.
| Upgrade Cost | 2 | 3 | 4 |
| Conversion Rate | 0.5 | 1 |
- Control Lightning (Expert)
Increases your Lightning Penetration based on your Lightning Resistance.
| Upgrade Cost | 2 | 3 | 4 |
| Conversion Rate | 0.5 | 1 |
Expert
Frost Nova (Spell)
You unleash multiple frost shards in all directions that deal Ice damage.
| Upgrade Cost | 3 | 4 | 5 | 6 |
| Frost Shards | 12 | |||
| Damage | 30 | 50 | 80 | 120 |
| Damage per Level | 1 | |||
| Mana Cost | 45 | 50 | 55 | 60 |
| Cooldown | 3s |
- Shatter (Expert)
Enemies killed by Frost Nova have a chance to discharge a new nova of fewer projectiles.
| Upgrade Cost | 3 | 4 | 5 |
| Frost Shards | 6 | ||
| Chance | 25% | 50% | 75% |
| Mana Cost | +25% | ||
| Effect Cooldown | 1s |
- Flash Freeze (Expert)
Frost Nova triggers an icy shockwave that inflict all nearby enemies with Freeze.
| Upgrade Cost | 3 | 4 | 5 |
| Status Effect | Minor Freeze | Freeze | Greater Freeze |
| Cooldown | +3s |
Wall of Flames (Spell)
You produce a blazing wall of flames in front of you, dealing Fire damage to all enemies near it.
| Upgrade Cost | 3 | 4 | 5 |
| Duration | 8 | 11 | 14 |
| Mana Cost | 60 | 75 | 90 |
| Cooldown | 20s | ||
| Damage | 20 | 40 | 60 |
| Tick Rate | 0.5s |
- Volatile Flames (Expert)
Enemies damaged by the Wall of Flames have a chance to trigger an explosion dealing additional Fire Damage in a small area.
| Upgrade Cost | 3 | 4 | 5 |
| Chance | 25% | 50% | 75% |
| Mana Cost | +25% | ||
| Mutually exclusive with Wall of Alteration |
- Wall of Alteration (Master)
Damage type is changed to Pure and the wall now inflicts Slow and Silence to all enemies passing through.
| Upgrade Cost | 4 |
| Mana Cost | +25% |
| Cooldown | +5s |
Incanter's Cadence (Passive)
Casting Spells generate stacks of Incanter's Cadence. Each stack reduces the Mana Cost of Spells and increases your Cast Speed.
| Upgrade Cost | 2 | 3 | 4 |
| Mana Cost per Stack | -3% | -4% | -5% |
| Cast Speed per Stack | +3% | +4% | +5% |
| Max Stacks | 8 | ||
| Stack Duration | 3s |
- Rising Crescendo (Expert)
Each stack of Incanter's Cadence increases your Spell Crit Chance.
| Upgrade Cost | 2 | 3 |
| Spell Crit Chance per Stack | 2% | 3% |
- Intensified Intonation (Expert)
Each stack of Incanter's Cadence increases your damage with Spells. Stack duration is lowered.
| Upgrade Cost | 2 | 3 |
| Spell Damage per Stack | +2.5% | 5% |
| Stack Duration | 2.5s | 2s |
- Alleviating Rhythm (Expert)
Each stack of Incanter's Cadence increases your Health Regen.
| Upgrade Cost | 2 | 3 | 4 |
| Health Regen per Stack | +0.5 | +1 | +1.5 |
Arcanist (Passive)
The slow effect of using Arcane Bolt and Arcane Grimoire is reduced.
| Upgrade Cost | 2 | 3 | 4 |
| Slow Effect | -30% | -50% | -70% |
- Arcane Safeguard (Expert)
An arcane shield is activated while you are on Low Health. The shield blocks damage that drains an amount of Mana per damage blocked.
| Upgrade Cost | 2 | 3 | 4 |
| Block Amount | 30 | 40 | 50 |
| Mana Lost per Damage Blocked | 2 | 1.5 | 1 |
- Arcane Amplification (Expert)
You deal increased Crit Damage with Arcane Bolt and Arcane Grimoire.
| Upgrade Cost | 2 | 3 | 4 |
| Crit Damage | +25% | +50% | +75% |
Master
Wizard's Duplicate (Spell)
Creates a duplicate of yourself that fires arcane bolts at nearby enemies dealing Mainhand damage. The duplicate is destroyed after being hit a number of times.
| Upgrade Cost | 4 | 5 | 6 |
| Mainhand Damage | 50% | ||
| Hits to Destroy | 5 | 7 | 9 |
| Duplicate Duration | 30s | 35s | 40s |
| Duplicate Evasion | 50% | ||
| Mana Cost | 40 | 50 | 60 |
| Cooldown | 15s |
- Wizard's Army (Master)
You can have more than one duplicate active at a time.
| Upgrade Cost | 4 | 5 |
| Max Duplicates | 2 | 3 |
| Cooldown | +5s | +10s |
| Mutually exclusive with Improved Duplicate |
- Improved Duplicate (Master)
Your duplicate learns to cast additional spells. The duplicate cast spells at their basic level, dealing less damage.
| Upgrade Cost | 4 | 5 |
| Spell Learned | Arc Lightning | Frost Nova |
| Damage | 50% | |
| Mana Cost | +25% | |
| Mutually exclusive with Wizard's Army |
Meteor (Spell)
Summons a meteor to strike at the targeted location after a few seconds. The meteor deals massive Fire and Physical damage to all enemies in the impact area.
| Upgrade Cost | 4 | 5 | 6 |
| Damage | 400 | 500 | 600 |
| Damage per Level | 2 | 4 | 6 |
| Mana Cost | 70 | 90 | 110 |
| Cooldown | 25s |
- Meteor Shower (Master)
Summons additional meteors to strike the same location in quick succession. Lowers the damage of each meteor.
| Upgrade Cost | 4 | 5 |
| Meteors | 3 | 5 |
| Damage | 80% | 60% |
| Mana Cost | +25% | +50% |
- Comet (Master)
Changes the damage type to Ice and Physical, and inflicts Freeze to all enemies hit.
| Upgrade Cost | 4 |
Weaver of Time (Passive)
When casting a Spell you have a chance to reset the Cooldown of all other Spells.
| Upgrade Cost | 3 | 4 | 5 |
| Chance | 5% | 10% | 15% |
| Effect Cooldown | 10s |
- Prolonged Agony (Master)
You deal increased damage to enemies inflicted by Slow.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | +10% | +20% | +30% |
- Shockwave (Master)
Attacking enemies inflicted by Slow has a chance to unleash a shockwave dealing Pure damage in a small area.
| Upgrade Cost | 3 | 4 | 5 |
| Damage | 40 | 60 | 80 |
| Chance | 15% | 20% | 25% |
Elemental Flux (Passive)
Makes one element active at a time and starts cycling through the elements in the following order: Fire, Ice, Lightning. You deal increased damage with the active element.
| Upgrade Cost | 3 | 4 |
| Damage | +25% | 50% |
| Cycle Interval | 8s |
- Fire Ascendency (Master)
Increases the duration that the element of Fire is active. While the Fire element is active you automatically produce a single instance of Wall of Flames when spending a set amount of Mana. Requires at least one level of Wall of Flames to work.
| Upgrade Cost | 3 | 4 |
| Mana Spent to Trigger | 25 | |
| Fire Cycle Duration | +4s | +8s |
| Mutually exclusive with Ice Ascendency | ||
| Mutually exclusive with Lightning Ascendency |
- Ice Ascendency (Master)
Increases the duration that the element of Ice is active. While the Ice element is active you automatically cast Frost Nova when spending a set amount of Mana. Requires at least one level of Frost Nova to work.
| Upgrade Cost | 3 | 4 |
| Mana Spent to Trigger | 75 | |
| Ice Cycle Duration | +4s | +8s |
| Mutually exclusive with Fire Ascendency | ||
| Mutually exclusive with Lightning Ascendency |
- Lightning Ascendency (Master)
Increases the duration that the element of Lightning is active. While the Lightning element is active you automatically cast Arc Lightning when spending a set amount of Mana. Requires at least one level of Arc Lightning to work.
| Upgrade Cost | 3 | 4 |
| Mana Spent to Trigger | 50 | |
| Lightning Cycle Duration | +4s | +8s |
| Mutually exclusive with Fire Ascendency | ||
| Mutually exclusive with Ice Ascendency |