Paladin

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Abilities

Apprentice

Shield Charge (Dash)

Charge forward with your shield raised, inflicting Stun to enemies you collide with.

  • Upgrade Cost: 0/1/2/3/4
  • Stamina Cost: 10/12/14/16/18
  • Cooldown: 3s/2.5s/2s/1.5s/1s


Armored Assault

Enemies you charge into are now dealt Physical damage based on your armor Armor value.

  • Upgrade Cost: 1/2/3
  • Damage per Armor: 1/1.5/2
  • Stamina Cost: +25%


Charge Through

You now charge through enemies, but enemies you collide with are only inflicted by Minor Stun.

  • Upgrade Cost: 2



Mace Swing (Mainhand Attack)

Deliver a powerful melee strike with your mace, dealing Mainhand damage.
Upgrade Cost:
Mainhand Damage: 100%/120%/140%/160%/180%/200%
Cooldown: 0.1s
Stunning Strikes
Mace Swing gains a change to inflict Stun.
Upgrade Cost:
Chance: 5%/10%/15%/20%
Crushing Blows
Mace Swing gains Armor Penetration.
Upgrade Cost:
Armor Penetration: 5/10/20
Flames of Devotion
Attacks with Mace Swing are followed by an arc of flames that deal Fire damage based on your Intelligence.
Upgrade Cost:
Damage per Intelligence: 0.3/0.4/0.5



Shield Block (Offhand Skill)

Activates Shield Block from your equipped shield. Additionally, you gain a passive chance to block Physical damage.
Upgrade Cost:
Chance: 25%
Block Amount: 25/50/75/100
Shield Training
Reduces the movement slow effect while using Shield Block.
Upgrade Cost
Slow Effect: -20%/-40%/-70%
Elemental Bulwark
Increases your Fire, Ice and Lightning resistances while using Shield Block.
Upgrade Cost:
Resistance: +10/+20/+40
Shield of Thorns
Blocking melee attacks with Shield Block deals Physical damage to the attacker based on your current Stamina.
Upgrade Cost:
Damage per Current Stamina: 0.1/0.2/0.3



Righteous Hammer (Spell)

Hurl a magical hammer at your foes, dealing Physical damage to all enemies in its path.
Damage: 30/45/65/90/120
Damage per Level: 2
Mana Cost: 15/20/25/30/35
Cooldown: 1s
Hammer of Wrath
The hammer continuously discharges bolts of lightning at nearby enemies, dealing Lightning damage.
Upgrade Cost:
Damage: 25/50/75
Tick Rate: 0.25s
Mana Cost: +25%
Hammer of Sundering
The hammer deals additional Physical damage based on your Strength, and now inflicts Armor Break.
Upgrade Cost:
Damage per Strength: 0.3/0.4/0.5
Status Effect: Minor Armor Break/Armor Break/Greater Armor Break
Mana Cost: +25%
Hammer of Devotion
The hammer now returns to you after a short delay.
Upgrade Cost:
Cooldown: +1s

Adept

Lay on Hands (Spell)

Blessed with a healing touch you restore Health to all allies in the targeted area.
Upgrade Cost:
Heal: 60/120/200/300
Mana Cost: 30/40/50/60
Cooldown: 13s
Invigorating Touch
Lay on Hands now also applies a buff that increases all regen stats for a short period.
Amount: +25%/+50%/+100%
Duration: 4s
Cleansing Touch
Lay on Hands now removes all negative Status Effects and Afflictions.
Cooldown: +5s
Turn Undead
Lay on Hands now deals Pure damage to all Undead enemies in the area of effect.
Damage: 100/200/400

Judgement (Spell)

Pass judgement on enemies in an area in front of you, dealing Mainhand damage.
Upgrade Cost:
Mainhand Damage: 300%/350%/400%/450%/500%
Mana Cost: 30/35/40/45/50
Cooldown: 4s
Trial by Fire
The area erupts in zealous flames that continue to burn for a few seconds, dealing Fire damage.
Damage: 20/30/45/65
Duration: 5s
Tick Rate: 0.5s
Mana Cost: +25%
Shackles
Enemies hit by Judgement are shackled in chains which applies a debuff for a short period. Shackled enemies have reduced movement speed and take more damage.
Movement Speed Reduction: 60%/70%/80%
Damage Taken: +10%/+15%/+20%
Duration: 3s
Cooldown: +2s

Shining Knight (Passive)

Increases your Armor.
Upgrade Cost:
Armor: +10/+20/+40
Armor of Faith
Increases your Armor based on your Intelligence.
Armor per Intelligence: +0.1/+0.2/+0.4
Armored Grace
Increases your Movement Speed and reduces the Stamina cost of all skills.
Movement Speed: +3%/+4%/+5%
Stamina Cost: -20%/-30%/-40%

Towering Strength(Passive)

Increases your Strength
Upgrade Cost:
Strength: +5/+15/+30
Battering Ram
Increases your Physical Penetration based on your Strength.
Armor Penetration per Strength: +0.2/+0.3/+0.4
Crushing Might
Increases your Physical Damage.
Physical Damage: +5%/+10%/+15%
Superb Constitution
Increases your Health and Poison resistance.
Health: +25/+50/+75/+100
Poison Resistance: +10/+20/+30/+40

Expert

Battle Banner (Spell)

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Zealous Onslaught (Spell)

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Inner Flame (Passive)

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Lawbringer (Passive)

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Master

Pillar of Light (Spell)

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Blessed Champion (Spell)

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Crusader (Passive)

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Guardian Angel (Passive)

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